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 Kagura Non-Homing Build.

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Zwiebel Force
Aurum_Sol
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Kagura Non-Homing Build. Empty
PostSubject: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyMon Apr 08, 2013 11:32 pm

Spoiler:

Pretty sure everything is alright.
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Ryuuichiro
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Kagura Non-Homing Build. Empty
PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyMon Apr 08, 2013 11:44 pm

half-assed build is half-assed #em3
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Suguri
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyMon Apr 08, 2013 11:53 pm

Unless calc lies about nonhoming kagura's base speed I think you're gonna want speed tunes on that.

Spoiler:
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 1:47 am

Suguri wrote:
Unless calc lies about nonhoming kagura's base speed I think you're gonna want speed tunes on that.

Spoiler:

I think 370 Speed is enough for short-medium range shots, even with rapid tunes I'm going to be the victim of banking without a homing element at longer ranges. I'd rather have 20% more damage in general or even paralyze.


Spoiler:

Replaced a Great Force with a Great Rapid.
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Aurum_Sol
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 9:57 am

on something like kagura dropping a zero cart doesnt seem to be a good idea
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Zwiebel Force
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 10:24 am

Why would you want to take Binding: Bolt Storm? She'll already have Spirit Seal and Binding: Fire Storm.
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JadeCicada
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 10:24 am

Aurum_Sol wrote:
on something like kagura dropping a zero cart doesnt seem to be a good idea

I don't think he skipped a Zero Cart. Calc handles Kagura as two separate entries, one for each path, which takes the first Zero cart you pick (that way it can show the proper weapon stats for tuning). Then there's three more carts to take, which are shown to be taken above.
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 12:14 pm

Holy shit you're back.
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Firaragun
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 12:40 pm

My build on the Retribution path.
Spoiler:
Most likely going to miss a few shots, and best be flexible when targeted by other enemies.
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Trill
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 1:39 pm

Few of those tunes... confuse me. Breakpoint for arts at 35, High Run Beta I can understand, but G.Tech Alpha when you have extra slots, and HRun with excess slots too. Could probably get another weapon tune if you looked into everything :V

HTech Alpha is fairly pointless aswell. H.Run Beta + H.Tech Alpha is 2 Run/1 tec/-1 fly/str for 15 cost. H.Run Alpha + Tec is the same stats (without the -1str) and a lot easier :V

(that or you can convert them to H.Tech Beta's assuming you drop to 35 walk and get 3 fly to convert albas to betas)
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 1:56 pm

Firaragun wrote:
My build on the Retribution path.
Spoiler:
Most likely going to miss a few shots, and best be flexible when targeted by other enemies.

Quick Jump is really a bonus cart to hopping. Better off getting a more crucial cart like Capacity, Broad radar, or Blast Guard. The last tec breakpoint for the bow is 38. Last Non-land walk breakpoint is 35. Don't bother with high/ high alpha tunes if you have spare slots. Don't hp tune if you have abysmal tgh, instead tune tgh to 11 or 16.
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Trill
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 2:25 pm

>don't tune hp with abysmal tgh


no.

All tgh does is lower damage over consecutive hits. This does nothing for you if your main damage comes from single high damage weapons. I'd choose HP over TGH any day.
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 2:38 pm

Trill wrote:
>don't tune hp with abysmal tgh


no.

All tgh does is lower damage over consecutive hits. This does nothing for you if your main damage comes from single high damage weapons. I'd choose HP over TGH any day.

This.
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PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 5:33 pm

KidGlitch wrote:
Trill wrote:
>don't tune hp with abysmal tgh


no.

All tgh does is lower damage over consecutive hits. This does nothing for you if your main damage comes from single high damage weapons. I'd choose HP over TGH any day.

This.

More for resistance to stuns. Issue is if Kagura gets stunned she loses her bow charge which can lead to a stun locked scenario where you can't charge your bow leaving you defenseless. Having some more tgh over hp helps escape said stun locks and reduces the damage you would take from one. Helps even throwing up a lifesaving spirit barrier or trap that a stun could deny you of.

Nothing wrong with going hp though, I just think it's in your better interest to forgo 20 hp to hit a tgh breakpoint.
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Kagura Non-Homing Build. Empty
PostSubject: Re: Kagura Non-Homing Build.   Kagura Non-Homing Build. EmptyTue Apr 09, 2013 5:57 pm

Poppet wrote:
I just think it's in your better interest to forgo 20 hp to hit a tgh breakpoint.

most likely not
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