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 UC 1s MBG Build. Workable?

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Kuzuha
Steffan
Pork Chop
exoakutsu
Shance
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Raubvogel
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Raubvogel
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PostSubject: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyThu Jan 09, 2014 5:13 am

[Robot Name]
Mighty Byne Girl

[Parts]
BD: Mighty Byne Girl BD
 : Axe Bit(default)
 : Mighty Byne Girl LG [High Tank]
 : Mighty Byne Girl HD [High Tank]
  : Black Layer Ribbon [High Run Beta]
  : Berry Earrings [High Run Beta]
 : Tonosama Lander BS-G [High Run Beta] [High Run Beta] [Great Run Alpha]
 : Mighty Byne Girl AM [High Beast]
  : Cosmic Beer [High Power Alpha] [High Power Alpha] [High Power Alpha]
 : Mighty Byne Girl AM2 [High Beast]
  : Cosmic Beer [High Power Alpha] [High Power Alpha] [High Power Alpha]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 陸
SIZE: S
COST: 1195
CAPA: 1200
HP: 511
STR: 40
TEC: -6
WLK: 36
FLY: 4
TGH: 16

LEVEL: 10

[Cartridges]
Capacity +70×6
Blast Guard
Stun Regain
Boost Run
Broad Radar

[Material]
Fudara Cosmos×10
Midoro Cosmos×1
Yoguru Cosmos×4
Blue Chip×80
Green Chip×40
Power Amp×120
Engine Shaft×103
Drum Magazine×11
Shock Graphite×42
Snail Liquid×23
Screw Bolts×140
Steel Wheel×84
Miracle Ammonite×20
Shining Feather×20
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rei_hunter
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UC 1s MBG Build. Workable? Empty
PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyThu Jan 09, 2014 8:31 am

looks great. If only those Berry Earrings and Black Layer Ribbons are mass productions Mad
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Shance
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyThu Jan 09, 2014 8:54 am

If you can't slap x2 CV on it, DON'T DO IT.

You'll only die in an endless loop of stuns.
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exoakutsu
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyThu Jan 09, 2014 12:18 pm

No hops?
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Raubvogel
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyThu Jan 09, 2014 6:32 pm

Shance wrote:
If you can't slap x2 CV on it, DON'T DO IT.

You'll only die in an endless loop of stuns.

Dude, she's 1s. There's not even an option to do that.

as for the BLR/Berry, old player here. I got 3 of each saved up for my own use. Wink
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Pork Chop
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyFri Jan 10, 2014 9:31 pm

I'll go hopper shooter though... combat gatling or pierce gun or any better weapon and have a viper shield on the other hand. It works for me. I don't use 1s LG since I don't have enough CV or Clearance to crowd dive.

However if you still want to stick to melee, then you would be better dueling or hunting down lone enemies than diving in a crowd.
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Raubvogel
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptyFri Jan 10, 2014 10:07 pm

The legs are locked. Not like I can change them.
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exoakutsu
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 1:10 am

No hops?

Spoiler:
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Steffan
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 1:27 am

why would you want to hop on a melee fighter
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exoakutsu
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 1:36 am

Steffan wrote:
why would you want to hop on a melee fighter
 Why wouldn't you?
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Steffan
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 1:58 am

because melee hardcounters shortboost
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Kuzuha
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 4:30 am

I think he plans to use MBG as a ranged attacker rather than a melee. Hence, that build.
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Pork Chop
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 11:36 am

Steffan wrote:
because melee hardcounters shortboost

--- I would only say it is true when the melee you are talking about has 3x Slow on the weapon or something similar that kills the mobility of a 30+ WLK hopper LND on solo encounters. If it's a gang bang then I would agree though.

Anyways, I don't know... but I was thinking that at least 2x CV or 2x Clearance is a norm for all decent melee bot nowadays without built in CV like Ivis variants or Dracken with an exception if you don't plan to crowd dive into a melee slug fest, healing groups or power spots... anyone would like to disagree with me? Need opinions here.

Shooter MBG with Combat Gatling works for me though... I mean it really. #em3
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beccadmgirl
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UC 1s MBG Build. Workable? Empty
PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 11:50 am

Pork Chop wrote:
Steffan wrote:
because melee hardcounters shortboost

--- I would only say it is true when the melee you are talking about has 3x Slow on the weapon or something similar that kills the mobility of a 30+ WLK hopper LND on solo encounters. If it's a gang bang then I would agree though.
as if stunlock isn't enough
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Steffan
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 11:59 am

>ur rite if he tuned slow
>ur rite if i get gangbanged
>b-b-but muh 30 wlk hopper mobility!!!!

I'm sorry, but your ideal on what short boost is is dead fucking wrong. Short Boost is not mobility. Toss that shit out the window right now. Short boost is utility. When you take short boost you sign a contract saying "I want all melees to fuck my ass forever". You lose spontaneity and gain a shitty telegraphed hop that's only good because of how the lock on system works. There is a reason I don't use short boost and it's because it's shit. There's simply no reason to use it. Dodging bullets? Or I could just get sway, dodge both bullets and melee, and not sign a contract saying "I want to dodge all bullets everywhere forever" with Kyubey just to watch him turn around and fuck me over.

Short boost is the cart you take on melee lands if you want to get utterly buttfucked by other lands. It isn't good in melee, because even conceptually short boost is fucked over by melee. Short boost is only good if you have a literal 100% gunner setup. This isn't a kshield hopper, so why the fuck do you have short boost.

You can try and turn around and tell me "BUT IT'S A GUNNER!! LOOK AT THE GATLING!!!"

Son, you tell me right now what you're going to do when your ammo runs out. There are two possible answers to this question. One is practical, and the other is being stubborn.
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Strykerr
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UC 1s MBG Build. Workable? Empty
PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 12:36 pm

Steffan wrote:
>ur rite if he tuned slow
>ur rite if i get gangbanged
>b-b-but muh 30 wlk hopper mobility!!!!

I'm sorry, but your ideal on what short boost is is dead fucking wrong. Short Boost is not mobility. Toss that shit out the window right now. Short boost is utility. When you take short boost you sign a contract saying "I want all melees to fuck my ass forever". You lose spontaneity and gain a shitty telegraphed hop that's only good because of how the lock on system works. There is a reason I don't use short boost and it's because it's shit. There's simply no reason to use it. Dodging bullets? Or I could just get sway, dodge both bullets and melee, and not sign a contract saying "I want to dodge all bullets everywhere forever" with Kyubey just to watch him turn around and fuck me over.

Short boost is the cart you take on melee lands if you want to get utterly buttfucked by other lands. It isn't good in melee, because even conceptually short boost is fucked over by melee. Short boost is only good if you have a literal 100% gunner setup. This isn't a kshield hopper, so why the fuck do you have short boost.

You can try and turn around and tell me "BUT IT'S A GUNNER!! LOOK AT THE GATLING!!!"

Son, you tell me right now what you're going to do when your ammo runs out. There are two possible answers to this question. One is practical, and the other is being stubborn.

There are quite a few melee which benefit from short boost.
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beccadmgirl
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 12:44 pm

I don't see MBG being 1 of them
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Strykerr
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 12:59 pm

beccadmgirl wrote:
I don't see MBG being 1 of them

I see MBG being 1 of them
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Raubvogel
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 7:27 pm

As for those mentioning gunner builds... guys... 5 base TEC. Sorry, not gonna bother there.
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Steffan
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 8:10 pm

Strykerr wrote:
Steffan wrote:
>ur rite if he tuned slow
>ur rite if i get gangbanged
>b-b-but muh 30 wlk hopper mobility!!!!

I'm sorry, but your ideal on what short boost is is dead fucking wrong. Short Boost is not mobility. Toss that shit out the window right now. Short boost is utility. When you take short boost you sign a contract saying "I want all melees to fuck my ass forever". You lose spontaneity and gain a shitty telegraphed hop that's only good because of how the lock on system works. There is a reason I don't use short boost and it's because it's shit. There's simply no reason to use it. Dodging bullets? Or I could just get sway, dodge both bullets and melee, and not sign a contract saying "I want to dodge all bullets everywhere forever" with Kyubey just to watch him turn around and fuck me over.

Short boost is the cart you take on melee lands if you want to get utterly buttfucked by other lands. It isn't good in melee, because even conceptually short boost is fucked over by melee. Short boost is only good if you have a literal 100% gunner setup. This isn't a kshield hopper, so why the fuck do you have short boost.

You can try and turn around and tell me "BUT IT'S A GUNNER!! LOOK AT THE GATLING!!!"

Son, you tell me right now what you're going to do when your ammo runs out. There are two possible answers to this question. One is practical, and the other is being stubborn.

There are quite a few melee which benefit from short boost.
Axer benefits from short boost because it allows you to annihilate low flying airs. MBG does not have vertical travel for shit.
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 9:15 pm

things that have upwards tracking benefit from having hops because you can get more upwards tracking.
This applies to a lot of brave/ritter BS builds like axer and the scythe shit.
for other shit, the reasons to take short boost are very few.
very as in:
1. hopping onto ledges
2. hopping over rivers/etc

If you don't have silly amounts of vertical tracking, there's no point in taking short boost.
Sway will allow you to dodge bullets in the same way and gives you more invulnerability faster because you can do multiple sways in situations where you get ONE hop to try to escape.
sway only takes one cart and not 2, leaving you more capa to do other things.

alternatively, you can take assault step for extended distance on your melee and the ability to cross rivers.
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Steffan
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 9:56 pm

sway happens to not be fucking useless in melee
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 9:58 pm

Another pro for short boost though is it allows for easy back hits.
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 10:06 pm

...

so does sway if you know what you're doing

you shouldn't be worrying about hitting the other guy. you should be worried about doing so and not getting hit back. that's how you win fights and it's why shit like rouche and eris are broken.
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PostSubject: Re: UC 1s MBG Build. Workable?   UC 1s MBG Build. Workable? EmptySun Jan 12, 2014 10:12 pm

Steffan wrote:
...

so does sway if you know what you're doing

you shouldn't be worrying about hitting the other guy. you should be worried about doing so and not getting hit back. that's how you win fights and it's why shit like rouche and eris are broken.


I find its pretty effective to hop over an art and hit them in the back instantly. I don't sway so I don't know how you would do it on sway, but I would think you just need to sway twice or even once depending on how close you are to your target to begin with. Obviously if you are fighting another melee, short boost is at a disadvantage vs. sway, but depending on the bot, I wouldn't be going near other melee to begin with. If raub plans on fighting other melee, sway is probably his best bet, but if he plans on ignoring them and just running away, which is what I tend to do with most my lands in general, short boost is a viable option imo.
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