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 Illumis Q Build

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Solryu
Tuskin
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Zwiebel Force
Winty
AnTi90d
Ran-Rii
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Ran-Rii
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PostSubject: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 1:21 am

I have never done tuning before, but I still foolishly tried to tune a character I want to play seriously anyways.

Aiming for 31/36, criticism welcome!

[Robot Name]
Illumis With 3hcapa

[Parts]
BD: Illumis BD
 : Missile Bit(default)
 : Illumis LG [High Capacity] [High Capacity] [High Capacity]
 : Illumis HD [High Boost Beta] [High Tech Alpha] [High Tech Alpha]
  : Silver Headphones
  : Mini Crim [High Boost Beta]
 : Sol Volca Wing BS [High Boost Beta] [High Boost Beta] [Boost]
 : Burst Missile AMJ [Great Range Alpha]
  : Rouche AM [High Rapid Alpha] [High Boost Beta] [Boost]
   : Handy Bazooka [Range] [High Boost Beta] [High Boost Beta]
 : Psycho Formula AMJ
  : Rouche AM [Boost] [Tech] [Boost]
   : Flowering Gun [High Tech Alpha] [High Tech Alpha] [Tech]
 : Illumis BD@

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 砲
SIZE: S
COST: 1475
CAPA: 1475
HP: 416
STR: 0
TEC: 31
WLK: 1
FLY: 36
TGH: 15

LEVEL: 10

[Cartridges]
Capacity +60×6
Blast Guard
Float Dash
Quick Land
Moving Burst

[Material]
Hidora Cosmos×6
Fudara Cosmos×11
Midoro Cosmos×30
Yoguru Cosmos×15
Ones Cosmos×1
Twode Cosmos×1
Threede Cosmos×1
Red Chip×75
Yellow Chip×45
Black Chip×20
Rainbow Chip×60
Power Amp×1200
Stabilizer×46
Engine Shaft×1200
Turbo Charger×55
Scope Lens×13
Rapid Crystal×9
Drum Magazine×21
Guide Circuit×28
Prism Glass×600
Acid Gel×15
Steel Wheel×300
Miracle Ammonite×120
Shining Feather×120
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AnTi90d
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 1:28 am

People don't usually play Illumis as an alphastriker. Also, having a bot that costs over 1400 with only 400ish HP is really inefficient.

The normal strategy with her is to fly around and crap subweapon cluster missiles on people and take a single weapon to farm for ammo and shoot charging melees. I'd post my build, but the calc ate it. I basically gave her 40 tec / 38 fly, a cola, an Aqua Parasol, all capacity carts, both EIWs, float dash and broad radar.

If you want to better utilize your alphastriking parts, put them on another artillery unit. People usually put Rouche arms on some kind of Amateus.

-----edit-----

I recreated my build for you. I could have tuned more HP or tuned the weapon by making more efficient tunes, but I was lazy and used a bunch of 100% tunes to finish her using less harmonics and protectors.

My shitty build:

A cosmic calc link to my shitty build:
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Winty
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 2:10 am

i suggest you use a different core if you plan on making a build with those parts, and use different parts if you plan on making a build with that core.
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Ran-Rii
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 3:21 am

So I should give up making her anything other than R Click, huh. . .

Thanks.
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Zwiebel Force
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 3:32 am

Welp, you could make her an alphastriker, but not with these parts.
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Ran-Rii
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 3:35 am

Uhm, what would you recommend? (Sorry, my knowledge is really limited as I started this game about 2 months ago)
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Relict?
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 3:39 am

Look at all those capacity tunes you had to do just to make her fit those parts.

She isn't built for alpha.

She has an retardedly effective sub, which is not usable for alpha-striking, so I see no reason why you should use those parts on that bot, as Winty said.


Yes, you'll be using "R Click" most of the time, but you should come equipped with another weapon so you can fight off


  • AIRs that are in your face
  • AIRs with anti-homing
  • LNDs that have noticed you and are rapidly approaching your destination


There's several weapons you can choose from:


  • Handy Bazooka (at least 20% speed increase is a good start, but idk, if you're incredibly and giftedly amazing at leading your shots, there's no need for that. But at least 20% speed is ideal)
  • Blast Bazooka (yes, it is 1s, but you really shouldn't have trouble hitting with it even stock)
  • Pump Bazooka (there are better cores, but she has decent starting STR. Pump to 20 STR, get your desired movement stat to an acceptable level, then start raising TEC)
  • Aqua Parasol (I think there's some minor weapon overlap here, but Anti does work with this so I can't really complain. If you don't have it now, you can't get it)
  • Slice Gun (this is more specialized against LND. Learn angles)


Too bad only two options are shop. Two are garapon and one is no longer available if you don't currently have it. S ART weapon selection is butt. Well, there's also Structure Breaker, but there's better cores for that...

FLY breakpoints of note are 25, 28, 31, 34, and 38.
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Ran-Rii
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 4:25 am

Huh. Ah well. Thanks for the advice.
I always thought she could alpha cause she had all those AMJs attached when you get her. Kinda disappointing. . .

So, do I do something like this?

[Robot Name]
R CLICK MOAR Illumis

[Parts]
BD: Illumis BD
 : Missile Bit(default)
 : Illumis LG [Clearance] [Life] [Life]
 : Illumis HD [High Boost Beta] [High Boost Beta] [High Boost Beta]
  : Sweet Hair Ribbon [Life]
  : Mini Crim [Life]
 : Sol Volca Wing BS [High Boost Beta] [High Boost Beta] [High Boost Beta]
 : Illumis AM [High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
  : Handy Bazooka [Great Rapid Beta] [Great Rapid Beta] [Tech]
 : Illumis AM2 [High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
  : Flowering Gun [Tech] [Tech]
 : Illumis BD@

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 砲
SIZE: S
COST: 1205
CAPA: 1205
HP: 486
STR: 1
TEC: 40
WLK: 1
FLY: 33
TGH: 10

LEVEL: 10

[Cartridges]
Capacity +60×6
Enhance Internal Weapon×2
Float Dash
Broad Radar

[Material]
Hidora Cosmos×53
Fudara Cosmos×36
Midoro Cosmos×10
Yoguru Cosmos×5
Threede Cosmos×2
Red Chip×90
Blue Chip×10
Yellow Chip×30
Green Chip×50
Rainbow Chip×10
Stabilizer×69
Turbo Charger×30
Physical Stone×32
Rapid Crystal×84
Drum Magazine×18
Guide Circuit×42
Heat Ash×30
Hulk Meteorite×50
Screw Bolts×15
Miracle Ammonite×20
Shining Feather×20
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XiaoFu
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 9:43 am

Change those life tunes and tech tunes into rangers instead to save slot. Change some of those h.tech alphas into beta/h.boost betas to better maximize stats and reduce cost.
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Tuskin
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyMon Jan 20, 2014 7:02 pm

https://i.imgur.com/kSZ0aKZ.png

You are going to core spam a lot. Nothing to be proud of, but if it bothers you then don't use her. An expensive main weapon is not recommended for her because much like Rinka people shouldn't be able to get close to you. That also means that while you can easily get 1st place and get really high scores, without a competent team you are as good as the most mediocre untuned uc art you can find in the shop. You also have a blind spot so it's recommended you stay away from the rest of your team so you can actually attack the airs flying around your power spot.

You already have a Sol Volca BS, so there's no need for a slice gun because you can just run away in most situations. Pump Bazooka gimps your stats by a large margin and you aren't made for close combat anyway.

Parasol sounds good, but if you are the only one who can deal with a Seraph or a buffed Monica in your team then things won't really go well anyway. Just pick a gun for farming and dealing with weaker, slower enemies like handy bazooka. A blast bazooka is good too, but try to not use the 1s from the shop because you probably will need the slots to boost your stats. A handy magnum could be useful but only if you are confident you will never use it for anything other than farming items.

Illumis is made to deal with crowds of people, disrupting frontlines and punishing other campers (including those healing under the ps). You should try to avoid just going for a single individual because they see usually you coming. And finally: try to look as harmless and inconspicuous as you can.

Spoiler:

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Ran-Rii
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 1:18 am

Thanks for the analogy and all, I really appreciate it. I'll just make an alpha striker of my other Illumis then.

I really liked her, so I wanted to try playing her in a way that would not be frowned upon by others. Guess convention and viability still makes it impossible. . . But thank you guys.
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AnTi90d
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 1:34 am

If you really want to make an alphastriking bot, you have rolled one of the best parts for that in the entire game: the Cluster Missile AMJ. Everything else that you need is in the shop.

Go buy an Albatreos and the Psycho Formula that has the psygun head and then buy another Cluster Missile AMJ from the parts store. If you have enough RT left over, buy a Dugdriver. Use the Albatreos core, the Psycho Formula psygun head, two Cluster Missile AMJ and two Dugdriver arms and you have a badass missile shitter. Aim at things with the psygun head. It has almost 400 range, which will "overrange" all of your other missiles. That is, it will let them track targets at the range that the psygun HD has locked on to them. Trust me, people will try to hunt you down and gangrape you for retribution because of the amounts of damage that you will be able to spit. Illumis just isn't a core that is meant to alphastrike with. Albatreos was practically made just for that.
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Solryu
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 2:05 am

AnTi90d wrote:
Albatreos was practically made just for that.
+1 to that. Viable then, still viable now. So oldschool.

Use these arms if you want to own long range and mid range and close range with Illumis. Basically you cover all your weaknesses.
https://www.youtube.com/watch?v=XqXhn0dOeqA
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Ran-Rii
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 2:09 am

Let's see. . . I have the Grand Dugdiver AMs, the Cluster AMJs and Psycho Formula Roar HD. Hmm.

Anyways can't buy lol, I've been living off the RT offers and I just got really lucky with Garapon. Nevertheless thanks for the tips.
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Axanael
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 3:40 am

I play an alphastriking Illumis Q, but people fucking hate me for that

regardless, here's what i run

Spoiler:

to be perfectly honest, i tuned this when i was even worse at the game than now, and I would do something different, like drop the two eagles for boost and 2 tec for accel roll, but i can't be assed to retune her.

on the bright side, this means my build is lazy tuned so there shouldn't be need for much resources.
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AnTi90d
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 1:15 pm

Ran-Rii wrote:
Let's see. . . I have the Grand Dugdiver AMs, the Cluster AMJs and Psycho Formula Roar HD. Hmm.

Anyways can't buy lol, I've been living off the RT offers and I just got really lucky with Garapon. Nevertheless thanks for the tips.

Roar's head can't alphastrike. Albatreos also comes with a psygun head, but you shouldn't alphastrike with it; it has charge-up. You can use the Roar AMJ and one less Cluster Missile AMJ, for a budget build.. but it won't compare with a two Cluster Missile build.

Just wait for February's UC to RT and throw all that glorious alphastrike stuff onto a brand new Albatreos.
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 1:52 pm

Solo_Ace wrote:
I play an alphastriking Illumis Q, but people fucking hate me for that

regardless, here's what i run

Spoiler:

to be perfectly honest, i tuned this when i was even worse at the game than now, and I would do something different, like drop the two eagles for boost and 2 tec for accel roll, but i can't be assed to retune her.

on the bright side, this means my build is lazy tuned so there shouldn't be need for much resources.

It's because with that build, you could make 2 really good bots, instead of one.
Because those AMJ make any bot, good.


BTW, 32 tec is what a pump zooka build gets without much effort, or cost.
If I was to get 2x EIW, I'd get 40 tec to make full use of it.


I'd actually consider a pump zooka over the parasol, because pump zooka's range doesn't overlay the core weapon. It's there to make her good at any range, but since this is a Q, you can just go with something much cheaper, since the core weapon does hit, and get 40 tec. (I still want my original Illumis CS.)
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Winty
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 2:18 pm

why do people put handy zooks on alpha builds

they don't add damage due to range
they give -stats that you have to countertune

if you want more slots use magnums or flower guns

if you wanted ACTUAL DAMAGE from handhelds use mini blast zook(godlike alpha weapon)
real damage without negative stats
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Strykerr
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 3:41 pm

Winty wrote:
why do people put handy zooks on alpha builds

they don't add damage due to range
they give -stats that you have to countertune

if you want more slots use magnums or flower guns

if you wanted ACTUAL DAMAGE from handhelds use mini blast zook(godlike alpha weapon)
real damage without negative stats

I don't have a mini blast zook so I don't know if the 230 range is actually 230 range, but handy zooks have more range with 240. Does the blast radius from the mini blast zook give it substantially more range than a handy zook?
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Winty
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 3:43 pm

no
i'm saying that if you do engage at that range there are handhelds that will do actual damage and don't have negative stats tied to them.
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Strykerr
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 4:07 pm

Winty wrote:
no
i'm saying that if you do engage at that range there are handhelds that will do actual damage and don't have negative stats tied to them.

Are there any other good handheld alpha weaps?
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Winty
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 4:13 pm

burst shooter
flint musket
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Axanael
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 5:04 pm

I just like handy zook because easily accessible and high raw firepower.

I don't have any burst shooters or 3s flints
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Ran-Rii
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 5:19 pm

Well I actually have two Illumis Q so I have 2 Cluster AMJs. The rates on Unit 02 aren't that bad I think, in 15 rolls I've received 1 Ouka Scarlet, 2 Illuminyan (Yay) and my long-awaited Sol Volca BS as well as the other two unusable silvers.

So I should go with weapons that don't go negative on all my stats huh. Would Gatlings do?

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Axanael
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PostSubject: Re: Illumis Q Build   Illumis Q Build EmptyTue Jan 21, 2014 8:54 pm

1. No fuck gatlings
Don't put gats on illumis

2. If said unusable silver is Brigand Baron I will eat your firstborn children you hear me?
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