| Custom Shotguns | |
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xAeronautx Newcomer

Posts : 4 Join date : 2011-05-04 Age : 23 Location : England
 | Subject: Custom Shotguns Wed May 04, 2011 12:38 pm | |
| How do you get custom shotguns? | |
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Guest Guest
 | Subject: Re: Custom Shotguns Wed May 04, 2011 12:51 pm | |
| - @xAeronautx wrote:
- How do you get custom shotguns?
Fractulus quest gives custom shotgun as one of the drops. |
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Suguri God Poster


Posts : 7765 Join date : 2011-01-07 Age : 22 Location : Japan
 | Subject: Re: Custom Shotguns Wed May 04, 2011 3:49 pm | |
| It's worth mentioning that they drop on all difficulties, and can be found slotted regardless of difficulty. Ironically, my 1-slot ones came from 1*, while my 0-slots are from 2* and 3* | |
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xAeronautx Newcomer

Posts : 4 Join date : 2011-05-04 Age : 23 Location : England
 | Subject: Re: Custom Shotguns Wed May 04, 2011 3:51 pm | |
| ok then thx for the advice | |
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knyx Grand Poster


Posts : 3028 Join date : 2010-07-11 Age : 908
 | Subject: Re: Custom Shotguns Wed May 04, 2011 8:32 pm | |
| - @Suguri wrote:
- It's worth mentioning that they drop on all difficulties, and can be found slotted regardless of difficulty. Ironically, my 1-slot ones came from 1*, while my 0-slots are from 2* and 3*
Farm Frac for CSG Use CSG to farm Frac even moar ??? PROFIT!!! | |
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Suguri God Poster


Posts : 7765 Join date : 2011-01-07 Age : 22 Location : Japan
 | Subject: Re: Custom Shotguns Wed May 04, 2011 8:52 pm | |
| - @knyx wrote:
- @Suguri wrote:
- It's worth mentioning that they drop on all difficulties, and can be found slotted regardless of difficulty. Ironically, my 1-slot ones came from 1*, while my 0-slots are from 2* and 3*
Farm Frac for CSG Use CSG to farm Frac even moar ??? PROFIT!!! It really is a beautiful system. Just like farming Haku with Kamui Staves for more Kamui Staves. | |
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Guest Guest
 | Subject: Re: Custom Shotguns Thu May 05, 2011 4:43 pm | |
| I got my 2s ones from Lotto cubes. You jelly? |
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Suguri God Poster


Posts : 7765 Join date : 2011-01-07 Age : 22 Location : Japan
 | Subject: Re: Custom Shotguns Thu May 05, 2011 4:54 pm | |
| I don't even know what you'd do with them past the first slot, and on most quad CSG builds I don't even have room to tune that slot, so no, not really. | |
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FireKiller87 Ace Poster


Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
 | Subject: Re: Custom Shotguns Thu May 05, 2011 5:27 pm | |
| - @Suguri wrote:
- I don't even know what you'd do with them past the first slot, and on most quad CSG builds I don't even have room to tune that slot, so no, not really.
If CS saw fit to introduce a specific tune-up for shotguns only(say, something like make the bullet spray more concentrated or w/e), CSG's 2nd slot would probably be more useful. | |
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Nisa God Poster


Posts : 7152 Join date : 2010-12-29 Age : 24
 | Subject: Re: Custom Shotguns Thu May 05, 2011 10:55 pm | |
| - @FireKiller87 wrote:
- @Suguri wrote:
- I don't even know what you'd do with them past the first slot, and on most quad CSG builds I don't even have room to tune that slot, so no, not really.
If CS saw fit to introduce a specific tune-up for shotguns only(say, something like make the bullet spray more concentrated or w/e), CSG's 2nd slot would probably be more useful. no,spread is good. Also,the only thing worth tuning on shotties = force | |
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Suguri God Poster


Posts : 7765 Join date : 2011-01-07 Age : 22 Location : Japan
 | Subject: Re: Custom Shotguns Thu May 05, 2011 11:10 pm | |
| - @Nisa wrote:
Also,the only thing worth tuning on shotties = force This. Kind of. Sort of. Depending on build, range tunes or ammo tunes could be helpful with a second or third slot, but I think in most cases you're better off tuning a single Force tune on the shotty and tuning other parts for tec if you're looking for a bossing/PS breaker build. | |
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knyx Grand Poster


Posts : 3028 Join date : 2010-07-11 Age : 908
 | Subject: Re: Custom Shotguns Thu May 05, 2011 11:19 pm | |
| For a weapon with <20 force, a force tune will always be better than an ammo tune
Just because force tunes to +5% but tunes a minimum of +1 force. | |
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Suguri God Poster


Posts : 7765 Join date : 2011-01-07 Age : 22 Location : Japan
 | Subject: Re: Custom Shotguns Thu May 05, 2011 11:25 pm | |
| - @knyx wrote:
- For a weapon with <20 force, a force tune will always be better than an ammo tune
Just because force tunes to +5% but tunes a minimum of +1 force. Force tune is +3% actually, and has diminishing returns of -1 force on followup tunes. | |
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knyx Grand Poster


Posts : 3028 Join date : 2010-07-11 Age : 908
 | Subject: Re: Custom Shotguns Thu May 05, 2011 11:33 pm | |
| - @Suguri wrote:
- @knyx wrote:
- For a weapon with <20 force, a force tune will always be better than an ammo tune
Just because force tunes to +5% but tunes a minimum of +1 force. Force tune is +3% actually, and has diminishing returns of -1 force on followup tunes. Wait what? -1 force on followup tunes? Explain this, since I've never double-force tuned. | |
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Suguri God Poster


Posts : 7765 Join date : 2011-01-07 Age : 22 Location : Japan
 | Subject: Re: Custom Shotguns Thu May 05, 2011 11:42 pm | |
| - @knyx wrote:
- @Suguri wrote:
- @knyx wrote:
- For a weapon with <20 force, a force tune will always be better than an ammo tune
Just because force tunes to +5% but tunes a minimum of +1 force. Force tune is +3% actually, and has diminishing returns of -1 force on followup tunes. Wait what? -1 force on followup tunes? Explain this, since I've never double-force tuned. After getting one successful tune, the next one has -1 force. Using volnades as an example, the first great force tune gives +4 force. A second one will give +3, and a third will give +2. And yes, it is possible to get 0 force from a followup tune. | |
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