| What happens when you equip two melee weapons? | |
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+4Rein Foxie Daylyt CoolGreenApple 8 posters |
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CoolGreenApple Newcomer
Posts : 17 Join date : 2010-06-20 Age : 29
| Subject: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:09 pm | |
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Daylyt Regular Poster
Posts : 212 Join date : 2010-06-13 Age : 38 Location : Enjoying the air on Yenka Summit. (The air there is wildly addicting...)
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:18 pm | |
| It depends. Sometimes they end up comboing into each other. Depending on which one is the active weapon. (the examples are not actually what they are in game. These are just examples to explain the melee system) Example: Ace Braver AM (Arm part that allows a punch attack) & Short sword = Punch attack -------> slash combo Short Sword & Ace Braver AM = Sword combo --------> Punch attack There are many kinds of combinations. But be careful, some combinations tend to remove certain attacks that a melee might have had. Example: Short sword may have had a 3 hit combo, but making it ur active weapon along with the Jikun Legs may shorten the sword combo to 1-2 hits. Short sword alone = 3 hit combo Short sword and Jikun Hu LG (Part that allows a Leg kicking combo) = Sword 1 hit combo ------> Jikun Hu LG full combo Combo limits may also occur to weapons that arent active. I do believe that some melee weapons are completely made inactive when placed with certain melee weapons. Meaning that they aren not capable of doing attacks at all, but I am not fully certain about this. (Please correct me if I'm wrong, anyone.) I dont think i'll need to place an example for this one~ But the melee system is pretty cool and definitely something to explore when it comes to combining melee weapons. Have fun! and I hope this was helpful/Answered your question! ;^^)a ** The Edit was that I forgot to mention what the Jikun Hu LG does. (Just in case someone didnt know what it was) ** | |
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CoolGreenApple Newcomer
Posts : 17 Join date : 2010-06-20 Age : 29
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:25 pm | |
| 0o0o0o, neat! Thanks c:. Unless the combo has more hits, it probably doesn't do any more damage, right? | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:27 pm | |
| Not sure about other weapons but the ammo meter that denotes the size of your clip tends to work for melee. On my crim lets say I start with spear, The combo starts and each hit depleted half the bar, Then my crim changed weapons by herself and attacked with the other melee weapon which used a third of the bar each hit. Five hit combo. :3 | |
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Daylyt Regular Poster
Posts : 212 Join date : 2010-06-13 Age : 38 Location : Enjoying the air on Yenka Summit. (The air there is wildly addicting...)
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:41 pm | |
| @ CGA: (CoolGreenApple) The amount of damage simply lies within the weapon's stats. @ Foxie: Thatz pretty awesome! I never noticed the bar thing, but thanks for letting us know! I'mma make sure i look at that too when it comes to melee combinations. (Plus i miss your old avi) I have a Jikun Hu that boasts really long melee combos due to weapon placement. When I get the chance, I'll post up an exhibition video of his capable combos. I'm currently attempting to do the same to my Misty Hollow. | |
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CoolGreenApple Newcomer
Posts : 17 Join date : 2010-06-20 Age : 29
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:53 pm | |
| :O Five hit combos sound neat c:. I'll have to experiment with different weapons with my Jikun Hu. | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 12:58 pm | |
| - Daylyt wrote:
- @ CGA: (CoolGreenApple) The amount of damage simply lies within the weapon's stats.
@ Foxie: Thatz pretty awesome! I never noticed the bar thing, but thanks for letting us know! I'mma make sure i look at that too when it comes to melee combinations. (Plus i miss your old avi)
I have a Jikun Hu that boasts really long melee combos due to weapon placement. When I get the chance, I'll post up an exhibition video of his capable combos. I'm currently attempting to do the same to my Misty Hollow. I miss my old avi to, But a certain someone kept complaining until I changed it. :c @apple, You may want to try the large warhammers they are the strongest melee weapons I think released. If you got a good combo I dont find it hard to see you doing 60 damage hits. | |
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Daylyt Regular Poster
Posts : 212 Join date : 2010-06-13 Age : 38 Location : Enjoying the air on Yenka Summit. (The air there is wildly addicting...)
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 1:02 pm | |
| - CoolGreenApple wrote:
- :O Five hit combos sound neat c:. I'll have to experiment with different weapons with my Jikun Hu.
Thatz a great mech to start out with imho~ just remember that the more melee u place on a bot, the less places u'll have to equip a gun. (Meaning that u'll end up fighting close range most of the time or that u'll tend to run out of ammo a lot faster than an average mech if ur not careful.) Once you build your great melee mech, we should have a big melee fight just for fun~ @ Foxie: Ergh~~ I guess i'll have to daydream about the avi then~ I also think the warhammers are a good idea if used properly. Be careful though, certain melee combos tend to be REALLY hard to control. | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 1:08 pm | |
| - Daylyt wrote:
- CoolGreenApple wrote:
- :O Five hit combos sound neat c:. I'll have to experiment with different weapons with my Jikun Hu.
Thatz a great mech to start out with imho~ just remember that the more melee u place on a bot, the less places u'll have to equip a gun. (Meaning that u'll end up fighting close range most of the time or that u'll tend to run out of ammo a lot faster than an average mech if ur not careful.)
Once you build your great melee mech, we should have a big melee fight just for fun~
@ Foxie: Ergh~~ I guess i'll have to daydream about the avi then~
I also think the warhammers are a good idea if used properly. Be careful though, certain melee combos tend to be REALLY hard to control. Mmm couldnt you use an attachment weapon? My artillery has a arm that shoots homing missiles. The arm is equipped with a shield, but I can still use it to shoot. Or you could try and go for weapons that fit in things like spaces between the arm and body, or body and legs? o: | |
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CoolGreenApple Newcomer
Posts : 17 Join date : 2010-06-20 Age : 29
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 1:30 pm | |
| - CoolGreenApple wrote:
- Foxie wrote:
- Daylyt wrote:
- @ CGA: (CoolGreenApple) The amount of damage simply lies within the weapon's stats.
@ Foxie: Thatz pretty awesome! I never noticed the bar thing, but thanks for letting us know! I'mma make sure i look at that too when it comes to melee combinations. (Plus i miss your old avi)
I have a Jikun Hu that boasts really long melee combos due to weapon placement. When I get the chance, I'll post up an exhibition video of his capable combos. I'm currently attempting to do the same to my Misty Hollow. I miss my old avi to, But a certain someone kept complaining until I changed it. :c
@apple, You may want to try the large warhammers they are the strongest melee weapons I think released. If you got a good combo I dont find it hard to see you doing 60 damage hits. o0o0o, maybe I'll try them out on my Hound Dog. And @Daylyt, good idear! I'll lose though, lolol. I suggest getting STR upgrades on em. ;P Sit there doing crit combos capable of obliterating entire artillery units in seconds. ^o^ | |
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Rein Regular Poster
Posts : 365 Join date : 2010-06-11 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 3:13 pm | |
| - Foxie wrote:
- CoolGreenApple wrote:
- Foxie wrote:
- Daylyt wrote:
- @ CGA: (CoolGreenApple) The amount of damage simply lies within the weapon's stats.
@ Foxie: Thatz pretty awesome! I never noticed the bar thing, but thanks for letting us know! I'mma make sure i look at that too when it comes to melee combinations. (Plus i miss your old avi)
I have a Jikun Hu that boasts really long melee combos due to weapon placement. When I get the chance, I'll post up an exhibition video of his capable combos. I'm currently attempting to do the same to my Misty Hollow. I miss my old avi to, But a certain someone kept complaining until I changed it. :c
@apple, You may want to try the large warhammers they are the strongest melee weapons I think released. If you got a good combo I dont find it hard to see you doing 60 damage hits. o0o0o, maybe I'll try them out on my Hound Dog. And @Daylyt, good idear! I'll lose though, lolol. I suggest getting STR upgrades on em. ;P Sit there doing crit combos capable of obliterating entire artillery units in seconds. ^o^ Melee combos are somewhat dependent on the sub-weapon that's going 1st. Unless you have other sub-weapons that OVERRIDE the original ones, your combo won't be very impressive. Whereas other sub-weapons add an additional strike into the combo. Example: Jikun Hu + any sub-weapon + Lazflamme BS => 3 different melee hit chain. (sub-weapon 1st, then Jikun Hu, then Lazflamme BS in that order). There's a +1 Fly&Walk weapon (with 40 cost) that has a spam-melee chain-attack.... does only about 8 damage w/o str boosts though. (I forgot the name of the weapon). If I recall right, its attack combo is as long as lily rain's skirt weapon's sustained attack duration.... A cutter has 3 strikes by default, a second weapon adds 1 strike.... but if cutter isn't your main selected subweapon, the cutter only adds one strike. Non-thrown melee weapons typically have 2 strike combos minimum. Oh and rapiers also has ALOT of hits in their combo too (as main sub-weapon). Some sub-weapons can't be chainned INTO, such as Seraph Crimrose's built in melee, though it can chain OUT of it if it is presently her active sub-weapon.... | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 3:14 pm | |
| - Rein wrote:
- Foxie wrote:
- CoolGreenApple wrote:
- Foxie wrote:
- Daylyt wrote:
- @ CGA: (CoolGreenApple) The amount of damage simply lies within the weapon's stats.
@ Foxie: Thatz pretty awesome! I never noticed the bar thing, but thanks for letting us know! I'mma make sure i look at that too when it comes to melee combinations. (Plus i miss your old avi)
I have a Jikun Hu that boasts really long melee combos due to weapon placement. When I get the chance, I'll post up an exhibition video of his capable combos. I'm currently attempting to do the same to my Misty Hollow. I miss my old avi to, But a certain someone kept complaining until I changed it. :c
@apple, You may want to try the large warhammers they are the strongest melee weapons I think released. If you got a good combo I dont find it hard to see you doing 60 damage hits. o0o0o, maybe I'll try them out on my Hound Dog. And @Daylyt, good idear! I'll lose though, lolol. I suggest getting STR upgrades on em. ;P Sit there doing crit combos capable of obliterating entire artillery units in seconds. ^o^ Melee combos are somewhat dependent on the sub-weapon that's going 1st. Unless you have other sub-weapons that OVERRIDE the original ones, your combo won't be very impressive. Whereas other sub-weapons add an additional strike into the combo.
Example: Jikun Hu + any sub-weapon + Lazflamme BS => 3 different melee hit chain. (sub-weapon 1st, then Jikun Hu, then Lazflamme BS in that order).
There's a +1 Fly&Walk weapon (with 40 cost) that has a spam-melee chain-attack.... does only about 8 damage w/o str boosts though. (I forgot the name of the weapon). If I recall right, its attack combo is as long as lily rain's skirt weapon's sustained attack duration....
A cutter has 3 strikes by default, a second weapon adds 1 strike.... but if cutter isn't your main selected subweapon, the cutter only adds one strike. Non-thrown melee weapons typically have 2 strike combos minimum. Oh and rapiers also has ALOT of hits in their combo too (as main sub-weapon).
Some sub-weapons can't be chainned INTO, such as Seraph Crimrose's built in melee, though it can chain OUT of it if it is presently her active sub-weapon.... You just need to get your opinion in on everything don't you? | |
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Rein Regular Poster
Posts : 365 Join date : 2010-06-11 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 3:56 pm | |
| That was less opinion and more from observation really. And impressive and good combo's aren't mutually exclusive, just hard to get both.... or at least in my experience. | |
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Daylyt Regular Poster
Posts : 212 Join date : 2010-06-13 Age : 38 Location : Enjoying the air on Yenka Summit. (The air there is wildly addicting...)
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 8:23 pm | |
| - Rein wrote:
- That was less opinion and more from observation really. And impressive and good combo's aren't mutually exclusive, just hard to get both.... or at least in my experience.
@ Rein - I dont really think it matters mostly on whether a combo is "impressive" or not. I personally believe that a combo should depend on whether it is effective or useful to the player. Therefore in the end, itz mostly up to CGA/any player which decides to use what melee in what order. Some ppl prefer long combos while others prefer short ones and the list goes on. If it came down to which combos are impressive, a lot of players would just end up flailing about looking cool, but would just end up dead due to the lack of effectiveness~ Thatz kinda where i mention'd about being careful about what combos CGA chooses to use due to controlability and whatnot~ Good evaluation, but try not to focus too much on how an attack looks. That wont help u in battle in the least. Mostly focus on itz usefulness/effectiveness. Style should be focus'd on once you pretty much have an understanding of how ur robot operates at itz best potential. (To what u feel is itz best potential.) This is all my opinion though. @Foxie - Ur avi is awesome! And the Attachment thing is a good way to go in order to keep guns on ur mechs. Beware of cost amounts though, CGA. Boosting the cost limit may allow you to wear much stronger and useful weapons, but it will hurt ur team big time in the long run if u end up dying due to the fact that ur teamz life gauge (Otherwise known as the BP gauge) gets decreased by the cost of the robot which gets kill'd in battle. Basically, whatever the cost of ur robot is, that is how much is taken out of ur teamz health bar if u die. So try to keep ur robotz cost balanced out. But boosting stats on ur weapons is a good way to go, CGA. Take some time to check out ur inventory whenever u have free time and mess around with ur weapons. I'm sure u'll find plenty of stuff u feel go good together and once you find something u like, go into detail. Increase the stats, look for improved versions or even attempt to find them in missions or quests. You never know what u may discover if u dont try it out first~ | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 9:18 pm | |
| @Daylyt I may have high cost bots, (my crim is more then most artillery I see) but as such, I die once....maybe twice? if at all during a match. I have never finished a match with a negative score because I am blasting out literal thousands of damage in short periods of time. If you are a bad player then yes, Low cost mechs. But I earn alot more for my team by using a high cost mech and doing massive damage to enemies while supporting and helping my team that if I die...I still have alot of points, With the amount I did being much higher then the drawback of death. ;P | |
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CoolGreenApple Newcomer
Posts : 17 Join date : 2010-06-20 Age : 29
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 9:37 pm | |
| - Daylyt wrote:
- Rein wrote:
- That was less opinion and more from observation really. And impressive and good combo's aren't mutually exclusive, just hard to get both.... or at least in my experience.
@ Rein - I dont really think it matters mostly on whether a combo is "impressive" or not. I personally believe that a combo should depend on whether it is effective or useful to the player. Therefore in the end, itz mostly up to CGA/any player which decides to use what melee in what order. Some ppl prefer long combos while others prefer short ones and the list goes on. If it came down to which combos are impressive, a lot of players would just end up flailing about looking cool, but would just end up dead due to the lack of effectiveness~
Thatz kinda where i mention'd about being careful about what combos CGA chooses to use due to controlability and whatnot~
Good evaluation, but try not to focus too much on how an attack looks. That wont help u in battle in the least. Mostly focus on itz usefulness/effectiveness. Style should be focus'd on once you pretty much have an understanding of how ur robot operates at itz best potential. (To what u feel is itz best potential.) This is all my opinion though.
@Foxie - Ur avi is awesome! And the Attachment thing is a good way to go in order to keep guns on ur mechs. Beware of cost amounts though, CGA. Boosting the cost limit may allow you to wear much stronger and useful weapons, but it will hurt ur team big time in the long run if u end up dying due to the fact that ur teamz life gauge (Otherwise known as the BP gauge) gets decreased by the cost of the robot which gets kill'd in battle. Basically, whatever the cost of ur robot is, that is how much is taken out of ur teamz health bar if u die. So try to keep ur robotz cost balanced out.
But boosting stats on ur weapons is a good way to go, CGA. Take some time to check out ur inventory whenever u have free time and mess around with ur weapons. I'm sure u'll find plenty of stuff u feel go good together and once you find something u like, go into detail. Increase the stats, look for improved versions or even attempt to find them in missions or quests. You never know what u may discover if u dont try it out first~ Yeah, I noticed that my Jikun had A LOTTTT of cost, so I put him out of commission for now. I've got my crimrose in now. I'm thinking of making my Lazzflamme a melee bot, but I'm not sure yet. I'm gonna try stuff out c:< | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Mon Jun 21, 2010 9:57 pm | |
| - CoolGreenApple wrote:
- Daylyt wrote:
- Rein wrote:
- That was less opinion and more from observation really. And impressive and good combo's aren't mutually exclusive, just hard to get both.... or at least in my experience.
@ Rein - I dont really think it matters mostly on whether a combo is "impressive" or not. I personally believe that a combo should depend on whether it is effective or useful to the player. Therefore in the end, itz mostly up to CGA/any player which decides to use what melee in what order. Some ppl prefer long combos while others prefer short ones and the list goes on. If it came down to which combos are impressive, a lot of players would just end up flailing about looking cool, but would just end up dead due to the lack of effectiveness~
Thatz kinda where i mention'd about being careful about what combos CGA chooses to use due to controlability and whatnot~
Good evaluation, but try not to focus too much on how an attack looks. That wont help u in battle in the least. Mostly focus on itz usefulness/effectiveness. Style should be focus'd on once you pretty much have an understanding of how ur robot operates at itz best potential. (To what u feel is itz best potential.) This is all my opinion though.
@Foxie - Ur avi is awesome! And the Attachment thing is a good way to go in order to keep guns on ur mechs. Beware of cost amounts though, CGA. Boosting the cost limit may allow you to wear much stronger and useful weapons, but it will hurt ur team big time in the long run if u end up dying due to the fact that ur teamz life gauge (Otherwise known as the BP gauge) gets decreased by the cost of the robot which gets kill'd in battle. Basically, whatever the cost of ur robot is, that is how much is taken out of ur teamz health bar if u die. So try to keep ur robotz cost balanced out.
But boosting stats on ur weapons is a good way to go, CGA. Take some time to check out ur inventory whenever u have free time and mess around with ur weapons. I'm sure u'll find plenty of stuff u feel go good together and once you find something u like, go into detail. Increase the stats, look for improved versions or even attempt to find them in missions or quests. You never know what u may discover if u dont try it out first~ Yeah, I noticed that my Jikun had A LOTTTT of cost, so I put him out of commission for now. I've got my crimrose in now. I'm thinking of making my Lazzflamme a melee bot, but I'm not sure yet. I'm gonna try stuff out c:< I see good jikun run and flank artilleyr lines, Killing off a small group and costing enemy teams up to 5k before dying. So it could pay off. Or you could play it safe. Low health = Go farm for health powerups. | |
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KBTKaiser Regular Poster
Posts : 239 Join date : 2010-04-03
| Subject: Re: What happens when you equip two melee weapons? Tue Jun 22, 2010 6:08 pm | |
| okay, after tinkering with my super Asura Mightybine, here's the melee order i've found in terms of arm position
equipment: 4 tonfa 3 short sword 1 spear
have the tonfa string go first, this will get you an easy 5 chain string, if you arranged your handhelds properly, it will then chain into short swords and end with a spear. >>;
Arm order 1)inner right 2)outer right 3)outer left 4)inner left 5)outer left hand 6)inner left hand 7)inner right hand? 8)outer right hand? 9)Leg or Booster 10) Leg or Booster
Someone run a check using a small size for the leg and booster thing | |
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Desu Master Poster
Posts : 2015 Join date : 2010-06-16 Age : 34 Location : 2nd floor basement in your sister's closet
| Subject: Re: What happens when you equip two melee weapons? Tue Jun 22, 2010 6:34 pm | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Tue Jun 22, 2010 7:07 pm | |
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Rein Regular Poster
Posts : 365 Join date : 2010-06-11 Age : 33
| Subject: Re: What happens when you equip two melee weapons? Tue Jun 22, 2010 7:52 pm | |
| - Desu wrote:
- That looks confusing
Yeah very confusing. Basic English please? And pics... to show? | |
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Desu Master Poster
Posts : 2015 Join date : 2010-06-16 Age : 34 Location : 2nd floor basement in your sister's closet
| Subject: Re: What happens when you equip two melee weapons? Tue Jun 22, 2010 8:22 pm | |
| - Rein wrote:
- Desu wrote:
- That looks confusing
Yeah very confusing. Basic English please? And pics... to show? SS or it never happened ^_^ | |
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KBTKaiser Regular Poster
Posts : 239 Join date : 2010-04-03
| Subject: Re: What happens when you equip two melee weapons? Wed Jun 23, 2010 3:25 am | |
| https://img.photobucket.com/albums/v490/Shadow00X/ScreenShot_20100623_0222_25_300.png How about this? 1) Red Arm x2(starting weapon gets full motion) 2) Green Arm 3) Blue Arm 4) Black Arm 5) Black Weapon 6) Blue Weapon 7) Green Weapon Red Weapon
Last edited by KBTKaiser on Wed Jun 23, 2010 3:28 am; edited 1 time in total | |
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Desu Master Poster
Posts : 2015 Join date : 2010-06-16 Age : 34 Location : 2nd floor basement in your sister's closet
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