Cosmic Break
Welcome! to the Unofficial Fan Forums Please read the rules as soon as you can. It will only take a few minutes of your time to do so. If you are not willing to read them, you might not be here for long! Enjoy your stay and don't get into trouble.

Click here for Forum Rules

Click here for Cosmic Break Guides



 
HomeSearchLatest imagesRegisterLog in

 

 Air Superiority

Go down 
+3
Fireflywater
Suguri
Klinkin
7 posters
AuthorMessage
Klinkin
Regular Poster
Regular Poster
Klinkin


Male Posts : 227
Join date : 2011-08-14
Age : 31

Air Superiority Empty
PostSubject: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 4:46 pm

I mostly play airs, and in an air-heavy meta, I often run into other airs. One thing I'm trying to figure out is what I'm supposed to do when I see enemy airs. CB currently has no weapons designed for air-to-air combat, except for possibly the Mini Zook, which is perhaps the worst bazooka in the game. I feel bad every time I gimp my air's mobility by sticking one of those on.

So here's what I'm looking for: build ideas for an air superiority bot. For those of you who don't know military lingo, that means an air bot designed first and foremost to take on other airs, with no regard given to anti-ground capability. Here's a few things I'm thinking would be good:
  • Airs that don't lean forward when flying can shoot much higher than ones that do. While they sacrifice the ability to attack the ground under them, that's kind of the whole point of air superiority, and is an acceptable trade-off.
  • A medium-long range weapon with anti-air homing. Before you tell me to learn how to aim, look at what modern military airplanes use to take out other airplanes: missiles. Small, fast targets are often better dealt with homing weapons.
  • Some way of grounding other airs, whether it be via stunning through sheer brute force, debuffs, or weapons that stun well to ground them.
  • Good DPS weaponry. This is just basic, but it should be able to out-DPS most other airs in the sky if it's going to take them down.
  • Beam Guard. This is just an obvious must. That means this build can;t be reliant on using all ten carts for other things.
  • Agility and speed; these are the trademarks of air bots, and should not be sacrificed.

So, any ideas? Currently, I'm trying a Summer Thoarla with a Electron Gun and Mini Zook, and that's working...passably, but the Electron Gun just isn't doing what I want it to do, and the Mini Zook's crap compared to a Handy Zook.
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 4:48 pm

Mini Bazooka is honestly the best air-to-air. A mini zook seraph should have no trouble taking on even an Rt-heavy alpha air. I really don't know what else to tell you, because it's by far the best choice you've got, and it's even at a low price.
Back to top Go down
Klinkin
Regular Poster
Regular Poster
Klinkin


Male Posts : 227
Join date : 2011-08-14
Age : 31

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 4:56 pm

So, basically, lands get more and better anti-air options than air? What happened to CB's triangle of robot types?
Back to top Go down
Fireflywater
Ace Poster
Ace Poster
Fireflywater


Male Posts : 1220
Join date : 2011-05-22
Age : 28
Location : The Undead Daily Garapon

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 4:57 pm

Melee.
Trust me on this, as soon as you peg an AIR with a rapier or other things, they fall. You can continue to peg them to death by pegging or projectiles from team mates. Of the few times I PvPed, a single melee blow on an AIR is usually enough to seal their fate.
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 5:00 pm

Klinkin wrote:
So, basically, lands get more and better anti-air options than air? What happened to CB's triangle of robot types?
Each type is pretty limited in counters for their own type. Airs get mini zook, lands get laser/handy laser, arts get jet hammer (and a few derpy melees like Cutter that aren't worth mentioning).

That said, goes hand in hand with what I was just saying in a different thread: EN thinks air is the dominant type, JP's already proven it's land.

That also said, mini bazooka is insanely good if you can actually aim it and you really shouldn't need anything more potent.

If you're really curious about all your blast damage options though...

  • Circuit Breaker - Given that it's a breaker, have fun trying to consistently hit other airs with it.
  • Pterano HD - See above.
  • Rifle Bit - Limited to Big Mountaiz.
  • Air Slasher - Blast-type melee weapon, oriented toward melee air-to-air.


Or you could just get better with a non-counter weapon. I find Garula AM, Magnet Gun, and even Handy Magnum viable in air-to-air situations. Psycho Cluster's subweapon internal will just about always drop another air out of the sky if I land it on them, especially if it hits them in the back as they flee.
Back to top Go down
miriyuu
Newcomer
Newcomer



Posts : 15
Join date : 2011-07-17

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 5:09 pm


I just want to add on the comment of Mini zook. I personally don't understand why you are having trouble with mini zook when it has better speed than handy zook. Also it has better int.The only problem is that handy zook has better range, less negative stats, a bit more force and has less cost. They are almost the same thing. Only major difference would be int and negative stats and cost. If you are having that much of a problem i suggest speed tuning your mini zook. Cost and negative stats shouldn't be that much of a problem.
Here are the stats

Handy Bazooka
Cost +40 Class: Bazooka
HP -- Damage: Blast
STR -- Force/Power: 25
TEC -- Ammo/Rate: 150
WLK -1 Range: 240
FLY -1 Attack Speed: 275
TGH -- Interval/Rate: 700

Mini Bazooka
Cost +60 Class: Bazooka
HP -- Damage: Blast
STR -- Force/Power: 23
TEC -- Ammo/Rate: 160
WLK -2 Range: 210
FLY -2 Attack Speed: 280
TGH -- Interval/Rate: 540

Anyways I think you forgot about air melee. Although i don't suggest using it because i never used it. Weapons like slash blade and crimrose am4(I think its this one) can easily bring airs down. Also a slow tuned frau Lg can work too. Even things like a kamui staff can work. Also beam guard is only useful vs other airs if they only use beam type weapons which isn't the case most of them.
Back to top Go down
Intet
Adept Poster
Adept Poster



Posts : 825
Join date : 2010-10-02

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 5:17 pm

Frau legs
Stardust cannon (who cares that it's beam it stuns most airs anyway with roflpwn force)

Anything that allows you to do consistent damage against the target, I've had success with all sorts of weapons ranging from abr (only gun I had on that bot...), to power shooter. If you can aim, most accurate guns become viable for dog-fighting.

Also, stop thinking of the weapon triangle as such a black and white deal. It doesn't mean you auto win or lose against other types, it just gives you access to a class of weapons, and your bot has a weakness to a specific type.
Back to top Go down
Guest
Guest




Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 5:19 pm

Suguri reccomended Air slasher so I'm going to warn you that the air shockwaves you send do blast damage, and if you get caught inside them, you will lose 1hp per shockwave.
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 5:25 pm

LXE wrote:
Suguri reccomended Air slasher so I'm going to warn you that the air shockwaves you send do blast damage, and if you get caught inside them, you will lose 1hp per shockwave.
I will take this opportunity to once again remind you that this applies to any weapon with splash - including every other weapon I'd mentioned.
Back to top Go down
xzpwnz
Legendary Poster
Legendary Poster
xzpwnz


Male Posts : 4686
Join date : 2010-06-05
Age : 110

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 5:30 pm

Mini zook is easily the best air vs air
Back to top Go down
ngelicdark
Adept Poster
Adept Poster
ngelicdark


Female Posts : 936
Join date : 2011-04-04
Age : 33

Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority EmptyWed Aug 24, 2011 6:39 pm

Sadly mini zook is your best bet.

If not, melee (preferably something with slow *cough* FRAU *cough*) could also do the trick. Though when you're doing something like that, you're risking yourself to any other people around you.




Honestly, it took me a while, but I've realized that LND is really what's up with this game. The only problem comes with people who won't do anything but ah-chan, and the LND that won't do anything but derp-combo hit. Need more hoppers/jham/bcers out there. >.>
Back to top Go down
Sponsored content





Air Superiority Empty
PostSubject: Re: Air Superiority   Air Superiority Empty

Back to top Go down
 
Air Superiority
Back to top 
Page 1 of 1
 Similar topics
-
» Superiority Fighter Jet :3

Permissions in this forum:You cannot reply to topics in this forum
Cosmic Break :: Archives :: Cosmic Break :: Gameplay Questions/Discussions-
Jump to:  




Copyright©2007-2014 CyberStep, Inc. All Rights Reserved.

Theme by, Sean

Create a forum | ©phpBB | Free forum support | Report an abuse | Forumotion.com