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 Dual weapons

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Nisa
ziix
necrio
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farith
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UncleBobbie
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UncleBobbie
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PostSubject: Dual weapons   Dual weapons EmptyTue Mar 22, 2011 2:38 pm

Hi all. :3


I just got all the fangirls (Yes, yes, I'm so terrible, they're only for the looks, etc,etc.)

And I want both 2 main weapons and 1 sub weapon on my ZSG (Moving burst+Being able to zero step melee <3)


ANYWHO

I'm looking for good weapons wich give both a main and a sub weapon

For example, bayonet. :3

Does anyone know any good weapons like this and how to get that one?

Thanks in advance. ^^
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xzpwnz
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PostSubject: Re: Dual weapons   Dual weapons EmptyTue Mar 22, 2011 2:44 pm

There's only shit that's out that have both a main and sub weapon
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Melencholy
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PostSubject: Re: Dual weapons   Dual weapons EmptyTue Mar 22, 2011 2:50 pm

Basically...Only things that i know that are out that have Both a Sub and Main Weapon are

M-19 Bayonet
Bayonet
Dragon Fang

All of those kinda suck...Maybe not the M-19 Bayonet since it's attacking speed is so fast and it's 3 hits. as for the rifle in it, it sucks..worse than the musket..x_x
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farith
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PostSubject: Re: Dual weapons   Dual weapons EmptyTue Mar 22, 2011 3:25 pm

the M9 is boarder line ok rifle. Slow rate of fire but over all it's a ok gun if you know what you are doing. Dragon fang is a ok CQC weapon but the punch just sucks, treat the dragon fang as a very close range flame thrower and it kind of work
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Flandyrll
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PostSubject: Re: Dual weapons   Dual weapons EmptyTue Mar 22, 2011 4:12 pm

farith wrote:
the M9 is boarder line ok rifle. Slow rate of fire but over all it's a ok gun if you know what you are doing. Dragon fang is a ok CQC weapon but the punch just sucks, treat the dragon fang as a very close range flame thrower and it kind of work
The M9-Bayonet is actually one of the better Rifles. Compared to the Rifle, it has the same amount of Force, 20 more ammo and it fires slightly faster at the cost of 10 Range, 15 Speed and 40 Cost. However, if you look at it this way, your Bayonet is 40 cost, and your Bayonet Rifle is 80 cost, it becomes a superior choice over the Rifle. The only reason why people view it as useless is because they don't use any rifles besides the Assault, Raid and Scouter's. The Bayonet's specialty on the M9 is the speed of it. Sure, the stabs won't hit moving targets that easily but they come out fast and they travel quite far. You can use it to push yourself some extra distance. One major key point about the M9-Bayonet is that it doesn't have any penalties on your stats compared to most of the other rifles that reduce FLY.

As for the Bayonet Handgun, it'll admit, it's actually pretty useless as a serious weapon. Bayonet stab isn't really worth it due to its short range. You'll most likely miss anything that isn't an L-ART if you try to use it as a serious melee weapon. As for the Handgun side, low damage means you need more shots to kill and it fires fairly fast so it can burn out ammo if you use it excessively.

Dragon Fang is actually more of a melee weapon than a ranged weapon. The Flamethrower gets incredibly hard to hit with when the enemy is outside of your melee range. It works great against large crowds since you can cover a lot of area by spraying it randomly but trying to aim for a single target would leave you better off trying to melee it. The melee for it is actually pretty strong. It has quite a significant amount of range due to the flames it spews during the melee. It's actually pretty easy to hit enemies with it. Second hit knocks upwards, really depends on you if you want to consider it a good or a bad thing. The only problem with the Dragon Fang is huge cost. It will leave you with hardly enough cost to put on a Viper Shield on your other hand.

There's actually 2 more Sub/Main weapons but they're not released yet. Gunstriker and L-11 Bayonet. Gunstriker's an Accelgun with a Switch Blade while the L-11 Bayonet is a Laser with a blade attached to the bottom. Gunstriker is pretty good but the fact that it's a Accelgun makes it hard to use. L-11 Bayonet is weak because the Laser is weaker than the regular Laser which you can buy from the shop.

If it's for your Zero Saber Girl, Gunstriker would be the best choice. However, since they haven't put it in the Garapon or Shop yet, the only way to get one would be from a [WP] or Lotto cube.

Next best choice would be the M9-Bayonet. The rifle has a strong range making it an effective weapon when shooting slower targets at a distance. The only way to get it is from Lop Gara 01.

If you don't want to spend too much, the Bayonet should be sufficient. You can just buy it for Rt and it's not particularly expensive. Just don't get too trigger happy with the Handgun. You'll need a good weapon to go with this because the Bayonet is more of a Final Resort type of weapon.

If wouldn't really recommend the Dragon Fang. Monstrous cost means your other weapon will have to be lower in cost. The only thing good about using on a Zero Saber Girl is that Zero Step combos into the second hit of the combo pretty well.

Of course, you can always try to get lucky and pull either of them out of a cube but the odds are extremely small.
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knyx
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PostSubject: Re: Dual weapons   Dual weapons EmptyTue Mar 22, 2011 11:38 pm

Gunstriker: you can test it out in single modo if you play as Lazzy. That thing is beast.

Vicktor has a nice main/sub arm for airs, if you care.
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necrio
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 12:37 am

Brickgale AM3
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ziix
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 12:42 am

necrio wrote:
Brickgale AM3

That's an arm...you can't put that on the fangirls....
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 12:49 am

You already have a sub weapon for each of them.
Just add two main weapons and you're done.
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Nisa
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 7:26 am

You don't need 2 guns,TGH becomes an issue.
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Flandyrll
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 7:55 am

Due to the sudden drop in intellect, I have to point out two things.
LXE wrote:
You already have a sub weapon for each of them.
Just add two main weapons and you're done.
Unless Zero Step suddenly became a reliable melee attack, this is a dumb reply. Also, TS already mentioned.
UncleBobbie wrote:
And I want both 2 main weapons and 1 sub weapon on my ZSG (Moving burst+Being able to zero step melee <3)


Nisa wrote:
You don't need 2 guns,TGH becomes an issue.
What does TGH have to do with anything? Using a gun does not reduce your TGH.
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Nisa
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 8:05 am

Flandyrll wrote:
Due to the sudden drop in intellect, I have to point out two things.
LXE wrote:
You already have a sub weapon for each of them.
Just add two main weapons and you're done.
Unless Zero Step suddenly became a reliable melee attack, this is a dumb reply. Also, TS already mentioned.
UncleBobbie wrote:
And I want both 2 main weapons and 1 sub weapon on my ZSG (Moving burst+Being able to zero step melee <3)


Nisa wrote:
You don't need 2 guns,TGH becomes an issue.
What does TGH have to do with anything? Using a gun does not reduce your TGH.

It doesn't,however you don't really need two guns,just run and gun with one (using multiple weapons greatly reduce it's effectiveness since TGH reduces consecutive damage
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Flandyrll
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 8:10 am

Nisa wrote:
It doesn't,however you don't really need two guns,just run and gun with one (using multiple weapons greatly reduce it's effectiveness since TGH reduces consecutive damage
It does reduce damage but you still do more damage compared to using a single weapon which is the point.
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Nisa
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 8:46 am

Flandyrll wrote:
Nisa wrote:
It doesn't,however you don't really need two guns,just run and gun with one (using multiple weapons greatly reduce it's effectiveness since TGH reduces consecutive damage
It does reduce damage but you still do more damage compared to using a single weapon which is the point.

I thought the point of ZSG was to run and gun O.o


and moving carts just for 2 guns seems to be rather wasteful (Well I don't use ZSG so I don't know)
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NovaZero
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 10:39 am

I recall seeing a pro Zero Saber Girl in CBJP employing dual mags to run and gun.

Can't find the vid though, as it was given to me by a friend.

But a dual run and gun ZSG doesn't sound bad. TGH calculation will only be a problem if the ZSG stops to shoot continuously, but the first 3 bursts of bullets will hurt like hell.
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Rinrin
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 11:29 am

just watch how peanut plays his zsg...
and having melee + 2 main weapon on zsg is not recommended cuz u will hardly be using the melee
unless u run outta ammo or sumthing.
and the extra cost for the extra melee is just not worth.
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PostSubject: Re: Dual weapons   Dual weapons EmptyWed Mar 23, 2011 12:20 pm

Thanks all for your help. ^^


I think I'm just gonna go with Dual Costum magnums now ._.
(Is Zero Saber really that bad with Melee?)

Anywho, brb, gonna stalk Peanut. HARD. Shocked
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knyx
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 12:11 am

Somebody call for sib?

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Nisa
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 5:03 am

Pnut uses double raid rifles D:
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 6:49 am

And one last thing MINI ZOOK IS AWESOME, not!
Successful Troll is Successful!!!
Dual weapons Trollface
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Nisa
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 7:18 am

I told you it's awesome.
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UncleBobbie
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 7:57 am

LXE wrote:
And one last thing MINI ZOOK IS AWESOME, not!
Successful Troll is Successful!!!


I sometimes use 2 mini zookas(Fly tune these babies >:3) on my Mecha Jetter Girl with moving burst o,o
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MightyPeanut
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 8:23 am

Generally you'd focus on either Melee or Ranged and not both, especially if you will be tuning your bot.

I run and gun using 2 raid rifles and use zero step to close in distance when my 2 slayer bits are out. Zero step is also insanely useful for getting up ledges and crossing rivers quickly, its like a mini air loop just for her.

The biggest problem is running out of ammo in really long games, that's where subweapons could have came in handy. But I usually just hope I find ammo drops or a portable ammo loli
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Broken
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 8:29 am

knyx wrote:
Somebody call for sib?

I don't think that was sibladeko playing.:\
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PostSubject: Re: Dual weapons   Dual weapons EmptyThu Mar 24, 2011 1:48 pm

Thanks all for the help.

I guess the thread can be closed now...

Maybe I can do it like this? ._.
?
/thread
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