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 What do you think Cyberstep needs to improve?

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JinNJuice
ngelicdark
kyarashotgun
KidGlitch
zerocl
LazyStevz
Ryuuichiro
CapeMike
S074
ziix
Seraphcrim
Zwiebel Force
Aurum_Sol
Winty
Elisahime
rei_hunter
VeryMelon
EMPattack
NovaZero
TrieDaEsprit
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NovaZero
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NovaZero


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:19 am

Massive garapon issues aside, I will agree that it is perhaps the one thing preventing games from turning into absolute clusterfucks of Erishas and whatnot.

StardustAR wrote:
0 out of three of us understands what inb4 really means anyway....
I see. My apologies.

Quote :
Nova, who's that in your avatar?

~Star~
Gettin' kinda off-topic here, but Neptune and Noire from Neptunia.
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TrieDaEsprit
3Legion
TrieDaEsprit


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:27 am

So the main forces of CB's destruction is OP bots and fagplayers, are they not?

~Iris~
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NovaZero
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NovaZero


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:28 am

StardustAR wrote:
So the main forces of CB's destruction is OP bots and fagplayers, are they not?

~Iris~
That, and CyberStep's general management. All of which are touchy issues.
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S074
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S074


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:28 am

* Rebalance almost everything damage wise, too many hopelessly weak bots, too many click and win bots.
* Remove the garapon: totally irritating and unfair gambling.
* RT prices are rather high considering the amount of things you can potentially buy.
* Allow room creation for union wars/chaos rooms/whatever
* Reduce the long waiting time between a match and the next one
* Keep lore consistent (impossible as of now I guess)
* Add more missions
* Add new bosses
* Add new planets to explore
* Add rewards for Arcantus completion
* Ease the xp requirements to level up bots
* Stop putting fixed-parts uber robots: customization suffers for each new addition, limiting customization potential a lot in favor of overpowered clones.
* Change the boost mechanic. Duration should increase with more points, even for LND or ART bots, with no change in maximum height and with a smaller speed increase than AIR bots.
* Erase auto-tracking bits of any kind from the game.
* Option to disable the juke box
* Slots should be repairable and de-tunable using some rare drops
* An auction house would be deeply appreciated.
* Shop should be revamped, giant icons with too few robots shown on screen and too many robots to browse in (I know there are filters, still...).
* Bring back older maps for Arena once in a while. I'd love to replay the highway.
* Do something for the ever increasing lag.
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VeryMelon
Jikun Hu
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:37 am

Winty wrote:
Oh, there most certainly is a lack. Mainly being that not every single player is using one. 5 eris per team in a 15v15 arena? sucks bro. Could have been 10 per team if every retard who wanted one got one.
Then the game would've been dead and we'd all be better off.

Quote :
Casinos don't have to artificially rig their shit because the odds of the games they run are naturally always slanted in favor of the house.
And somehow garapon isn't? Oh wait, it isn't slanted, it's vertical, because there is no result in which CS loses.

ziix wrote:
CS should remove ex tunes Embarassed

but seriously though
Winty wrote:
1. i'd love if the game didn't run off of fucking java.
mostly this
it doesn't matter what it runs on if it's ran by incompetent people.
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NovaZero
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:40 am

S074 wrote:
* Remove the garapon: totally irritating and unfair gambling.
Enjoy fighting nothing but Erishas/OP bot of the month.

Quote :
* Slots should be repairable and de-tunable using some rare drops
Or require using a Regret. Either way, I'll take this.

Quote :
* An auction house would be deeply appreciated.
Oh right, that's what this game needed too; a better trading feature.

Quote :
* Bring back older maps for Arena once in a while. I'd love to replay the highway.
I remember how Night Highway was removed from the stage rotation because it didn't jive well with the idea of a "balanced" battleground due to being a fun map to play in. Shame too, since the decision to remove it came just as when broken-level AIRs were all the rage, and an AIR unit landing on the highway effectively kills their Boost gauge, even with Full Boost and Seraph Wing active.

Quote :
* Do something for the ever increasing lag.
They kind of are, or at least it's improving, since one reason why I quit for 2 years was because of the horrid lag that was present even outside combat areas.
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TrieDaEsprit
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TrieDaEsprit


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:41 am

Umm, we're looking for a way to revive the game to full health, not kill it even further.....
Aaaaaand I missed Nova's comment
~Iris~
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NovaZero
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 10:45 am

StardustAR wrote:
Umm, we're looking for a way to revive the game to full health, not kill it even further.....
Aaaaaand I missed Nova's comment
~Iris~
Trying to find a way to revive this game is difficult at this point, since it will involve an absolute overhaul of the game, as well as CyberStep's policies and such.

Honestly, the high point of this game was during Open Beta, before Ivis was introduced.
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Winty
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Winty


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 11:07 am

VeryMelon wrote:

Then the game would've been dead and we'd all be better off.
great!


VeryMelon wrote:
And somehow garapon isn't? Oh wait, it isn't slanted, it's vertical, because there is no result in which CS loses.
Actually that's completely unrelated to the garapon. Wow you're a genius.
Let me break this down for you.
CS "wins" once you hit that charge button, because when money stops being yours and starts being theirs. You could sit on 3rt forever and refuse to roll the garapon but that doesn't matter because the money is already theirs.

https://www.youtube.com/watch?v=KezvwARhBIc#t=54s
this is what the garapon is. The white woman is you(how fitting!). The red snapper is anything from the shop. The mystery box is the garapon. The choice is your RT. You're already on the game show, you just have to make the choice. I just wish that garapon results were public information so we could all laugh at how retarded we are and increase the amount of rage and jealously to new heights.
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CapeMike
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 11:12 am

Well, I'd like to see a slight quality-of-life change....

Presently, if you lose your internet connection for whatever reason, the game quits to Windows after the error message...; I'd be pretty pleased if instead, it simply booted you back to the name/password login screen...sure save a lot of time and restarting the game.... <_<;
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VeryMelon
Jikun Hu
Jikun Hu



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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 11:25 am

Winty wrote:
VeryMelon wrote:
And somehow garapon isn't? Oh wait, it isn't slanted, it's vertical, because there is no result in which CS loses.
Actually that's completely unrelated to the garapon. Wow you're a genius.
Let me break this down for you.
CS "wins" once you hit that charge button, .
Thanks Captain Obvious, I don't know what I'd ever do without you. I'm not the one who was implying they are somehow justified in rigging their shit, so why are you changing the context?
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TrieDaEsprit
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TrieDaEsprit


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 11:31 am

please try not to start personal conflict please, I might ran out of popcorn....

~SZA~
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Winty
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Winty


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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 11:40 am

VeryMelon wrote:
Thanks Captain Obvious, I don't know what I'd ever do without you. I'm not the one who was implying they are somehow justified in rigging their shit, so why are you changing the context?

I didn't say they were justified in rigging the garapon, I said that's simply how gambling works and people who bitch about it are autismal.
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rei_hunter
Surprised Shiromo
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 12:12 pm

when i said drop rates...

I did not mean Garapon Drop Rates. That will never change. Its either rigged to fuck or just designed to steal money from you.

What i meant for Drop Rates are... each time you play a match, its a bit more rewarding on the "Items/Parts" gained, not just UC or EXP.
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Ryuuichiro
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 12:19 pm

CB needs nude pics of rei.
Like, right now.
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LazyStevz
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 2:23 pm

Most of it has been mentioned. Though I'd know where the root of the problem lies (NO PUN INTENDED!). How they manage the game.

It's no secret that the company is littered with decision issues where it causes such a divide in what can be done to what should be done. They effectively, EFFECTIVELY, shunned the idea of a game to satisfy some personal desires which has turned what many people here would say was a solid game into a pile of turd. More than likely this has to do with some authoritative discrepancies internally, but majority, externally with the community.

While they struggle with this they've systematically damaged the balance of the arena, an overuse of the garapon system, a lack of content outside of the bots and shop, a trading system which begs for some enhancement(s), an ever-growing client which seems to damage machines (let alone have performance issues) and, finally, conform to a crowd of individuals who believe this is how a game maintains balance.

From when the issues were first apparent they should've acted. It was salvagable. All they needed to do was get Jason Bourne. Now they've come to the conclusion, ALMOST A YEAR AFTER THEY ATTEMPTED A FIX, that tweaks can be done here and there... And STILL doing a poor job of it. Treadstone in pieces.

I honestly believe this game is better off dead now. The company's roots are causing such issues. If it doesn't exist no issues to be created I guess.
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zerocl
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 2:28 pm

All of my thoughts have been posted so far (RT prices, FUCKING JAVA, etc) so:

They should stop releasing "new exciting content", and begin working in the balance/glitch issues. Sure, the latest nerfs are welcomed, but they took MONTHS, if not YEARS to realize how broken are some robots/mechanics.

Also, they should update missions and quest, or even new arena modes, because we've been playing the same maps over and over without questioning how boring can become the union wars, hell, we have a CTF mode, but is so shitty that no one plays it...

IMHO
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KidGlitch
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 2:37 pm

Winty wrote:
VeryMelon wrote:
Thanks Captain Obvious, I don't know what I'd ever do without you. I'm not the one who was implying they are somehow justified in rigging their shit, so why are you changing the context?

I didn't say they were justified in rigging the garapon, I said that's simply how gambling works and people who bitch about it are autismal.

It isn't true gambling, otherwise it would be illegal. Technically, it's a grab bag approach.
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kyarashotgun
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 6:21 pm

Server's coding.
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ngelicdark
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 7:09 pm

Needs a lot of changes. Lots of. All already listed.

Each generation of bots is more ridiculous than the last; I thought it couldn't get any worse. Was completely wrong.

Thought nerfs would make life better. Completely wrong.

Thought that all of this money pouring in from all these different versions of CB and even from its original playerbase in JP would make them change a lot of things. Semi wrong. (Seriously, people will pour 1k into just getting a bot they really want... Seriously. At least do something right with that money instead of lining your pockets with it.)

And eh. I still am playing this game. There's a reason why I play it I guess. As much as I think this game needs to be changed, I still play it from time to time lol.

And if the game dies then :/ Less time to enjoy what I spent.
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JinNJuice
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 7:11 pm

I want widescreen support.

Dat camera movement. So horrid. Keep dat crosshair in the center.

I'm sure everyone wants a better coded game, let alone a more stable Java code.
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mixinixz
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 9:20 pm

Lets start from the beginning when this game was being planned.

The idea of stats in this game is just wrong , stats only makes the gap between new players and old players bigger.

And the other thing are core weapons or parts with integrated weapons , those things were a wrong idea because no all bots have them, if they were going to do that them from the start every bot should have them.
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ngelicdark
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyTue Apr 09, 2013 9:42 pm

This game is as much about bot building as it is about "growing" them. That way even if you had the same core, you could still build a different build with said bot. It added as much diversity as depth.

This of course comes to a cost of the issue of investment of time and/or money which is a BIG THING in practically every mmo that required character development. ALWAYS A PROBLEM. Especially in PVP. That's why you were constantly needed to be geared.

HOWEVER. In CB I find that gap to be smaller than one might think in terms of stats. The only important thing is mobility and the ability to aim. Even if you gap 20 TGH or 30 TEC it won't matter so long as you play smart and make sure every bullet hits.

The gap is much MUCH greater based on the bots in battle AND this is mitigated by the fact that whenever you pvp IT'S USUALLY NOT A 1V1. When you 1v1 it's a much MUCH bigger deal because you can not refocus your target, you can't really have much tactical retreats (lest you be called a runner), etc etc etc.

You want issues with character development AND character imbalance issues in pvp? Try games like Elsword.

Same sh*t, different game, different day. Least I don't have to deal with how stupid broke MP is in that game; not even an issue of how you use it--it's an issue of HOW you get it and in how much.


That aside, bots with internals and no internals are obviously built for very different purposes. Or can be built for very different purposes. Those bots with internals are forever tied to it for its gimmick; its strength in power forever tied to that internal and how it relates to other things like carts and weapon choices. HUGE part is realizing that those bots with NO internal have much higher amounts of free cap, freedom to delve into more obscure/expensive weapon choices and tunes, etc etc etc.

You haven't played this game enough or built enough bots to see that very huge difference. The recent moes have closed this gap by a HUGE amount by being sometimes loads better than their robo counterparts but it still DOESN'T REPLACE THEM. Pacifar is one example. Accel Saber. Even things as uncommon as zero saber custom and Laz Flamme, even normal Crimrose. They each serve a purpose on how they are best played and best built.
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S074
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyWed Apr 10, 2013 5:13 am

Quote :
Enjoy fighting nothing but Erishas/OP bot of the month.

You put it out of context, don't forget the first point I stated:
* Rebalance almost everything damage wise, too many hopelessly weak bots, too many click and win bots.

Assuming balance updates (like guildwars used to do weekly in its golden days) or something closer to it, there's no OP bot of the month, maybe just a spike of the newest one in the first days closer to its release, but then each player could return to his favourites.

Quote :
While they struggle with this they've systematically damaged the balance of the arena, an overuse of the garapon system, a lack of content outside of the bots and shop, a trading system which begs for some enhancement(s), an ever-growing client which seems to damage machines (let alone have performance issues) and, finally, conform to a crowd of individuals who believe this is how a game maintains balance.

Quoted for truth.

Quote :
I want widescreen support.
Me too!

Quote :

The idea of stats in this game is just wrong , stats only makes the gap between new players and old players bigger.

I think the real problem is how hard it is to increase them before a newcomer may begin to have a barely working bot (excluding OP ones)

Quote :

And the other thing are core weapons or parts with integrated weapons , those things were a wrong idea because no all bots have them, if they were going to do that them from the start every bot should have them.

That's a part of customization that could use some improvements, every bot should be able to get integrated utility slots to fill with STOVL or integrated weapons of choice, assuming it can handle the cost and the size.
I'd literally die of happiness if I could customize at such a level!
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NovaZero
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PostSubject: Re: What do you think Cyberstep needs to improve?   What do you think Cyberstep needs to improve? - Page 2 EmptyWed Apr 10, 2013 6:26 am

Quote :
You put it out of context, don't forget the first point I stated:
* Rebalance almost everything damage wise, too many hopelessly weak bots, too many click and win bots.
I still remember the days when properly built Frog Landers and Beezles were regarded as threats.

Though yes, there are some bots that make me wonder "why was this in the game?"
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