| Koyomi build | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Koyomi build Wed Dec 28, 2016 9:00 pm | |
| - Spoiler:
[Robot Name] Koyomi
[Parts] BD: Koyomi BD : - LG: Koyomi LG [Ranger] [Ranger] [Tech] HD: Koyomi HD HDAC: +1 tec +5 capa [EX Great Tech Alpha] FCAC: Sanae's Hairpiece [EX Great Tech Alpha] BS: Koyomi BS [High Boost Beta] [High Boost Beta] [High Boost Beta] AM: Koyomi AM WP: - AM: Koyomi AM2 WP: Chocolate Banana [EX High Boost Beta] [EX High Boost Beta] [EX High Boost Beta] WP: Divine Seer Orb [Ranger] [Ranger] [Tech] WP: Koyomi Slot [High Boost Beta] [High Boost Beta] [High Boost Beta] WP: Koyomi Slot [High Boost Beta] [High Boost Beta] [High Boost Beta] WP: Koyomi Slot [Tech] [Tech] [Tech]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 補 SIZE: S COST: 1300 CAPA: 1300 HP: 529 STR: -4 TEC: 36 WLK: 1 FLY: 38 TGH: 14
LEVEL: 10
[Cartridges] Capacity +70×6 Beam Guard Sword Guard Blast Guard Float Dash
I really wanted to build with boost run instead, but I couldn't fit the stats for this even with a GC tune, so I decided to try her FLY based. I never builded this kind of bot, is everything okay or should I cange something? | |
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Argento Regular Poster
Posts : 285 Join date : 2015-10-24
| Subject: Re: Koyomi build Wed Dec 28, 2016 11:14 pm | |
| wonderbit works with negative STR?? | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Re: Koyomi build Wed Dec 28, 2016 11:24 pm | |
| yes, or at least that is what was told me... | |
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Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
| Subject: Re: Koyomi build Wed Dec 28, 2016 11:24 pm | |
| yea her bit is rigged dont worry common now this is common sense | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Re: Koyomi build Wed Dec 28, 2016 11:29 pm | |
| well, I don't think her weapon needs to be tuned since it already has good range and speed by default, also since she is not meant to be a damage dealer anyway I didn't even bothered about reaching 40 tec or having force tunes on the weapon. | |
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Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
| Subject: Re: Koyomi build Wed Dec 28, 2016 11:55 pm | |
| get speed on her gun she needs it
500+ is a fcking must on her
at least 2x GRB + FORCE for the loli since if u tuned tec u clearly plan on getting some dmg
might as well do a force | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Re: Koyomi build Thu Dec 29, 2016 12:11 am | |
| - Sakura1 wrote:
at least 2x GRB + FORCE for the loli since if u tuned tec u clearly plan on getting some dmg
Are we talking about the same bot? Idk, I feel like 400 speed for 300 range being more than enough for me and what I would miss with 400 speed I will still miss at 500 (laggy niggers), also, I don't think I have the capa and the slots to invest in weapon tunes and I will be probably shooting most at enemies that comes into my team just to jam and for WB buffs... | |
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CxM SeeSaw Molcar
Posts : 709 Join date : 2015-07-19 Age : 29 Location : if i'm lagging i'm home, if not i'm at the library.
| Subject: Re: Koyomi build Fri Dec 30, 2016 8:47 pm | |
| she doesn't require much investment, all guard plus all guards makes her bulky enough. you can just use basic 100% tunes after you jump/junk tune the weapon. though the weapon tunes i used could've been better, 2 basic reaches and a air force would've saved me 25 cost at the expense of just 15 range. i built her before the buff and she's been really fun to use after it. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Re: Koyomi build Fri Dec 30, 2016 9:02 pm | |
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CxM SeeSaw Molcar
Posts : 709 Join date : 2015-07-19 Age : 29 Location : if i'm lagging i'm home, if not i'm at the library.
| Subject: Re: Koyomi build Fri Dec 30, 2016 9:32 pm | |
| - Maelstrom wrote:
- are your koyomi drived?
yep, armor. even without hp tunes or medic she rarely dies and i've had great success charging the wonder buffs. you can harass arts with her sub wep. the only tunes i did were the weapon tunes and basic wlks and flys. - just medals:
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Re: Koyomi build Fri Dec 30, 2016 9:38 pm | |
| I am probably going to change the build to wlk based, but I still don't think I will tune her weapon at all. | |
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CxM SeeSaw Molcar
Posts : 709 Join date : 2015-07-19 Age : 29 Location : if i'm lagging i'm home, if not i'm at the library.
| Subject: Re: Koyomi build Fri Dec 30, 2016 9:57 pm | |
| sounds good, as long as you don't drop her ammo. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 28 Location : Brazil
| Subject: Re: Koyomi build Fri Dec 30, 2016 9:59 pm | |
| bad thing is that I already wasted dense cosmos tunning fly, lol | |
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