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 JP 6-30 Future Updates

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Suguri
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Suguri

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JP 6-30 Future Updates - Page 2 Empty
PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 4:13 pm

It's basically what I said before, a dispatch mission.

  • New "offer" system is a dispatch mission.
  • You need "discs" to start a dispatch mission, which drops in all game modes (and is purchaseable in shop?)
  • Different discs have different difficulties, different requirements, different rewards, different(ry
  • High ranking missions require "offer points" to attempt, which are given from lower ranked missions.
  • Different missions require different robots with different equipment. Dispatching the correct robots increases your chances of success.
  • You can't dispatch robots in your commando.
  • Robots continue working on the missions even when logged out.
  • It's possible to get tuneup mats required for "EX Tunes" from the missions.
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    rei_hunter
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    rei_hunter

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    JP 6-30 Future Updates - Page 2 Empty
    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 9:20 pm

    k, i've posted some details on it.

    Yay Cannonballers
    i guess i train more Chibis
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    http://twitter.com/reihunter
    EMPattack
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    JP 6-30 Future Updates - Page 2 Empty
    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 10:05 pm

    >throws in one AG
    >100% success rate

    that will be an awesome trolling from CS
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    knyx
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    knyx

    Posts : 3028
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 10:09 pm

    Considering success rate depends on how high-tier your bots are...

    That's not entirely unlikely.
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    xzpwnz
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    xzpwnz

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 10:32 pm

    Specific bots
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    udon-GE
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    udon-GE

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    JP 6-30 Future Updates - Page 2 Empty
    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 10:34 pm

    "Sturbanger (shop) rumored to get an upgrade"
    -3rd type sturb, a better one like Amateus Muchi?, with scatter missile? or blast type missile?
    -rework on shop sturb, faster missile?, increase damage?, more ammo and range?better tracking?.

    Its about time my running sturb going to get an upgrade.
    Time to banging more air (AG and Buriden) except seraph with its banger missile
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    knyx
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    knyx

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyWed Jun 29, 2011 10:36 pm

    inb4 Sturbanger Baz
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    NovaZero
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    NovaZero

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 12:03 am

    Maintenance will be over at 3 PM Japan time. In short, two more hours as of this post.
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    knyx
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    knyx

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 12:07 am

    Finally Ivis gara leaves, for good riddance.
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    Skulkraken
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    Skulkraken

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 12:11 am

    So, if Sturbanger gets an upgrade and it goes well, is there any chance of other ART bots getting similar upgrades?
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    frizky
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    frizky

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 12:18 am

    @Skulkraken wrote:
    So, if Sturbanger gets an upgrade and it goes well, is there any chance of other ART bots getting similar upgrades?
    UC art=no
    Rt art=maybe
    Gara art=yes
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    knyx
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    knyx

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 12:22 am

    I can say for certain the alba variant was made to counter AGs. Since EN is so inept at using mine shooters.
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    chengsta
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 1:19 am

    I'd like to see you take out an ag with a mineshooter since ur so good with it lol.

    ags weapon outclasses, outpowers, out homes, out-ranges, out-speeds that pitiful mineshooter any day
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    https://www.youtube.com/watch?v=jlpAyAjgTq4
    NovaZero
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 1:30 am

    @chengsta wrote:
    I'd like to see you take out an ag with a mineshooter since ur so good with it lol.

    ags weapon outclasses, outpowers, out homes, out-ranges, out-speeds that pitiful mineshooter any day
    I like how you think that people use Mine Shooters as a direct weapon.
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    LordShade
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    LordShade

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 2:04 am

    @chengsta wrote:
    I'd like to see you take out an ag with a mineshooter since ur so good with it lol.

    ags weapon outclasses, outpowers, out homes, out-ranges, out-speeds that pitiful mineshooter any day

    I like how this guy still doesn't know how to use one.

    >killed 3 AG's with a mine shooter

    Herpderp.
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    Aria
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    Aria

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 2:19 am

    Meh, no chibis? Crying or Very sad
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    chengsta
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 2:30 am

    @LordShade wrote:
    @chengsta wrote:
    I'd like to see you take out an ag with a mineshooter since ur so good with it lol.

    ags weapon outclasses, outpowers, out homes, out-ranges, out-speeds that pitiful mineshooter any day

    I like how this guy still doesn't know how to use one.

    >killed 3 AG's with a mine shooter

    Herpderp.

    vids or it didn't happen. there is a reason why nobody uses it, im just saying.
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    https://www.youtube.com/watch?v=jlpAyAjgTq4
    NovaZero
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 2:49 am

    @chengsta wrote:
    vids or it didn't happen. there is a reason why nobody uses it, im just saying.
    Because everyone's using it wrong?
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    LordShade
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 2:52 am

    @chengsta wrote:
    @LordShade wrote:
    @chengsta wrote:
    I'd like to see you take out an ag with a mineshooter since ur so good with it lol.

    ags weapon outclasses, outpowers, out homes, out-ranges, out-speeds that pitiful mineshooter any day

    I like how this guy still doesn't know how to use one.

    >killed 3 AG's with a mine shooter

    Herpderp.

    vids or it didn't happen. there is a reason why nobody uses it, im just saying.

    tune 2x great speed

    WOW, I CAN HIT THINGS!

    seriously, half... ok the ENTIRE CBEN population except like 10 people have to have their hand held before anything gets done

    god dammit, Learn to experiment. Next you'll complain about bazookas being useless because you can't hit a 40 FLY AG because 'MUM MY AUTO AIM BROKE'

    lead your target and shoot ahead, and oh mai gawd, it works! this applies for the mine shooter as well.
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    JP 6-30 Future Updates - Page 2 Empty
    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 2:54 am

    Cori would use mine shooter in every defense epoch if Cori's not THE ONLY ONE using it.
    A single mine shooter can't repel tens of PS breakers.
    So lame WIZ.
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    boytitan2
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    boytitan2

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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 3:09 am

    New alba just sounds op as hell multi mine shooter.
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    rei_hunter
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    rei_hunter

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    JP 6-30 Future Updates - Page 2 Empty
    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 3:24 am

    right, locking this thread xD
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    http://twitter.com/reihunter
    boytitan2
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    PostSubject: Re: JP 6-30 Future Updates   JP 6-30 Future Updates - Page 2 EmptyThu Jun 30, 2011 10:09 am

    @rei_hunter wrote:
    right, locking this thread xD


    Thats was not a funny joke Sad Sad . Keep the good work up ^__^.
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