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 Shana/Momiji Help

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kyosuke
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Linrin
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Linrin
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Join date : 2013-06-23

Shana/Momiji Help Empty
PostSubject: Shana/Momiji Help   Shana/Momiji Help EmptyMon Jun 24, 2013 7:46 am

Hi,

I would like to ask for some help on building Shana and Momiji(Flare).

Recommended values for stats will be welcome or example builds.

For Shana I'm not really sure, but I was probably thinking of just tuning 38 fly and tech as high as possible.
Not sure on the cartridges and which ones would be good for Shana.

For Momiji, I mostly need help deciding a few things.

Would 2x Clearance be worth it or just use the slots for more Str?
I will probably like to get the walk to 36(I think it's the last break point?).
Should I use Rapid or Force Tunes for the Fireball/AM2?
Would Toughness be worth it to tune any higher?


I would like to keep the 10 cost for the Dual Slayer bits for whenever I choose to use them.

This is just a quick build that I made without tuning AM2.
I could change some things around to fit in 3x G. Force tunes if that is recommended.
The last level I'm deciding between Short Boost or Sway or something else.

Spoiler:

Any other information and suggestions is welcome.\
Thanks~
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Relict?
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Join date : 2011-02-08
Age : 31
Location : San Diego

Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyMon Jun 24, 2013 10:33 am

I can't comment on Shana.



2x Clearance could be good, but you'd have to Capacity tune it if you want that, high stats, and tunes on weapon.

36 walk is the last running non boost-run movement breakpoint for lands, yes.

Honestly, the fireball seems pretty big. Your call. Depends on whether or not you can reliably hit things.

No. 10 TGH is fine.
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kyosuke
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kyosuke


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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 2:50 am

this is the build i'm using at the moment, just failed 2 capa tune yesterday, but, it can still work fine without capa, if 250 range of the fireball works well with you, just change it to great rapid or great force if you like 
Spoiler:
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Trill
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Trill


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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 3:17 am

Bust the Great Life up into smaller increments or combine with the Tough (or drop and replace High Power Alphas) with the respective HP + Stat tune.

Though I may suggest dropping TGH on Momiji, she seems fine with her default TGH.
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ngelicdark
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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 7:01 am

Wait a sec, I just realized the tunes are all wrong because you're not equipping the shinku full moon shuri on her AM.  That adds a ton of cost!  Rework the build!
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Linrin
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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 7:19 am

ngelicdark wrote:
Wait a sec, I just realized the tunes are all wrong because you're not equipping the shinku full moon shuri on her AM.  That adds a ton of cost!  Rework the build!

I'd like a Momiji Sen too... but..
For Flare? o-o....
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ngelicdark
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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 7:41 am

Ooh yeah heftily my bad.  Wow.  I never realized original Momiji as a Zero bot still costed 1300+  I thought she had less cost.

That's one fat cost moe :X
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Winty
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Join date : 2011-06-12
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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 8:00 am

ngelicdark wrote:
Ooh yeah heftily my bad.  Wow.  I never realized original Momiji as a Zero bot still costed 1300+  I thought she had less cost.

That's one fat cost moe :X
all zeros(except SUP zeros) max out at 1.3k+ and the initiums reach 1490.
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Strykerr
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Shana/Momiji Help Empty
PostSubject: Re: Shana/Momiji Help   Shana/Momiji Help EmptyTue Jun 25, 2013 12:10 pm

To get double clearance, 40 str, 36 wlk, decent hp, and triple GFB on your weapon, you need a capa tune for momiji. Also I would highly recommend taking all 3 hopper carts. It just makes life so much easier and you cant abuse ninja run like you would on blitz because of its slow turn. Note, if you take all 3 hopper carts, you cant take the counter dash, but I found that to be fine because the dash made me more vulnerable than not.
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