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 Sniper DG build

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ngelicdark
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NumeroDoS
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PostSubject: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 4:48 am

Been planning to turn my DG into a Sniper, so I played with Calc today and ended up with two not-so-different builds. I would like to know what are your inputs in these.

Build 1:

Build 2:

Discuss, anyone?
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 5:18 am

I'd go build 2 with sniper sight. Sniping is easier when you're enemy doesn't know where you are.
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 5:28 am

My railgun DG is an all around bot, which means she can also quip other weapons if I go bored from sniping shit. Going for 40TEC is what I did, and I kill airbots with 4-5 shots from shop railgun, 2 shots from handy zook, 3-4 shots from Micro/Minizook, and 2-3 shots from fully upgraded core AA missiles.

Yes, yes, your mobility will be shit and you can't quip any other handheld weapon or shield aside from a handy magnum, but hey, you get to dish out all the damage while sitting pretty at the backstage, firing all your stuff. I say get to high ground though. Doing it on level ground lets your totally worthless teammates cockblock your missiles and whatnot.
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 6:50 am

^ I did originally plan setting it to 40TEC, but since my free Maril is already sitting on 40 with Boost Run to help its mobility, I thought I'd try to go about differently with DG.

Thanks for the input anyway. :]
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 7:06 am

I was messing around with some other builds for DG, but now that I look back at them, the only really different thing is that I ended up scooting TEC for WLK/FLY.

The builds are kinda suckish anyway (you end up trading a lot just to make you feel like lily rain ~.~ ) but you get to abuse the mobility in maps where high ground isn't very easy to get to (if you fall) or where you're more likely to get killed by bypassing seraphs/aquila girls. (glacial maps -_-) I think what I was thinking there was an attempt to make a lily (without float dash) + more awesome subweapon. Maybe that would be a different idea to your maril-style gameplay?

Oh in terms of the builds... I guess I'll agree with build 2. Personally I don't like the split between 20 tec/20 wlk because it feels to me you never get anywhere without minmaxing here. 20 WLK won't protect you from anything dangerous unless you have boost run, but boost run screws up with her subweapon aim. Plus, sniper sight is useful.

I have to point out though, the most common airs these days are Ah-chans and Seraphs.... In which full boost outflys missiles and Seraphs have antihoming.... Then it just boils down to your rail gun to stop them from harrassing you.......
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 7:13 am

NumeroDoS wrote:
^ I did originally plan setting it to 40TEC, but since my free Maril is already sitting on 40 with Boost Run to help its mobility, I thought I'd try to go about differently with DG.

Thanks for the input anyway. :]

40TEC Maril? Build plox kthx
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 9:40 am

My Maril March Trill build:

Spoiler:

Not my best tuning session, could've been better if I blew lesser slots. Her gameplay is more based on front-mid line cover fire while resorting to sound balls for anything long ranged.

Anyway, thanks for bringing up the point of the build's cons. I am well aware of the current metagame, and I expect that this DG won't perform exceptionally well in the Arena. After all, I'm only making this so that my DG won't be sitting so uselessly in my Garage.

Besides, I haven't tried playing the sniper role in this game yet. Using DG would be a good start for that.

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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 9:52 am

That lot TGH is going to screw you up good if you're not careful. But hey, it's not a short boost build so I guess it's fine.
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 10:16 am

Shance wrote:
That lot TGH is going to screw you up good if you're not careful. But hey, it's not a short boost build so I guess it's fine.

tgh wouldnt realli matter since if u get caught by a melee lnd, ur most likely dead unless u got teammates helping u.
wat im more concerned with would be that low 14 wlk...
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 10:55 am

With any luck, a couple of Great tunes ought to put that WLK to 20. But even then, despite how bad it looks, I can actually score with this thing.

Anyway, this ain't the thread to discuss Maril, lol.
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyMon May 16, 2011 11:12 am

My DG has boost run (to compensate the 9 wlk),3 internal and 4 capa atm.

40 tec 9 wlk and 1 fly,with positive str stat (forgotten)

Performance is good enough but I don tune anything 'cept tec so it's probably not the best 'slot and capa efficient' build.
I just got 2 proto tec tune and the rest are high tec alpha?(the 10 cost one to be sure).

Anyways I just support build 2.I may be star rank but im still being nub.
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ngelicdark
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyTue May 17, 2011 8:39 pm

All that I can think of to make DG into a mini Sagi is that you probably hafta worry more about 40 wlk/fly than TEC simply because you need to be able to get away. At least, I believe I was told that by Ether... don't quote me on that though -_-

Also, I know this sounds retarded (cuz otherwise you might as well use Destructor instead), but ever thought of just hitting only 2 int carts? You could get something else that would enhance your capability to survive (and therefore dish out more damage..higher score..etc.). You could even leave her without that extra level up to use the extra cap for tunes... But again.. my brain is only thinking of extra ways of thinking outside the box for the sake of thinking outside the box... Not necessarily for the good of things but just something to get the creative juices flowing :3
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyWed May 18, 2011 3:12 am

I'd go with build 1.

Even if you're going to use your railgun alot, her missiles are just too awesome.
I, personally use a railgun+buckler on my DG too and I'm actually trying to get the exact same build apart from some tunes.

I also wouldn't get rapid on my railgun, I don't really see why you'd get it. . _ .
I'd prefer range or ammo
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ngelicdark
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyWed May 18, 2011 8:19 am

You've probably haven't played enough with snipers yet or experience horrid lag. Faster bullet speed means less likely of a chance that you have to constantly adjust your aim for laggers because instantaneous bullet speed=not as much need to account for lag. Especially since everyone in CB can lag at a different rate, it becomes much more needed to have that faster bullet speed. Had you play with EVE though (not to sound elitist, but she is the only sniper who needed this fairly badly), you would realize that would be part of the key to be doing well with her if you didn't have an awesome sauce computer.

Range is good, but the railgun range from the shop I believe is like 390 which is equivalent to Sagi I. That's good enough IMO, rail guns have the longest reach in the game aside I believe from certain (beam) rifles. Ammo? Honestly, you should be spending the time to make every shot count. If you actually ran outta ammo before the match ended, you could spam your subweapon while looking for some ammo. I think the more likely scenario is that you'll die before that ammo was depleted, or the match would be over.

Also, read my post about her missiles. They're not that awesome in today's metagame. Earlier when every seraph was still a crim, Izunas were common and Thoarla was the next up and coming air bot, yeah. It was awesome.

Then 80% of the crims turned into seraphs with antihoming and people started to ditch her and Izuna for Ah-Chan. Now your missiles became outsped more often by untuned bots and antihomed which doesn't even require anything from the Crim player. Tell me, how useful is that subweapon now on a reliable basis?
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyWed May 18, 2011 12:36 pm

ngelicdark wrote:
You've probably haven't played enough with snipers yet or experience horrid lag. Faster bullet speed means less likely of a chance that you have to constantly adjust your aim for laggers because instantaneous bullet speed=not as much need to account for lag. Especially since everyone in CB can lag at a different rate, it becomes much more needed to have that faster bullet speed. Had you play with EVE though (not to sound elitist, but she is the only sniper who needed this fairly badly), you would realize that would be part of the key to be doing well with her if you didn't have an awesome sauce computer.

Range is good, but the railgun range from the shop I believe is like 390 which is equivalent to Sagi I. That's good enough IMO, rail guns have the longest reach in the game aside I believe from certain (beam) rifles. Ammo? Honestly, you should be spending the time to make every shot count. If you actually ran outta ammo before the match ended, you could spam your subweapon while looking for some ammo. I think the more likely scenario is that you'll die before that ammo was depleted, or the match would be over.

Also, read my post about her missiles. They're not that awesome in today's metagame. Earlier when every seraph was still a crim, Izunas were common and Thoarla was the next up and coming air bot, yeah. It was awesome.

Then 80% of the crims turned into seraphs with antihoming and people started to ditch her and Izuna for Ah-Chan. Now your missiles became outsped more often by untuned bots and antihomed which doesn't even require anything from the Crim player. Tell me, how useful is that subweapon now on a reliable basis?



I know you'd want bullet speed for higher accuracy but to be honest, I think it's fast enough and it isn't that hard to aim with D:

Also, her missiles are still incredibly useful in my opinion. In a big teamfight you'll still hit quite alot of people and the damage is more than decent. Hitting AIRs that aren't seraph are also quite easy to hit with them, the homing is quite nice. Also, some nubby seraph fly away from you in a straight line = Missile hit *giggle*


But that's just me. ^^
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyWed May 18, 2011 1:21 pm

i love my lily sniper with 446 range dual rails

after using dual rail too much, i sucks at using one rail lol!

but it seems your build with 22 WLK is not enough to survive nowadays
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyWed May 18, 2011 1:26 pm

UncleBobbie wrote:



I know you'd want bullet speed for higher accuracy but to be honest, I think it's fast enough and it isn't that hard to aim with D:

Also, her missiles are still incredibly useful in my opinion. In a big teamfight you'll still hit quite alot of people and the damage is more than decent. Hitting AIRs that aren't seraph are also quite easy to hit with them, the homing is quite nice. Also, some nubby seraph fly away from you in a straight line = Missile hit *giggle*


But that's just me. ^^

In which to say, to each their own. Though yeah, I would rather have range on a rail gun and high shooter on my EVE. I'm just arguing for another point to argue for it.

Her missiles have uses, just much more diminished uses IMO. Or maybe it's cuz whenever I play all the AIRs are friggin Ah-Chans and Seraphs. That and because my DG doesn't have int carts yet. Was planning to tune her before I put her post 5.
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PostSubject: Re: Sniper DG build   Sniper DG build EmptyWed May 18, 2011 8:34 pm

Welp, thanks for your inputs, you guys. I guess I'll rethink what to tune in the Railgun.

And, I dunno, if I can last long in a match with my Maril, I guess I could manage with DG... unless, of course, a melee rambos in my direction like mad.
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