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Mimolette
Kauhava
Kitouski
Rei0079
MightyPeanut
ziix
necrio
Gawren
Wolf Hikari
Polyglophoe
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Polyglophoe
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PostSubject: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 02, 2011 8:33 am

Post 'em if you got 'em.

I pretty much suck at this, but I didn't want to stare a thread bare-assed.

8-bit/16-bit “sprites” Cancan

8-bit/16-bit “sprites” Slug
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Wolf Hikari
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 02, 2011 11:12 am

Does this count?
8-bit/16-bit “sprites” Lilyrainmugen
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Polyglophoe
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 02, 2011 4:00 pm

Totally.
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Wolf Hikari
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyThu Mar 03, 2011 9:48 am

Thanks
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Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 3:49 am

8-bit/16-bit “sprites” QEDzT

my sig..
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necrio
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 6:02 am

Well this thread got me thinking.

Remember how the Brickgale duo are supposed to be game characters?

Well, if we can make sprites for them, we can make a real shooter game titled Brickgale.
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ziix
Burger Molcar
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 6:23 am

necrio wrote:
Well this thread got me thinking.

Remember how the Brickgale duo are supposed to be game characters?

Well, if we can make sprites for them, we can make a real shooter game titled Brickgale.

I'd like that. I love Brickgales after all, especially blue Very Happy

CS should make "Brickgale" rather than "Cosmic Commander."
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necrio
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 7:40 am

ziix wrote:
necrio wrote:
Well this thread got me thinking.

Remember how the Brickgale duo are supposed to be game characters?

Well, if we can make sprites for them, we can make a real shooter game titled Brickgale.

I'd like that. I love Brickgales after all, especially blue Very Happy

CS should make "Brickgale" rather than "Cosmic Commander."
If cosmic commander has brickgales in them, I would be happy enough.

Also, the full cosmic commander supposedly has customization and robot building facilities.
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Wolf Hikari
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 8:53 am

Gawren wrote:
8-bit/16-bit “sprites” QEDzT

my sig..

You know what? You can already make a platform action game with this you know. ^ᴥ^
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Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 10:08 am

Wolf Hikari wrote:
Gawren wrote:
The Image posted above

You know what? You can already make a platform action game with this you know. ^ᴥ^

We were going to make one.. but the problem is the game engine..

It was going to be a megaman clone with a little application of CB (boost timer, main and sub weapon, commando as lives)

sadly, the person who was going to make the "Time Consuming" Engine disappear...

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Wolf Hikari
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 10:21 am

Gawren wrote:

We were going to make one.. but the problem is the game engine..

It was going to be a megaman clone with a little application of CB (boost timer, main and sub weapon, commando as lives)

sadly, the person who was going to make the "Time Consuming" Engine disappear...


We? Who is the other person? Friend of yours?
What engine did you use anyway? O_O
I really want to make the magaman action game-like.
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Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 10:43 am

Wolf Hikari wrote:
We? Who is the other person? Friend of yours?
What engine did you use anyway? O_O
I really want to make the magaman action game-like.

Yes, three of us, me in charge of the spriting, "She" in charge of the music/sfx, and "him" in charge of the engine( I can't name them sorta, sorry)

He said to us that he's using MMF2(Multimedia Fusion 2) for the Megaman clone Engine..

Me too, Defeating Moe-bot Master, getting their abilities, Secret fight against Ivis and Crim....

sigh..



I was thinking of stealing borrowing someone's Engine, but I don't know any "good" Engine out there. Just replace their sprite....

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Wolf Hikari
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 11:07 am

Gawren wrote:
Yes, three of us, me in charge of the spriting, "She" in charge of the music/sfx, and "him" in charge of the engine( I can't name them sorta, sorry)

He said to us that he's using MMF2(Multimedia Fusion 2) for the Megaman clone Engine..

Me too, Defeating Moe-bot Master, getting their abilities, Secret fight against Ivis and Crim....

sigh..



I was thinking of stealing borrowing someone's Engine, but I don't know any "good" Engine out there. Just replace their sprite....


Ah, it's okay if you can't name them. Good luck anyway! ^ᴥ^
MMF2 hmm... I will try to search for it, thank you for sharing.

And.. I cansee you're well on animating the sprite.. not like me.. =_=
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Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 06, 2011 11:56 am

Wolf Hikari wrote:


Ah, it's okay if you can't name them. Good luck anyway! ^ᴥ^
MMF2 hmm... I will try to search for it, thank you for sharing.

And.. I cansee you're well on animating the sprite.. not like me.. =_=


You just need Inspiration and Determination! in other words, just practice.


anyway back on topic, here's a 8-bit sorta of Brickgale Red, Because a bullet hell game of Brickgales is awesome..

8-bit/16-bit “sprites” XfB5m

8-bit/16-bit “sprites” DQ9uk

version 1.0
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ziix
Burger Molcar
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyMon Mar 07, 2011 7:16 pm

Gawren wrote:
Wolf Hikari wrote:


Ah, it's okay if you can't name them. Good luck anyway! ^ᴥ^
MMF2 hmm... I will try to search for it, thank you for sharing.

And.. I cansee you're well on animating the sprite.. not like me.. =_=


You just need Inspiration and Determination! in other words, just practice.


anyway back on topic, here's a 8-bit sorta of Brickgale Red, Because a bullet hell game of Brickgales is awesome..

8-bit/16-bit “sprites” XfB5m

8-bit/16-bit “sprites” DQ9uk

version 1.0


MANLY! Make one for Brickgale Blue too Very Happy
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necrio
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyTue Mar 08, 2011 5:20 am

Gawren wrote:
Wolf Hikari wrote:


Ah, it's okay if you can't name them. Good luck anyway! ^ᴥ^
MMF2 hmm... I will try to search for it, thank you for sharing.

And.. I cansee you're well on animating the sprite.. not like me.. =_=


You just need Inspiration and Determination! in other words, just practice.


anyway back on topic, here's a 8-bit sorta of Brickgale Red, Because a bullet hell game of Brickgales is awesome..

8-bit/16-bit “sprites” XfB5m

8-bit/16-bit “sprites” DQ9uk

version 1.0
well, we'll need his flying sprites as well, with his legs folded up somewhat and his BS shining XD
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Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyTue Mar 08, 2011 9:44 am

@necrio

yeah.. it will take awhile to make, soooo you have to wait..

@ziix

Brickgale Blue isn't done yet, sorry
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necrio
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyTue Mar 08, 2011 9:46 am

and I can do a bit of coding if we're really making this game

once made a SHMUP using flash, though it sucks due to lack of artistic skills (graphics sucks yay)
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Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyTue Mar 08, 2011 10:19 am

necrio wrote:
and I can do a bit of coding if we're really making this game

Shocked





...




....





Gradius style or 1942 style?





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necrio
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 09, 2011 7:54 am

Gawren wrote:
necrio wrote:
and I can do a bit of coding if we're really making this game

Shocked





...




....





Gradius style or 1942 style?





I've attempted 1942 style but gradius style fits your sprites better
we'll do that then XD

imma start learning javascript ASAP. C++ is hurting my brains D:
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ziix
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 09, 2011 8:20 am

If this game becomes real....... What a Face

Brickgale>every other SHMUP
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MightyPeanut
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 09, 2011 9:15 am

Quote :
8-bit/16-bit “sprites” Lilyrainmugen
8-bit/16-bit “sprites” QEDzT

:O *in love*
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptyWed Mar 09, 2011 3:19 pm

Awesome sauce! Love Pixel art.
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http://shinkakakumei.newgrounds.com/art/
Gawren
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 13, 2011 3:42 am

8-bit/16-bit “sprites” Sk2t8 < Lag


whew...

its weird that my version of brickgale is.. fat.

EDIT:
8-bit/16-bit “sprites” YmUik

much better

EDIT2:
8-bit/16-bit “sprites” Im3fe

MUCH better


Last edited by Gawren on Sun Mar 13, 2011 3:52 am; edited 1 time in total
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Wolf Hikari
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PostSubject: Re: 8-bit/16-bit “sprites”   8-bit/16-bit “sprites” EmptySun Mar 13, 2011 3:51 am

WOW! A moving version!
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