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 Bikini Ouka. . .?

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Zwiebel Force
Koiro
Aoko
udon-GE
rei_hunter
That_Wiesel_Guy
beccadmgirl
exoakutsu
darkomen
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darkomen
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Bikini Ouka. . .? Empty
PostSubject: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyTue Aug 13, 2013 5:18 pm

You all know I don't know how to make good builds, so can I get somewhat of a rough draft for a bikini ouka? I don't really like boost run. Just in case someone actually makes me a build.
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exoakutsu
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyTue Aug 13, 2013 11:43 pm

So let me get this straight. You suck at making builds and expect others to give you a build for free. And, you have no interest in actually working/attempting on a making a decent/terrible build. Oh please, go to the official forums instead.
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darkomen
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyTue Aug 13, 2013 11:59 pm

No i tried to. I just dont wanna get yelled at for my lack of skill with tuning.

Don't say I didn't warn you:

【Robot Name】
Bikini Ouka

【Parts】
BD: Bikini Ouka BD
 : Battle Frame O Bit(default)
 : Bikini Ouka LG
 : Bikini Ouka HD [Great Tech] [Great Tech] [High Power Alpha]
  : Clan Coin Ribbon [High Power Alpha]
  : Intelli Green [High Power Alpha]
 : -
 : Bikini Ouka AM [High Power Alpha] [High Power Alpha] [High Power Alpha]
  : Cheer Pom-pon [High Power Alpha] [High Power Beta] [High Power Beta]
 : Bikini Ouka AM2 [High Run Beta] [High Run Beta] [High Power Beta]
  : Cheer Pom-pon [Soldier] [High Run Beta] [High Run Beta]
 : Battle Whistle
 : Shinuchi Ranouraikiri
 : Shinuchi Ranouraikiri [Slow] [Slow] [Life]
 : Battle Frame O GAMMA

【Config Check】
COST: OK
BS: OK
LG: OK

【Stats】
TYPE: 陸
SIZE: S
COST: 1350
CAPA: 1350
HP: 427
STR: 40
TEC: 2
WLK: 36
FLY: 1
TGH: 12

LEVEL: 10

【Cartridges】
Capacity +80×6
Stun Regain
Stealth System
Broad Radar
Assault Step

【必要素材】
Fudara Cosmos×15
Midoro Cosmos×3
Fourda Cosmos×2
Blue Chip×105
Green Chip×35
Rainbow Chip×45
Power Amp×99
Stabilizer×42
Engine Shaft×41
Physical Stone×17
Scope Lens×30
Rapid Crystal×54
Shock Graphite×58
Guide Circuit×30
Snail Liquid×78
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exoakutsu
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 12:29 am

I'm going to say this. Its better to have something rather than nothing. Its like school, when taking a midterm its better to actually take it with your best effort rather than not taking it. At least you can find out were you went wrong and fix it rather than start from scratch.

This looks okay but I have a few concerns. You can probably get a better acc than green glasses. Does your clan even win enough to earn a clan ribbon? And why don't you have tunes on her lgs? Do you really need to abuse 2x slow? I prefer 2x hg and 1x slow on most melees. Or 3x gg.
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beccadmgirl
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 2:00 am

"Bikini Ouka HD [Great Tech] [Great Tech] [High Power Alpha]"
This is what I don't get

Stealth System is mostly useless in this meta. With tgh = 12 if you check the TGH breakpoint chart stun regain don't recover much at all I would rather instead get a guard cart

won't something like this work better?
I feel like I just spoonfed :
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exoakutsu
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 2:04 am

But what happened to the good old days of stealth system ouka players ; _ ; becca.
And lol yeah, whats with the great techs, I know your desperate for + tec but tuning it doesn't help the problem.
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That_Wiesel_Guy
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 2:43 am

Why are you tuning 40 walk? 38 is the assault step break point.
Stealth is still a viable cart, because a lot of people still don't take Broad Radar.
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rei_hunter
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 3:25 am

I think he's adding Great Tech for like... Wonder Bit Usage. Cuz those Quad Slayers use Aura '-'

Honestly dude? i'd turn some of those High STR Alphas into just regular High STR Tunes.

Well anyways, she has lotsa capa o_o.

Its up to you if you want to use Clearance Tunes or Crimson Revenge (Honestly, i'd go for both and a High Capacity Tune.) but that could get expensive.

When you have slots left, just drop Single Stat Tunes instead '-'

Spoiler:

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That_Wiesel_Guy
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 3:41 am

why are you tuning sentinels
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beccadmgirl
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 4:31 am

Well, i tuned 40 wlk cause i thought 40 was the actual last breakpoint for running without boostrun. Normally my high mobility lnds have boost run added or not achieving over 36 so i actually dono.
Its easy fix just drop 2 run and swap another run into tank for more hp
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rei_hunter
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 5:52 am

cuz he wanted HP Sad... and TGH helps.
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udon-GE
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 6:31 am

i've decide  to do 30 STR/TEC ouka, let see:

muh bit ouka:

- no weapon tune
- last 2 cart will be capa cart and assault step
- it will have 30 capa free on lvl 10

Oh and another thing, i was wondering if tough wonderbit affect her quad slayer bit or it just for other bit?.
Not having WB HP bar making it harder for me to know if the cart affect her bit or only for other WB.

one thing i hate is, her bit will consume 25% bit gauge on summon, maybe its the penalty for getting full WB gauge on spawn.


btw, ouka BF can do nice thing with her melee when she in the water
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rei_hunter
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 8:37 am

I dont think her bits have HP... could use testing ?

but that TGH is suffering Udon Lol
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That_Wiesel_Guy
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 12:50 pm

The tgh is fine. 11 is the stun regain break point. 12 is the TGH breakpoint. 16 is the break point was well. Your's hit neither of those.
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Aoko
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 1:29 pm


Derp:
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That_Wiesel_Guy
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 1:59 pm

Should convert the powers to beasts and sentinels to toughs. Sentinel is a shit tune because rainbows
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darkomen
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 4:00 pm

Well the person who's been mostly correct is rei. I put stun regain because even with 12 or 16 it's still painful to be shot to death by stun and not being able to do shit about it. I also added those great techs because the tec was at -4 and I had quite a bit op capa left. And on top of that, if I ever get the mats and the cosmos (like 50%-100%) I get quite a bit of hp from the great tunes. And I don't have many mats much less slot protectors to do many tunes that aren't guaranteed for success. But, overall, the build could be better now that I've messed with ouka a bit, this is what I got:

Spoiler:
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Koiro
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 4:09 pm

darkomen wrote:
Well the person who's been mostly correct is rei. I put stun regain because even with 12 or 16 it's still painful to be shot to death by stun and not being able to do shit about it. I also added those great techs because the tec was at -4 and I had quite a bit op capa left. And on top of that, if I ever get the mats and the cosmos (like 50%-100%) I get quite a bit of hp from the great tunes. And I don't have many mats much less slot protectors to do many tunes that aren't guaranteed for success. But, overall, the build could be better now that I've messed with ouka a bit, this is what I got:

Spoiler:
So

you're gonna take advice from rei of all people I'm not trying to be mean but your building advice is...ugh..., and ignore everyone who is actually right?

Good luck scoring with that Ouka

Also, why great tunes?

And there is literally no need to keep any stat that modifies the dmg output for your weapons (STR, TEC), unless you're going to actually utilize said weapon that scales off that stat, you're using it for bit-based builds, or you're using pump bazs or something like that.
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Zwiebel Force
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 4:25 pm

If you wanna leave TEC for the bit, just don't use Alpha/Beta tunes.
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Stickboy
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 10:25 pm

why aren't you using any BS
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rei_hunter
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyWed Aug 14, 2013 11:16 pm

That_Wiesel_Guy wrote:
The tgh is fine. 11 is the stun regain break point. 12 is the TGH breakpoint. 16 is the break point was well. Your's hit neither of those.
I just removed Single Tough tunes so... o.o...
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyThu Aug 15, 2013 7:46 am

Aoko's look interesting to me, gonna do that on my second ouka
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beccadmgirl
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PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyFri Aug 16, 2013 1:54 am

darkomen wrote:
Well the person who's been mostly correct is rei. I put stun regain because even with 12 or 16 it's still painful to be shot to death by stun and not being able to do shit about it. I also added those great techs because the tec was at -4 and I had quite a bit op capa left. And on top of that, if I ever get the mats and the cosmos (like 50%-100%) I get quite a bit of hp from the great tunes. And I don't have many mats much less slot protectors to do many tunes that aren't guaranteed for success. But, overall, the build could be better now that I've messed with ouka a bit, this is what I got:

Spoiler:
There's just so many things wrong with your argument and this build of yours.... where should i begin....

1.  "I put stun regain because even with 12 or 16 it's still painful to be shot to death by stun and not being able to do shit about it." When does stun regain ever help you get out of stun? If you're stunlocked by something like that, regaining 20 hp - 50 hp only means you survive 3 seconds longer than what you would have without it. STUN REGAIN DOES NOT MEAN STUN RESISTANCE. Besides, you already have cv tune, and cb updated that stun regain don't worth together with cv anymore

2. Tec tunes... really you need them? We all did give you builds that get to high str and walk, without going into the -tec region, and yet you need them to balance out something...
Also you ended up with 5 tec vs 1 tec. I don't feel much difference in wb performance since the difference between your str and tec is so huge, why did you do 2 extra high tec tunes to get it to 5?
And that High tec beta tune... DROP THAT STR I WANA RAISE

3. High tunes (raw) vs High alpha and high beta.
High tunes: 15 cost, give the same stat as alpha and beta. If you want to argue that it doesn't drop a stat, then how in the world did you drop all that stat and have to rely on raw high tunes when others can build just fine and still have the minimum tec/fly stat
Another thing, raw high tunes are painful to tune, they're at 45% while the alpha/beta are at 55, and even lower when its your 2nd 3rd tune. You really have that many cosmos and slot protectors to waste on these?

4. Vanilla run/power tunes
They're now 100% and give 1 stat for 5 cost. Why don't you use them? Why do you hate them so much that your build have to have high tunes or great tunes. If you utilize these tunes effectively, you don't have to use raw high tunes, or even tec tunes to balance stuff out

5. Intelli Green
Is intelli green really the only slotted accessory you can find?

6. BS slot
You have been keeping your bs slot empty forever. why not choose a 1 tgh bs with some wlk/str stat so you can get to 12 tgh without depending on intelli green, save you alot of trouble tuning, and at the same time have 3 extra slots (4 if you add a bsj like moulin YEAH WHY NOT) for vanilla run/power tunes?

Won't something like this be better?:

Same cost, same carts (even though I still uphold switching stealth and stun regain into guard carts), same stats (-4 unnecessary tech), and 90 hp higher. And lastly HELL LOT EASIER TO TUNE
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darkomen
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyFri Aug 16, 2013 1:57 pm

1. Still, Sometimes get a kill abusing the help of stun regain to get a suicide kill on something that's a big threat to my team, or a fat build and I kill it and loose less bp than they do. And still. I have it on KidGlitch's Momiji and I Went from 19 hp to 79 in the last 2 minutes of the round because I was fireballing a litia and running and kept doing that. It deals less damage than I gain back. So if you time it right, you wont die,you get an extra kill, and you gain hp.

My argument for #'s 2,3,4. Why do the tunes matter if I get what I want out of them? I use this bit when I'm struggling for kills to go out and raise my score. I have my reasons. Everyone has a play-style, mine happens to be abusing every weapon I can use to increase my score, do more damage, and win.

Argument for # 5: I don't see why I absolutely cannot use an intelli green. They look nice. That's why I use it. And on top of that. I have a slotted intelli green. So, may as well use it.

And finally #6: I don't listen to anything but (rarely) music and mostly in game sound for cool things. Like for instance when I'm healing and there's an orin I can listen to initium(i think that's the song they play. . .Or maybe it's eihwaz BUT ENOUGH RAMBLING) So all rambling aside, main reason in short. I can fucking stand the sound of the bs shouting in my ear. It's annoying and frankly, it looks nicer.

Overall argument: The build works for me and I like the way it turned out in terms of what I use ouka with.
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Winty
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Bikini Ouka. . .? Empty
PostSubject: Re: Bikini Ouka. . .?   Bikini Ouka. . .? EmptyFri Aug 16, 2013 2:10 pm

Quote :
Why do the tunes matter if I get what I want out of them? I use this bit when I'm struggling for kills to go out and raise my score. I have my reasons. Everyone has a play-style, mine happens to be abusing every weapon I can use to increase my score, do more damage, and win.
here's a question:
why are you asking for advice?
your build is wasteful and can be made better.
You will retain the same combat effectiveness while reducing cost. This isn't about playstyle. Yes the build works, but it can work a lot better if you put effort in fixing glaring problems that take up cost.

Quote :
Argument for # 5: I don't see why I absolutely cannot use an intelli green. They look nice. That's why I use it. And on top of that. I have a slotted intelli green. So, may as well use it.
here's a prime example of this.
The stats given by this item do not help this build do what it does.
if you used an item that gave you useful stats for free you would not have to tune said stats
in this way your build would cost less
with less cost used, you would be able to tune something else.
like more HP.
more HP would make your build do better regardless of your playstyle.

you are posting on a forum for advice and then ignoring the advice you have been given because you don't want to be told you have done something improperly
why are you even posting here if you don't care about doing things properly? you might as well just keep going along with your build because it works for you and doesn't need any work.

tuning TECH doesn't do anything for you.
why are you tuning it?
there is no playstyle involved in spending cost on a stat you do not make use of.
you need 1 tec to make your wonderbit work properly.
tuning additional tech does not help you.
it is a waste of cost.
you could get more HP to live longer with that cost.

Quote :
I can fucking stand the sound of the bs shouting in my ear.
use patty lop BS
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