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 Trintia (not melee build)

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Zwiebel Force
CxM
Fuwakomoriya
LazFlamme
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LazFlamme
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PostSubject: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 12:28 am

Build:

Melees (sans the actual tanks and Lasker) are kinda dead these days, so this build is more defense-oriented. Requesting criticisms.
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Fuwakomoriya
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 6:34 am

Why do you have capa tunes?
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LazFlamme
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 8:38 am

go away shin u dont even heal For the red tier boost run and a couple of tanks. You're saying orange tier will suffice?
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CxM
SeeSaw Molcar
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 11:51 am

you can change the high run betas to just runs, you'd still be in red tier at the 36/13 break point.
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Zwiebel Force
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 12:19 pm

That's a very high Repair Bit.
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StiJoLew
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 8:01 pm

What Zweibel means is that smaller bots and moes will have a tough time being repaired by the bit.  Even standard trintia lg can leave the bit too high for some, and I think racla is slightly taller.  Tank tunes don't seem that necessary, you have an extra 1000+ effective hp since you're healing yourself constantly, your actual hp is more of just a buffer.

Also, why the higher tier boostrun? You're going to be sitting in the backline with a bunch of your team as a bubble healer to begin with, and you'll be spending a lot of time stationary for bubbles/bit. Don't think it'll do much to help if a crowddiver gets through.
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LazFlamme
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 11:07 pm

Thanks for the feedback. I have revised the build to be slightly cheaper while retaining the boost run breakpoint.
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Sakura1
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyTue Sep 26, 2017 11:23 pm

Ill say flag it all
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AhegaoMaster
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyMon Oct 02, 2017 6:31 am

Did you actually fix the build? I still see you running around with those tall LG's
If you are going more defense oriented you need guard carts.
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LazFlamme
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyMon Oct 02, 2017 10:10 am

Kinda. I removed the bits.
Now my Trin only dies when the enemy is spawn rushing.
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CxM
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyMon Oct 02, 2017 12:02 pm

changing the legs wouldn't have made much of a difference i use legs so short they don't even touch the ground cause those things on her hips are lifting her up.
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Alathon
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyThu Oct 05, 2017 8:22 pm

If you're going to capa tune, you'd might as well go the extra mile and just melt tune a spear.
It holds its own remarkably well against melee/art rushes that think they can pick you off for free

With Raclaboros legs, they WILL pick you off for free
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Sakura1
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyThu Oct 05, 2017 10:48 pm

surprisingly enough I find ralca LG shock gun to actually work instead of the shitty coding that shock gun ( non LG weapon ) has.
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LazFlamme
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PostSubject: Re: Trintia (not melee build)   Trintia (not melee build) EmptyFri Oct 06, 2017 7:47 am

Well, the real point of Racla LG is to have an actual gun to shoot at things, also like CxM said, using shorter LGs will only make Trintia float because of her shield things, so...
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» Melee Trintia Build
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