| Giganberg | |
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+15Eijyaw Aurum_Sol /dev/random Senior Grey Gerrion Kuzuha boytitan2 mikuri Suguri Astral_Dono Silvraph BARILLIAN Aria Scott-kip SL the Pyro 19 posters |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Giganberg Fri Nov 23, 2012 4:13 am | |
| The LND AXIS bot. I have to say I like the Gundam-ish motif these things have. - Specifications:
Class: LND Size: L
Base Stats: HP: 460 STR: 7 TEC: 20 WLK: 19 FLY: 8 TGH: 19 COST/CAPA: 1060/1060
Cartridges: Level 1 -Capacity x6 - Capa +50 and HP +6 (10 Cost) -Enhance Internal Weapon x2 (30 Cost) -Shell Guard (20 Cost) -Sword Guard (20 Cost) -Blast Guard (15 Cost) -Boost Run (15 Cost) -Sway (15 Cost) Level 6 -Short Boost (15 Cost) -Quick Land (25 Cost) -Tough Runner (20 Cost) Level 9 -Stealth System (40 Cost) -Broad Radar (50 Cost) -Moving Burst (20 Cost) -Sniper Sight (20 Cost)
- Abilities:
Transform (Giganberg BD Sub): Brings out and puts away Giganberg's cannon. While transformed, Giganberg will move at Slow debuff speed. Has a long cooldown.
Missile (Giganberg AMJ Main): The AMJ will launch four homing missiles at the target, and he has two of these AMJs stock. Fires 5 salvos per combo. 10 Force, 150 Ammo, 250 Range, 320 Speed and 1200 Int. Removable.
Cluster Gun (Berg Cluster Gun Main): Giganberg's handheld weapon. Fires shells that split into five bullets after flying far enough. The path of the bullets varies wildly when the user is moving. Fires 12 rounds per combo. 10 Force, 200 Ammo, 220 Range, 300 Speed and 600 Int. Removable.
Huge Cannon (Giganberg BD@ Main): The big gun. Fires a single round that explodes in a huge blast that does full damage to whatever is in the hitbox, or runs into the hitbox before the explosion disappears. 50 Force, 3 Ammo, 360 Range, 550 Speed, 10000 Int. Gains up to 5 Force and loses up to 2000 Int with both EIWs used. Cannot be used in Alpha Strikes.
Purge (Giganberd BD@ Sub): Immediately removes the Giganberg BD@ and locks Giganberg in his untransformed state. Tips and tricks for playing Giganberg:-Giganberg is slow as molasses while transformed - as if he had been hit with the Slow debuff in fact. Bare this in mind. -The Transform cooldown lasts for a while, so don't do it right when you reach the enemies. Wait for it to cool off, then fire your shot so you can switch back quickly and not have to suffer a lot of pain because of the speed loss. -The AMJs are your answer to annoying AIRs, and you will need them since Giganberg is a giant compared to most bots. -The Berg Cluster Gun takes some practice to use correctly, but it can deal a good amount of damage quickly when you get good with it. -Use the Cluster Gun on fast ground-based bots or against AIRs that have Anti-Homing (the new Seraph Crimrose SIGMA comes to mind). -The hitbox of the Huge Cannon is massive and should be taken advantage of as much as safely possible. It will sometimes even hit enemies twice in a row. - Important: you will be unable to fire any ranged weapons while the Huge Cannon is cooling down. -Purge is your panic button. If you get caught transformed and waiting for your ranged weapons to cool down, use this and it will evict the Huge Cannon from your person, restoring your speed and weapons. -The Giganberg AMs have shields that protect from side attacks (if they're projectiles, of course). Tips and tricks for combating Giganberg:-Giganberg has a lot of answers to ranged attackers, but not so much to direct melee. Anything that slashes/bludgeons will work well against him. -If you see a Giganberg transform, make damn sure you aren't in his crosshairs; that Huge Cannon shell hurts. After he fires it though, he'll likely be defenseless. If you happen upon a transformed Giganberg but didn't actually see him transform, he'll still be defenseless after he fires, but he'll probably transform back to normal to get his speed back. -Try not to shoot him in the side. He has arm shields. Other notes:- The Enhance Internal Weapon Cartridges literally do nothing. This is likely a bug; I've reported it to CyberStep. The EIW Carts work now, and their boosts are listed. They only buff the Huge Cannon... and not by very much. -The arms are removable, so you can use them as shield attachments for other bots if you want to. Think Mighty Byne AMs without the built-in Pilebunkers. -The AMJs are not only removable, but they can also be put on ARTs. -The Giganberg LG is now the tallest accessible LG in the game.
Last edited by SL the Pyro on Thu Nov 29, 2012 5:18 am; edited 3 times in total | |
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Scott-kip Adept Poster
Posts : 941 Join date : 2011-07-07 Age : 28 Location : Not where Akhenderson is but close!?!?
| Subject: Re: Giganberg Fri Nov 23, 2012 6:59 am | |
| - That Wiesel Guy wrote:
- It's been like a day, holy shit, you did not master [insert bot here].
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: Giganberg Fri Nov 23, 2012 7:34 am | |
| - SL the Pyro wrote:
- Okay, okay, I get the message; I won't put in recommendations for parts/cartridges/tunes anymore. I thought I was being helpful, but clearly the forum's opinions widely vary from my own.
Just to be clear though, I write up these guides for the sake of documenting the ins and outs of the bots. I do not claim to be and definitely am not a master at using them, and I didn't mean to give off those impressions.
...so yeah brb removing all that jargon from my previous guides Seriously, do I have to start putting this quote in my guides as a disclaimer now? | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 34
| Subject: Re: Giganberg Fri Nov 23, 2012 7:43 am | |
| >-The Enhance Internal Weapon Cartridges literally do nothing. This is likely a bug; I've reported it to CyberStep.
And I thought I'm hallucinating. | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: Giganberg Fri Nov 23, 2012 8:26 am | |
| - Aria wrote:
- >-The Enhance Internal Weapon Cartridges literally do nothing. This is likely a bug; I've reported it to CyberStep.
And I thought I'm hallucinating. I used both EIW carts for the sake of testing, and I saw no change in performance at all; no stat changes, no buffs, no cooldown decrease, nothing. Unless there's another gimmick of the bot that I've missed, I have to assume Giganberg's EIWs are bugged. | |
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BARILLIAN Regular Poster
Posts : 285 Join date : 2010-08-26
| Subject: Re: Giganberg Fri Nov 23, 2012 9:22 am | |
| Could increase area of effect like the CS explosion upgrades do. You might want to check that. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 34
| Subject: Re: Giganberg Fri Nov 23, 2012 9:28 am | |
| - BARILLIAN wrote:
- Could increase area of effect like the CS explosion upgrades do. You might want to check that.
Tried it, nothing. | |
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Silvraph Regular Poster
Posts : 415 Join date : 2012-11-17
| Subject: Re: Giganberg Fri Nov 23, 2012 9:47 am | |
| - Aria wrote:
- >-The Enhance Internal Weapon Cartridges literally do nothing. This is likely a bug; I've reported it to CyberStep.
And I thought I'm hallucinating. kinda reminds me of Ameteus, think the EIW does nothing on that bot as well... | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Giganberg Fri Nov 23, 2012 10:13 am | |
| - Silvraph wrote:
- Aria wrote:
- >-The Enhance Internal Weapon Cartridges literally do nothing. This is likely a bug; I've reported it to CyberStep.
And I thought I'm hallucinating. kinda reminds me of Ameteus, think the EIW does nothing on that bot as well... It makes the blast radius of his Nova 1.5x's bigger on the first EIW then 2x's bigger on the second EIW. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Giganberg Fri Nov 23, 2012 1:16 pm | |
| - Silvraph wrote:
- Aria wrote:
- >-The Enhance Internal Weapon Cartridges literally do nothing. This is likely a bug; I've reported it to CyberStep.
And I thought I'm hallucinating. kinda reminds me of Ameteus, think the EIW does nothing on that bot as well... ...it increases almost every stat on both core weapons. | |
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mikuri Adept Poster
Posts : 583 Join date : 2011-10-19 Age : 33 Location : Québec
| Subject: Re: Giganberg Fri Nov 23, 2012 2:03 pm | |
| Got this big fat ART today, must say it really hard to play since there's so many melee rushers nowadays. And even AIRS likes to chase you since you are extremely hard to miss...
Worst Gold ball I ever had :/ | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Giganberg Fri Nov 23, 2012 3:03 pm | |
| And then you realized he's a LND. | |
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mikuri Adept Poster
Posts : 583 Join date : 2011-10-19 Age : 33 Location : Québec
| Subject: Re: Giganberg Fri Nov 23, 2012 4:22 pm | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Giganberg Fri Nov 23, 2012 4:38 pm | |
| - mikuri wrote:
- Even worst :/
Take his fat ass legs off add dual k sheild and byne legs UNSTOPPABLE GUNNER Fuck it just ad the non pile bunker byne ams and tuned dual zooks to go with the amjs. CB players have a fetish of keeping stock LL legs on Axis bots which makes me cry cause they are being hindered hard. | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: Giganberg Fri Nov 23, 2012 7:21 pm | |
| - boytitan2 wrote:
- Take his fat ass legs off add dual k sheild and byne legs UNSTOPPABLE GUNNER Fuck it just ad the non pile bunker byne ams and tuned dual zooks to go with the amjs.
CB players have a fetish of keeping stock LL legs on Axis bots which makes me cry cause they are being hindered hard. Fun fact: the Giganberg LG is now the tallest accessible LG part in the game. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Giganberg Fri Nov 23, 2012 7:37 pm | |
| - SL the Pyro wrote:
- boytitan2 wrote:
- Take his fat ass legs off add dual k sheild and byne legs UNSTOPPABLE GUNNER Fuck it just ad the non pile bunker byne ams and tuned dual zooks to go with the amjs.
CB players have a fetish of keeping stock LL legs on Axis bots which makes me cry cause they are being hindered hard. Fun fact: the Giganberg LG is now the tallest accessible LG part in the game. Are you trying to make me jelly -_- only LL leg I have is machinelet and those are the second smallest LL legs WHY U NO GIVE ME TITAN SIZE STUFF CS | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: Giganberg Thu Nov 29, 2012 5:15 am | |
| Found the EIW stats, finally. Credit to Suguri.
...Too bad the boosts are utter shit though.
1 EIW = +2 Force, -1000 Int total 2 EIW = +5 Force, -2000 Int total
Yeah, that's it. Not even an Ammo buff. Goddamnit CS. | |
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Kuzuha What Abbey Get
Posts : 2441 Join date : 2011-10-03 Location : Philippines
| Subject: Re: Giganberg Thu Nov 29, 2012 5:56 am | |
| - SL the Pyro wrote:
- Found the EIW stats, finally. Credit to Suguri.
...Too bad the boosts are utter shit though.
1 EIW = +2 Force, -1000 Int total 2 EIW = +5 Force, -2000 Int total
Yeah, that's it. Not even an Ammo buff. Goddamnit CS. It's because CB already has Resha. | |
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Gerrion Wild Molcar
Posts : 2218 Join date : 2012-01-10 Age : 37 Location : Portugal (Europe)
| Subject: Re: Giganberg Thu Nov 29, 2012 6:35 am | |
| Didn't Astral said that the EIW also increases the explosion's range?
If so, the chances of catching your target, or inflict pain to more, increases.
Adding the reduced CD between shots and the force increase, i think that tuning Giganberg for his huge weapon (not dismissing a hand weapon as well) could be ...
...puts sunglasses on...
...worth a shot.
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Kuzuha What Abbey Get
Posts : 2441 Join date : 2011-10-03 Location : Philippines
| Subject: Re: Giganberg Thu Nov 29, 2012 8:01 am | |
| Large rifle weapon can't be tuned iirc... | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Giganberg Thu Nov 29, 2012 10:55 am | |
| - Kuzuha wrote:
- Large rifle weapon can't be tuned iirc...
Nothing affected by EIWs is tunable. | |
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Senior Grey [Donator]
Posts : 190 Join date : 2012-05-18
| Subject: Re: Giganberg Thu Nov 29, 2012 2:53 pm | |
| The cannon might make a good finisher, though I usually see people use it in an assault. Once an enemy has about 50% left in their health bar, a shot from this can easily wipe them out, assuming TGH isn't stacking to save it.
Mode change, FIRE~! Don't need to camp while the cannon is out.
One bullet, one(+n) kill.
Attacking a healing party is asking to be shot at, even if it's able to bring about big pretty numbers. | |
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/dev/random Regular Poster
Posts : 175 Join date : 2011-09-16
| Subject: Re: Giganberg Thu Nov 29, 2012 4:49 pm | |
| 60 cost for +5 force and still 3 ammo? they shouldn't have bothered to fix the eiw bug, no one will take the eiw carts even when fixed | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Giganberg Thu Nov 29, 2012 7:40 pm | |
| the eiw design make them optional, not necessary thats a good thing | |
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Eijyaw Regular Poster
Posts : 359 Join date : 2011-01-25 Location : A little red dot
| Subject: Re: Giganberg Fri Jun 21, 2013 7:15 am | |
| Might wanna update this, assuming the author is still interested. EIW increases ammo now. | |
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