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 Connie/EVE JP gameplay

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Malphes
frizky
ngelicdark
fggt
NovaZero
xzpwnz
Fireflywater
Valkyrie
Suguri
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Suguri
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Suguri

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PostSubject: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySat Sep 10, 2011 5:04 pm



Good Connie gameplay vids are pretty rare, most just derp, die, and respawn as laz.

EVE playstyle's pretty unique, he's really aggressive too. Wish he used her for longer than a minute, it's interesting to watch.
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Valkyrie
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySat Sep 10, 2011 6:32 pm

I like how he manages to stay alive with his Connie so well, but still be able to dish out some nice damage. I don't really understand why he chose dual spike bit instead of dual slayer. Dual Slayer pretty much helps mine in preventing airs/mobile arts from escaping, if GBA isn't enough. (it also helps when GBA doesn't connect). Then again, I read something about dual 3 way bits doing what dual slayer bits can, whilst having 0 cost.

That EVE was good, too bad he used her for a short time. I wouldn't like being chased by an EVE like that No


On a sidenote, I like how the other player uses his Sigma Clock 3
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Fireflywater
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySat Sep 10, 2011 6:40 pm

Dual spike can act as shields.
And dual slayer is overused anyway, lol.
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xzpwnz
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xzpwnz

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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySat Sep 10, 2011 9:48 pm

This guy's way too immobile
He's spamming mb regardless of timing
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Suguri
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySat Sep 10, 2011 11:22 pm

@xzpwnz wrote:
This guy's way too immobile
He's spamming mb regardless of timing
That's the only thing that bugs me about his gameplay, he tries to alpha even when it isn't appropriate to do so.

Still the best connie on nico though, unless they're tagged with something arbitrary preventing me from finding them.
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NovaZero
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Sep 11, 2011 4:01 am

MBs too much, yes, but I hope to be like him.

Now if I could only get Connie, nay, get in the damn game again.

Quote :
Dual spike can act as shields.
And dual slayer is overused anyway, lol.
Indeed. Dual Spike can do a number on incoming melees.

Plus, they don't add up to cost and can be bought from the shop with UC.
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Suguri
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Sep 11, 2011 4:54 am

@Valkyrie wrote:
I like how he manages to stay alive with his Connie so well, but still be able to dish out some nice damage. I don't really understand why he chose dual spike bit instead of dual slayer. Dual Slayer pretty much helps mine in preventing airs/mobile arts from escaping, if GBA isn't enough. (it also helps when GBA doesn't connect). Then again, I read something about dual 3 way bits doing what dual slayer bits can, whilst having 0 cost.
Dual Spike is defensive.
Dual Slayer is for range.
Dual 3way is DPS.
Axesword is stunlock.
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fggt
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fggt

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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptyMon Sep 12, 2011 5:00 am

Only curious abt the wp's tune. 2 full tuned guns and the ammo still 220 mean:
- 3 high shooter but out of capa.
- 1 high air force, 1 high shooter and 1 great rapid/reach.
- 3 force tune.
..
Capa tune with her tgh is really risky scratch
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ngelicdark
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptyMon Sep 12, 2011 8:42 am

Is it wrong to say that I was really more impressed by the sigma clock player who actually knew how his projectile landed? (I mean yeah after getting the first slow off it was easy, but the guy was hopping while doing so @_@) Man that's pretty inspiring.

And oh dear sweet jesus christ, that EVE is exactly how I've been wanting to play her as. Yes. With accel roll included. Though I don't understand why the jumps are so high; I don't think EVE has quick jump..

..Also, I spy with my little eye..an Ivis with a pierce gun Laughing
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frizky
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Oct 02, 2011 12:17 am

oh, that eve
117 ammo... high shooter, great force, high rapid?
and empty left hand
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Malphes
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Oct 02, 2011 4:48 pm

Oh my god

That finish music

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ironpen27
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Oct 02, 2011 9:13 pm

is that eve equipped w/ short boost or he/she just lightly pressing the space button?
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Suguri
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Oct 02, 2011 9:41 pm

@ironpen27 wrote:
is that eve equipped w/ short boost or he/she just lightly pressing the space button?
Short boost.
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Kuzuha
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Nov 27, 2011 4:38 pm

I couldn't view the vid. Needs to login D:
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blead
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptySun Nov 27, 2011 10:37 pm

Use a redirector

http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm15413198
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Kuzuha
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptyMon Nov 28, 2011 1:40 am

Thanks a bunch!
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<Fenrir>
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PostSubject: Re: Connie/EVE JP gameplay   Connie/EVE JP gameplay EmptyTue Dec 06, 2011 2:03 pm

Why the psygun on the Sigma TRI though? Aren't psyguns (especially handheld psyguns) real weak?
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