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 CB2 loketest notes

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Winty
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Winty
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PostSubject: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 1:47 am

video of shop and force leveling to increase rank on fiona and zero saber: https://www.youtube.com/watch?v=_Bz5bjnd7ag

Please note that this is PRE-ALPHA build and anything can change between now and final launch (: (: (:

system notes:
Spoiler:



unit specific notes:
Spoiler:


Last edited by Winty on Sun Feb 15, 2015 2:29 am; edited 1 time in total
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Relict?
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 2:11 am

https://imgur.com/a/aVfBN

first images are of what's available in the shop (most of it)

sixth image is of garage and bots usable during this offline event

rest is mostly of artbooks. i couldn't get most of that because there were like seven artbooks and i had like 10 minutes. they were not for sale, by the way. winty said that some of the guys in charge told him that some of things in the books may appear in cb2.

i bought a calendar and the one artbook they had on sale. i'll take pictures and add to album later.


Last edited by Relict? on Sun Feb 15, 2015 4:48 am; edited 1 time in total
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 4:13 am

Thanks for all of the information.
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Arti
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 4:16 am

Relict? wrote:
https://imgur.com/share/a/aVfBN

first images are of what's available in the shop (most of it)

sixth image is of garage and bots usable during this offline event

rest is mostly of artbooks. i couldn't get most of that because there were like seven artbooks and i had like 10 minutes. they were not for sale, by the way. winty said that some of the guys in charge told him that some of things in the books may appear in cb2.

i bought a calendar and the one artbook they had on sale. i'll take pictures and add to album later.
That link doesn't work. So you don't have to go back and edit that here's the working version:
https://imgur.com/a/aVfBN

I noticed that Rt is divided into two categories now: Rt and "FRt".

I hope this doesn't mean what I think it does
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AnTi90d
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 4:40 am

Arti wrote:
I noticed that Rt is divided into two categories now: Rt and "FRt".

I hope this doesn't mean what I think it does

Offer wall RT shouldn't be treated different than cash purchased RT. That just opens up the door for greedy developers to declare that certain bots and garapons can only be rolled with RT and not FRT. It's bad enough that offer wallers never receive the charge rewards.

Separating them like that is a huge red flag, especially since C$ has a track record of being extremely greedy.

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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 4:45 am

FRT = free RT

GODLY RACIST.

i hope those just a test cash system, that will not implemented in finish game and below is the real one that we will use.

oh well thanks for the info winty-san.
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Winty
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 5:13 am

i think that's a pretty large jump to conclusions but that's just me
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 7:01 am

btw, did you screenshot any of the cart system? D:
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Winty
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 7:04 am

it's in the video. It wasn't my computer so I couldn't screenshot, sadly.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 7:06 am

take HD Phone, camera... wut? you were using an android at least right? lol... well nvm, i shall watch za video.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 7:18 am

offtopic:
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 7:41 am

15usd per artbook
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 7:54 am

Realy cheap.
2bad only for murricas Sad
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 8:00 am

the goods selection at the event was pretty sad, for me. Only one wallscroll, only one kind of artbook for sale(multiple on display tho), some older goods like calender and card holder, and a bunch of small onigiri things
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 8:12 am

hmmm Looks Good I guess o-o But I don't wanna have High Hopes for it D:. Cause its CS D:
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 8:16 am

Thanks for the info.

Does the melee tracking actually work now or can it still send you in a completely random direction?
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 8:33 am

melee tracking is better but it's still kind of odd at times, in that it doesn't always select the nearest target. I didn't have any instances of it going in the complete wrong direction, but me and others were often frustrated at chasing one person and having the tracking suddenly switch targets.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 8:41 am

Aaaa I forgot this was happening. I wish I had asked someone to buy me things. Game looks interesting enough to try! Although not sure how much I want to throw money for a beta trial.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 8:50 am

AnTi90d wrote:
It's bad enough that offer wallers never receive the charge rewards.

actually you can, but only if you get it in one payment. Some of the charge offers that drop 300+rt will cause you to get charge rewards due to how the game is coded, whenever an amount of RT is gained(in one notice bar) over a set amount, it trips a flag and gives you the charge reward.
Offer wall RT is technically not "free RT" in this way, but charge RT since it is not attained "in-game." IF the system is dividing free and paid RT, FRT would be drops and conversions, NOT offer wall money, assuming they use the same setup as they have now.
Also note that CBJP does not have offer wall, so the system isn't in reaction to that.

just some things to consider.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 9:02 am

Is there a damage calculation on that offline trial? Like the numbers appearing or sort of like that?

And what happens to the type triangle? like AIR beats LND , LND beats ART , ART beats AIR?

did they mention sumting like that ?

P.S. I envy ur voice .
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 9:18 am

please read the notes.
numbers appear. Most ranged weapons don't do more than 30 damage.
type triangle is gone completely.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 9:46 am

Ah, I didn't know JP didn't have an offer wall. I'm so used to having it with any FTP English game. I still have a bad feeling about them separating RT from FRT.. after all, it's C$. If my neighbor just got out of jail for randomly stabbing a guy, I'd be pretty concerned if I saw him walking around his yard with a knife in his hand. Just the fact that they'd even think of separating RT from FRT makes it seem like they're up to something.

They should set up the offer walls to trigger charge reward items based on RT earned/purchased in a week or at least three days instead of just one transaction.. or have a script count up earned RT and auto-send the lowest level charge item every time a certain goal was passed.

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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 1:22 pm

AnTi90d wrote:
Ah, I didn't know JP didn't have an offer wall. I'm so used to having it with any FTP English game. I still have a bad feeling about them separating RT from FRT.. after all, it's C$. If my neighbor just got out of jail for randomly stabbing a guy, I'd be pretty concerned if I saw him walking around his yard with a knife in his hand. Just the fact that they'd even think of separating RT from FRT makes it seem like they're up to something.

They should set up the offer walls to trigger charge reward items based on RT earned/purchased in a week or at least three days instead of just one transaction.. or have a script count up earned RT and auto-send the lowest level charge item every time a certain goal was passed.


Some games have 2 premium currencies, and some have different limits on items based on which currency you used. In some games, one currency can buy items that can be traded, but the other can buy the same exact items, except they can't be traded. This is probably to prevent what CS used as an excuse to not let us trade.
Paying methods that can easily be reverted will get the currency that doesn't let you trade what you bought. Methods that can't be reverted will get you currency that lets you trade what you bought.
It's a better system than not having any kind of trade at all.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 3:32 pm

thanks for the info winty
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes EmptySun Feb 15, 2015 5:29 pm

Note that Free RT means we're getting cash bazaar. Like onigiri, there are coins and unspendable coins. Same with RT and FRt, free RT cannot be used to trade with but only for RT shop and garapon. Just an educated assumption.
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