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VeryMelon
Jikun Hu
Jikun Hu


Male Posts : 1147
Join date : 2011-10-28
Age : 34

Changes? - Page 2 Empty
PostSubject: Re: Changes?   Changes? - Page 2 EmptyWed Jan 27, 2021 4:02 pm

The damage weakness bonuses are completely changed

Art - 20%
Air - 35% (tested with blast bazooka, don't know how the damage type split is)
Land - 20%
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Rexir2
Teddy Slide
Teddy Slide


Male Posts : 186
Join date : 2012-11-13
Age : 28
Location : New England

Changes? - Page 2 Empty
PostSubject: Re: Changes?   Changes? - Page 2 EmptyWed Jan 27, 2021 4:37 pm

@VeryMelon wrote:
The damage weakness bonuses are completely changed

Art - 20%
Air - 35% (tested with blast bazooka, don't know how the damage type split is)
Land - 20%
Last I recall, grenades, rockets, blast bazookas and regular blast railguns did full blast damage, while standard bazookas and railguns did split shell/blast. This is a buff to mostly AIRs, as their weakness used to be more like 100% versus the others' 50% (these numbers are not exact, but that's how they felt!)
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CxM
SeeSaw Molcar
SeeSaw Molcar


Posts : 709
Join date : 2015-07-19
Age : 26
Location : if i'm lagging i'm home, if not i'm at the library.

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PostSubject: Re: Changes?   Changes? - Page 2 EmptyWed Jan 27, 2021 7:18 pm

there's something up with bullets hitting each other and canceling out, it was a thing in EN but it wasn't as noticable
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Rexir2
Teddy Slide
Teddy Slide


Male Posts : 186
Join date : 2012-11-13
Age : 28
Location : New England

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PostSubject: Re: Changes?   Changes? - Page 2 EmptyWed Jan 27, 2021 7:57 pm

@CxM wrote:
there's something up with bullets hitting each other and canceling out, it was a thing in EN but it wasn't as noticable
I recall melee being able to cut down non-beam, non-estes projectiles.
I also recall the "Destructor-type" missiles being able to hard-counter beams and trading with others. I had a Desuko with dual missile bits under a PS having a Jojo moment with 3 bots and a deployed shield. It was glorious!
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VeryMelon
Jikun Hu
Jikun Hu


Male Posts : 1147
Join date : 2011-10-28
Age : 34

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PostSubject: Re: Changes?   Changes? - Page 2 EmptySat Jan 30, 2021 11:11 am

I just noticed that EIW carts give 55 capacity.
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CxM
SeeSaw Molcar
SeeSaw Molcar


Posts : 709
Join date : 2015-07-19
Age : 26
Location : if i'm lagging i'm home, if not i'm at the library.

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PostSubject: Re: Changes?   Changes? - Page 2 EmptySun Jan 31, 2021 1:17 pm

ammo drain tune takes out 15% over like 9ish seconds, before it took out 50% if it wasn't overwritten.
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uiso
Regular Poster
Regular Poster
uiso

Posts : 296
Join date : 2014-04-04

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PostSubject: Re: Changes?   Changes? - Page 2 EmptySun Jan 31, 2021 4:44 pm

Winerbel Arms nerfed so that there is a 5 second cooldown after alpha striking on all weapons. She could insta alpha strike again before I believe.
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VeryMelon
Jikun Hu
Jikun Hu


Male Posts : 1147
Join date : 2011-10-28
Age : 34

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PostSubject: Re: Changes?   Changes? - Page 2 EmptySun Jan 31, 2021 5:32 pm

@uiso wrote:
Winerbel Arms nerfed so that there is a 5 second cooldown after alpha striking on all weapons. She could insta alpha strike again before I believe.
No? Even without moving burst and firing 5 weapons in total there's only 1,5 seconds cooldown. You must have some very slow weapons equipped.
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uiso
Regular Poster
Regular Poster
uiso

Posts : 296
Join date : 2014-04-04

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PostSubject: Re: Changes?   Changes? - Page 2 EmptySun Jan 31, 2021 6:01 pm

@VeryMelon wrote:

No? Even without moving burst and firing 5 weapons in total there's only 1,5 seconds cooldown. You must have some very slow weapons equipped.

Her arms would be the slowest weapon. I just tested again with alpha striking only with her arms and it takes around 5 seconds for it to cooldown before she is able to shoot or alpha strike again. It may have always been that way. It's been a long time since I used the original winerbel so I wouldn't be surprised if I remembered it wrong. I don't know about Winerbel ALE arms if she has the same thing.
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Rexir2
Teddy Slide
Teddy Slide


Male Posts : 186
Join date : 2012-11-13
Age : 28
Location : New England

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PostSubject: Re: Changes?   Changes? - Page 2 EmptyFri Apr 09, 2021 8:34 am

A.L.E. Winberrl did have a notable cooldown on her drawguns, and their burstfire shooting didn't complement alpha striking well. I feel the rework was necessary as old Winberrl AMs were absolutely crippling to the poor soul on the wrong end of it. Practically every Tarantulic had them (mine used AM2, which shot 3 times per clip with no hand, but had a ton more ammo).

Is it just me, or did the devs mess with how melee works on the attacking robot? I'm finding it hard to chain Sonic Blade swings due to me passing through my target. It's gotten to the point that I switched to a Duel Rapier and am currently using it more like a Jumper Halberd than a rapier.
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