| Trintia (not melee build) | |
|
+4Zwiebel Force CxM Fuwakomoriya LazFlamme 8 posters |
Author | Message |
---|
LazFlamme (?) About Bastagant
Posts : 3099 Join date : 2013-06-17 Age : 24 Location : Ground Area
| Subject: Trintia (not melee build) Tue Sep 26, 2017 12:28 am | |
| - Build:
[Robot Name] Trintia
[Parts] BD: Trintia BD : Repair Bit LG: Raclaboros LG [High Capacity] [High Capacity] WP: Raclaboros LG@ HD: Trintia HDJ [Tank] HD: Blume HD [Eternal] [High Run Beta] [Run] HDAC: Back Style Ribbon [Tank] FCAC: Cat Pendant [Tank] BS: Pulsardio BS [High Run Beta] [High Run Beta] [Run] AM: Trintia AMJ AM: Cyberoid AM [High Run Beta] [Tank] [Run] WP: - AM: Trintia AMJ AM: Cyberoid AM [High Run Beta] [Tank] [Run] WP: - WP: Trintia BD@
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 補 SIZE: L COST: 1440 CAPA: 1440 HP: 589 STR: 15 TEC: 8 WLK: 40 FLY: 8 TGH: 12
LEVEL: 10
[Cartridges] Capacity +60×6 Enhance Internal Weapon×2 Boost Run Broad Radar
Melees (sans the actual tanks and Lasker) are kinda dead these days, so this build is more defense-oriented. Requesting criticisms. | |
|
| |
Fuwakomoriya Police Is Watching You
Posts : 991 Join date : 2014-06-08
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 6:34 am | |
| Why do you have capa tunes? | |
|
| |
LazFlamme (?) About Bastagant
Posts : 3099 Join date : 2013-06-17 Age : 24 Location : Ground Area
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 8:38 am | |
| go away shin u dont even heal For the red tier boost run and a couple of tanks. You're saying orange tier will suffice?
| |
|
| |
CxM SeeSaw Molcar
Posts : 709 Join date : 2015-07-19 Age : 29 Location : if i'm lagging i'm home, if not i'm at the library.
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 11:51 am | |
| you can change the high run betas to just runs, you'd still be in red tier at the 36/13 break point. | |
|
| |
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 12:19 pm | |
| That's a very high Repair Bit. | |
|
| |
StiJoLew Regular Poster
Posts : 131 Join date : 2015-02-14
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 8:01 pm | |
| What Zweibel means is that smaller bots and moes will have a tough time being repaired by the bit. Even standard trintia lg can leave the bit too high for some, and I think racla is slightly taller. Tank tunes don't seem that necessary, you have an extra 1000+ effective hp since you're healing yourself constantly, your actual hp is more of just a buffer.
Also, why the higher tier boostrun? You're going to be sitting in the backline with a bunch of your team as a bubble healer to begin with, and you'll be spending a lot of time stationary for bubbles/bit. Don't think it'll do much to help if a crowddiver gets through. | |
|
| |
LazFlamme (?) About Bastagant
Posts : 3099 Join date : 2013-06-17 Age : 24 Location : Ground Area
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 11:07 pm | |
| Thanks for the feedback. I have revised the build to be slightly cheaper while retaining the boost run breakpoint. | |
|
| |
Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
| Subject: Re: Trintia (not melee build) Tue Sep 26, 2017 11:23 pm | |
| | |
|
| |
AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
| Subject: Re: Trintia (not melee build) Mon Oct 02, 2017 6:31 am | |
| Did you actually fix the build? I still see you running around with those tall LG's If you are going more defense oriented you need guard carts. | |
|
| |
LazFlamme (?) About Bastagant
Posts : 3099 Join date : 2013-06-17 Age : 24 Location : Ground Area
| Subject: Re: Trintia (not melee build) Mon Oct 02, 2017 10:10 am | |
| Kinda. I removed the bits. Now my Trin only dies when the enemy is spawn rushing. | |
|
| |
CxM SeeSaw Molcar
Posts : 709 Join date : 2015-07-19 Age : 29 Location : if i'm lagging i'm home, if not i'm at the library.
| Subject: Re: Trintia (not melee build) Mon Oct 02, 2017 12:02 pm | |
| changing the legs wouldn't have made much of a difference i use legs so short they don't even touch the ground cause those things on her hips are lifting her up. | |
|
| |
Alathon Adept Poster
Posts : 509 Join date : 2011-05-08 Age : 426 Location : US
| Subject: Re: Trintia (not melee build) Thu Oct 05, 2017 8:22 pm | |
| If you're going to capa tune, you'd might as well go the extra mile and just melt tune a spear. It holds its own remarkably well against melee/art rushes that think they can pick you off for free
With Raclaboros legs, they WILL pick you off for free | |
|
| |
Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
| Subject: Re: Trintia (not melee build) Thu Oct 05, 2017 10:48 pm | |
| surprisingly enough I find ralca LG shock gun to actually work instead of the shitty coding that shock gun ( non LG weapon ) has. | |
|
| |
LazFlamme (?) About Bastagant
Posts : 3099 Join date : 2013-06-17 Age : 24 Location : Ground Area
| Subject: Re: Trintia (not melee build) Fri Oct 06, 2017 7:47 am | |
| Well, the real point of Racla LG is to have an actual gun to shoot at things, also like CxM said, using shorter LGs will only make Trintia float because of her shield things, so... | |
|
| |
Sponsored content
| Subject: Re: Trintia (not melee build) | |
| |
|
| |
| Trintia (not melee build) | |
|