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| Help with Illumis build | |
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+9Ryuuichiro exoakutsu beccadmgirl Axanael Halexander Relict? XiaoFu Hinanawi_Tenshi Richitt 13 posters | |
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Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Help with Illumis build Thu May 09, 2013 5:15 pm | |
| So after reading a few guides, here's what I've got. 【Robot Name】 Illumis
【Parts】 BD: Illumis BD : Missile Bit(default) : Illumis LG [Crimson Veil] [Crimson Veil] [Clearance] : Illumis HD [High Tech Alpha] [High Tech Alpha] [Tech] : Black Flower [High Boost Alpha] : Elf Ears [Great Tech] : - : Illumis AM [High Tech Alpha] [High Tech Alpha] [High Tech Alpha] : Handy Bazooka [Boost] [Boost] [Boost] : Illumis AM2 [High Boost Beta] [High Boost Beta] [High Boost Beta] : Handy Bazooka [High Tech Alpha] [High Boost] [Boost] : Illumis BD@
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: S COST: 1175 CAPA: 1195 HP: 436 STR: 4 TEC: 40 WLK: 1 FLY: 29 TGH: 8
LEVEL: 9
【Cartridges】 Capacity +60×6 Enhance Internal Weapon Float Dash Broad Radar
【必要素材】 Hidora Cosmos×5 Fudara Cosmos×11 Midoro Cosmos×1 Red Chip×75 Blue Chip×30 Yellow Chip×25 Green Chip×30 Rainbow Chip×30 Stabilizer×80 Turbo Charger×57 Physical Stone×100 Scope Lens×15 Rapid Crystal×50 Drum Magazine×27 Guide Circuit×57 Hard Plate×100 Hulk Meteorite×50 Handa Cosmos×3
First time even attempting this, so feel free to criticize ._. (And yea, I know such builds will take awhile)
Edit: 85% failed. Are you fking kidding me =_=
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| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:27 pm | |
| - Richitt wrote:
- So after reading a few guides, here's what I've got.
【Robot Name】 Illumis
【Parts】 BD: Illumis BD : Missile Bit(default) : Illumis LG [Crimson Veil] [Crimson Veil] [Clearance] : Illumis HD [High Tech Alpha] [High Tech Alpha] [Tech] : Black Flower [High Boost Alpha] : Elf Ears [Great Tech] : - : Illumis AM [High Tech Alpha] [High Tech Alpha] [High Tech Alpha] : Handy Bazooka [Boost] [Boost] [Boost] : Illumis AM2 [High Boost Beta] [High Boost Beta] [High Boost Beta] : Handy Bazooka [High Tech Alpha] [High Boost] [Boost] : Illumis BD@
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: S COST: 1175 CAPA: 1195 HP: 436 STR: 4 TEC: 40 WLK: 1 FLY: 29 TGH: 8
LEVEL: 9
【Cartridges】 Capacity +60×6 Enhance Internal Weapon Float Dash Broad Radar
【必要素材】 Hidora Cosmos×5 Fudara Cosmos×11 Midoro Cosmos×1 Red Chip×75 Blue Chip×30 Yellow Chip×25 Green Chip×30 Rainbow Chip×30 Stabilizer×80 Turbo Charger×57 Physical Stone×100 Scope Lens×15 Rapid Crystal×50 Drum Magazine×27 Guide Circuit×57 Hard Plate×100 Hulk Meteorite×50 Handa Cosmos×3
First time even attempting this, so feel free to criticize ._. (And yea, I know such builds will take awhile)
You should probably get rid of CV. It's not going to help you, being an art type and all. You might be better replacing those with life tunes cause from the look of it, 2 hits you'll be dead if a land type gets close. Clearance, I'm not so sure about but most of those revenge tunes probably won't be a good idea to put on bots that aren't suppose to get hit. Also, I'm quite sure clearence and CV can not be activated at once. Even if it is, you have way to little life to activate any of those tunes or have any way to use them. You might also wanna consider getting to level 10 and grabbing something like a sniper sight or another guard cart. This is just my 2cents. I don't have an illumis so I can't say much outside of general knowledge. Also, try to get something like Alphas and Betas if you can. Str can probably be sent to 1 or negative(unless for maybe pump zook but bullet size based on str is....meh...)
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 5:29 pm; edited 1 time in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:28 pm | |
| - Hinanawi_Tenshi wrote:
- Richitt wrote:
- So after reading a few guides, here's what I've got.
【Robot Name】 Illumis
【Parts】 BD: Illumis BD : Missile Bit(default) : Illumis LG [Crimson Veil] [Crimson Veil] [Clearance] : Illumis HD [High Tech Alpha] [High Tech Alpha] [Tech] : Black Flower [High Boost Alpha] : Elf Ears [Great Tech] : - : Illumis AM [High Tech Alpha] [High Tech Alpha] [High Tech Alpha] : Handy Bazooka [Boost] [Boost] [Boost] : Illumis AM2 [High Boost Beta] [High Boost Beta] [High Boost Beta] : Handy Bazooka [High Tech Alpha] [High Boost] [Boost] : Illumis BD@
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: S COST: 1175 CAPA: 1195 HP: 436 STR: 4 TEC: 40 WLK: 1 FLY: 29 TGH: 8
LEVEL: 9
【Cartridges】 Capacity +60×6 Enhance Internal Weapon Float Dash Broad Radar
【必要素材】 Hidora Cosmos×5 Fudara Cosmos×11 Midoro Cosmos×1 Red Chip×75 Blue Chip×30 Yellow Chip×25 Green Chip×30 Rainbow Chip×30 Stabilizer×80 Turbo Charger×57 Physical Stone×100 Scope Lens×15 Rapid Crystal×50 Drum Magazine×27 Guide Circuit×57 Hard Plate×100 Hulk Meteorite×50 Handa Cosmos×3
First time even attempting this, so feel free to criticize ._. (And yea, I know such builds will take awhile)
You should probably get rid of CV. It's not going to help you, being an art type and all. You might be better replacing those with life tunes cause from the look of it, 2 hits you'll be dead if a land type gets close. Clearance, I'm not so sure about but most of those revenge tunes probably won't be a good idea to put on bots that aren't suppose to get hit. Also, I'm quite sure clearence and CV can not be activated at once.
Even if it is, you have way to little life to activate any of those tunes or have any way to use them. You might also wanna consider getting to level 10 and grabbing something like a sniper sight or another guard cart.
This is just my 2cents. I don't have an illumis so I can't say much outside of general knowledge. Ah. I was thinking that since everytime a melee got close = 99% death due to stun/w.e the crap im being hit with, I should get something against it. | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:32 pm | |
| - Richitt wrote:
Ah. I was thinking that since everytime a melee got close = 99% death due to stun/w.e the crap im being hit with, I should get something against it.
If a melee get close, especially for illumis, you do NOT want to engage it at all. You would be better off getting something that can help you run farther away and back up your teammates via far range. And like I said, with your life you'll be dead with 2 hits from the melee much less hopping for any revenge tunes. The CV doesn't protect you from damage, it just cancel out stuns so that bots, such as melee types, can continue attacking or run away without fear of being stunlocked to death. Clearence might be better for midrange air types that will fly toward the enemy and in case they get jam. However if that was so you're better off with double clearence then CV. But with only about 5-18 or so chance...you might be better off with some other tune. I might be wrong however.
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 5:36 pm; edited 1 time in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:36 pm | |
| - Hinanawi_Tenshi wrote:
If a melee get close, especially for illumis, you do NOT want to engage it at all. You would be better off getting something that can help you run farther away and back up your teammates via far range. And like I said, with your life you'll be dead with 2 hits from the melee much less hopping for any revenge tunes. The CV doesn't protect you from damage, it just cancel out stuns so that bots, such as melee types, can continue attacking or run away without fear of being stunlocked to death. So, what would you suggest? Also, should I start expecting 85% fails? Do I have to get slot protectors every time I tune, or something? (notably irritated =_=) | |
| | | XiaoFu Adept Poster
Posts : 744 Join date : 2012-09-20 Location : Randomness Thing
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:39 pm | |
| First off, don't use Great tunes, Never use great tunes (the exceptions are a few builds here and there) . Second off, take off the dual handy bazookas, you're not alphaging. Third, you're illumis, you shouldn't be needing to get hit really often so take off those revenge tunes.
Lastly get two better accessories to use. If you don't have any better ones, get it from bazaar or roll UC gara. (unless you're going for aesthetics, go for stats, or if you can afford it go for both)
And get a Booster for Illumis, it gives you more slots to tune with.
Edit: If the tune percentage isn't 100%, expect it to fail. People have probably posted many times about how a 95% G capa tune failed miserably. (or something along those lines)
Slot prots are to protect your slots from breaking (duh). if you want a better percent, get harmonics instead. | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:42 pm | |
| - XiaoFu wrote:
- First off, don't use Great tunes, Never use great tunes (the exceptions are a few builds here and there) . Second off, take off the dual handy bazookas, you're not alphaging. Third, you're illumis, you shouldn't be needing to get hit really often so take off those revenge tunes.
Lastly get two better accessories to use. If you don't have any better ones, get it from bazaar or roll UC gara. (unless you're going for aesthetics, go for stats, or if you can afford it go for both)
And get a Booster for Illumis, it gives you more slots to tune with. Eh. So go weaponless? Just sub spam? Meh, lesson learned from the 85% thing I guess. Gotta relevel her from 0 e.e
Last edited by Richitt on Thu May 09, 2013 5:44 pm; edited 1 time in total | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:42 pm | |
| - Richitt wrote:
- Hinanawi_Tenshi wrote:
If a melee get close, especially for illumis, you do NOT want to engage it at all. You would be better off getting something that can help you run farther away and back up your teammates via far range. And like I said, with your life you'll be dead with 2 hits from the melee much less hopping for any revenge tunes. The CV doesn't protect you from damage, it just cancel out stuns so that bots, such as melee types, can continue attacking or run away without fear of being stunlocked to death. So, what would you suggest?
Also, should I start expecting 85% fails? Do I have to get slot protectors every time I tune, or something? (notably irritated =_=) I'm sorry if I can't give you a good build as I do not have a illumis. But it would possibly be best to get some life tunes, especially because you're an art type as well as an illumis. Most damages done to you will range from 20-100+ and it will be consecutive damage when you get caught(do note that when someone sees you, you will be their main target because of the fact you are an Illumis and an Art type). You're still only at lvl 9, try to get to lvl 10 and grab sniper sight. It's good if you plan to stay back and long-range since your targets won't notice you locking on to them and thus you have more of a chance of attacking them however this is optional. Stealth system is also optional since from afar you won't need any steath and most people have broad radar to cancel it out. You can probably also choose some defensive carts if you want to reduce the damage that might be done to you, perferably somesort of beam defense since I doubt there will be much missles fired at you when you are far from the enemy areas as the ones that usually come to your team's base is air types or land types. Also, keep some defensive weapons because you can't just rely on long range homing weapons. It's good if you never get close to the further fields but do note that nowadays the other team will usually rush the crap out of you and your team if you're unlucky enough and the last thing you need is to be completely defenseless. It is also a good idea to note the maps you are in. In some maps, if you only have homing weapons you'll be weaponless since the areas might be too closed. And yes, 85% is not alot. There have been many cases where even 95% fails miserably. You would always want to use some sort of boost and a slot protector. Tuning is really costly. Also, yeah you're probably going to be spamming your subs. Just keep a defense weapon for emergancies.
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 5:53 pm; edited 1 time in total | |
| | | Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:51 pm | |
| If yoy are going to use revenge tunes, stick a single type or else neither type will activate.
Most ARTs really don't need revenge tunes. The best defense against melee is not to engage unless you are sure you can get free shots.
You do not have a booster. Try Cannonballer BS or Maril March BS or Dugdriver BS or Volcanics BS. There's other options but those come into mind first.
I do not know of slotted Elf Ears. There is no point of lowering TGH for this particular build. There are better accessories than Black Flower. In your case, I would use Silver Headphones instead of Black Flower (so you get more WLK to tune away with High Boost Alpha/Beta instead of using ineffecient High Boost) and Ace of Hearts Earrings instead of Elf Ears.
Also, you might want to consider Ranger or Eagle tunes. They give you HP, which is meta, and do not lower other stats. So they're nice to use when you have 1 WLK but you need more FLY, for example, or if you want to keep 1 STR but require more TEC.
Furthermore, it would be ideal to tune your Handy Bazooka with some degree of weapon tunes. Most people would use a combination of Great Rapid Beta/Alpha and High Airforce/Shooter.
And no, Xiao said (and with which I agree) to take off a Handy Bazooka. Keep one in one hand and put a statistical accessory (like a cheer pompon or something) in the other so you get more stats and slots to tune.
Last edited by Relict? on Thu May 09, 2013 5:57 pm; edited 1 time in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:56 pm | |
| - Relict? wrote:
- If yoy are going to use revenge tunes, stick a single type or else neither type will activate.
Most ARTs really don't need revenge tunes. The best defense against melee is not to engage unless you are sure you can get free shots.
You do not have a booster. Try Cannonballer or Maril March or Dugdriver BS.
I do not know of slotted Elf Ears. There is no point of lowering TGH for this particular build. There are better accessories than Black Flower. In your case, I would use Silver Headphones instead of Black Flower (so you get more WLK to tune away with High Boost Alpha/Beta instead of using ineffecient High Boost) and Ace of Hearts Earrings instead of Elf Ears. Also, you might want to consider Ranger or Eagle tunes. They give you HP, which is meta, and do not lower other stats. So they're nice to use when you have 1 WLK but you need more FLY, for example, or if you want to keep 1 STR but require more TEC. Furthermore, it would be ideal to tune your Handy Bazooka with some degree of weapon tunes. Most people would use a combination of Great Rapid Beta/Alpha and High Airforce/Shooter.
And no, Xiao said (and with which I agree) to take off a Handy Bazooka. Put a statistical accessory (like a cheer pompon or something) so you get more stats and slots to tune. The acc thing is more due my complete lack of acc (with slots). Also, by accessory, you mean things like the throwing Leos? | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 5:58 pm | |
| - Richitt wrote:
- Relict? wrote:
- If yoy are going to use revenge tunes, stick a single type or else neither type will activate.
Most ARTs really don't need revenge tunes. The best defense against melee is not to engage unless you are sure you can get free shots.
You do not have a booster. Try Cannonballer or Maril March or Dugdriver BS.
I do not know of slotted Elf Ears. There is no point of lowering TGH for this particular build. There are better accessories than Black Flower. In your case, I would use Silver Headphones instead of Black Flower (so you get more WLK to tune away with High Boost Alpha/Beta instead of using ineffecient High Boost) and Ace of Hearts Earrings instead of Elf Ears. Also, you might want to consider Ranger or Eagle tunes. They give you HP, which is meta, and do not lower other stats. So they're nice to use when you have 1 WLK but you need more FLY, for example, or if you want to keep 1 STR but require more TEC. Furthermore, it would be ideal to tune your Handy Bazooka with some degree of weapon tunes. Most people would use a combination of Great Rapid Beta/Alpha and High Airforce/Shooter.
And no, Xiao said (and with which I agree) to take off a Handy Bazooka. Put a statistical accessory (like a cheer pompon or something) so you get more stats and slots to tune. The acc thing is more due my complete lack of acc (with slots).
Also, by accessory, you mean things like the throwing Leos?
If you happen to have cosmic cola that would work wonders. | |
| | | Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:00 pm | |
| Keep rolliing SUC. You'll get the aforementioned accesorries. And that was poor phrasing on my part. Throwing Lios would be such an object, yes. I guess a more accurate term would be a 3-slotted, 10 cost weapon. - Quote :
- If you happen to have cosmic cola that would work wonders.
His problem seemed to be a lack of WLK to countertune so I think Cheer Pompon would be more helpful. | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:05 pm | |
| - Relict? wrote:
- Keep rolliing SUC. You'll get the aforementioned accesorries.
And that was poor phrasing on my part. Throwing Lios would be such an object, yes. I guess a more accurate term would be a 3-slotted, 10 cost weapon.
- Quote :
- If you happen to have cosmic cola that would work wonders.
His problem seemed to be a lack of WLK to countertune so I think Cheer Pompon would be more helpful. Yeah, i guess you're right. I was suggesting the cola for it's tec boost.
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 6:05 pm; edited 1 time in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:05 pm | |
| Soo, this is what I got after the revision: Not counting the acc thing (which I'm going to have to roll a bit for)
【Robot Name】 Illumis
【Parts】 BD: Illumis BD : Missile Bit(default) : Illumis LG [High Life] [High Life] [High Life] : Illumis HD [High Tech Beta] [High Tech Beta] [High Tech Beta] : Black Flower [High Boost Alpha] : Elf Ears [High Tech Alpha] : Cannon Baller BS [Boost] [High Boost] [High Boost] : Illumis AM [High Tech Beta] [High Tech Beta] [High Tech Beta] : Handy Bazooka [Great Rapid Beta] [Great Rapid Beta] [Air Force] : Illumis AM2 [High Boost Beta] [High Boost Beta] [High Boost Beta] : Throwing Lios [Boost] [High Tech Alpha] [High Boost Alpha] : Illumis BD@
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: S COST: 1195 CAPA: 1195 HP: 491 STR: 2 TEC: 40 WLK: 1 FLY: 28 TGH: 8
LEVEL: 10
【Cartridges】 Capacity +60×6 Float Dash Quick Land Sniper Sight Broad Radar
【必要素材】 Hidora Cosmos×2 Fudara Cosmos×15 Midoro Cosmos×3 Threede Cosmos×3 Red Chip×65 Yellow Chip×35 Green Chip×70 Rainbow Chip×9 Stabilizer×48 Turbo Charger×69 Physical Stone×55 Rapid Crystal×55 Drum Magazine×58 Guide Circuit×32 Heat Ash×30 Screw Bolts×10 Steel Wheel×5
Edit: And yea, I rarely walk at all. Thought it really does feel like I went through all the work of adding a the BS for zero net gain o.o Edit 2: Oh, so now garapon gives me gold, which coincidentally are mostly body parts that i already have multiples of.
Last edited by Richitt on Thu May 09, 2013 6:09 pm; edited 1 time in total | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:08 pm | |
| Bit wise you can probably consider something like a dual missle bit or something like a sniper bit. Not needed really but if you want. Also, since you have 3 high life, you might want to replace 2 for a great life instead.
Also, might be best if you kept your Ehance internal weapons since you will want to use your Sub BD clusters more. Infact, it was my mistake. You should take out sniper sight for another EIW. That way you'll reach lvl 10 and have boost for your internal weapon.
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 6:15 pm; edited 3 times in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:12 pm | |
| - Hinanawi_Tenshi wrote:
- Bit wise you can probably consider something like a dual missle bit or something like a sniper bit. Not needed really but if you want. Also, since you have 3 high life, you might want to replace 2 for a great life instead.
Wait, wasn't the idea to avoid using great tunes? | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:19 pm | |
| - Richitt wrote:
- Hinanawi_Tenshi wrote:
- Bit wise you can probably consider something like a dual missle bit or something like a sniper bit. Not needed really but if you want. Also, since you have 3 high life, you might want to replace 2 for a great life instead.
Wait, wasn't the idea to avoid using great tunes? hmmm...yeah, you're right. 3 high life might be better at lower cost, since you'll probably only be able to get 1 great life and a high life. That'll chip of 15hp and it wouldn't be a good idea. Although I'm weighing around if 3 high life tune would be a good idea(since high life tune is 50% chance. With 3, that's about 40% and 30% putting you at a 60% chance of success) rather then some hp/stat boost tunes. At least you past suggested amount of hp and near the 150% meta line. | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:29 pm | |
| - Hinanawi_Tenshi wrote:
- Richitt wrote:
- Hinanawi_Tenshi wrote:
- Bit wise you can probably consider something like a dual missle bit or something like a sniper bit. Not needed really but if you want. Also, since you have 3 high life, you might want to replace 2 for a great life instead.
Wait, wasn't the idea to avoid using great tunes? hmmm...yeah, you're right. 3 high life might be better at lower cost, since you'll probably only be able to get 1 great life and a high life. That'll chip of 15hp and it wouldn't be a good idea.
Although I'm weighing around if 3 high life tune would be a good idea(since high life tune is 50% chance. With 3, that's about 40% and 30% putting you at a 60% chance of success) rather then some hp/stat boost tunes.
At least you past suggested amount of hp and near the 150% meta line. Oh, right, chances decrease as you keep it up. Any suggestions instead then? | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 6:39 pm | |
| - Richitt wrote:
- Hinanawi_Tenshi wrote:
- Richitt wrote:
Wait, wasn't the idea to avoid using great tunes? hmmm...yeah, you're right. 3 high life might be better at lower cost, since you'll probably only be able to get 1 great life and a high life. That'll chip of 15hp and it wouldn't be a good idea.
Although I'm weighing around if 3 high life tune would be a good idea(since high life tune is 50% chance. With 3, that's about 40% and 30% putting you at a 60% chance of success) rather then some hp/stat boost tunes.
At least you past suggested amount of hp and near the 150% meta line. Oh, right, chances decrease as you keep it up.
Any suggestions instead then? Could try and separate it by putting it in different slots and tuning the lowest droppable tune first so your chance will be higher. Although most of the tunes will still be at 60% chance after the third slot so there isn't much to do about it. For me, I would aready be content with a build like that(outside of the lack of EIWs. Replace Sniper sight and quick land with 2 ehance internals) I'm sure you're not trying for an overachieving Illumis are you? With the 40 tec, an abilty to run away at least and some defense you should be fine granted you watch your surroundings, stay close by your teammates(although not to close or too far away since huddling too close will get you all killed and make you guys easy targets and too far will make you a easy target since there's no1 to help you) and keep a look out for the map you're in. Don't expect to each, like, top 5 since those spots go for the overpowered melee rushers usually but play carefully and you'll easily reach top 20 with ease. Top 15-10 even as long as you don't die.
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 8:29 pm; edited 1 time in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 7:02 pm | |
| - Hinanawi_Tenshi wrote:
- Richitt wrote:
- Hinanawi_Tenshi wrote:
hmmm...yeah, you're right. 3 high life might be better at lower cost, since you'll probably only be able to get 1 great life and a high life. That'll chip of 15hp and it wouldn't be a good idea.
Although I'm weighing around if 3 high life tune would be a good idea(since high life tune is 50% chance. With 3, that's about 40% and 30% putting you at a 60% chance of success) rather then some hp/stat boost tunes.
At least you past suggested amount of hp and near the 150% meta line. Oh, right, chances decrease as you keep it up.
Any suggestions instead then? Could try and separate it by putting it in different slots and tuning the lowest droppable tune first so your chance will be higher. Although most of the tunes will still be at 60% chance after the third slot so there isn't much to do about it.
For me, I would aready be content with a build like that(outside of the lack of EIWs)
I'm sure you're not trying for an overachieving Illumis are you? With the 40 tec, an abilty to run away at least and some defense you should be fine granted you watch your surroundings, stay close by your teammates(although not to close or too far away since huddling too close will get you all killed and make you guys easy targets and too far will make you a easy target since there's no1 to help you) and keep a look out for the map you're in. Don't expect to each, like, top 5 since those spots go for the overpowered melee rushers usually but play carefully and you'll easily reach top 20 with ease. Top 15-10 even as long as you don't die. Alright. Also, for Lux/Patty Lop, do I go for a balance of STR vs. TEC for longer wonder bit/aura? | |
| | | Halexander Regular Poster
Posts : 410 Join date : 2012-02-29
| Subject: Re: Help with Illumis build Thu May 09, 2013 7:39 pm | |
| Lux has a pretty long Aura even with 40/1, not worth the loss in damage. I'd balance Patty tho. | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 8:37 pm | |
| I know I really shouldn't say this but; although it's 3 bots on your team it's best to focus more on just your Illumis.
Yes, in a way it is kind of putting all your egg in one basket, but your Illumis might be better off as the one where you give all the maximum tunes and such. For Patty and Lux you can tune them slightly but there would probably not much point in overtuning them since you would hope and want to not die with your Illumis therefore Illumis will be the one you use the most.
If you fully tune all 3 of them it might just be a waste of money.
Of course I'm not saying you shouldn't but...keep your focus more on your main bot, Illumis, and on survival.
In many cases of the Arena you would tend to use 2 bots, unless you keep dying but even if your second bot die, your first bot will be fully functional to use(unless you died immedately, which in that case your first bot will have less hp).
Of course there is the idea of wanting to change gameplay and mapwise, but eitherway if I were you I still just put most of my attention on Illumis as well as staying alive. Otherwise you'll have to spend alot of money, both real and fake.
Last edited by Hinanawi_Tenshi on Thu May 09, 2013 8:40 pm; edited 1 time in total | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 8:40 pm | |
| - Hinanawi_Tenshi wrote:
- I know I really shouldn't say this but; although it's 3 bots on your team it's best to focus more on just your Illumis.
Yes, in a way it is kind of putting all your egg in one basket, but with your Illumis might be better off as the one where you give all the maximum tunes and such. For Patty and Lux you can tune them slightly but there would probably not much point in overtuning them since you would hope and want to not die with your Illumis therefore Illumis will be the one you use the most.
If you fully tune all 3 of them it might just be a waste of money.
Of course I'm not saying you shouldn't but...keep your focus more on your main bot, Illumis, and on survival.
In many cases of the Arena you would tend to use 2 bots, unless you keep dying but even if your second bot die, your first bot will be fully functional to use(unless you died immedately, which in that case your first bot will have less hp).
Of course there is the idea of wanting to change gameplay and mapwise, but eitherway if I were you I still just put most of my attention on Illumis. I'm still going to focus on Illumis - it's just a pain to play with 300 less cap or so than I had 3 hours ago because I had to junk Illumis to restart (85% fail chance i bet.). :l | |
| | | Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: Help with Illumis build Thu May 09, 2013 8:41 pm | |
| - Richitt wrote:
- Hinanawi_Tenshi wrote:
- I know I really shouldn't say this but; although it's 3 bots on your team it's best to focus more on just your Illumis.
Yes, in a way it is kind of putting all your egg in one basket, but with your Illumis might be better off as the one where you give all the maximum tunes and such. For Patty and Lux you can tune them slightly but there would probably not much point in overtuning them since you would hope and want to not die with your Illumis therefore Illumis will be the one you use the most.
If you fully tune all 3 of them it might just be a waste of money.
Of course I'm not saying you shouldn't but...keep your focus more on your main bot, Illumis, and on survival.
In many cases of the Arena you would tend to use 2 bots, unless you keep dying but even if your second bot die, your first bot will be fully functional to use(unless you died immedately, which in that case your first bot will have less hp).
Of course there is the idea of wanting to change gameplay and mapwise, but eitherway if I were you I still just put most of my attention on Illumis. I'm still going to focus on Illumis - it's just a pain to play with 300 less cap or so than I had 3 hours ago because I had to junk Illumis to restart (85% fail chance i bet.). :l You junked her? Which area did you tune her? | |
| | | Richitt Regular Poster
Posts : 196 Join date : 2013-05-01
| Subject: Re: Help with Illumis build Thu May 09, 2013 8:42 pm | |
| - Hinanawi_Tenshi wrote:
- Richitt wrote:
- Hinanawi_Tenshi wrote:
- I know I really shouldn't say this but; although it's 3 bots on your team it's best to focus more on just your Illumis.
Yes, in a way it is kind of putting all your egg in one basket, but with your Illumis might be better off as the one where you give all the maximum tunes and such. For Patty and Lux you can tune them slightly but there would probably not much point in overtuning them since you would hope and want to not die with your Illumis therefore Illumis will be the one you use the most.
If you fully tune all 3 of them it might just be a waste of money.
Of course I'm not saying you shouldn't but...keep your focus more on your main bot, Illumis, and on survival.
In many cases of the Arena you would tend to use 2 bots, unless you keep dying but even if your second bot die, your first bot will be fully functional to use(unless you died immedately, which in that case your first bot will have less hp).
Of course there is the idea of wanting to change gameplay and mapwise, but eitherway if I were you I still just put most of my attention on Illumis. I'm still going to focus on Illumis - it's just a pain to play with 300 less cap or so than I had 3 hours ago because I had to junk Illumis to restart (85% fail chance i bet.). :l You junked her? Which area did you tune her? HD. So yea, all the slots are back now. Working my way back up. | |
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