| 8-bit/16-bit “sprites” | |
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+10Mimolette Kauhava Kitouski Rei0079 MightyPeanut ziix necrio Gawren Wolf Hikari Polyglophoe 14 posters |
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Polyglophoe Newcomer
Posts : 7 Join date : 2011-03-02 Location : Lolita battle fortress unlimited
| Subject: 8-bit/16-bit “sprites” Wed Mar 02, 2011 8:33 am | |
| Post 'em if you got 'em. I pretty much suck at this, but I didn't want to stare a thread bare-assed. | |
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Wolf Hikari Shiromo Get Launched Off
Posts : 2985 Join date : 2010-10-01 Age : 31 Location : The Twin Moon
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Polyglophoe Newcomer
Posts : 7 Join date : 2011-03-02 Location : Lolita battle fortress unlimited
| Subject: Re: 8-bit/16-bit “sprites” Wed Mar 02, 2011 4:00 pm | |
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Wolf Hikari Shiromo Get Launched Off
Posts : 2985 Join date : 2010-10-01 Age : 31 Location : The Twin Moon
| Subject: Re: 8-bit/16-bit “sprites” Thu Mar 03, 2011 9:48 am | |
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 3:49 am | |
| my sig.. | |
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necrio Master Poster
Posts : 2134 Join date : 2010-11-09
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 6:02 am | |
| Well this thread got me thinking.
Remember how the Brickgale duo are supposed to be game characters?
Well, if we can make sprites for them, we can make a real shooter game titled Brickgale. | |
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ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 6:23 am | |
| - necrio wrote:
- Well this thread got me thinking.
Remember how the Brickgale duo are supposed to be game characters?
Well, if we can make sprites for them, we can make a real shooter game titled Brickgale. I'd like that. I love Brickgales after all, especially blue CS should make "Brickgale" rather than "Cosmic Commander." | |
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necrio Master Poster
Posts : 2134 Join date : 2010-11-09
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 7:40 am | |
| - ziix wrote:
- necrio wrote:
- Well this thread got me thinking.
Remember how the Brickgale duo are supposed to be game characters?
Well, if we can make sprites for them, we can make a real shooter game titled Brickgale. I'd like that. I love Brickgales after all, especially blue
CS should make "Brickgale" rather than "Cosmic Commander." If cosmic commander has brickgales in them, I would be happy enough. Also, the full cosmic commander supposedly has customization and robot building facilities. | |
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Wolf Hikari Shiromo Get Launched Off
Posts : 2985 Join date : 2010-10-01 Age : 31 Location : The Twin Moon
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 10:08 am | |
| - Wolf Hikari wrote:
- Gawren wrote:
- The Image posted above
You know what? You can already make a platform action game with this you know. ^ᴥ^ We were going to make one.. but the problem is the game engine.. It was going to be a megaman clone with a little application of CB (boost timer, main and sub weapon, commando as lives) sadly, the person who was going to make the "Time Consuming" Engine disappear... | |
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Wolf Hikari Shiromo Get Launched Off
Posts : 2985 Join date : 2010-10-01 Age : 31 Location : The Twin Moon
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 10:21 am | |
| - Gawren wrote:
We were going to make one.. but the problem is the game engine..
It was going to be a megaman clone with a little application of CB (boost timer, main and sub weapon, commando as lives)
sadly, the person who was going to make the "Time Consuming" Engine disappear...
We? Who is the other person? Friend of yours? What engine did you use anyway? O_O I really want to make the magaman action game-like. | |
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 10:43 am | |
| - Wolf Hikari wrote:
- We? Who is the other person? Friend of yours?
What engine did you use anyway? O_O I really want to make the magaman action game-like. Yes, three of us, me in charge of the spriting, "She" in charge of the music/sfx, and "him" in charge of the engine( I can't name them sorta, sorry) He said to us that he's using MMF2(Multimedia Fusion 2) for the Megaman clone Engine.. Me too, Defeating Moe-bot Master, getting their abilities, Secret fight against Ivis and Crim.... sigh.. I was thinking of stealing borrowing someone's Engine, but I don't know any "good" Engine out there. Just replace their sprite.... | |
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Wolf Hikari Shiromo Get Launched Off
Posts : 2985 Join date : 2010-10-01 Age : 31 Location : The Twin Moon
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 11:07 am | |
| - Gawren wrote:
- Yes, three of us, me in charge of the spriting, "She" in charge of the music/sfx, and "him" in charge of the engine( I can't name them sorta, sorry)
He said to us that he's using MMF2(Multimedia Fusion 2) for the Megaman clone Engine..
Me too, Defeating Moe-bot Master, getting their abilities, Secret fight against Ivis and Crim....
sigh..
I was thinking of stealing borrowing someone's Engine, but I don't know any "good" Engine out there. Just replace their sprite....
Ah, it's okay if you can't name them. Good luck anyway! ^ᴥ^ MMF2 hmm... I will try to search for it, thank you for sharing.
And.. I cansee you're well on animating the sprite.. not like me.. =_= | |
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 06, 2011 11:56 am | |
| - Wolf Hikari wrote:
Ah, it's okay if you can't name them. Good luck anyway! ^ᴥ^ MMF2 hmm... I will try to search for it, thank you for sharing.
And.. I cansee you're well on animating the sprite.. not like me.. =_= You just need Inspiration and Determination! in other words, just practice. anyway back on topic, here's a 8-bit sorta of Brickgale Red, Because a bullet hell game of Brickgales is awesome.. version 1.0 | |
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ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: 8-bit/16-bit “sprites” Mon Mar 07, 2011 7:16 pm | |
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necrio Master Poster
Posts : 2134 Join date : 2010-11-09
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Tue Mar 08, 2011 9:44 am | |
| @necrio
yeah.. it will take awhile to make, soooo you have to wait..
@ziix
Brickgale Blue isn't done yet, sorry | |
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necrio Master Poster
Posts : 2134 Join date : 2010-11-09
| Subject: Re: 8-bit/16-bit “sprites” Tue Mar 08, 2011 9:46 am | |
| and I can do a bit of coding if we're really making this game
once made a SHMUP using flash, though it sucks due to lack of artistic skills (graphics sucks yay) | |
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Tue Mar 08, 2011 10:19 am | |
| - necrio wrote:
- and I can do a bit of coding if we're really making this game
... .... Gradius style or 1942 style? | |
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necrio Master Poster
Posts : 2134 Join date : 2010-11-09
| Subject: Re: 8-bit/16-bit “sprites” Wed Mar 09, 2011 7:54 am | |
| - Gawren wrote:
- necrio wrote:
- and I can do a bit of coding if we're really making this game
...
....
Gradius style or 1942 style?
I've attempted 1942 style but gradius style fits your sprites better we'll do that then XD imma start learning javascript ASAP. C++ is hurting my brains D: | |
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ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: 8-bit/16-bit “sprites” Wed Mar 09, 2011 8:20 am | |
| If this game becomes real....... Brickgale>every other SHMUP | |
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MightyPeanut Regular Poster
Posts : 289 Join date : 2010-07-03 Age : 32 Location : Kiwi land
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Rei0079 Regular Poster
Posts : 190 Join date : 2011-01-15
| Subject: Re: 8-bit/16-bit “sprites” Wed Mar 09, 2011 3:19 pm | |
| Awesome sauce! Love Pixel art. | |
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Gawren Newcomer
Posts : 15 Join date : 2011-03-05
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 13, 2011 3:42 am | |
| < Lag whew... its weird that my version of brickgale is.. fat. EDIT: much better EDIT2: MUCH better
Last edited by Gawren on Sun Mar 13, 2011 3:52 am; edited 1 time in total | |
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Wolf Hikari Shiromo Get Launched Off
Posts : 2985 Join date : 2010-10-01 Age : 31 Location : The Twin Moon
| Subject: Re: 8-bit/16-bit “sprites” Sun Mar 13, 2011 3:51 am | |
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