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Subject: Re: TERA goes f2p Sat Aug 02, 2014 1:26 pm
Did High Elves get a boob size reduction again? Wish they'd fix Elin noodle arms already instead...
Shai Legendary Poster
Posts : 4410 Join date : 2012-07-30 Age : 29 Location : Lost Canvas
Subject: Re: TERA goes f2p Sun Aug 03, 2014 4:17 pm
I wish they'd change the thick thighs that Elin have. I understand that they're older then they look and are pretty much adults, but it still looks kinda creepy to me.
There was an item that let you change the thigh size, don't know if you still get it though. The Elins have a very anime-like design in general, really stands out when compared to actual children models that are in the game.
Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
You can just smell the money that EME will make when TERAen releases the level 65 cap patch, hear all the screaming of rage and taste the tears of those who can't pay to get these stats fast enough because of the 1.9 BILLION exp required from 64 to 65.
You can just smell the money that EME will make when TERAen releases the level 65 cap patch, hear all the screaming of rage and taste the tears of those who can't pay to get these stats fast enough because of the 1.9 BILLION exp required from 64 to 65.
The western versions have reduced XP requirements for levels, which is why you had all these redundant repeatable quests.
Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
Found this, it shows the new skills and their damage output/effects from 61 to 65.
More specifically for those who want a single list of updates and translations:
Warrior:
61 - Base Damage 1,692; MP cost 150-150 (300 total); 50s cooldown. Bind up to 4 enemies within 21m and pull them towards you. You cannot pull BAMs.
Lancer:
61 - No damage; MP cost 300; 30s cooldown. Gives you and allies within 10m of you Immunity effect for 8 seconds - completely immune to all status effects. You can still be staggered and knocked down.
65 - PASSIVE SKILL for Shield Block. Restores 1% HP and 50 MP each successful block. The effect can stack up to 20 times per single block round.
Slayer:
63 - Base Damage 2,942; MP cost 250; 10s Cooldown. Basic damage skill with an undefined AoE.
63 - Base damage 2,726; MP cost 300; 16s Cooldown. Charge ahead 18m and swing in a wide arc near the end of it.
65 - No base damage; MP cost 300; 5m Cooldown. Become immortal for 8 seconds, and your HP never falls below 1 for the duration. If your HP was supposed to fall below 1 while the effect lasts, you immediately die when the effect ends.
Sorcerer:
61 - Base damage 5,245!!; MP cost 900; 16s Cooldown; 2s Cast Time. Create a spell radius of 6m and blast everyone in it's radius. You only take 50% damage while casting.
63 - No base damage; MP cost 200; 10s cooldown. Creates a field of an undefined radius for 1.5s, and restores 3% of the caster's MP per hit on an enemy.
Archer:
61 - No base damage; MP cost 0; 30s Cooldown. Immediately restores 360 MP and improves resistances for 5 seconds.
63 - Base damage 4,820; MP cost 500; 50s Cooldown; 2s Cast Time. Fires a single arrow shot that has a range of 24m.
Priest:
61 - Base damage 3,301; MP cost 750; 15s Cooldown; 1s Cast Time. Literally floats enemies for a few seconds while dealing damage within 18m. Cannot float BAMs.
65 - No base damage; MP cost 500; 24s Cooldown. Lock on to an ally up to 24m (28 with a glyph) away and pull them to you.
Mystic:
61 - No (direct) base damage; MP cost 750; 2m Cooldown; 1s Cast Time. Cast a circle of 18m around you and infect all enemies within it. While infected, enemies lose 5% MP and 3,016 HP per second for 5 seconds. This skill cannot be cleansed, and healing is reduced by 50%. There is a glyph to extend the duration of this skill by 1 second.
63 - Base damage 3,301; MP cost 750; 8s cooldown. Deals damage to enemies in a forward firing arc, healing a base of 2,439 HP per hit to the user. You can heal more depending on your healing % and HP recovery %. Strangely enough, this skill will not enter you into combat, allowing you to still run at normal speed or even mount.
Reaper:
65 - No base damage; MP cost 500; 3m cooldown. Turns yourself completely invisible for 8s (12 with a glyph). You still appear on people's radar.
Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
Subject: Re: TERA goes f2p Sat Nov 01, 2014 8:19 am
Now you, too, can be a part of the Fun Police force! Sign up today!:
Posts : 4410 Join date : 2012-07-30 Age : 29 Location : Lost Canvas
Subject: Re: TERA goes f2p Thu Dec 18, 2014 4:14 am
The normal attacks are still melee? So is it like a gunblade or something? Looks kinda interesting. Might give TERA a try again. Though won't have a lot of time 'cause there's a lot of new content on other games as well.
Sorry Astral. x:
AlkaidStar Adept Poster
Posts : 657 Join date : 2011-06-23 Age : 32 Location : Pizza Hut n' Taco Bell
Subject: Re: TERA goes f2p Thu Dec 18, 2014 5:44 am
Astral_Dono wrote:
New gunner class. Actual guns in TERA. 10/10
Please tell me they have unbinding consumables now, I wanna swap my police costume into the new class.
Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars