| Fencer damages, I wand to understand. | |
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+15mintehh fggt RedDenial Aria (´・ω・`) DarkChuky UncleBobbie ngelicdark FireKiller87 Suguri Hyoka knyx inzane14 Nisa Midona 19 posters |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 1:14 am | |
| - tggt wrote:
- knyx wrote:
Um, TGH reductions. As the formula, my output dam is: 29*(1+0.025*29) = 50, 50% bonus from 0-step, which mean 75 dam total. Then how can it become 125 May be i should try on a high tgh bot. +50% bonus for back attack brings it up to 113, and another damage bonus for a critical hit. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 8:59 am | |
| Crits are pure chance right? And the satisfying 'pow sound' accompanied with a "BREAK" in arena signifies a critical hit? | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 9:07 am | |
| - knyx wrote:
- Crits are pure chance right? And the satisfying 'pow sound' accompanied with a "BREAK" in arena signifies a critical hit?
"BREAK" is something entirely different associated with score. Getting more hits in a certain timeframe makes that counter keep increasing, eventually capping at BREAK, where you get the most possible points per shot. | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 45 Location : Costa Rica
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 10:27 am | |
| yeah I got stun regain.. now I can survive a little when sorrounded.... also can run straight to a ART spaming all weapons hahahaha (funny duel!!! kill me or u will die!!!) but missing the animation of the Boss run... no more afterburner!!!
also was able to tune to 15 tgh.. at the end will make 21 tgh but.. no Internal.. no more BUFF... just 2 T_T
mmm.. I want to add more range to the sword | |
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Guest Guest
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 10:57 am | |
| - DarkChuky wrote:
- mmm.. I want to add more range to the sword
You shouldn't. |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 45 Location : Costa Rica
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 1:43 pm | |
| - Cori wrote:
- DarkChuky wrote:
- mmm.. I want to add more range to the sword
You shouldn't. I know thanks, I read that range, speed or damage are not good.. they just don't work. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 1:58 pm | |
| - Suguri wrote:
- knyx wrote:
- Crits are pure chance right? And the satisfying 'pow sound' accompanied with a "BREAK" in arena signifies a critical hit?
"BREAK" is something entirely different associated with score. Getting more hits in a certain timeframe makes that counter keep increasing, eventually capping at BREAK, where you get the most possible points per shot. So u mean that crit thing is all random and there isn't any formula for bonus dam from it too? Which mean with crit, a VF may hav a chance to do an instant kill for almost all S-bots and some M-bot | |
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Guest Guest
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 2:34 pm | |
| - tggt wrote:
- Suguri wrote:
- knyx wrote:
- Crits are pure chance right? And the satisfying 'pow sound' accompanied with a "BREAK" in arena signifies a critical hit?
"BREAK" is something entirely different associated with score. Getting more hits in a certain timeframe makes that counter keep increasing, eventually capping at BREAK, where you get the most possible points per shot. So u mean that crit thing is all random and there isn't any formula for bonus dam from it too?
Which mean with crit, a VF may hav a chance to do an instant kill for almost all S-bots and some M-bot The first hit is always critical since there's no TGH reduction. You can get a back attack with 40 str and full grappler tuned fencer to an art, see the fireworks with only 1 attack. |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 45 Location : Costa Rica
| Subject: Re: Fencer damages, I wand to understand. Wed Jun 01, 2011 5:30 pm | |
| yeah full tuned: ok ok.. I miss the internal.. but dont worry it's very common to die after the 2nd buff... xD with this build Im doint a lot of damage... if u can rush between the ARTs.. just spam and u will hit 3 o 4 with just one swing... on topic: in some games STR affect ths % of doing criticals, some tec the amount of critical damage... the vanguar does a lot of damages, maybe the STR can add some % | |
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mintehh Newcomer
Posts : 13 Join date : 2011-01-21
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 2:03 am | |
| on first hit with 54 force 40 str vanguard the most i've seen was like 185 dmg against an art (40 str+54 force=92 dmg or so) | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 2:12 am | |
| - DarkChuky wrote:
- yeah full tuned:
ok ok.. I miss the internal.. but dont worry it's very common to die after the 2nd buff... xD
with this build Im doint a lot of damage... if u can rush between the ARTs.. just spam and u will hit 3 o 4 with just one swing...
on topic:
in some games STR affect ths % of doing criticals, some tec the amount of critical damage... the vanguar does a lot of damages, maybe the STR can add some % Totally failed tune!U should never tune stats in weapon slots, the only thing u should tune for wp is the tune for main/sub wp: force, range, speed, grappler, slow, ..... Force increase the total dam much much more than those str, and further more, u can tune force in only wp while u can tune str everywhere. So my advice: Junk your VF and tune it again. See post below
Last edited by tggt on Thu Jun 02, 2011 2:25 am; edited 3 times in total | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 2:16 am | |
| tggt stole my thoughts, but I would've used regret omegas instead of releveling | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 45 Location : Costa Rica
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 10:31 am | |
| - xzpwnz wrote:
- tggt stole my thoughts, but I would've used regret omegas instead of releveling
yes Regret omegas will work better... but I read in other post that Force on vanguar sword is useless, it doesn't do more damage and have higher CAP cost! (but haven tested so, dont know if is true) | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 11:47 am | |
| - DarkChuky wrote:
- xzpwnz wrote:
- tggt stole my thoughts, but I would've used regret omegas instead of releveling
yes Regret omegas will work better...
but I read in other post that Force on vanguar sword is useless, it doesn't do more damage and have higher CAP cost! (but haven tested so, dont know if is true) The most important thing, as i said is that u can tune stat at any slots, but u can tune force in wp only. So instead of thinking what will better: force or str, why not tune both of them, like this: - Spoiler:
The monster above is not mine | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 28
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 12:07 pm | |
| - DarkChuky wrote:
- xzpwnz wrote:
- tggt stole my thoughts, but I would've used regret omegas instead of releveling
yes Regret omegas will work better...
but I read in other post that Force on vanguar sword is useless, it doesn't do more damage and have higher CAP cost! (but haven tested so, dont know if is true) Semi-Proven,requires more sauce. Hit without overdrive = 150 Hit with overdrive = 120 | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Fencer damages, I wand to understand. Thu Jun 02, 2011 10:14 pm | |
| - Nisa wrote:
- DarkChuky wrote:
- xzpwnz wrote:
- tggt stole my thoughts, but I would've used regret omegas instead of releveling
yes Regret omegas will work better...
but I read in other post that Force on vanguar sword is useless, it doesn't do more damage and have higher CAP cost! (but haven tested so, dont know if is true) Semi-Proven,requires more sauce.
Hit without overdrive = 150
Hit with overdrive = 120 Known that overdrive buff removes any range/speed buffs by tunes. But it also resets to base damage as well? | |
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Lazyboy804 Newbie
Posts : 31 Join date : 2011-04-10
| Subject: Re: Fencer damages, I wand to understand. Fri Jun 03, 2011 12:47 am | |
| VF doesn't need logic, he's so gamebreakingly and mathematically overpowered he breaks logic. I suppose this crap sells. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Fencer damages, I wand to understand. Fri Jun 03, 2011 1:58 am | |
| - Lazyboy804 wrote:
- VF doesn't need logic, he's so gamebreakingly and mathematically overpowered he breaks logic. I suppose this crap sells.
yes, liek hot cakes | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 45 Location : Costa Rica
| Subject: Re: Fencer damages, I wand to understand. Fri Jun 03, 2011 11:19 am | |
| - knyx wrote:
- Nisa wrote:
- DarkChuky wrote:
yes Regret omegas will work better...
but I read in other post that Force on vanguar sword is useless, it doesn't do more damage and have higher CAP cost! (but haven tested so, dont know if is true) Semi-Proven,requires more sauce.
Hit without overdrive = 150
Hit with overdrive = 120 Known that overdrive buff removes any range/speed buffs by tunes. But it also resets to base damage as well? yeah that is the reason to not tune up the weapon for damage, range or speed! thanks... I was searching for it! without overdrive the slash isn't as good (it works but.... cant spam) it's better to have the 40 wlk that boss run... when it ends u are and easy tarjet... but sure, isnt bad.. I use it in other bots, it just how u want to play. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Fencer damages, I wand to understand. Sat Jun 04, 2011 9:17 am | |
| - Nisa wrote:
Semi-Proven,requires more sauce.
Hit without overdrive = 150
Hit with overdrive = 120 Okay, i concerned abt this so i decide to hav some a test, and here is result: VF 1 great grappler: without buff: with buff: | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 913
| Subject: Re: Fencer damages, I wand to understand. Sat Jun 04, 2011 9:36 am | |
| - DarkChuky wrote:
- yeah full tuned:
ok ok.. I miss the internal.. but dont worry it's very common to die after the 2nd buff... xD
with this build Im doint a lot of damage... if u can rush between the ARTs.. just spam and u will hit 3 o 4 with just one swing...
on topic:
in some games STR affect ths % of doing criticals, some tec the amount of critical damage... the vanguar does a lot of damages, maybe the STR can add some % If you're not boost running on that, 40 WLK is pointless. Last regular WLK breakpoint is 36. With the extra cost you could free up, I'd get one internal in place of Sword Guard (measly 10% won't help much. 100 damage per hit would only reduce to 90) | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Fencer damages, I wand to understand. Sat Jun 04, 2011 9:54 am | |
| Sword guard reduce 30% dam from melee. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 913
| Subject: Re: Fencer damages, I wand to understand. Sat Jun 04, 2011 10:04 am | |
| Thinking of Shell Guard, aren't I? I doubt many people dare melée a fencer enough to use it, so my point is still to drop the Sword Guard. Internal would be a lot better, or boost run. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Fencer damages, I wand to understand. Sat Jun 04, 2011 11:39 am | |
| - Trill wrote:
- Thinking of Shell Guard, aren't I? I doubt many people dare melée a fencer enough to use it, so my point is still to drop the Sword Guard. Internal would be a lot better, or boost run.
My little byne dares And the K-sword will do >160 dam if u dont hav any guard for ur VF. And with 40 wlk, i think no nid to use boost run. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 913
| Subject: Re: Fencer damages, I wand to understand. Sat Jun 04, 2011 11:58 am | |
| - tggt wrote:
- Trill wrote:
- Thinking of Shell Guard, aren't I? I doubt many people dare melée a fencer enough to use it, so my point is still to drop the Sword Guard. Internal would be a lot better, or boost run.
My little byne dares And the K-sword will do >160 dam if u dont hav any guard for ur VF.
And with 40 wlk, i think no nid to use boost run. Not sure exactly what speed surpasses 40 WLK in boost run, but I'm almost sure that 40 WLK and 18 FLY Boost Run is definately faster. Sword Guard is good, but I mean he's missing some better carts that it | |
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| Fencer damages, I wand to understand. | |
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