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 CB2 loketest notes

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Winty
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyMon Feb 16, 2015 8:17 pm

most of them do, but the cursor doesn't account for the bullet drop, which aim assist does. There's no real reason for bullet drop to exist in the game, though, which is why more and more weapons don't have it.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyMon Feb 16, 2015 8:46 pm

Aim assist also makes parts move in much more smoother way, which parts do not do without it, which makes it so when they move, they have huge gaps between movements, and those gaps are usually what makes you miss.
Unless they changed that without mentioning it (which I doubt since the game was meant to use aim assist), it's still pretty hard to hit things when the game isn't set to aim at where you are pointing, but rather only move towards where you are aiming when the crosshair is a certain range away from the last position.
Pretty sure that's also one of the issues with Flapjack AM when it's transformed. If you use the AM only, it's pretty inaccurate because the part doesn't adjust as smoothly when transformed, so you get huge gaps between movements which makes it pretty hard to hit with it (again, only if you transform and use the AM only, alpha works in a different way).
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyMon Feb 16, 2015 9:24 pm

God is a Cat Girl wrote:
Admin wrote:
rei_hunter wrote:
The RT and fRT is probably there to seperate the BACKERS from F2P people.

My gut feeling does tell me that fRT will be from offer wall, whateverUC->RT is for CB2, and event rewards.

hopefully they dont release some bot that's more expensive in terms of fRT vs RT (with fucking nerfs.)

And hopefully we can trade a huge assortment of parts and weapons.

Offer wall gets you RT, not FRt. UC -> RT should be real RT, but its most likely UC -> FRt instead since they wouldn't want you to be trading with Rt that you haven't earned through cash bazaar or charged for yourself or earned from survey. FRt should come mainly from events. And no it has nothing to do with backers.

Things like offers, UC>RT and things like Paypal, usually fall into the non tradeable premium currency, which would be FRT in CB. If they didn't fall into that category, it would be useless to have such system, since it's meant to prevent scamming and the use of alts, not otherwise.

No offers would be real RT, thats confirmed in Onigiri already. Because offers earns CS money, so they give you real money as if you paid. UC to RT would fall into FRt.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyMon Feb 16, 2015 9:43 pm

CS in charge of business. Guess they like to get people to spam alts like shit, because the whole point of having 2 currencies is to prevent that kind of shit.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyMon Feb 16, 2015 10:16 pm

God is a Cat Girl wrote:
CS in charge of business. Guess they like to get people to spam alts like shit, because the whole point of having 2 currencies is to prevent that kind of shit.

There is 30% tax on trades with cash bazaar (was originally 50%). Exactly as you said, people can't spam alts because they only get FRt from UC conversion and events. They can do surveys if they want but if you're going to do that, might as well just do it on your main account. Reason why surveys are real RT instead of free is because in a sense you actually paid for it by doing the survey. Second reason is its really just a wasted effort because you will end up with minimal profit due to taxes and if your plan is to do surveys on multiple accounts -> They still win in the end, the whole thing behind this is their profit. If you do surveys, they already profit while you get small amount of RT to your main account.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyMon Feb 16, 2015 11:31 pm

Admin wrote:
God is a Cat Girl wrote:
CS in charge of business. Guess they like to get people to spam alts like shit, because the whole point of having 2 currencies is to prevent that kind of shit.

There is 30% tax on trades with cash bazaar (was originally 50%). Exactly as you said, people can't spam alts because they only get FRt from UC conversion and events. They can do surveys if they want but if you're going to do that, might as well just do it on your main account. Reason why surveys are real RT instead of free is because in a sense you actually paid for it by doing the survey. Second reason is its really just a wasted effort because you will end up with minimal profit due to taxes and if your plan is to do surveys on multiple accounts -> They still win in the end, the whole thing behind this is their profit. If you do surveys, they already profit while you get small amount of RT to your main account.

Tax on paid currency is a terrible system, unless the tax is paid with free currency (which in the end only increases the price of the items, which in turn limits trading and makes people charge more).
You want to do surveys in multiple accounts because once you do the good ones on the main, there's nothing more in there to get. Having access to alts which have all the good offers once the ones in the main account expire is the way to get around the system.
From what I see, Onigiri sports a shitty trading system, but you can't expect much of a shit game and a company that has nice ideas, but in the end all comes down to shit.

If CB had trade, even with tax, the game would have a million more alts than it does. The tax is just a greedy way of making bad business.
The reason why surveys are usually (this is, in slightly better places that CS) non tradeable paid currency (which in CB would be FRT), is because you still have access to every shop item, but you just can't trade to other accounts (like your own), which prevents alt trading (because offers doesn't bring nearly as much money as people thing, they are usually a band-aid system, nothing more than that).


If the game ends up having trade tax that requires paid currency instead of free currency, I certainly won't take part on that. Not going to help those jews more than I already did.

Though honestly, trading premium shop items is usually something terrible.
If the items doesn't have free currency versions (which is a grind wall), their prices are stupidly high, which puts people behind a pretty bad grind wall.
That tax thing is worse than a grind wall, because you can't even get over it by playing the game. This is when you see how bad that trading is. You are still shutting down free users, and the only alternative for them, is to not play the game. It's an online game, you want people to play it, not to stay out of it to get you a couple of cents which are much less than a more active server (because people are playing rather than doing offers) will bring in.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 9:47 am

God is a Cat Girl wrote:
Admin wrote:
God is a Cat Girl wrote:
CS in charge of business. Guess they like to get people to spam alts like shit, because the whole point of having 2 currencies is to prevent that kind of shit.

There is 30% tax on trades with cash bazaar (was originally 50%). Exactly as you said, people can't spam alts because they only get FRt from UC conversion and events. They can do surveys if they want but if you're going to do that, might as well just do it on your main account. Reason why surveys are real RT instead of free is because in a sense you actually paid for it by doing the survey. Second reason is its really just a wasted effort because you will end up with minimal profit due to taxes and if your plan is to do surveys on multiple accounts -> They still win in the end, the whole thing behind this is their profit. If you do surveys, they already profit while you get small amount of RT to your main account.

Tax on paid currency is a terrible system, unless the tax is paid with free currency (which in the end only increases the price of the items, which in turn limits trading and makes people charge more).
You want to do surveys in multiple accounts because once you do the good ones on the main, there's nothing more in there to get. Having access to alts which have all the good offers once the ones in the main account expire is the way to get around the system.
From what I see, Onigiri sports a shitty trading system, but you can't expect much of a shit game and a company that has nice ideas, but in the end all comes down to shit.

If CB had trade, even with tax, the game would have a million more alts than it does. The tax is just a greedy way of making bad business.
The reason why surveys are usually (this is, in slightly better places that CS) non tradeable paid currency (which in CB would be FRT), is because you still have access to every shop item, but you just can't trade to other accounts (like your own), which prevents alt trading (because offers doesn't bring nearly as much money as people thing, they are usually a band-aid system, nothing more than that).


If the game ends up having trade tax that requires paid currency instead of free currency, I certainly won't take part on that. Not going to help those jews more than I already did.

Though honestly, trading premium shop items is usually something terrible.
If the items doesn't have free currency versions (which is a grind wall), their prices are stupidly high, which puts people behind a pretty bad grind wall.
That tax thing is worse than a grind wall, because you can't even get over it by playing the game. This is when you see how bad that trading is. You are still shutting down free users, and the only alternative for them, is to not play the game. It's an online game, you want people to play it, not to stay out of it to get you a couple of cents which are much less than a more active server (because people are playing rather than doing offers) will bring in.

It is a terrible thing but that is one way to prevent fixed cash flow, as in you always need to pay more. I already said you can make alts in onigiri and spam surveys all you want but its waste of effort due to tax, you'd be better off farming something ingame to sell for C than wasting your time with surveys. You say cash bazaar is a terrible system but i highly disagree. I agree that tax is terrible but i do understand why they do that and yes it is greedy there is no doubt about that.

Cash bazaar is highly beneficial in a game like onigiri, it allows you to get profit from just farming. All it does is give a chance for free players to get cash stuff while the rich pay more for items because they are lazy to grind. I think RT you get from surveys or OC if onigiri should remain that way, making them FRt would make no sense. You are giving CS money by working on these surveys so why do you get the shitty cash currency instead of the real one? FRt should be for any cash currency that you did not give CS actual money for.. like UC -> RT and events/anynewgamemodes or whatever. Anything that you did not directly or indirectly give CS real money with should be FRt. You'd think paying money for items ingame is bad for a trade system and i would agree if it was any other game without the heavy P2W but this is not the case. It works because it rewards you with real cash for just grinding/farming and that is needed because game is P2W.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 10:02 am

lmao Rt and FRt

Onigiri all over again
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 11:03 am

Except the tax only makes the grind wall way too high, so in the end they end up only get a select few free players. This is when the system is bad.
Trade is beneficial, tax is not. You can probably still farm it faster through alts on offers than by grinding in the game on a single account.

There's no understandable way for tax to exist, except that they want to force people to charge more, rather than playing the game, which is understandable, the game isn't any good after all.

CS barely gets any money from surveys. The money that they do get from surveys, is much less than they would get on a decent system without them, because their current system only limits the player base, it doesn't actually help them that much.

The shitty currency should be the same as the paid one, except that one allows trade and the other doesn't. The shitty currency that should do the same, only exists to prevent scamming, which CS failed to do so, by scamming players themselves.
Make offers fRT and take out the tax, and you might get a decent player market which actually brings money in. But then, the problem will probably be how CB2 will set up the shop, which wouldn't surprise me if it is terrible again, and ends up having very little ways to actually have a decent player market, since how they want to make it more arena turned (which it already was), which makes it rather hard to have any alternatives to the shop, and that's not a great figure for a player market.


Even Nexon isn't this scummy.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 2:00 pm

>Tax System

Go die
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 2:13 pm

God is a Cat Girl wrote:
Even Nexon isn't this scummy.

Nexon may be less malevolent, but at least C$'s customer support is better.

I'm totally fine with a small tax. 10-15% should be the cap. 30-50% is just fucking greed.

Oh, and I saw this in the Kickstarter comments:

Spoiler:

Colored Chip - 80 RT
Rainbow Chip - 120 RT

LMAO.. WTF..

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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 2:26 pm

for like
the 10th time
those chips are 100% success increases in...something. You can see me using them in the video I link. They increase level or grade or whatever when you use enough of them, I assume have some direct affect on stats as well.

they are NOT the same chips you are used to in CB1, they are just reusing icons.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 2:36 pm

I didn't read/hear that.. but, I only watched like 5m of the video. The more I hear about the new rank/tuning system the more I don't like it.

I like CB"s system. Give a box XP and give it carts.. Gather materials and take it to the pot and slap higher stats on it.

Honestly, I guess that system is a little too in-depth for casuals / children / lazyfags.. but, that's one of the layers of depth that I like about this game. Dumb, lazy and young people should be excluded from success and power through an overly complicated customization system.

I really get the feeling that they're dumbing CB down.

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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 2:49 pm

The problem with the current system is how hard it can get to test anything without major losses. It not only excludes people (which is a bad thing to do on online games), but it also reduces the chances of certain bots being picked up (like Kisrill), and not because the system is complicate, it's because it's expensive and the free way to get anything, ends up being a huge waste of time when lady luck isn't on your side (try to grind mates and then go tune Kisrill, have fun with that).

CB isn't any more complicated than any other online game, it just punishes people too hard for not being lucky, and a small wrong turn can have a pretty big penalty.

If people want to exclude others from playing, I honestly think that they can find their overly complicated shit offline, 'cause clueless people are a pretty natural thing, spoiled kids, not.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 3:02 pm

AnTi90d wrote:
I didn't read/hear that.. but, I only watched like 5m of the video. The more I hear about the new rank/tuning system the more I don't like it.

I like CB"s system. Give a box XP and give it carts.. Gather materials and take it to the pot and slap higher stats on it.

Honestly, I guess that system is a little too in-depth for casuals / children / lazyfags.. but, that's one of the layers of depth that I like about this game. Dumb, lazy and young people should be excluded from success and power through an overly complicated customization system.

I really get the feeling that they're dumbing CB down.

idk what you've heard about the ranking system.
It seems to just judge your bot on it's capabilities and assign a rank to it.
Moes started at A, and I was able to get them to S by doing...whatever the fuck those things actually do. Also from leveling.
Mechs started at various things, I was able to get a B rank mech to A by doing the same shit.
There may be rooms that allow only things under a certain grade...so you could use a (nearly) base moe, or a mech you put a few levels into, but you couldn't bring fully pimped out S rank things.
Carts work the same way, when a bot levels up you get to pick a cart from the list. This leveling up may or may not push the bot to a new rank.
The ranking system seems to be just a judgement of abilities, not a customization system of it's own.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 3:21 pm

God is a Cat Girl wrote:
Except the tax only makes the grind wall way too high, so in the end they end up only get a select few free players. This is when the system is bad.
Trade is beneficial, tax is not. You can probably still farm it faster through alts on offers than by grinding in the game on a single account.

There's no understandable way for tax to exist, except that they want to force people to charge more, rather than playing the game, which is understandable, the game isn't any good after all.

CS barely gets any money from surveys. The money that they do get from surveys, is much less than they would get on a decent system without them, because their current system only limits the player base, it doesn't actually help them that much.

The shitty currency should be the same as the paid one, except that one allows trade and the other doesn't. The shitty currency that should do the same, only exists to prevent scamming, which CS failed to do so, by scamming players themselves.
Make offers fRT and take out the tax, and you might get a decent player market which actually brings money in. But then, the problem will probably be how CB2 will set up the shop, which wouldn't surprise me if it is terrible again, and ends up having very little ways to actually have a decent player market, since how they want to make it more arena turned (which it already was), which makes it rather hard to have any alternatives to the shop, and that's not a great figure for a player market.


Even Nexon isn't this scummy.

Tax only exists so that you wont be able to trade stuff for 0 value(abuse alts). Example, i have a rare item and you have a trash item. You're my friend and i want to give you this rare item for free. I put it at 1 OC and you buy it for 1, then you open a shop with trash item at 1 OC and i get my 1 OC back. Meaning no OC is lost and they dont want to allow us to trade for free that way, this can be abused with alts because they give alot of free stuff. Otherwise they wouldve just made a trade feature like how most MMOs do it. So the fact is CS doesnt want us trading stuff in the first place. Based on that tax has to be in place, i would suggest lowering it to 5-10%. 30% is still alot.. note that all items in onigiri have a minimum price depending on type of the item and what level and so on. Like a LV108 weapon (highest wep level atm) is minimum 84 OC, thats 8$ for a wep if you do want it. Min price is there also for the same reason, so you cant make alts and just give yourself rewards you get from quests and or events.  Unlike cosmicbreak you can trade everything in onigiri.

For CB2 it will go like this :

1) IF UC bazaar, trading will be limited to certain things only.. just like CB1

2) Since we have FRt this is the more possible thing, which is cash bazaar with tax and all items can be traded. There is no reason why FRt would even exist if it wasn't for having cash bazaar. They want to seperate the cash you get for free from the real cash that you can use to trade, so you dont get to trade with free RT.

They can also have both but highly unlikely, i'd rather have both. So the low rank stuff could be traded with UC, the higher rank stuff would be forced through cash trade. Again i don't want this and dont think this is good but this is what CS would do. Cash bazaar is definitely better than not trading at all and is also better than limited trading for just UC.

> "CS barely gets any money from surveys. The money that they do get from surveys, is much less than they would get on a decent system without them, because their current system only limits the player base, it doesn't actually help them that much."

I don't know how much they make from surveys but if they kept it for so long they are definitely profiting from it. As for second part, we don't know if they would get more with a decent system but i do agree that going for a huge playerbase (individuals pay in small amounts) is better than sticking to a 100-200 population with 5-10 people paying thousands of dollars. Thats something CS seems to not want for some reason, looking at their shitty monetizing strategies.

In any case, offers should never be FRt because as i said that is just pure bullshit for the work you're doing on surveys and giving CS money. IF CS didn't get money from offers then i'd agree but you're literally giving them money and you don't want them to give you real RT? just no. Whether you're using alts or not doesn't matter that just benefits you, you're still working on surveys and still giving them money so they don't really care. Making alts to spam survey and giving cash to your main (with tax) is just like having a friend of yours give you cash through cash bazaar (with tax applied).. same thing really. There is no abusing the system, you're not getting anything for free.

They would have to change the monetization tactic/game from the ground up if they want a good playerbase. Remove garapon system to begin with. Let people buy stuff directly. Let us trade everything using UC and no this wont be abused because in exchange they have to stop giving people freebies. Tbh they only give freebies because they noticed "oh we're too p2w, lets compensate free players so they won't quit". In other words, dont give freebies - let us trade for free - no more bs garapon - lots of UC options. Hell they could even make profit just selling cosmetics tbh, like they could allow us to buy bots for either RT or UC (UC price would be high) and cosmetics would be RT only. You know the kind of monetization system that is actually decent and a win win for everyone.
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PostSubject: Re: CB2 loketest notes   CB2 loketest notes - Page 3 EmptyTue Feb 17, 2015 5:18 pm

Trade everything with UC and RT from offers is easily abusable, the tax isn't there to prevent it, it's a jew plan to use alts and paying members to get more money, which honestly isn't fair at all. You already paid for the item, paying again is just stupid. If they are to make everything tradeable with UC, fRT from offers has to go, but in trade you get cheaper trades, and if RT can be traded, everyone wins, unlike the tax system.

Alts to get RT from offers and trading everything to a single account, is, usually, seen by the companies as against the TOS. Mostly because if there's no rank restriction on trading, you can make this small group of high paying easy offers over, and over, and over again, and the point of many of those offers, is to reach a broader amount of people, not to have the same jew fabricating fake data. They don't want to people to randomly choose answers or install random programs, they want them to spread over different individuals, this is why it's against the TOS, and that's why it usually falls on the non tradeable paid currency, which if you can trade paid currency in the game and the game has enough content, it won't impact you that hard, since you can still play the game and get paid currency.

Money on Paypal, usually comes from one's work, but some games have paypal charging non tradeable currency. Wouldn't it fair for it to be tradeable since it came from your work (or parent's wallet)?
It should, but the system isn't meant to be fair, it's meant to prevent abusing and scamming. And this is what CS should've done with CB years ago, instead of throwing at our face that scamming exist and that they aren't up to do anything to prevent it, which could've made the game a bit better (because once you have trading, you can develop game content with that in mind).


I honestly don't see the problem with offers being fRT if RT and items can be traded. It only means that what you get from offers can't be traded, but it can be used, you simply have to manage your shit better. Want to buy an item that won't be traded? Use the fRT. Want to buy an item that you might want to trade later? Use RT.
fRT is only bad if they manage it as if it was a third and completely different currency, that's when it's bad. Otherwise, it's not. I'd rather have offers as fRT than having tax over items/paid currency.
Without the tax things will be cheaper if I want to play the game rather than spamming the offer wall.
Using the offer wall as a crutch won't attract as many people, because many doesn't want to pay chore simulator, they want to play a game.

Maybe CS could learn a bit with World of Tanks, and use the research system as a grind/farm system, and have RT being used to bypass the grind wall (note that the only thing I mean from WoT is the research, not the bypass). This actually makes a huge shift in the game, since people doesn't buy power anymore, they buy time, they use paid currency to get things faster, but other people will have the chance of getting the same amount of power, only difference is that they have to play more time towards that power. Then it all comes down to fine tuning, which should be equal for everyone, and this is when the experience from the play time is, usually, reflected in.
CB even has a fitting theme, robots. And weapons as well. Moes are something different, but maybe having the base moe on the shop and then researching their special weapons wouldn't be a good idea.
They could use things like CC gens, and then later branch out into other bots.

Battles give exp for the bots, UC and research points.
Research is divided by the bot types, so you can specialise on what you like, rather than having to go through things you don't like. After researching a bot/part, you can pay UC to replicate it (the parts).
Not mentioning any actual CB2 content. Lets call it art, for example, it starts with Destructor, then you research CN and all it's parts. After CN you can have it branch out into Toybox, Contradict and Destructor Max. And so on through other bots and special parts. Weapons could work the same way.
What about RT and trade? You can have a shop selling every bot for example, and buy a bot with RT unlocks all it's parts on Research as well so you can replicate them. Traded parts do not unlock their Research to prevent abusing (you could unlock everything without playing or paying a dime), but still, players with later research stages could sell parts to others, even for paid currency (which in turn makes people charge).
Moes could be on the shop for both RT and UC. RT unlocks their research with everything ready to be replicated (you buy the base moe). UC unlocks the research but you still have to spend research points before being able to replicate the parts.
You could as well have premium account. Pay XX$ per month and you get increased UC, Exp and research points, and maybe some other freebie depending on what's available. There's always other types of content that some people are willing to spend money on. You can have the base garage have like, 30 slots, and then you can have subgarages with 30 slots each costing like, 1M UC or 100RT. Those numbers aren't actual figures, but see, UC is supposed to cost a lot so people charge instead, and those who play for free can still farm UC, be it from arena or trading parts (this is when researching high into a single type can get you moni).
And so on. One of the actual problems with a system like that in a game like CB, is how CB right now has no tiers, which makes it hard to incentive people to research and buy new bots, but with an expanded system and some good developing, maybe they could figure out how to change the game to fit everything right.

Of course, this is theorycraft of something that isn't being led that way, it's all, theory that is not based on the actual game besides certain names. And if someone was to make a system like that, they would need fine tune it and even scrap some things and make other new things.
Since they are making a new game, I do think that they could completely change certain aspects, while still keeping things like customization (and even tuning), while creating new content that expands the game in a, maybe, not so bad direction.
CB as lots of possibilities, but CS just doesn't seem to want to make anything serious, and lets everything out there to rot. It's a big waste of potential.
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