| Ranged Mikoto | |
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+9Sakura1 That_Wiesel_Guy reVelske Isdelft AnTi90d fggt Maelstrom Winty Astral_Dono 13 posters |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Ranged Mikoto Sun Jan 11, 2015 1:59 pm | |
| I got her in the anniversary gara and I'm highly interested in using her gunning route. I took her on a little spin after getting the gunner route cart. - Not too bad.:
Is there any specific things I should tune on her shots, like a Force? I want to do a Sway build, but I don't know if she'd be good at it. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 2:18 pm | |
| she does pretty well with force grapid hshooter, for speed and range and damage. you really only need 1x zero cart, imo the laser isn't anywhere near as good as antihoming and by skipping all the zero carts you can get a ridiculous amount of utility carts. bunny version is kind of sad since you can't replace her arms for ones with higher tgh but it's not a huge problem.
i tried sway on her and really didn't like it, but whatever.
with sway you have even more carts to take. Good selection, IMO, would be sway+sword guard+blast guard+fast recovery+tough runner.(i have stun regain on mine but I have elcott arms to push my tgh higher). She has ridiculous capacity and massive base hp(450 with all carts, without a booster) so there's a lot of options to work with. | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 2:56 pm | |
| - What I have:
[Robot Name] Mikoto
[Parts] BD: Mikoto BD : Lunar Radiance(default) LG: Mikoto LG [Clearance] [Clearance] HD: Mikoto HD [High Tech Beta] HDAC: Mikoto's Rabbit Band [EX High Run Alpha] FCAC: Lumiera's Glasses [EX High Run Alpha] BS: Thrones Wing BS [Run] AM: Mikoto AM [High Tech Beta] WP: Cheer Pom-pon [EX High Run Alpha] [EX High Tech Beta] [EX High Tech Beta] AM: Mikoto AM [High Tech Beta] WP: Cheer Pom-pon [EX High Run Alpha] [EX High Tech Beta] [EX High Tech Beta] WP: Lunar Radiance WP: Relic Orbs [Force] [Great Rapid Beta] [High Shooter]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 陸 SIZE: S COST: 1355 CAPA: 1360 HP: 575 STR: 8 TEC: 30 WLK: 36 FLY: 4 TGH: 12
LEVEL: 12
[Cartridges] Capacity +80×6 Sword Guard Blast Guard Fast Recovery Tough Runner Sway Zero Cartridge
[Material] Hidora Cosmos×1 Fudara Cosmos×11 Ones Cosmos×1 Threede Cosmos×1 Fourda Cosmos×1 Red Chip×35 Blue Chip×20 Green Chip×115 Rainbow Chip×31 Stabilizer×35 Engine Shaft×41 Strike Metal×4 Scope Lens×21 Rapid Crystal×150 Guide Circuit×21 Heat Ash×15 Snail Liquid×28 Acid Gel×23 Hulk Meteorite×100 Handa Cosmos×2 Generic Element×96 Superior Element×24 Tech Element×40 Run Element×40
The BS allows for a psuedo-short boost without having the cart and is great for a double-dash after her BD dash. Replacing EX-tunes with norms leaves her at 495 HP instead of 575. I didn't know how I could fit on an anti-homing bit so I just left her bit default for now. I could forgo a Clearance tune for it but I don't know if I want to do that. 30 TEC is because 11 damage should be enough, going to 38 for 12 would've taken out on the Clearance tunes and again, wasn't sure if I wanted that. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 3:01 pm | |
| remove lunar radiance, it doesn't do anything if you don't have the zero cart for it. That frees up 20 capacity, giving you 25 total to spend 15 on antihoming and 10 on 4 tech with 2x high tech beta. | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 3:13 pm | |
| I honestly completely forgot about it lol. Alright, that'll be my skeleton build for now then I guess. Armor drive would be best if I were to drive her right? | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 3:40 pm | |
| yeah gunner lands have 0 benefit from other drives. | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 6:02 pm | |
| What about optimal core tunes? Stun Supply? Custom Sway? Would Critical Attack be worth the mats on her with such a low base force?
Also I was thinking maybe replacing a GRB with Para in the skeletal build. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Ranged Mikoto Sun Jan 11, 2015 6:42 pm | |
| there aren't enough core tunes to have optimal setups since you can really just take them all at this point without running into limits unless you put on things that don't apply(guard air dash, etc.)
stun supply, custom sway, and wonder balancer(for AH bit) will be the most important. crit is ALWAYS good. Note that each hit has an individual roll for crit core tune, every two "shots" generate 5 chances to get bonus damage.
http://puu.sh/eop8F/7f0f4ac4c9.png is my setup.
she can make use of rocket starter since she doesn't need to transform at all, and back protect is just a good way to take less damage.
para is a great way to spend a lot of cost to not get any more damage | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 8:19 am | |
| I should remove their AMJs ? | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 8:35 am | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 8:38 am | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 9:04 am | |
| Err, she can be an melee/gunner hybrid ? | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 2:15 pm | |
| She can be but I don't wanna be a shitter with her melee route. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 2:21 pm | |
| Just asking...
Ok, the only zero cart that she need is the [crescent]? | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 2:30 pm | |
| - Winty wrote:
- para is a great way to spend a lot of cost to not get any more damage
Yeah, I Force / High Shooter / Paralyze tuned mine and the para tune is on the list of things to regret off of her when I redo her. To get the shots to 13x2 Force would require a Great Force Beta and a Force, so I plan on trading in that para for more damage. I'm keeping the laser bit, though. I love blasting people with that laser. I had a handy magnum on mine, but I might remove it because she has a decent amount of ammo when Stun Supplied and shot at. Even with GFB, she has 900 ammo. Oh, and yeah, I hate Sway. I think it's a really bad cart for a gunner. The side dashes move you forward, which makes it difficult to maintain a set distance from what you're shooting. I'm totally going to zero recart her and give her hops. ----- I have a second one, though.. and I'm considering making her into a Long Moving Burst with a Robin Hunter AM.. to be an asshole charge delay gunner.. and I like its backflip more than her teleport.. with a gunner build.) | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 3:23 pm | |
| her teleport is really bad i hate it. | |
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Isdelft Adept Poster
Posts : 789 Join date : 2013-05-12
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 3:25 pm | |
| - Winty wrote:
- her teleport is really bad i hate it.
this | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Ranged Mikoto Thu Jan 15, 2015 11:46 pm | |
| - AnTi90d wrote:
- Winty wrote:
- para is a great way to spend a lot of cost to not get any more damage
Yeah, I Force / High Shooter / Paralyze tuned mine and the para tune is on the list of things to regret off of her when I redo her. To get the shots to 13x2 Force would require a Great Force Beta and a Force, so I plan on trading in that para for more damage.
Plz stop. | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 1:19 am | |
| ..but 13x2 is better than 12x2.
pew pew | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 1:31 am | |
| Cost can be better spent elsewhere. | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 3:16 am | |
| IDK, I see it as a valid use of cost, so long as you're comfortable with a single HS's worth of speed/range enhancement. One Force is 10 cost to go from a 16 max noncrit damage projectile to an 18. GFB and Force is 30 more cost to go from an 18 max noncrit to a 19. That might seem like a lot for a little gain, but she's a fatly costed unit with tons of ammo and she shoots about as many rounds as a gatling. As Winter McMinty pointed out, she also has a ton of crit chances. Each bit of base damage is exponentially valuable for crits.
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 3:19 am | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 3:41 am | |
| If that's too wordy for you to understand:
Force good. Why you no want force? Fast firing weapon is more force better gooder.
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 3:46 am | |
| I don't see a huge problem with it. it's not something I would do, simply because "it's 30cost for 1 force" and I'd rather just have a grapid but it's not like he's tuning grange or something. | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Ranged Mikoto Fri Jan 16, 2015 6:09 am | |
| LOL.. after playing around with her a bit more and recalcing a Short Boost / Quick Land build.. I decided for a second High Shooter instead of the GFB. After Armor Drive, she'll have 695 HP because I Great Success'd one core tune. If I Great Success a 2nd one, I'd have 700. The weapon shoots 300 range at 408 speed. - Spoiler:
BD: Mikoto BD : Lunar Radiance(default) LG: Mikoto LG [EX High Tech Beta] [EX High Tech Beta] [EX High Tech Beta] HD: Mikoto HD [EX High Tech Beta] [EX High Run Alpha] [EX High Tech Beta] HDAC: Rabbit Ear Comm FCAC: Butterfly Effect BS: Turtlebacker BS [Run] [Run] [Run] AM: Mikoto AM [Run] [EX High Tech Beta] [Run] WP: Gold Pom-pon [High Tech Beta] [EX High Tech Beta] [High Tech Beta] AM: Mikoto AM [Run] [EX High Tech Beta] [Tank] WP: Gold Pom-pon [Run] [Tank] [EX High Tech Beta] WP: Relic Orbs (Crescent) [High Shooter] [High Shooter] [Force] WP: Lunar Radiance
COST: 1360 CAPA: 1360 HP: 590 STR: 4 TEC: 40 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
[Cartridges] Capacity +80×6 Short Boost Quick Land Broad Radar Zero Cartridge×3
Fat as fuck. | |
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