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 Onigiri Ouka Build?

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StickyKeys
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PostSubject: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Oct 30, 2013 7:47 am

Not sure if I got this right, need some advice...
And by the way, the LG and BS are from the shop.
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Oct 30, 2013 8:01 am

Replace Tough Runner with a movement cart (sway or short boost or boost run) instead.

Maximize your CV or Clearance on your LG. Since your LG is 2 slotted I'll go for 2xCV.

36 WLK needed. No excuses. Melee is useless if enemies can outrun you.

You can also not go for lvl 10 and finalize at lower levels to get more capacity for tuneups.

You got another slot for BS... you can use that for tuning for more stats.


Personal opinion: I feel like a 3-slotted LG is extremely needed for LND Melee... but it is somewhat discouraging to play an ugly bot.
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rei_hunter
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Oct 30, 2013 8:12 am

you could run better with say, a Katana Max BS.... or stuff.

But here

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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Oct 30, 2013 8:21 am

I'll be posting my Crowd-Diver-For-Fun build. xD

YOLO!:


Last edited by Pork Chop on Wed Oct 30, 2013 8:32 am; edited 1 time in total
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Tony Abbot
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Oct 30, 2013 8:25 am

Ouka BS and Gigantinger BS are complete shit.

Jikun and Tonosama Lander however, are better.
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WiFi
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Nov 14, 2013 12:53 am

Tony Abbot wrote:
Ouka BS and Gigantinger BS are complete shit.

Jikun and Tonosama Lander however, are better.
pretty much this^ *me love jikun booster*
also it makes you look better :3
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Jun 11, 2014 8:47 pm

Necroing this thread because I want real criticism for this alternate build.

Ouka Ranged:

It does 30 dmg to ranged per shot. That's 210 per salvo.
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Jun 11, 2014 9:00 pm

get moulin BSJ to add an extra slot
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rei_hunter
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Jun 11, 2014 9:04 pm

Winty wrote:
get moulin BSJ to add an extra slot

adds HP too.

Yeah i like original ouka's ranged attack since you can hypershot with it and do several slashes at once... unlike *cough* the new one.
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyWed Jun 11, 2014 9:07 pm

Wow, it filled the Capacity exactly.

Ouka Ranged 2:
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 6:35 am

man... 38 TEC is breakpoint D;....

as for WLK, i think it was 36 for non boost run...

use the extra capacity for like HP Tunes or something o_O; (or TGH... lol)
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 7:53 am

rei_hunter wrote:
man... 38 TEC is breakpoint D;....

as for WLK, i think it was 36 for non boost run...

use the extra capacity for like HP Tunes or something o_O; (or TGH... lol)

I GFB-tuned the weapon and the calc says 39's break point. Is the calc wrong or something?

Anyway thanks for the heads up on the non-boost run.
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mechaRev
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 8:49 am

rei_hunter wrote:
man... 38 TEC is breakpoint D;....

as for WLK, i think it was 36 for non boost run...

use the extra capacity for like HP Tunes or something o_O; (or TGH... lol)
37 walk is the last sway breakpoint if I'm not wrong tho
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That_Wiesel_Guy
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 9:54 am

There is no such thing as weapon breakpoints.
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 10:04 am

That_Wiesel_Guy wrote:
There is no such thing as weapon breakpoints.

Okay. Let me rephrase it.

GFB-tuned the weapon and the calc says 31 is the max damage it can do. At 21 Force Ouraikiri does max dmg with 39 TEC.

calc code:
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 1:07 pm

That's not max damage, that's raw damage. Not taking into account guard cart/all guard, tgh, back hit, etc
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PostSubject: Re: Onigiri Ouka Build?   Onigiri Ouka Build? EmptyThu Jun 12, 2014 1:09 pm

StickyKeys wrote:
That_Wiesel_Guy wrote:
There is no such thing as weapon breakpoints.

Okay. Let me rephrase it.

GFB-tuned the weapon and the calc says 31 is the max damage it can do. At 21 Force Ouraikiri does max dmg with 39 TEC.

calc code:

tec reliant weapons will deal more dmg with 40 tec in the long run.
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