PROTIP
THIS MEGATHREAD USES MULTIPLE VIDEO AND IMAGE HYPERLINKS. THEY WILL BE DENOTED LIKE SO IF I SEE YOU ASKING FOR "PROOF" ON SOMETHING THAT Â ALREADY HAS A LINK PROVING IT I WILL BE DISAPPOINTED IN YOU.
I'M GOING TO BE MAKING THIS SHORT AND SWEET BECAUSE READING IS HARD
CHAPTER ONE: FRESH NEW KICKS
CB2 CONTROLS SOMEWHAT LIKE C21 IN NUMEROUS WAYS WHILE STILL KEEPING A SMALL HANDFUL OF CB1'S MOVEMENT ELEMENTS AND STILL FEELING LIKE IT'S CB1.
GROUND MOVEMENT:
INITIAL MOVEMENT HAS A SMALL AMOUNT OF INERTIA. THIS IS SIMILAR TO BOTH CB1 AND C21, HOWEVER DUE TO CB2'S SLOWER MOVEMENT SPEED IT LEADS A LOT OF PLAYERS TO FEELING LIKE THEY'RE PLAYING C21. IN PLAIN ENGLISH YOU DO NOT REACH TOP SPEED IMMEDIATELY. THIS IS NOT NEW. IT HAS ALSO BEEN NOTED THAT MOMENTUM MAY PLAY A FURTHER ROLE IN CB2. TURNING 180 WITH BOOST RUN SEEMS TO BE DIFFICULT NOW. I HAVE NO RECOLLECTION OF ANY BUMP EVENTS OCCURRING IN ANY OF MY FOOTAGE, HOWEVER IF NECESSARY I CAN REVIEW IT. I HAVE NO CONFIRMATION OF MOMENTUM BASED MELEE MAKING A RETURN. LEDGE CANCELLING IS PRESUMED TO NOT BE MAKING A RETURN FROM WHAT LITTLE TESTING WE HAVE CONDUCTED, BUT RESULTS ARE NOT FINAL.
CERTAIN GROUND BASED UNIT TYPES HAVE ACCESS TO A WALL KICK, ALLOWING THEM TO ELIMINATE SCENARIOS INVOLVING AIR EVES FLYING AT MAP CEILING BY KICKING A WALL UNTIL THEY CAN PROCEED TO CARTSTEP ACROSS THE MAP AND SLAP THEIR SHIT FOR 50S. IT IS CURRENTLY PRESUMED ASSAULT IS THE ONLY TYPE WITH ACCESS TO THIS. FULL RESULTS INCONCLUSIVE, UNABLE TO GIVE 100% ON ONLY ASSAULTS HAVING WALLKICK. CERTAIN PANZERS MAY HAVE ACCESS.
AERIAL/BOOST RELATED MOVEMENT:
BOOST LASTS MUCH LONGER NOW. BOOST ALSO REGENERATES MUCH SLOWER NOW AND DRAINS VERY FAST COMPARED TO HOW QUICKLY YOU CAN GAIN IT BACK. AIR BASED UNITS AND BOOST RUNNERS HAVE A VERY LONG UPTIME. "ARTS" HAVE A VERY SHORT BOOST TIME. ANY CLAIMS OF CB2 NOT HAVING FAST FLYING HAS NO REAL BASE DUE TO THERE NOT BEING ANY TUNED UNITS TO SPEAK OF, ESPECIALLY WHEN YOU COMPARE THE SPEED OF BOOST RUNNING BYNES TO THE SPEED OF CRIMROSE. SHORT BOOST, FLOAT DASH, AND AIR LOOP ARE ALL CONFIRMED TO RETURN. SHORT BOOST IS THE SAME, BUT FEELS MORE FLESHED OUT RATHER THAN FEELING JANKY LIKE IT USED TO. FLOAT DASH LASTS A VERY SHORT TIME AND IS MORE LIKE AN ACTUAL DASH NOW. IS STILL FASTER THAN STANDARD FLYING. AIR LOOP IS MOSTLY THE SAME, USES LESS BOOST HOWEVER. ALSO PRESUMED TO INCREASE SPEED SLIGHTLY AFTER USING. BOOST TAKES MULTIPLE SECONDS TO REGEN ON ALL UNIT TYPES.
FLOAT DASH IS INTERESTING BECAUSE IT APPEARS TO GO ALONG WITH THE ORIGINAL DESIGN DOCUMENTATION THAT OLD LAND MELEES IN CB1 SEEMED TO FOLLOW, WHICH IS USING FLOAT DASH, CANCELLING IT INTO FLYING, AND THEN USING YOUR FLYING STATE TO GAIN ACCESS TO GROUND LEVEL AIR MELEE. ALSO IT FUNCTIONS LIKE AN ACTUAL DASH NOW RATHER THAN A FORM OF MOVEMENT, SO IT'S GOT THAT GOING FOR IT, WHICH IS NICE.
SOME UNITS HAVE ABILITIES THAT ADD SPECIAL FORMS OF MOVEMENT TO THEM, HOWEVER, COVERING THAT IN THIS SECTION IS RETARDED BECAUSE THOSE ABILITIES APPLY TO ONLY THOSE UNITS AND NOTHING ELSE.
HERE ARE SOME VIDEOS.
https://www.youtube.com/watch?v=1rtDDNSUyZw
https://www.youtube.com/watch?v=6Pc64LwZyzI
https://www.youtube.com/watch?v=RUuag-0A0p0
https://www.youtube.com/watch?v=qetilvEFcr8
CHAPTER TWO: SHAWN'S GOT THE SHOTGUN
BEFORE I EVEN START ON WEAPONS I'D LIKE TO OFFER THE FOLLOWING IMAGE
WEAPON SWITCHING EXISTS. PRESS E OR Q AND YOUR WEAPON SWITCHES.
SO THIS IS HOW GUNS WORK:
YOU LOCK ONTO AN ENEMY USING THE WIDE ANGLE RETICLE (THEY MADE GETTING LOCKS EASIER. HAVE FUN. PS: C21 HAS THIS LOCKON OPTION)
FROM THERE YOUR UNIT WILL AIM IT'S WEAPON IN THE GENERAL DIRECTION OF THE ENEMY, BUT IT'S UP TO YOU TO CORRECT THAT AIM SO THAT THE SHOT ACTUALLY HITS. IF YOU'RE GOING TO HATE ON HOW THE GAME IS "SO AUTOAIM" GO GRAB A HANDGUN FROM CB1'S SHOP AND TRY HITTING THINGS WITH THAT. EVEN BETTER, JUST GO PLAY C21, BECAUSE THAT'S EXACTLY WHAT THIS GAME'S GUNPLAY IS LIKE. ANY HOMING CAN BE AVOIDED BY STRAFING PERPENDICULAR TO THE PROJECTILES. NO THIS DOES NOT MEAN HOLDING DOWN A STRAFE KEY, YOU MUST ADJUST YOUR MOVEMENT SO THAT YOU ARE ALWAYS MOVING 90 DEGREES FROM THE PROJECTILE (SO LET'S STOP PRETENDING IT'S A BIG DEAL)
GUN DAMAGE IS OVERALL LOW, AND IT'S TYPICALLY ONLY VERY HEAVY GUNNERY CLASS UNITS THAT EVEN DO DECENT DAMAGE WITH GUNS. PIERCEGUN EXISTS, AND EVEN IT ONLY HITS FOR 8. AGAIN, IT'S LIKE C21 WHERE DEALING BIG DAMAGE CAME FROM MELEE WEAPONS, AND GUNS WERE ONLY REALLY FOR DOING "SAFE" DAMAGE. IF ANY OF THESE C21 COMPARISONS ARE LOST ON YOU YOU SHOULD PROBABLY JUST GO MAKE A FREE ACCOUNT TO FULLY UNDERSTAND WHAT I'M SAYING.
GUNS HAVE LOW AMMO IN CB2. THEY ALSO HAVE A RELOAD STAT FOR HOW FAST THEY RECHARGE (THEY RECHARGE BY THE WAY). GUNS WILL RECHARGE WHENEVER YOU AREN'T FIRING THEM AND THEIR ICON WILL FLASH BRIGHT RED WHEN YOU ARE OUT OF AMMO. THE GENERAL RULE IS THE MORE AMMO A WEAPON HAS THE FASTER IT RECHARGES. WEAKER WEAPONS TYPICALLY HAVE HIGH AMMO TO OFFSET THIS SO THAT THEY CAN BE USED CONSTANTLY, WHILE STRONGER WEAPONS LIKE RAILGUNS HAVE A VERY LOW AMMO COUNT AND RECHARGE SLOWLY. YOU CAN SEE RAIL GIRL DIE DUE TO AMMO LOSS IN THE WEBM ABOVE. GUNS HAVE THEORETICALLY INFINITE AMMO, IN THE SENSE THAT YOU WILL NEVER NOT BE ABLE TO EVENTUALLY FIRE YOUR GUN AGAIN, BUT CONSTANTLY FIRING THEM FOREVER IS IMPOSSIBLE. THIS LIMITS ALPHA STRIKERS AND UNITS THAT COULD "SPAM" A SINGLE POWERFUL WEAPON IN ONE GO. SINCE THE RELOADS ARE SET INDIVIDUALLY WEAKER WEAPONS WON'T BE RUINED BY THIS. ISN'T GAME DESIGN GREAT?
I WILL NOT GO INDEPTH ON "HOW GOOD" VARIOUS GUNS ARE SIMPLY BECAUSE IT ISN'T WORTH THE SPACE REQUIRED TO DO SO AND ALSO BECAUSE NONE OF THIS IS FINAL. YOU'D JUST TRY TO USE BAZOOKA DAY ONE ANYWAYS.
CHAPTER THREE: 1V1 ME NO GUNS NO ITEMS KATANA MAX ONLY GREEN FIELD
MELEE IS GENERALLY REALLY GOOD NOW. ALSO ONE OF THE ONLY WAYS TO DO QUICK DAMAGE UNLESS YOU'RE A BUSTER OR SOMETHING. AS SUCH YOU'RE GOING TO GET THE SHIT CUT OUT OF YOU A LOT. IT TRACKS DECENTLY AND DOESN'T HAVE RIDICULOUS TRAVEL. SWORD GIRL IS AN EXCEPTION BUT I SERIOUSLY HOPE YOU'RE NOT ABOUT TO COMPLAIN ABOUT HER INCREDIBLY SLOW ATTACKS THAT GET OUTDPSED BY
A SPEAR. SHE KIND OF DESERVES THAT MUCH TRAVEL AND DAMAGE CONSIDERING SHE SWINGS SLOWER THAN A RED SQUEALER AM2.
MELEE HAS SOME NEW INTERESTING MECHANICS, MAINLY THE TUMBLE MECHANIC. IF SOMEONE SLAPS YOU REALLY HARD YOU TUMBLE AWAY. THIS HELPS THE BABBIES RUN AWAY FROM PEOPLE THAT HAVE THE SHARP POINTY SHARDS OF STEEL. IT'S BASICALLY MELEE KNOCKBACK V2.
GUNS CAN DO THIS TOO.OH, BY THE WAY? NOTICE HOW THE BYNE IS TAKING DAMAGE DESPITE HAVING SHIELDS? YEAH, THEY GOT NERFED REALLY HARD.
SHIELDS ONLY REDUCE DAMAGE AND PUSH AWAY MELEE ATTACKS NOW. YOU CAN EVEN STILL GET MELEE STUNNED THROUGH THEM. JUST FIGURED I'D LET YOU KNOW THERE'S ELEMENTS OF BALANCE HERE. GOOD NEWS IS YOU'RE BASICALLY WEARING A CONSTANT ALL GUARD SO IT'S NOT THAT IT'S BAD NOW, IT'S JUST NOT RETARDED NOW. I FIGURE I'D POINT THAT NERF OUT HERE SINCE PEOPLE PUT SHIELDS ON MELEES. WE MAY HAVE TRADITIONAL SHIELDS BUT IT'S SOMETHING UNKNOWN CURRENTLY. ALSO EVEN IF KSHIELDS ARE IN THE GAME, LANCERLOT WOULD BE A PANZER ANYWAYS SO IT'S NOT LIKE WE'D HAVE HIGH MOBILITY UNITS CARRYING MASSIVE STURDY SHIELDS. THAT'S GAME DESIGN.
EVERY MELEE WEAPON I KNOW ABOUT SANS HAMMER SERIES HAS AT LEAST A TWO HIT COMBO, WITH SWORDS HAVING THREE HITS NOW. I WON'T MAKE COMMENTS ON WHAT TYPE OF MELEE WEAPON (ASSAULT OR PANZER) DOES WHAT, BECAUSE BYNE IS COMBO BASED AND SWORD GIRL IS BURST BASED. THERE ISN'T A STANDARD YET. INT ON MELEE WEAPONS IS GENERALLY VERY SLIGHTLY LONGER THAN BEFORE, BUT THIS IS MADE UP FOR THEM NOT SUCKING. CUTTER'S STILL BAD THOUGH AND BUGSY'S SWORD WASN'T ALL THAT GOOD, SO IT MAY BE BASED OFF OF SOME KIND OF "MODULE" THAT UNITS HOLD.
NO CONFIRMATION ON PROJECTILES ENTERING MELEE HITBOXES CAUSING SAID PROJECTILES TO DO LESS DAMAGE. I HAVEN'T EXPLICITLY SEEN IT HAPPEN YET BUT FEEL FREE TO LOOK FOR EVIDENCE OF IT EXISTING.
CHAPTER FOUR: TYPES
YEAH THAT'S IT. NO FUNNY NAME. LET'S GET THIS OVER WITH.
ASSAULT: LANDS THAT GO REALLY FAST. THEIR WEAPONS AREN'T AS GOOD AS PANZER BUT THEY CAN MOVE INCREDIBLY FAST. THE BLUE ASSAULT MASCOT AND ZERO SABER ARE THESE.
PANZER: LANDS THAT ARE SLOWER OR TANKIER THAN ASSAULTS BUT DO MORE DAMAGE OR CAN TAKE MORE DAMAGE. TYPICALLY HOLD HEAVY EQUIPMENT. BYNE AND SWORD GIRL ARE THESE.
AERIAL: THE ASSAULT OF AIRS. THESE GO FAST AND ABUSE THE RELATIVE SAFETY OF HEIGHT TO DO DAMAGE OVER EXTENDED PERIODS OF TIME. CRIMROSE AND SWORD WING ARE THESE.
FORTRESS: FAT, MASSIVE FLOATING AERIAL TYPES. THEY HOLD HEAVY WEAPONRY AND BOMBARD LARGE SECTIONS OF THE MAP. MAY ALSO POSSESS THE ABILITY TO SLOWLY FLOAT DOWNWARDS. ALBATREOS AND BIG MOUNTAIZ ARE THESE.
BUSTER: TRADITIONAL ARTS THAT ARE SLOW AND HAVE A LOT OF FIREPOWER. PROBABLY THE ONLY TYPE THAT WILL EVER DO MORE THAN 20 DAMAGE A HIT ASIDE FROM FORTRESS. DESTRUCTOR AND THAT ONE RAILGUN GIRL ARE THESE.
JAMMER: SUPPORTS THAT DO NOTHING BUT DEBUFF YOUR SHIT. BUGSY AND TARANTULIC ARE THESE.
THERE ARE NO MEDICS. GET SOUL EATER YOU SCRUB.
ASSAULTS CAN KICK UP WALLS TO MESS WITH AIRS. AERIAL AND FORTRESS HAVE BIGGER BOOST GAUGES. DAMAGE TYPE WEAKNESS IS NOT IN THE GAME. IT'S PRESUMED THAT WHAT KIND OF WEAPONRY YOU HAVE ACCESS TO IS DETERMINED BY YOUR TYPE.
WONDER BITS AREN'T BASED ON TYPE AND THEY'RE IN SHOP ANYWAYS. (THOSE PRICES ARE FOR TESTING AND YOU'RE DUMB IF YOU THINK THEY REPRESENT THE FINAL GAME)
CHAPTER FIVE: http://stansellseverything.ytmnd.com/
WONDER BITS CAN BE FOUND BY BREAKING CUBES IN ARENA AND THEN YOU TURN THEM ON BY HITTING THEIR RESPECTIVE ITEM SLOT. YOU CAN TURN THEM BACK OFF BY DOING IT AGAIN. YOU CAN HOLD FOUR ITEMS. ANY TYPE CAN HOLD ANY BIT.
THERE WILL BE MULTIPLE GAME MODES. CTF, TOWER DEFENSE, AND 10v10 ARE WHAT WE KNOW OF EXPLICITLY.
THERE IS A FORM OF "TUNING"/"LEVELING" SYSTEM IN THE GAME BUT WE'RE NOT QUITE SURE WHAT IT EVEN DOES. WE ALSO DON'T KNOW WHAT THE S A B C RANK SYSTEM DOES OR WHAT IT MEANS FOR A UNIT.
TGH DOES NOT SEEM TO HEAVILY EXIST. I SEE DAMAGE SOMETIMES CHANGE BY ONE OR TWO BUT THAT'S IT.
WHEN YOU GET A KILL, SOMETIMES YOUR UNIT WILL TALK ON THE SIDE OF THE SCREEN.
YOU CAN SEE YOUR SCORE AT ALL TIMES. WHEN YOU RESPAWN, YOU CAN SEE HOW MANY OF EACH TYPE ARE ON YOUR TEAM AND THE ENEMY TEAM.
YOU CAN CHANGE YOUR PARTS ON MECHS, HOWEVER DOING THIS ON MOES IS NOT POSSIBLE. YOU CAN CHANGE THEIR HANDHELD WEAPONS, ARMOR, AND CLOTHES HOWEVER.
ACCEL ROLL EXISTS AND ALL TYPES CAN USE IT APPARENTLY.
IF YOU HAVE ANY QUESTIONS I CAN'T ANSWER, FUNNY THING; CYBERSTEP HAS
ACTIVELY ANSWERING QUESTIONS ON THEIR OWN KICKSTARTER IN THE COMMENTS SECTION, SO, YOU KNOW, DROPPING A FIVER AND ASKING THEM QUESTIONS ISN'T ACTUALLY A RETARDED IDEA.
ALL UNIT ABILITIES WE KNOW OF:
- Spoiler:
BIG MOUNTAIZ: HAS A STOVL THAT CAN BE CHARGED FOR MORE HEIGHT. HE LAUNCHES BY EXPLODING. THIS ISN'T PART OF HIS ABILITY, BUT BIG MOUNTAIZ CONSTANTLY FALLS DOWN AT A SLOW RATE IF YOU AREN'T BOOSTING. IT'S ASSUMED ALL FORTRESSES DO THIS.
BUGSYCAIT: IT IS ASSUMED HIS THROWN SHIELDS ARE HIS ABILITY NOW.
ZERO SABER: HE HAS A MASSIVELY BUFFED ZERO STEP. ALSO ALLOWS HIM TO STILL DO A FULL COMBO.
KATANA MAX: THROWS AN ANCHOR. PULLS IF IT HITS.
PAWNGER: CAN ACTIVATE A SHIELD FOR SEVERAL SECONDS THAT CAUSES HIM TO TAKE NO DAMAGE.
SWORD WING: DECOY DASH
DESTRUCTOR: A VERY SMALL RAGNA BACKSTEP
TARANTULIC: SQUIDOL EV'S SLOW FIELD
BRICKGALE BLUE: I BELIEVE HE HAS HIS STOVL ON SHIFT NOW. GO WATCH THE KICKSTARTER VIDEO AND TELL ME HOW WRONG I AM.
MIGHTY BYNE: DOES A SHOULDER TACKLE. UNKNOWN HOW MUCH DAMAGE IT DOES.
RAILGUN GIRL: JUMPS BACKWARDS AND FLOATS AWAY SLOWLY
SWORD GIRL: DOES A HIGH JUMP FORWARD. CAN COMBO INTO MELEE.
CRIMROSE: I BELIEVE HER SHIFT IS THE DIVEKICK SHE STOLE FROM TESLADONNA. NOT SURE.
UNITS THAT EXIST BUT DO NOT HAVE KNOWN ABILITIES:
- Spoiler:
DAMTREE
SKULLROID
VULDER
ASSAULT MASCOT
TOYBOX
ALBATREOS
DUMMY ROBO
WEAPONS KNOWN TO EXIST:
- Spoiler:
PIERCEGUN
SHOTGUN
HANDGUN
AUTOGUN
SUB MACHINEGUN
ZERO SABER'S MINIATURE BROADSWORD
METAL SLAYER
RAPIER
BEAM GUN
WIDE BEAM GUN
DRAWGUN
LONG SWORD
SHORT SWORD
ACCELERATED GUN
SPEAR (THERE'S TWO SPEARS EXISTING ACTUALLY.)
HANDY MAGNUM
COMBAT MAGNUM MOD
BATTLE AXE
SOME STICK WITH A DISC ON IT
BAZOOKA
GRENADE
CUTTER
SOME FORM OF MODIFIED ROCKET LAUNCHER, BUT NOT ACTUALLY A "MOD"
UNKNOWN AXE
PUNISHER SWORD
BEAM LAUNCHER
STARDUST CANNON
BLASTER
THAT LIST IS NOT COMPLETE.