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 Something I noticed about CC.

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Jkills
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PostSubject: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 3:34 am

If you look closely, there are differences between CC and CB which can lead to misunderstanding in game system.
First, as far as I know, there are 3 types of bot in CC: mobile, heavy, air; and 4 types of elements: none, beam, shock and burn.
After some tests, I somehow figured how the damage system works.
NONE: normal damage to all types.
SHOCK: good against HEAVY, bad against AIR.
BEAM: good against MOBILE, bad against HEAVY.
BURN: good against AIR, bad against MOBILE.
(about "bad against", may be it's not bad at all Question )
This might explains why my Jagwall (front) was almost wiped out in phase 2 by a Hoverion wall (middle).
I also notice that a bot will be more likely targeted by the weapon have element they are weak against. For example, a King Megatron will receice more shots from hoverion's shotgun or frog lander's rifle.
In CC, melee isn't actually strong against ART, melee damage base was good from the beginning and melee isn't a element in CC.About melee and range, I'm still testing them.
Bot's position in a line also has something in it but I haven't figure out yet but I think it affects how much damages bot receices.
It's still too soon to come to any conclusions but I think we can't just apply things from CB to CC because they're looked same in some ways.

Sorry for my bad English.
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necrio
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 11:53 am

and something else

skills are executed in an order, starting from the bottom of the front row to the top, then middle row which follows the same order, and finally the back row, also in the same order.

This can be put into advantage by putting frail bots on the slot that will activate first, reducing the chance of them killed before executing their skills.

the only exception to this rule that I have observed is when I assembled a squad full of airs, the order starts from top to bottom. strange eh?
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 12:59 pm

necrio wrote:
and something else

skills are executed in an order, starting from the bottom of the front row to the top, then middle row which follows the same order, and finally the back row, also in the same order.

This can be put into advantage by putting frail bots on the slot that will activate first, reducing the chance of them killed before executing their skills.

the only exception to this rule that I have observed is when I assembled a squad full of airs, the order starts from top to bottom. strange eh?

not really that order, but yea... if 2 or more bots have their SP bar full (ready to do skills) in same time , they do that in that order... or sometimes they do it on almost same time (like i ever pull triple happy trigger with jaguar army, they still doing in order but also in row)

technicaly bot doing most dmg or gettin most dmg who gettin it's SP bar filled faster... kinda like wonderbit charge in Cosmic Break
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Hyoka
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 1:10 pm

necrio wrote:
and something else

skills are executed in an order, starting from the bottom of the front row to the top, then middle row which follows the same order, and finally the back row, also in the same order.

This can be put into advantage by putting frail bots on the slot that will activate first, reducing the chance of them killed before executing their skills.

the only exception to this rule that I have observed is when I assembled a squad full of airs, the order starts from top to bottom. strange eh?

Also Combination Attack, Blaze Shot and Counter are exceptions.

Counter happens when the robot in front is targeted by a melee

Combination Attack/Blaze Shot seems to happen last (I have a hound dog with power smash in the middle, a reg. Zero Fighter next to it, a Beezle at the back next to sword wing and a mach knight. The Hound Dog goes first, then Beezle's multi thrust and Zero Fighter's combination attack, followed by sword wing's blaze shot (Mach Knight's precise bombing was not charged at the time)
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 1:51 pm

for me, precise bombing always launch first when many are charged.

problem is, precise bombing animation takes FOREVER, while it plays you wont combo with other skills, many times resulting in your other bot being destroyed while waiting, when he could just combo the attack to finish off the enemy, and thus remaining alive.
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 6:23 pm

a bots row effects how much damage it'll do and which row it'll attack like when my hoverions were at the back they didn't attack the enemy back row with their bazookas now I've moved them to the front they attack mostly the back (with their bazookas) and mellee attacks target the line in front of them first i think mellee counts as none
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 10:05 pm

-Many ppl think melee only attack the row front of them, that's not true, they attack the first bot in a line. For example, 2 Jag in front, side line and another Jag in center, middle line, 3 of them share a same chance of being targeted by melee, I just noticed it yesterday.

-And for the SP gauge, not only the amount of damage you deal/receice but also the number of bots you have in formation and your bot's current HP. For example, I only put a Hound Dog in my formation and sent him to PvP, his SP filled very fast, Power Smash I was full in one charge. Also when a bot's HP is low, like 40 HP for example, a low SP skill can be filled immediately.

-A match's lengths depend on the minimum number of bots is used in a formation. For example, 1 bot formation vs 6 bots formation, the match often ends after 1 attack from each team, this lead to the situation like a sword wing pushes back a 6 bots formation 2 phase in a row, or I manage to win a good build formation with just a Hound Dog and a Zero Mk2 just by Tug o' War.

-About the winning conditions, whichever team wins 3 phase wins the match, which indicates in Tug o' War, I saw many matchs where my score was higher than oppoments and my team had more bots remained than they did but I lost because of Tug o' War. When each team wins 2 phase, win or lose will be determined by score. Even if you lose the Tug o' War, if you destroy all oppoment's bots, you win.
So this is the priority in winning conditions: Destroy all enemy's bots > Win the Tug o' War (win 3/4 phases) > Have higher score.


Last edited by Alamaxca on Sat Dec 04, 2010 10:25 pm; edited 1 time in total
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Hyoka
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 10:21 pm

Izzy wrote:
for me, precise bombing always launch first when many are charged.

problem is, precise bombing animation takes FOREVER, while it plays you wont combo with other skills, many times resulting in your other bot being destroyed while waiting, when he could just combo the attack to finish off the enemy, and thus remaining alive.

SKIP button takes care of it.
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Alamaxca
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySat Dec 04, 2010 10:27 pm

Yeah, the match's result actually changes a lot if you press SKIP button, perhap it solves the animation problem.
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Desu
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 3:24 am

Alamaxca wrote:
Yeah, the match's result actually changes a lot if you press SKIP button, perhap it solves the animation problem.

You usually get screwed over by pressing SKIP alot,
If you rely on your skills to work half the time.

Also some melee skills won't work if you're in the second column and there's a bot in front of you.
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Alamaxca
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 7:50 am

-Strange, I usually win when press SKIP Laughing , and I skip a lot when I want to test the final result with new formation.

-If you do some researchs, you will realise that ppl use HEAVY a lot, the most popular one is Jaguar, which can be crushed easily with just a Hoverion row in middle, try it if you don't believe.

-I believe that the leader can affect how your team fight. I have a Hoverion row with a Hoverion as leader and they are usually focus on attacking heavy type, I saw a Jaguar's HP was drained to below 25% just at the opening. What I mean is my bot's attack was focus on 1 bot instead of spreading.

P/S: I just encountered a frog army, they cast line repair like crazy, scary Shocked . I won though, but it's still scary.


Last edited by Alamaxca on Mon Dec 06, 2010 12:35 am; edited 1 time in total
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 7:58 am

Thanks for telling! Now I know how its it works. But still... If I check what do u post earlier. Could probably the game was just as Gadget Trial game. (I actually not in CC yet, cuz of my internet connection) am I right? Izzy? am I right?

If I was wrong, then just tell me the details okay. ^w^
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 8:32 am

in PvP if i skip it'll be normal but in campain i usally get a bad result like i lose all of my front row and I've noticed that melee attacks
always attack infront of them

cosmic commander makes me wanna buy a hound dog when cb comes back
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 9:21 am

Hyoka wrote:
Izzy wrote:
for me, precise bombing always launch first when many are charged.

problem is, precise bombing animation takes FOREVER, while it plays you wont combo with other skills, many times resulting in your other bot being destroyed while waiting, when he could just combo the attack to finish off the enemy, and thus remaining alive.

SKIP button takes care of it.

nope.
i'm not talking about "the animation takes forever and i'm tired of waiting". for that the skip button works
i'm talking about while the bombing skill is being used, your team is rendered useless, even if you press the skip button, coz it only jump to the end of round.
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 10:01 am

youse cluster bombing
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptySun Dec 05, 2010 12:54 pm

Desu wrote:
Alamaxca wrote:
Yeah, the match's result actually changes a lot if you press SKIP button, perhap it solves the animation problem.

You usually get screwed over by pressing SKIP alot,
If you rely on your skills to work half the time.

Also some melee skills won't work if you're in the second column and there's a bot in front of you.
I win a good amount of the time spamming Skip.

Also, I think they did some fixes, Formation skills are working all the time every time for me now. I can get my squad to freaking waltz.

Also, I've found that Formation buffs appear to stack. For instance, 6 Hoverions arranged in 2 rows (one of which is in the back) all having Back Sniping... They will combo that shiz and flip back and forth, ending up with a maximum 300% buff to accuracy... (That is if they all have the skill charged evenly.)

Currently, my PvP squad is five Hoverions, three with Back Sniping (one per row) and two with Sniper Mode (one in the back and one in the middle) and a Sword Wing with Center Shot in the front row.

I have seen all six of them combo in sequence, shuffling the entire formation, making the entire squad glow with at least doubled accuracy... The enemy blew away like a leaf in a breeze...

.. Then I sent them up against hard mode something like five times in a row and they got pwnz'd every time at or before round 3... Yet my JagWall gets to Round 4 every damn time. Go figure.
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Alamaxca
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptyMon Dec 06, 2010 12:52 am

Izzy wrote:
nope.
i'm not talking about "the animation takes forever and i'm tired of waiting". for that the skip button works
i'm talking about while the bombing skill is being used, your team is rendered useless, even if you press the skip button, coz it only jump to the end of round.

Yeah, I know what you mean Laughing . Precise bombing only wreaks real havoc in 4th phase, when most bots are in low HP, beside if you want some good burn element skills, I suggest charge shot, it's animation is shorter than precise bombing.
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptyMon Dec 06, 2010 3:33 am

@ feign
jagwalls spamming trigger happy is basically one of the best tactics there is to the game.
one can beat it with a hoverion squad though, but hoverions die very easily

and something else

hoverion is mobile, not heavy
which means it is weak to beam
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Alamaxca
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptyMon Dec 06, 2010 11:35 pm

necrio wrote:
and something else

hoverion is mobile, not heavy
which means it is weak to beam

I think hoverion's bazooka can make up for that, it's just need few accuracy buffs.
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptyTue Dec 07, 2010 2:43 am

the thing about jaguars (and fizalivans) is that they were able to utilize "luck" to a greater extent than any other units, with their very high dps and wild (in)accuracy.

if you have luck, jagwalls can obliterate hounds in no time...

Feign wrote:
Also, I've found that Formation buffs appear to stack. For instance, 6 Hoverions arranged in 2 rows (one of which is in the back) all having Back Sniping... They will combo that shiz and flip back and forth, ending up with a maximum 300% buff to accuracy... (That is if they all have the skill charged evenly.)
hmm...
i've also tried doing those waltz thing, and ended up getting 3 hovs on center and 2 hovs on back row, at one time all 5 of them simultaneously charged the sp and all 5 of them activates the formation skill.
so basically the middle row (now at the back) should have +300% accuracy, while the back row (now at the middle) should have +200% accuracy.
i watched the match afterwards, and still noticed quite some misses every now and then, so i'd be more inclined to believe that they didn't actually stack. but i think this needs more testing..

probably easier to check if buffs stack by using fizalivans and see the damage, but i think can be quite hard to pull off...
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Desu
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PostSubject: Re: Something I noticed about CC.   Something I noticed about CC. EmptyTue Dec 07, 2010 9:04 am

Kecepirit wrote:
the thing about jaguars (and fizalivans) is that they were able to utilize "luck" to a greater extent than any other units, with their very high dps and wild (in)accuracy.

Hence their ability to pull off multiple skip wins continuously.

Feign,
I believe you would be much better off having two squad swap with each other,
And then swap back,
So you can keep your buffs,
And your accuracy and damage hitrates.
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