| ToyBox Girl | |
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+5Winty Rexir2 God is a Cat Girl Relict? rirynn 9 posters |
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rirynn Newcomer
Posts : 2 Join date : 2013-07-13
| Subject: ToyBox Girl Mon Feb 23, 2015 1:17 pm | |
| How i can increase range for Internal Weapon? | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 1:18 pm | |
| http://www.cosmicbreakfanforum.com/t10662-toy-chan-fai-to-a-wall-of-text-on-toybox-girl
Last edited by Relict? on Mon Feb 23, 2015 1:39 pm; edited 1 time in total | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 1:26 pm | |
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rirynn Newcomer
Posts : 2 Join date : 2013-07-13
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 1:41 pm | |
| But i can set bonus on internal weapon? | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 1:46 pm | |
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Rexir2 Teddy Slide
Posts : 188 Join date : 2012-11-13 Age : 31 Location : New England
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 2:29 pm | |
| - Spoiler:
[Robot Name] Toybox Girl
[Parts] BD: Toybox Girl BD : Auto Gun Bit(default) LG: Toybox Girl LG HD: Toybox Girl HD HDAC: Mascot Pepen [EX High Tech Beta] FCAC: Rimless Orange [EX High Tech Beta] BS: Moulin BSJ [EX High Tech Beta] BS: - AM: Build Arm AM [Tank] [High Tech Beta] [High Tech Beta] WP: Cheer Pom-pon [EX High Tech Beta] [EX High Tech Beta] [EX High Tech Beta] AM: Build Arm AM [Tank] [High Tech Beta] [High Tech Beta] WP: Ballistic Launcher [Great Rapid Beta] [Great Rapid Beta] [Great Rapid Beta]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: M COST: 1245 CAPA: 1245 HP: 509 STR: -7 TEC: 39 WLK: 23 FLY: 1 TGH: 17
LEVEL: 10
[Cartridges] Capacity +70×6 Enhance Internal Weapon×2 Short Boost Boost Run
- rirynn wrote:
- How i can increase range for Internal Weapon?
Hug a Buff Dev and recieve Long Range buffs (it's the only way I can think of). - Relict? wrote:
- EIW give +2 force each.
+3 force, I thought.
Last edited by Rexir2 on Mon Feb 23, 2015 11:50 pm; edited 2 times in total | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 2:32 pm | |
| 3 force on original, 2 on BP. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 9:21 pm | |
| - Rexir2 wrote:
- Spoiler:
[Robot Name] Toybox Girl
[Parts] BD: Toybox Girl BD : Auto Gun Bit(default) LG: Toybox Girl LG HD: Toybox Girl HD HDAC: Mascot Pepen [EX High Tech Beta] FCAC: Rimless Orange [EX High Tech Beta] BS: Moulin BSJ [EX High Tech Beta] BS: - AM: Build Arm AM [Beast] [High Tech Beta] [High Tech Beta] WP: Cheer Pom-pon [EX High Tech Beta] [EX High Tech Beta] [EX High Tech Beta] AM: Build Arm AM [Beast] [High Tech Beta] [High Tech Beta] WP: Ballistic Launcher [Great Rapid Beta] [Great Rapid Beta] [Great Rapid Beta]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: M COST: 1245 CAPA: 1245 HP: 509 STR: -7 TEC: 39 WLK: 23 FLY: 1 TGH: 17
LEVEL: 10
[Cartridges] Capacity +70×6 Enhance Internal Weapon×2 Short Boost Boost Run
why do you have beast tunes when you're -str? complete waste. ballistic isn't really optimal on tbg, better to use a non-homing weapon when you have homing subweapons. | |
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Rexir2 Teddy Slide
Posts : 188 Join date : 2012-11-13 Age : 31 Location : New England
| Subject: Re: ToyBox Girl Mon Feb 23, 2015 11:49 pm | |
| @Winty Well, that's embarrassing. I did my math right, but I made a typo. Those are supposed to be tank tunes, to get Toy-chan to indigo-tier boost run. Cosmicalc doesn't like Ipads, so I have to do most of the details myself. I'll fix that.
Also, the tuned ballistic launcher's missiles perform much better than the toy missiles; at 210 speed, those slow things won't be hitting all that often (I also can't aim them upwards). | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:00 am | |
| ballistic isn't really optimal on tbg, better to use a non-homing weapon when you have homing subweapons. | |
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Rexir2 Teddy Slide
Posts : 188 Join date : 2012-11-13 Age : 31 Location : New England
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:07 am | |
| - Winty wrote:
- ballistic isn't really optimal on tbg, better to use a non-homing weapon when you have homing subweapons.
So, a large bazooka? Or would a blast magnet gun (mod) be acceptable (even though it homes and does fairly low damage, it's unaffected by disorder, bad homing and anti-homing)? | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:10 am | |
| you can't even put Lbaz on a TBG.
there's a large number of weapons that will work for her. | |
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Rexir2 Teddy Slide
Posts : 188 Join date : 2012-11-13 Age : 31 Location : New England
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:18 am | |
| @Winty Derp. My brain seems broken right now. | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:19 am | |
| Consider what your subweapon won't hit: airs with an antihoming buff. That's why you try to bring a main weapon that covers your weakness: antihoming.. so you have a means of self defense when a Seraph or a Monigga is circling your head.
She's too small for an LBAZ. Middle Baz is ok.. Blow Baz is ok.. Blast Baz would mean that you can't really damage lands charging at you.. Parasol is ok, but it has charge-up.. Basically, look at your weapon inventory that's available and try to pick a direct fire weapon that you have and are comfortable with.
(I'm still considering a ROAR arm TBG.. but I need to remember to ask someone with a Seraph to help me test how much more speed it needs to hit them, if it even can. I remember I tested SCRAM MOD and it needed about +30% speed to reliably hit her.)
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Rexir2 Teddy Slide
Posts : 188 Join date : 2012-11-13 Age : 31 Location : New England
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:36 am | |
| @AnTi90d Do you overrange your ROAR arms? If so, you may be able to get away with Grapid alpha tunes on that, but then you'd lose out on some stats; there's almost always a tradeoff with these older builds. | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 12:46 am | |
| No, my (half baked and untested) plan (that I came up with while being very intoxicated) was to give her moving burst, a roar arm and and that 10 cost 1 tec flower shooting gun to bypass the cooldown.
I'll give it speed with GRBs and vanilla rapids. The loss of ammo doesn't concern me, as I still have 400+ arena ammo items. I'll start testing with a single GRB, once I find a Seraph partner and have some extra time to waste, and continue from there if it turns out that I still need more speed.
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mechaRev Abbey Denied
Posts : 1298 Join date : 2011-08-17 Age : 30
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 10:29 am | |
| I don't know if that's how psyguns works | |
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Fuwakomoriya Police Is Watching You
Posts : 991 Join date : 2014-06-08
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 10:42 am | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 11:17 am | |
| - mechaRev wrote:
- I don't know if that's how psyguns works
Honestly, IDK, either, because I don't use psyguns all that much. If it doesn't, I'll give her a Parasol.. just like my Eeelooh-chan. ..but.. there is this statement from a usually reliable source from Sun Apr 20, 2014 6:58 AM that gives me a glimmer of hope: - Quote :
- psyguns are not homing weapons and have always ignored anti-homing
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 11:33 am | |
| That's not what he meant.
And psyguns have always ignored homing. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: ToyBox Girl Tue Feb 24, 2015 1:10 pm | |
| psyguns aren't reliable at long range due to how they work. overranging them is a pretty silly idea because of this. | |
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BARILLIAN Regular Poster
Posts : 285 Join date : 2010-08-26
| Subject: Re: ToyBox Girl Sat Feb 28, 2015 6:45 am | |
| RoarAMs don't need speed. They doubly don't need it on TBG, who will be using it on things very close to her anyway. Tune force on them.
Psyguns have another advantage in that they can score hits from some pretty absurd angles, which is good for TBG because people are dumb and try to close into the safespot of missiles when they see one. Being able to hit right above your head is very useful for these times.
Works great against LNDs in melee range too. You can actually kite things with psygun/toymissile/psygun. | |
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