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 Advanced Haku Guide: <10 Minute Solos

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IncuSlave
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Advanced Haku Guide: <10 Minute Solos - Page 2 Empty
PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyTue Apr 17, 2012 1:05 pm

@Suguri wrote:
Yeah, they're str based. I can't think of anything in memory that's tec/melee.

Connie's GBA and Frau's CLK are the only TEC-based melees I know of.
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resireth
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyWed Apr 18, 2012 6:28 am

@IncuSlave wrote:
@Suguri wrote:
Yeah, they're str based. I can't think of anything in memory that's tec/melee.

Connie's GBA and Frau's CLK are the only TEC-based melees I know of.
Wasn't Aila's melee TEC-based too?
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Dune
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyWed Apr 18, 2012 6:48 am

iirc the handheld weapons Air Slasher (and the other more newer version, who's name I forgot ._.) are tec and blast based as well...

I.. could be wrong on the tec part but I'm sure it's blast based (so not effective vs haku)

Also I prefer sway over short boost for haku as well, short boost tends to screw up with combi's dash combo (2x 360 degree 9 dagger spinthrows with normal dash/sway, short boost causes you to do only one, followed by a 3 dagger throw, or just 2x 3 dagger throws if you time it wrong during the short boost)

And even though Quills is better for some forms (namely Barrier Fox, which combi can't hit at all) combi performs better hands down.
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Suguri
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Suguri

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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyWed Apr 18, 2012 6:53 am

@Dune wrote:
iirc the handheld weapons Air Slasher (and the other more newer version, who's name I forgot ._.) are tec and blast based as well...

I.. could be wrong on the tec part but I'm sure it's blast based (so not effective vs haku)
They're str/blast. Still terrible for Haku.

@Dune wrote:
Also I prefer sway over short boost for haku as well, short boost tends to screw up with combi's dash combo (2x 360 degree 9 dagger spinthrows with normal dash/sway, short boost causes you to do only one, followed by a 3 dagger throw, or just 2x 3 dagger throws if you time it wrong during the short boost)
Sway's not bad, I like it for fire form. However, short boost I find indispensible for Final (haven't gotten to that part of the guide yet, but if you watch the run I posted it should be obvious why), and pretty useful for any form where he starts jumping around the center column.

It also helps me a lot with not getting hit on Barrier, but that's probably a placebo effect more than anything.
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Valkyrie
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyWed May 30, 2012 8:40 am

@resireth wrote:
@IncuSlave wrote:
@Suguri wrote:
Yeah, they're str based. I can't think of anything in memory that's tec/melee.

Connie's GBA and Frau's CLK are the only TEC-based melees I know of.
Wasn't Aila's melee TEC-based too?

no ._.
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Afterburner
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Afterburner

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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyThu Jun 14, 2012 9:56 pm

I'm curious to see your concept Mighty Byne Girl build.
There might be an extra mbg core lying around my garage #em7
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tehprognoob
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyThu Jun 14, 2012 10:11 pm

the usual hops, combi/quill, 40 STR?
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Suguri
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyThu Jun 14, 2012 10:25 pm

@Afterburner wrote:
I'm curious to see your concept Mighty Byne Girl build.
There might be an extra mbg core lying around my garage #em7
Added some builds, hoping there's a way to milk 1 extra wlk out of the second one without changing str or tgh but I'm not seeing one.
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Skyr
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyMon Jun 25, 2012 1:06 pm

Sadly, I barely find any people to go hakuing lol
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Nymph~
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyTue Jun 26, 2012 3:16 pm

I think drain and fire form take more damage from blast than melee
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Suguri
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyTue Jun 26, 2012 5:29 pm

@Nymph~ wrote:
I think drain and fire form take more damage from blast than melee
Nah, 200% damage taken from both gun and melee sources on those forms.
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Pennicandies
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptySat Aug 04, 2012 11:09 am

@Suguri wrote:
Combi Mod > Combi > 3x g.grap Tristar AM > Quill Dagger.
I've played through 3 builds of this stupid game and never got any of the above.

Wut do?

>>inb4 charge moar rts

Also, I thank you for your very low recommendation of running Crescent Saint vs. Haku.
It might not be a shiny gold gara moe, but I think it has what it needs to get the job done.
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tehprognoob
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptySat Aug 04, 2012 11:44 am

uh, those are Rt daggers so....yea, you gotta charge more Rt, unless random 3way dag buff
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Pennicandies
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptySat Aug 04, 2012 11:57 am

@tehprognoob wrote:
uh, those are Rt daggers so....yea, you gotta charge more Rt, unless random 3way dag buff
I'll rephrase.

I currently can do about 1200 on Haku with Crescent Saint and Slash Blade.
Suguri is doing about 1800-2000 dmg to Haku with a few of his attacks in his Clan vid.

The question I'm asking is what other weapons other than the ones listed in the initial post can fill in the gap between 1200 and 2000 per hit? Are there any?

I'm not asking where do I get Combination Daggers from.
And no, I'm not holding my breath waiting for 3way daggers to get buffed.
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tehprognoob
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptySat Aug 04, 2012 12:20 pm

pretty sure 3Way dagger does more than that on final haku with decent STR, but I can't remember the exact figures since I don't see them (short bot get towered over by Haku)
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Suguri
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptySat Aug 04, 2012 8:29 pm

If gara is completely out of the question I think a Red Squealer with a g.grap Calamity Sword hits some pretty high numbers.

I don't know if it passes 3-way though.
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tehprognoob
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptySat Aug 04, 2012 10:23 pm

I was gonna suggest that, but Cala? It hits so slow, in the time it takes to hit two you can prolly get in a shotgun burst combo'd with at least 2 3way hits
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Thranduil
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyMon Aug 27, 2012 4:22 am

This might help with the guide, a view of the Traps pattern.

Spoiler:
 

Basically, something like this:
Spoiler:
 
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Suguri
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyMon Aug 27, 2012 5:52 am

Ah yes, thanks for that.

Finally got a recording up of the Shadow form technique I mentioned...though it showed pretty nicely how things can go wrong too. Still better than what usually happened when I turned on dxtory before shadow form anyway.



Quote :
Effective way to quickly kill shadow form if you don't manage to kill him before he splits. On the first split (and ONLY on the first split), the shadow clones will hang in place in the air before dropping. During this time Haku is also standing in place invisible where he was before disappearing, but also invincible. His invuln wears off at the exact moment the clones drop, so a well-timed strike will net you the finishing blow immediately.

...you just need to be careful that you don't end up wasting your combi hits on a clone, like I did. Thankfully Kuten's inbuilt melee saved the day.
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GCms
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyFri Jan 04, 2013 6:23 pm

:L Is there a problem with using the china dress kuten? Its the only one I have xD
I have equiped her with a combi dagger mod with 40 str, 30 wlk and 8 fly so movement and damage output should be fine. So yea, anything I should be aware about?
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Astral_Dono
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyFri Jan 04, 2013 7:52 pm

@GCms wrote:
:L Is there a problem with using the china dress kuten? Its the only one I have xD
I have equiped her with a combi dagger mod with 40 str, 30 wlk and 8 fly so movement and damage output should be fine. So yea, anything I should be aware about?
Her locked fan prevents her from holding a 2nd weapon is all, and it messes up sub-weapon order.
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IncuSlave
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PostSubject: Re: Advanced Haku Guide: <10 Minute Solos   Advanced Haku Guide: <10 Minute Solos - Page 2 EmptyMon Jan 07, 2013 3:41 pm

Astral_Goddess wrote:
@GCms wrote:
:L Is there a problem with using the china dress kuten? Its the only one I have xD
I have equiped her with a combi dagger mod with 40 str, 30 wlk and 8 fly so movement and damage output should be fine. So yea, anything I should be aware about?
Her locked fan prevents her from holding a 2nd weapon is all, and it messes up sub-weapon order.

amen
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