| Shana/Momiji Help | |
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Linrin Newcomer
Posts : 2 Join date : 2013-06-23
| Subject: Shana/Momiji Help Mon Jun 24, 2013 7:46 am | |
| Hi, I would like to ask for some help on building Shana and Momiji(Flare). Recommended values for stats will be welcome or example builds. For Shana I'm not really sure, but I was probably thinking of just tuning 38 fly and tech as high as possible. Not sure on the cartridges and which ones would be good for Shana. For Momiji, I mostly need help deciding a few things. Would 2x Clearance be worth it or just use the slots for more Str? I will probably like to get the walk to 36(I think it's the last break point?). Should I use Rapid or Force Tunes for the Fireball/AM2? Would Toughness be worth it to tune any higher? I would like to keep the 10 cost for the Dual Slayer bits for whenever I choose to use them. This is just a quick build that I made without tuning AM2. I could change some things around to fit in 3x G. Force tunes if that is recommended. The last level I'm deciding between Short Boost or Sway or something else. - Spoiler:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD (Flare) : Dual Slayer Bit : Momiji LG [Clearance] [Clearance] [Power] : Momiji HD [High Power Beta] [High Power Beta] [Beast] : Black Layer Ribbon : Kanzashi Shuriken : Momiji BS [High Run Alpha] [High Run Beta] [Tank] : Momiji AM [High Run Beta] [High Run Beta] [High Run Alpha] : Cheer Pom-pon [High Power Alpha] [High Power Alpha] [High Power Alpha] : Momiji AM2 : Cheer Pom-pon [High Power Alpha] [High Power Alpha] [High Power Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1275 CAPA: 1335 HP: 484 STR: 36 TEC: 1 WLK: 36 FLY: 1 TGH: 9
LEVEL: 11
【Cartridges】 Capacity +70×6 Broad Radar Zero Cartridge×2 Ninja Run
【必要素材】 Hidora Cosmos×101 Fudara Cosmos×53 Midoro Cosmos×22 Yoguru Cosmos×10 Blue Chip×105 Green Chip×65 Rainbow Chip×20 Power Amp×90 Engine Shaft×54 Rapid Crystal×100 Shock Graphite×48 Snail Liquid×23 Hulk Meteorite×100 Screw Bolts×40 Steel Wheel×24 Miracle Ammonite×40 Shining Feather×40
Any other information and suggestions is welcome.\ Thanks~ | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Shana/Momiji Help Mon Jun 24, 2013 10:33 am | |
| I can't comment on Shana.
2x Clearance could be good, but you'd have to Capacity tune it if you want that, high stats, and tunes on weapon.
36 walk is the last running non boost-run movement breakpoint for lands, yes.
Honestly, the fireball seems pretty big. Your call. Depends on whether or not you can reliably hit things.
No. 10 TGH is fine. | |
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kyosuke Newbie
Posts : 46 Join date : 2012-12-08
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 2:50 am | |
| this is the build i'm using at the moment, just failed 2 capa tune yesterday, but, it can still work fine without capa, if 250 range of the fireball works well with you, just change it to great rapid or great force if you like - Spoiler:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD (Flare) : Dual Spike Bit : Momiji LG [High Power Alpha] [Tough] [Capacity] : Momiji HD [High Power Alpha] [High Power Beta] [High Power Alpha] : Blue Flower [EX High Run Beta] : Kanzashi Shuriken : Momiji BS [Great Life] [Tough] : Momiji AM [High Power Alpha] [Beast] [Beast] : Cheer Pom-pon [High Run Beta] [High Run Beta] [Tough] : Momiji AM2 [High Shooter] [Great Force Beta] [Great Force Beta] : Cheer Pom-pon [High Run Beta] [High Run Beta] [High Run Beta]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1385 CAPA: 1385 HP: 514 STR: 30 TEC: 1 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Blast Guard Stealth System Zero Cartridge×2 Ninja Run
【必要素材】 Hidora Cosmos×3 Fudara Cosmos×11 Midoro Cosmos×5 Yoguru Cosmos×1 Threede Cosmos×2 Fourda Cosmos×1 Blue Chip×115 Green Chip×35 Rainbow Chip×21 Power Amp×283 Engine Shaft×30 Brake Damper×15 Physical Stone×171 Strike Metal×18 Scope Lens×21 Rapid Crystal×33 Shock Graphite×31 Snail Liquid×18 Acid Gel×53 Screw Bolts×240 Steel Wheel×34 Miracle Ammonite×22 Shining Feather×22 Generic Element×12 Superior Element×3 Run Element×10
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 3:17 am | |
| Bust the Great Life up into smaller increments or combine with the Tough (or drop and replace High Power Alphas) with the respective HP + Stat tune.
Though I may suggest dropping TGH on Momiji, she seems fine with her default TGH. | |
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ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 33
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 7:01 am | |
| Wait a sec, I just realized the tunes are all wrong because you're not equipping the shinku full moon shuri on her AM. That adds a ton of cost! Rework the build! | |
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Linrin Newcomer
Posts : 2 Join date : 2013-06-23
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 7:19 am | |
| - ngelicdark wrote:
- Wait a sec, I just realized the tunes are all wrong because you're not equipping the shinku full moon shuri on her AM. That adds a ton of cost! Rework the build!
I'd like a Momiji Sen too... but.. For Flare? o-o.... | |
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ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 33
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 7:41 am | |
| Ooh yeah heftily my bad. Wow. I never realized original Momiji as a Zero bot still costed 1300+ I thought she had less cost.
That's one fat cost moe :X | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 8:00 am | |
| - ngelicdark wrote:
- Ooh yeah heftily my bad. Wow. I never realized original Momiji as a Zero bot still costed 1300+ I thought she had less cost.
That's one fat cost moe :X all zeros(except SUP zeros) max out at 1.3k+ and the initiums reach 1490. | |
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Strykerr Regular Poster
Posts : 331 Join date : 2011-12-13
| Subject: Re: Shana/Momiji Help Tue Jun 25, 2013 12:10 pm | |
| To get double clearance, 40 str, 36 wlk, decent hp, and triple GFB on your weapon, you need a capa tune for momiji. Also I would highly recommend taking all 3 hopper carts. It just makes life so much easier and you cant abuse ninja run like you would on blitz because of its slow turn. Note, if you take all 3 hopper carts, you cant take the counter dash, but I found that to be fine because the dash made me more vulnerable than not. | |
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