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 some said I cant play uc huh

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FireKiller87
Lunyaa
IronFist
shinigami
Raki
LordShade
TiadongIII
LazerRazer
Hellenisti
Nisa
xzpwnz
Puddin'
Rinrin
BNOISE
knyx
lemontea93
Trill
B2Seeker
rei_hunter
boytitan2
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Raki
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Raki


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Age : 34
Location : Puerto Rico

some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptySat Jun 04, 2011 10:01 am

lol i dont fire at melee range, i just keep the arms for that reason (sometimes that 3+ actualy pulls through...also good luck charm) and yeuuh, tho i have a second ASGP for that, (but imo i still use the first one better)
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IronFist
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptySat Jun 04, 2011 11:01 am

LazerRazer wrote:
I'm sorry Boytitan but "playing uc" means not using RT parts, at all.

Because, cubes are extremely random and when people say "how can I play UC?" they do not want the answer "Lol hope you get RT parts from cube"

Go ahead, prove it. Use those scorpton LGs, that V1 booster. Prove iiiiiit.

When "playing UC" people want answers on reliable things they can get. Be it farming Arcantus or buying from the shop.

PURE UC build ups

-----------------------------------
Izuna::: LVL 10
CORE: Izuna Kamui BD3
EXTRA: Propeller Bit
CAPA: 1180
COST: 1175
HP: 406

HD: Izuna Kamui HD3
HD top: Yellow Ribbon (dont remember if this is from Lotto Cube but I already got one from Union Wars)
HD front: Mini Crim (from UC gara)
LG: Izuna Kamui LG2
LG BS1: Izuna Kamui BS2
LG BS2: ---
AM: Wing Plus AMJ
AM2: Ace Braver AM 2s
WEAPON: Particle Gun
AM: Wing Plus AMJ
AM2: Ace Braver AM 2s
WEAPON: Beam Gun
BS: Sword Wing BS 1s
BS2: ---

STR: 13
TEC: 12
WLK: 9
FLY: 39
TGH: 10

CARTs:
sword guard
stealth system
quick boost
quick jump

-----------------------------------
Kind Gigaton::: LVL 7 - #1 build up
CORE: Izuna Kamui BD3
CORE: King Gigaton BD
EXTRA: Pillbox Unit
CAPA: 1275
COST: 1270
HP: 512

HD: Hoverion HD
HD top: Hana Kanzashi (Union War)
HD front: Intelli Blue
LG: Sea Lion LG (UC gara and quest)
LG BS1: ---
LG BS2: ---
AM: Misside AM
AM2: ---
WEAPON: 2 Way Missile
AM: Misside AM
AM2: ---
WEAPON: 2 Way Missile
BS: Prop BSJ
BS2: Destructor BS

STR: 13
TEC: 17
WLK: 11
FLY: 8
TGH: 23

CARTs:
blast guard


-----------------------------------
Kind Gigaton::: LVL 7 - #2 build up
CORE: Izuna Kamui BD3
CORE: King Gigaton BD
EXTRA: Pillbox Unit
CAPA: 1275
COST: 1270
HP: 467

HD: Victory HD
HD top: Hana Kanzashi (Union War)
HD front: Intelli Blue
LG: Tengu LG 3s
LG BS1: ---
LG BS2: ---
AM: Howitzer AMJ
AM2: Misside AM
WEAPON: Volcano Grenade
AM: Misside AM
AM2: ---
WEAPON: Large Bazooca
BS: Grandum BS
BS2: ---

STR: 10
TEC: 19
WLK: 6
FLY: 5
TGH: 18

CARTs:
blast guard

-----------------------------------
Shino::: LVL 9 - #1 build up
CORE: Shino Exroad BD
EXTRA: Dual Axe Bit
CAPA: 1100
COST: 1055
HP: 513

HD: Shino Exroad HD
HD top: Black Layer Ribbon
HD front: Berry Earrings
LG: Snailbot LG 3s
LG BS1: ---
LG BS2: ---
AM: Red Squealer AM
AM2: ---
WEAPON: Viper Shield
AM: Red Squealer AM
AM2: ---
WEAPON: Viper Shield
BS: Prop BSJ
BS2: Jaguar Arm BS

STR: 19
TEC: 8
WLK: 28
FLY: 7
TGH: 16

CARTs:
sword guard
blast guard
tough runner
sway
boost run

-----------------------------------
Shino::: LVL 9 - #2 build up
CORE: Shino Exroad BD
EXTRA: Dual Axe Bit
CAPA: 1100
COST: 1100
HP: 463

HD: Shino Exroad HD
HD top: Black Layer Ribbon
HD front: Berry Earrings
LG: Shino Exroad LG
LG BS1: Prop BSJ
LG BS2: Steel Rider BS
AM: Shino Exroad AM
AM2: ---
WEAPON: Damascus Knife
AM: Victory AM
AM2: ---
WEAPON: Grenade
BS: Prop BSJ
BS2: Jaguar Arm BS

STR: 16
TEC: 5
WLK: 40
FLY: 5
TGH: 10

CARTs:
sword guard
blast guard
tough runner
sway
boost run

-----------------------------------
Destructor CN::: LVL 5
CORE: Destructor BD 2
EXTRA: Rifle Bit
CAPA: 960
COST: 960
HP: 420

HD: Mach Knight HD
HD top: Maid Headband
HD front: ---
LG: Gigantinger LG
LG BS1: ---
LG BS2: ---
AM: Misside AM
AM2: ---
WEAPON: ---
AM: Misside AM
AM2: ---
WEAPON: Large Bazooca
BS: Grandum BS
BS2: ---

STR: 12
TEC: 20
WLK: 4
FLY: 5
TGH: 13

CARTs:
tough runner

-----------------------------------
Lily::: LVL 8
CORE: Lily Rain BD
EXTRA: Pillbox Unit
CAPA: 1160
COST: 1150
HP: 327

HD: Lily Rain HD
HD top: Fox Ears
HD front: Wing Gear
LG: Sword Wing LG
LG BS1:
LG BS2:
AM: Wing Plus AMJ
AM2: Mach Knight AM
WEAPON: Volcano Grenade
AM: Wing Plus AMJ
AM2: Tarantulic AM ( from Union War or Mission . . . amazing dont . . . still miss Frau and EVE from Lotto -.- )
WEAPON: Little Grenade
BS: Prop BSJ
BS2: Build Arm BS

STR: 4
TEC: 15
WLK: 11
FLY: 17
TGH: 13

CARTs:
quick jump
float dash
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Lunyaa
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptySun Jun 05, 2011 7:33 am

im sry


Last edited by Lunyaa on Fri Jan 10, 2014 9:08 am; edited 1 time in total
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IronFist
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptySun Jun 05, 2011 2:12 pm

Lunyaa wrote:
Too bad you can pretty much build this exact bot with just UC parts, and the thing isn't even tuned yet meaning you could make it even better with just UC parts. Normally I wouldn't care if you trolled BoyTitan but this is just retarded.

【Robot Name】
Destructor

【Parts】
BD: Destructor BD
 WB: Missile Bit(default)
 LG: Katana Max LG
 HD: Cosmo Kaiser HD
  HDAC: Cute Beret
  FCAC: Berry Earrings
 BS: Victory BS
 AM: Shino Exroad AM
  WP: Titan Bazooka [Great Supply] [Great Rapid Beta]
 AM: Shino Exroad AM
  WP: Viper Shield

【Config Check】
COST: OK
BS: OK
LG: OK

【Stats】
TYPE: 砲
SIZE: L
COST: 1035
CAPA: 1150
HP: 431
STR: 9
TEC: 22
WLK: 12
FLY: 2
TGH: 18

LEVEL: 10

【Cartridges】
Capacity +60×6
Enhance internal weapon
Beam Guard
Short Boost
Boost Run

【必要素材】
Threede Cosmos×2
Green Chip×20
Rapid Crystal×17
Drum Magazine×13
Heat Ash×15
Prism Glass×15
Acid Gel×15

problem doing this is . . . even being faster than most fatarts and all, and with higher TEC, u`re using only 1 zooca, what dont mean a lot of damage, and u`re a big slow target

also its not homming what can make u waste a lot of shots to hit once if thats a fast AIR or LND or a hopper and . . .

Destructor LVL 10
HP: 431
STR: 9
TEC: 22
WLK: 12
FLY: 2
TGH: 18

my King Gigaton LVL 7
HP: 512
STR: 13
TEC: 17
WLK: 11
FLY: 8
TGH: 23

not that much TEC, almost the same speed, lower level and a lot more weapons (also pure UC) and the WB least longer too because of TEC and STR, also have a better landing/jumping because of FLY and a bit better chance to avoid getting stunned because of TGH, also much more HP

sure, its a higher CAPA and COST but . . . worth considering the advantages
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FireKiller87
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptySun Jun 05, 2011 3:14 pm

Hmm...

【Robot Name】
Destructor

【Parts】
BD: Destructor BD2
 WB: Dual Rifle Bit
 LG: Destructor LG/Big Mountaiz LG
 HD: Destructor HD/Katana Max HD
  HDAC: Mascot Pepen
  FCAC: Intelli Blue
 BS: Grandum BS
 AM: Tengu AM
  WP: Missile Launcher
 AM: Tengu AM
  WP: Missile Launcher

【Config Check】
COST: OK
BS: OK
LG: OK

【Stats】
TYPE: 砲
SIZE: L
COST: 1090
CAPA: 1135
HP: 505
STR: 11
TEC: 24
WLK: 7
FLY: 8
TGH: 16

(stats with substituted LG and HD parts)
Cost: 1085
HP: 545
STR: 9
TEC: 24
WLK: 8
FLY: 9
TGH: 15

LEVEL: 10

【Cartridges】
Capacity +60×7
Enhance internal weapon×2
Tough Runner

No tunes at all. You have some mobility, Missile Launchers are your basic missile weapons, 5 missiles per clip, and does fairly well vs. Air. 2x Internal'd CN Bazooka helps you keep away pesky Seraphs and Airs that like to get up close. You don't have much extra capacity(45), so tuning is restricted to High Beta, which gives you nine tunes available. I'd go for 30 TEC first(three High Tech Betas), then focus on either WLK or FLY(I prefer WLK).
You can substitute Large Bazooka, Handy Bazooka, Volcano Grenade, Eight Vulcans, Box Missiles, most types of Shotgun, or sniper-type weapons for the Missile Launchers. All of these options allow you to substitute for both Launchers, but your capacity for tuning will be further limited.
Grandum BS can be substituted for, but its capacity for crowd control is shared by no other BS. I didn't take Missile Barrel LGJ because it makes you taller, presenting a larger target for attack. You'll also be easier to spot from a distance.

As for carts...2x Internal is obvious. Tough Runner lets you run around like a big fat ART and shoot missiles while also allowing you to serve as a mobile tank for allies if you so wish. It also reduces the chance that you'll be stunned should you try to retreat.

Katana Max HD saves you 5 capa for -1 STR. In exchange, I'd substitute Big Mountaiz LG. Adds 5 Capa, +40 HP, +1 WLK and FLY in exchange for -1 STR and TGH, leaving you at 9 STR and 15 TGH.
Dual Rifle Bit is for sniping and stuff like that.

The build's fairly well suited for alphastriking on the front lines. Walk in, lock onto a target, and blast away. With 2x Missile Launchers, you get five strikes(four are 1 Bazooka shell + 2 Missiles, the fifth is only missiles, so the fifth attack will do somewhat less damage). On an Air, this probably does upwards of 50 damage per strike, so if you connect with all five strikes, you'll do about 230-250 damage(remember the fifth strike has no bazooka shell so subtract that damage). The Dual Rifle bit also helps you out when you're alphastriking by adding two rifle shots every second or two. With the Tough Runner cart, if you're being pushed back you're more likely to make it back rather than being stunlocked by advancing enemies. Grandum BS can help you with crowd control.
Hypershot makes this a lot more deadly. Cutting every weapon's INT in half, you get 450 INT on the missile launchers and 400 INT on the core bazooka. Basically this equals a lot more damage.
I find this very good to use for taking down smaller harrassment bots(Beezle, Frog Landers, etc.) due to the large area that a single alpha covers. The long range also lets you stay out of enemy range while you still deal tons of damage, so you can have some breathing room while fighting.
Although the alpha thing works fine with or without missiles, it gets harder to use with close ranged weapons because 1)you don't have Moving Burst, although you could get that if you like, and 2)you aren't always gonna stun your target, and even if you do there are others converging upon your fatass bot.

EDIT: The normal Destructor can do this too, but the lack of a core Bazooka and use of AAmissiles means you'll be vulnerable to Seraph and any Air that gets close to you unless you equip a hand Bazooka, which kind of ruins the alphastrike thing because you'll have to get close to the target if you want to deal full damage with alpha. The advantage of using normal Destructor is his higher capacity, which means more options for weapons and more tunes that you can do(so you could tune your hand bazooka for range and get that alpha going further away).

EDIT2: It still shocks me to think that a lot of ARTs and LNDs don't have Blast Guard. Maybe its the need for capa, mobility, etc. or maybe the limited amount of carts you can take, but I noticed a lot of bots don't have Blast Guard. Makes this build good for dueling enemy artillery, especially due to your fat HP pool, decent TEC, decent mobility and the enemy bot's probable lack of Blast Guard.
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Lunyaa
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 1:16 am

im sry


Last edited by Lunyaa on Fri Jan 10, 2014 9:08 am; edited 2 times in total
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Intet
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 1:47 am

Kids who think big damage numbers are everything make me giggle. All you need is one zooka if your not an idiot.
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Midona
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 2:07 am

You try to play UC > you use a small L bot with a titan zooka, and shoort boost.

Welcome in fagyolet world, you failed this time sir.
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Kecepirit
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 2:09 am

some said I cant play uc huh - Page 2 2ag2cl2
haven't been using this for a while though, but still a much better anti-air than tbg.
also, use more brain cells than your obvious troll builds and play accordingly.
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Midona
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 2:10 am

Finally a real Man UC Bot. Good job sir.
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IronFist
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 9:01 am

Intet wrote:
Kids who think big damage numbers are everything make me giggle. All you need is one zooka if your not an idiot.

rly???

now, if u say u can get 1 zooca and 40 TEC (what also wouldnt mean 1 zooca = 2 zoocas + 2 misside am but, lets say it would be good) and to keep WLK at 11 and TGH at 20 . . . then it would be of some use.

1 zooca work for a hopper, where all u need is to hop hop around and spend your ammo at the enemy.
when u`re an "almost" non-mobile target that fight back, to kill fast is great and to make a lot of damage from safe range is even better so . . . . . giggle, alpha striker for this kind of bot isnt everything but a lot needed, or else u`re just one big target that will not deal a good damage before u get killed . . . if u kill something with it, its either the target was already with low HP or the player isnt playing good with whatever hes using (another ART with more weapons can kill u faster, AIR bots can get over your head and kill u without much problem, LND bots melee spammers will kill u fast if the player dont suck at melee spam, LND fast bots will kill u and dodge your single zooca shots, LND hoppers will make fun jumping around u and kill u fast too . . . lol, with that even a koko with a glass burner can troll you because if u dont hit koko and she start jumpingt over your head, u will wish to have an alpha striker that would rise your chances to hit the target before it could get near you because its like one wide missile for the first shot with all weapons then its like a missiles barrage with wide area making it a lot easier to hit the target)

the "wide area" a fatart alpha striker can hit make it a lot easier to hit the target, also if all shots hit thats a lot more damage than one single weapon only and, like I mentioned, "when u`re an "almost" non-mobile target that fight back, to kill fast is great and to make a lot of damage from safe range is even better" Wink
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Aurum_Sol
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 9:34 am

IronFist wrote:
Intet wrote:
Kids who think big damage numbers are everything make me giggle. All you need is one zooka if your not an idiot.

rly???

now, if u say u can get 1 zooca and 40 TEC (what also wouldnt mean 1 zooca = 2 zoocas + 2 misside am but, lets say it would be good) and to keep WLK at 11 and TGH at 20 . . . then it would be of some use.

just ignoring the rest of your post (like you did with picture above) and pointing to above picture which could easily achieve what you ask for (he has enough capa left and 2 slot vipershield or large bazooka isnt that far of either)
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IronFist
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some said I cant play uc huh - Page 2 Empty
PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 10:11 am

Aurum_Sol wrote:
IronFist wrote:
Intet wrote:
Kids who think big damage numbers are everything make me giggle. All you need is one zooka if your not an idiot.

rly???

now, if u say u can get 1 zooca and 40 TEC (what also wouldnt mean 1 zooca = 2 zoocas + 2 misside am but, lets say it would be good) and to keep WLK at 11 and TGH at 20 . . . then it would be of some use.

just ignoring the rest of your post (like you did with picture above) and pointing to above picture which could easily achieve what you ask for (he has enough capa left and 2 slot vipershield or large bazooka isnt that far of either)
remain the same . . viper shield can take a bit of damage for you, just a bit, and u remain not killing your target, or making heavy damage enough to make it possible for u to kill when it get close, before it get close enough to you . . . 1 zooca for a fatart is almost a waste. its good to "remain mobile" but, considering an ART WLK 20 isnt the same as LND WLK 20 or AIR FLY 20, u will always be slower, also being a fatart, be it with or without Garudam (sure u get fatter with it) u`re a big slow target . . . if u`re also making light damage, well, I dont see the point of using a fatart like that (and yes, 1 zooca instead of 2 + Misside AM is a light damage, even considering just 2 zoocas without Misside AMs, its better than one only, also, if your only zooca run out of ammo, u just need to use the other where, with only 1 zooca, u cant do that)
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Aurum_Sol
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 10:41 am

i dont know why you throw random theory craft on me when all did was pointing out your own ignorance
so just in case you still dont get what this post was all about here again in a simpler form:

Quote :
now, if u say u can get 1 zooca and 40 TEC and to keep WLK at 11 and TGH at 20

you told one to get a build like that despite there BEING a build like that 2 posts above yours (the effectiveness of said build is another story and i know that you posted two things relying to said effectiveness: a) your personal opinions and b) proven and undeniable facts, its still another story :p )

thats basically why this cant be called a discussion, like the whole flaming on boytitan for using rt parts when he didnt use what makes those parts special, the slots (and yes i know that technically the flaming was 100% legit, that doesnt mean the flaming was not 100% stupid)

a discussion is based on thinking people that actually READ AND COMPREHEND what is written, not people writing stuff while not considering what was written (or in this special case pictured) before

ps: if im just generally hard to understand due to bad english i will excuse myself and start putting more time into posting for better english, you just need to tell me
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IronFist
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 10:48 am

Aurum_Sol wrote:
i dont know why you throw random theory craft on me when all did was pointing out your own ignorance
so just in case you still dont get what this post was all about here again in a simpler form:

Quote :
now, if u say u can get 1 zooca and 40 TEC and to keep WLK at 11 and TGH at 20 *. . . then it would be of some use.

you told one to get a build like that despite there BEING a build like that 2 posts above yours (the effectiveness of said build is another story and i know that you posted two things relying to said effectiveness: a) your personal opinions and b) proven and undeniable facts, its still another story :p )

thats basically why this cant be called a discussion, like the whole flaming on boytitan for using rt parts when he didnt use what makes those parts special, the slots (and yes i know that technically the flaming was 100% legit, that doesnt mean the flaming was not 100% stupid)

a discussion is based on thinking people that actually READ AND COMPREHEND what is written, not people writing stuff while not considering what was written (or in this special case pictured) before

ps: if im just generally hard to understand due to bad english i will excuse myself and start putting more time into posting for better english, you just need to tell me

*fixed . . . I said it would be of use, because weapon damage would be risen, but dont mean 1 weapon with TEC 40 is better than 2 weapons or 4 weapons, just said it owuld be of use (if your plan to play is just using 1 weapon only, yet I would consider doing this more 4 fun than 4 effectiveness because fatart that slow, with one weapon only, isnt something good . . . IF higher TEC could mean higher chance to stun, or longer stun, then it would be really good, but as it dont happen, 1 weapon with TEC 40 isnt better than 4 weapons with TEC 20)

a discussion is based on thinking people that actually READ AND COMPREHEND
yeah, I agree . . so read ENTIRE POST before taking only what made u start to think about it ans start posting like u did.

edit: and yes, I remain with the words "better TEC is always better" but, omg, not at the cost of damage as TEC is to rise damage, not to reduce (yes, if instead of using 2 or 4 weapons u`re able to use only 1 weapon, then its of no use to rise TEC from 20 or 25 to TEC 40) Wink
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Aurum_Sol
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 11:18 am

Quote :
a discussion is based on thinking people that actually READ AND COMPREHEND
yeah, I agree . . so read ENTIRE POST before taking only what made u start to think about it ans start posting like u did.

Quote :
(the effectiveness of said build is another story and i know that you posted two things relying to said effectiveness: a) your personal opinions and b) proven and undeniable facts, its still another story :p )

like i said, if im not easy to read tell me, dont just throw another post on me, you say something like its hard to achieve when you already got what you asked for and top of that it could be shifted more into what you consider better since it has plenty of cost left

btw, i wonder what would stun more: 43 force with 40 tech or several smaller damaging projectiles summed up, has there a test been done on that subject? if yes, are the results posted somewhere, if not wanna do one ? i really think a test on this subject would be helpful for the community if it hasnt been done yet Very Happy
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IronFist
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 12:21 pm

Aurum_Sol wrote:
Quote :
a discussion is based on thinking people that actually READ AND COMPREHEND
yeah, I agree . . so read ENTIRE POST before taking only what made u start to think about it ans start posting like u did.

Quote :
(the effectiveness of said build is another story and i know that you posted two things relying to said effectiveness: a) your personal opinions and b) proven and undeniable facts, its still another story :p )

like i said, if im not easy to read tell me, dont just throw another post on me, you say something like its hard to achieve when you already got what you asked for and top of that it could be shifted more into what you consider better since it has plenty of cost left

btw, i wonder what would stun more: 43 force with 40 tech or several smaller damaging projectiles summed up, has there a test been done on that subject? if yes, are the results posted somewhere, if not wanna do one ? i really think a test on this subject would be helpful for the community if it hasnt been done yet Very Happy
you say something like its hard to achieve when you already got what you asked for
100+ damage + fast mobility ??? (I remember EVE vs UC bots comparison)

yes, u`re throwing posts on me and nnot me throwing posts on u, and all u`re throwing is words distorted to say "duh, shut up, u dont knwo what u say" when Im right and sure of what I`m talking about . . . u cant reach the same thing as EVE no matter how u try.
1 - 100+ damage to the face against everything
2 - to be fast
3 - to be able to reduce damage greatly (her shield)

or the heavy damage RT fatarts do + stun lock, also being able to do a lot more damage because u can set more weapons (if the player think its better to remain fast or to get faster instead of placing more weapons, its his choice. fatarts are always a slow big target, no matter if RT or UC)

and only way to get 100+ damage is being alpha striker, be it L or S ART, to do as much damage but u lose speed, a lot, even more considering that to do almost or the same damage u need to be stopped, EVE dont.

i wonder what would stun more: 43 force with 40 tech or several smaller damaging projectiles summed up
EVE weapon alone stun more than all my 8 missiles when they hit at onc, also stun for a long time, my weapons when they stun its a short stune . . . the stun depend more on the weapon than on how many projectiles u`re using . .now, if u`re talking about the same weapon, so yes, chance is better and stun is longer if u use more weapons. the same goes for maxis weapon, one single shot of that stun more often then all my 4 weapons when they hit at once, what make the Maxis player able to move around, fire, stun and, when the other player is stunned, then its time to use all weapons at once because u know the target will not have much chances to fight back or run away (edit: if its not Maxis with the weapon Im talking about, Im sure its other RT bot, but I could see Maxis using it)

edit 2: and, lol . . . 43 force with 40 TEC . . . it could be 43 force with 0 TEC and it would remain stun the same it would stun with TEC 10, 20, 30 or 40 . . . TEC dont change anything when its about stun factor, it just rise the damage.

u want to rise stun factor, thats a tune up just for that for main weapons.
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Aurum_Sol
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 1:16 pm

first: uc eve?
keep that matter in the thread it belongs, i will discuss about balancing in the other thread - i derailed this thread already much farther then i intended to

also:
Quote :
i wonder what would stun more: 43 force with 40 tech or several smaller damaging projectiles summed up

Quote :
now, if u say u >>>can<<< get 1 zooca and 40 TEC >>>and to keep WLK at 11 and TGH at 20 *

Quote :
you say something like its hard to achieve when you already got what you asked for

do you see the difference ?

second:
higher tech = more dmg
more dmg = more stun
higher tech =| more stun

thats what you just wrote (to your defense: my question was rather stupid in itself not specifiying between stun strengh and stun chance)

if you meant: higher FORCE = STRONGER stun and STUNRATE = WEAPONDEPENDENT only, ye than just say it

in that case: is there a test on what the STUNRATE of the weapons is ? if not lets make a test ?

third:
Quote :
"duh, shut up, u dont knwo what u say"

i would just do exactly that, its easier than typing much
btw would that contradict(is that the right word ?) me saying that you use undenieable facts to back up your arguments in an earlier post
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boytitan2
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 1:35 pm

Intet wrote:
Kids who think big damage numbers are everything make me giggle. All you need is one zooka if your not an idiot.


this titan zooka does 50 dmg a shot to all types and 70 to airs. short bost means i can hop. As if I try to live the whole game Have u seen me play
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 2:55 pm

Aurum_Sol wrote:
first: uc eve?
keep that matter in the thread it belongs, i will discuss about balancing in the other thread - i derailed this thread already much farther then i intended to

also:
Quote :
i wonder what would stun more: 43 force with 40 tech or several smaller damaging projectiles summed up

Quote :
now, if u say u >>>can<<< get 1 zooca and 40 TEC >>>and to keep WLK at 11 and TGH at 20 *

Quote :
you say something like its hard to achieve when you already got what you asked for

do you see the difference ?

second:
higher tech = more dmg
more dmg = more stun
higher tech =| more stun

thats what you just wrote (to your defense: my question was rather stupid in itself not specifiying between stun strengh and stun chance)

if you meant: higher FORCE = STRONGER stun and STUNRATE = WEAPONDEPENDENT only, ye than just say it

in that case: is there a test on what the STUNRATE of the weapons is ? if not lets make a test ?


third:
Quote :
"duh, shut up, u dont knwo what u say"

i would just do exactly that, its easier than typing much
btw would that contradict(is that the right word ?) me saying that you use undenieable facts to back up your arguments in an earlier post

Stun rate, iirc, is based off damage vs. target TGH. The more damage you deal in a single strike, the more likely you're gonna stun the target. Weapons that spew a lot of weak projectiles have a lesser chance to stun, but more chances.
Melee has a much higher chance to stun enemies because of the higher increase in melee damage per unit STR(2.5% increase per unit STR over 10, compared to 1.6% per unit TEC over 10), and the usually high force on melee weapons.
TGH reduces this chance. A bot with 40 TGH is less likely to be stunned by, say, a Sturbanger Standard's missile barrage than another bot that has only 15 TGH.
Pulse and Electron Guns apparently have an increased chance of stunning the target, despite their low Force.

Also, UC EVE = Equipping a Lily Rain with a Railgun + secondary weapon or dual wielding rails, giving her a Buckler if possible, and 2x Internaling, and then tuning like a mad mother fucker for 40 TEC.
Oh, and you need the Float Dash-Quick Boost combo, or it's not traditional EVE. Wink
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Aurum_Sol
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyMon Jun 06, 2011 5:42 pm

Quote :
Also, UC EVE = Equipping a Lily Rain with a Railgun + secondary weapon or dual wielding rails, giving her a Buckler if possible, and 2x Internaling, and then tuning like a mad mother fucker for 40 TEC.
Oh, and you need the Float Dash-Quick Boost combo, or it's not traditional EVE. Wink

ye, i had something like this in mind, its just that the railgun makes it a non uc combination since uc lacks good high range weapons (at least with a reasonable cost) - still this belongs into another thread

what you said about the stuns is like what i assumed, are there any tests if the stunguns are per scaling modifer or static modifer ?

oh, and sorry for still derailing the thread >.>
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyTue Jun 07, 2011 12:29 am

>IronFist

that thing i posted hits a solid 90+ and 70+ damages to airs with the large bazooka and internal sub respectively.
hits around 40s to blast guarded stuff.
there is a reason why i called it to be a better anti-air than a TBG, and i do have a TBG.

alpha striking limits your mobility, and no, you don't alpha strike at circling airs.
TGH reduction kicks in quite fast, the numbers will decrease quite significantly even against something with less than 10 TGH.

i don't know where your infatuation of taking in a boatload of weapons and calling it high damage where it doesn't necessarily mean so.
i've had my spell of using destructor CN with double misside am + box missiles. the largest damage i can muster up is just barely over 100 when all of the first salvo hits, reduced to 40s and 30s on subsequent volleys against airs. and its much harder to consistently hit like such (especially seraphs) compared to firing while moving using 1 bazooka.

(using numbers for comparison also isn't really accurate, since if you lag it can just total whatever amount of volleys up while lagging. as such, vulcans/machineguns can hit for 200+ on a very bad connection.)

and i can tell you one thing: it hits just about the same when i switched the misside ams for tec-tuned accel saber ams, and i get a bonus of extra cost usable for other stuff.
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PostSubject: Re: some said I cant play uc huh   some said I cant play uc huh - Page 2 EmptyTue Jun 07, 2011 10:00 am

Kecepirit wrote:
>IronFist

that thing i posted hits a solid 90+ and 70+ damages to airs with the large bazooka and internal sub respectively.
hits around 40s to blast guarded stuff.
there is a reason why i called it to be a better anti-air than a TBG, and i do have a TBG.

alpha striking limits your mobility, and no, you don't alpha strike at circling airs.
TGH reduction kicks in quite fast, the numbers will decrease quite significantly even against something with less than 10 TGH.

i don't know where your infatuation of taking in a boatload of weapons and calling it high damage where it doesn't necessarily mean so.
i've had my spell of using destructor CN with double misside am + box missiles. the largest damage i can muster up is just barely over 100 when all of the first salvo hits, reduced to 40s and 30s on subsequent volleys against airs. and its much harder to consistently hit like such (especially seraphs) compared to firing while moving using 1 bazooka.

(using numbers for comparison also isn't really accurate, since if you lag it can just total whatever amount of volleys up while lagging. as such, vulcans/machineguns can hit for 200+ on a very bad connection.)

and i can tell you one thing: it hits just about the same when i switched the misside ams for tec-tuned accel saber ams, and i get a bonus of extra cost usable for other stuff.

it all depend on how u use, also, I use fatart almost from the first week I played CB and I used it with 1 or 2 weapons only and used it with 4 weapons . . . for me, it work a lot better weith 4 weapons.

also, the wide area of effect you have with 4 weapons make it easier to hit even AIRs circling over your head while with one weapon only, no matter how wide the shot is, it will never be as wide as 4 weapons making a line (considering that, u can say that 4 weapons firering at once is 3 or 4 times wider than 1 weapon only no matter the zooca u`re using . . . when I say that I`m talking about how easier it is to hit the target with more weapons, also if all weapons hit the target, thats a lot of damage anyway . . . maybe stun is better with something stronger but . . . I have Large zooca and with TEC 20 to 25 it dont change the stun from when I was using Large zooca with TEC 10, be it against AIR, LND or ART so, by my way of playing, I keep 4 weapons instead of 1 only, I know how reduced my damage get when Misside AMs run out of ammo, yet, thats a lot more damage I do while thats still ammo)
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