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Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Valiant Axeler - a guide Mon Feb 23, 2015 4:05 am
Who is Valiant Axeler?
M sized AIR unit which comes equipped with 3 different weapon types, wields a total of 5 weapons, starts each match/spawn with a Vanic shield, and holds a STOVL/midair dash. Also lacks a voice.
Why should I use Valiant Axeler?
In an age where range is king, he disregards that safety and gets in the opposition's personal space to deal nuclear damage. His main method of attacking ignores Glide Boost as well as disorder, bad homing, and anti-homing. Said attack also hits enemies quite hard - this leads to enemy AIRs dropping altitude due to hitstun. He also steals boost from enemies, allowing him to fight boost hungry bots (to a certain extent) as well as keep him in the air for longer so he can continue dealing damage.
PROS AND CONS
Advantages
You get to experience the thrill of messing someone up while you're in their face
Hard hitting psyguns which ignore anti-homing, disorder, and bad homing (hi Armada AM2)
Said psyguns also do not care about Glide Boost
His secondary means of dealing damage steals enemies' boost
Starts with a Vanic Shield that outright ignores damage for seven hits
When he is stock, his stats are ideal for tuning (20 FLY / 10 WLK -> easy to reach 38 FLY without vanilla Boost tunes)
Does not have to be stock, which leads to "creative" builds. However, this guide is about stock V.A.
Disadvantages
Close range attacks mean you're at a disadvantage against certain bots with high range
All of his useful means of dealing damage are hindered by a low ammo pool
His boost steal guns only has 5 force each
You cannot tune his psyguns
His BS weapon is not good at hitting things when used alone
His HP is rather poor (since his parts give him subpar HP) unless you invest in EX tunes, drives, and core tunes
Requires 220 cost Valiant @ part to transform and access his stock weaponry
What are my tools?
Valiant BD:
This grants V.A. a Vanic Shield. Lasts for 7 hits. Cannot be refreshed. Shield spawns even if you are not using stock parts. Main perks of using Valiant core for a non-stock alpha is his Vanic shield and stellar cart selection pool. If you play Lexratio Resha or a robot with Growldian BS2 or a Yurika or a Yunessa or a Melfi Frost or a BF Rouche and you happen to be reading this guide, please do not cast your 4-hit Vanic on a freshly spawned Valiant Axeler. Amy Azure's Vanics are insane and far outclasses that of Valiant Axeler's, however, it should be noted.
Valiant BD@
This is what allows stock Valiant to become the terror he is. Without it, he is locked out of his parts and cannot transform. The transform sub is colored purple. If you transform while flying, you do a little dash forward and unlock your stock weaponry. If you transform while you're on the ground / hovering in midair, you gain height, instead. This allows you to quickly get to the center part of Sand Cliffs even without Air Loop. Observe shitty GIF below.
Valiant LG
This part gives you a STOVL you can use from the ground (no cooldown) or a dash when used from the air (does have a considerable cooldown). Usable without transforming.
Valiant BS
Fires a 4-clip barrage of anti-air beam missiles that go up and then track towards the enemy as it descends. Think of it as a baby Steel Burn W AM or a baby School Illumis attachment (Battle Frame I Alpha 2). Unlike those, however, it's not very good at hitting enemies as is. Even when it's tuned, it barely hits the opposition. This is due to how it tracks and because of its short range. Definitely the least useful weapon Valiant has. If you have to farm stuff, use this because this is the weapon which will outlast the rest of his weaponry.
Valiant AM
Fires a tiny boost stealing projectile. Clip size is 12, but the weapon shoots two projectiles at a time. This means you can only fire the AM weaponry a total of 80 times, not 160. This is his secondary means of dealing damage.
Valiant AM@
Fires a psygun that does DAMAGE. Clip size is 3 shots. This is your means of ruining nerds. Ignore the 300 range - this is a psygun, after all. Get close to your opposition, make sure your lock-on is on the dork you want to slay, and fire away.
How do I tune the flying nuke?
Tune 9 High Boost Alpha / High Boost Beta, depending on whether or not you want to keep 1 STR for propeller bits. This is where his 20 FLY / 10 WLK as stock comes in handy. Do note that his 7 STR is not enough to keep 1 STR should you choose to tune 9 HBB, which is where you are forced to tune some HBA. You are aiming for 38 FLY.
Then tune TEC. The amount of High Tech Alpha tunes you wish to include in your build will also affect the amount of HBB vs HBA tunes you wish to include should you decide to give your Valiant prop bits.
a note about High TEC Alpha vs High TEC:
If you want to be suboptimal, tune High TEC Alpha / High Boost Alpha. This gives you +2 TEC, +2 FLY, -1 STR, -1 WLK (and 10+10 HP = +20 HP if both were EX tunes) for 20 cost.
I suggest you try to squeeze as much High TEC tunes, though (make sure these are EX tunes). Pairing EX High TEC tunes with High Boost Beta tunes gives you +2 TEC, +2 Fly, -1 STR, -1 WLK, and +25 HP for 20 cost, as well. Same cost, 5 more HP. Just make sure the High TEC is an EX tune.
What about revenge tunes?
I think most AIR units should try to fit in at least one Revenge: Crimson Veil tune. Sure, it's RNG, but it's still a chance for you to escape the bullshit AIRs and ARTs when it activates. Plus you're still gaining HP from the tune itself, so it's not a total loss if it does not trigger. Now if your bot gets stunned, you either gain back ammo or you get a ticket to go ham (or go home).
Of course, when Crimson Veil procs, you lose mercy invincibility which also means you cannot height reset with augmented thrusters. However, this is not too pressing of an issue since you should not be in the stratosphere as Valiant Axeler.
END GOALS: 40 TEC and 38 FLY is mandatory. At least one Crimson Veil tune heavily recommended. If you are keeping 1 STR, aim for at least 450 HP. If not, you'd better have a lot more HP.
sample build:
485 base HP after 9 EX tunes. Crimson Veil tune on the LG part brings it up to 495 HP. Crit Attack+ and LMB+ adds 15 HP for a total of 510 HP.
don't build your Valiant Axeler like this:
[17:32:38] VietPho : http://cosmiccalc.appspot.com/?AXLER%26BDbAM46cLGbM108@RV2aRV2gbM288@dadgh01@ET8cFCh06@EB8cBSbM144@iF1aMS1j@daB5ade-fO31@kB5aEB5j@B6aiT4e-fL16fO156@lT7aET7%233*6a8a15a21a26aEX1|%2C|%3A|%7C|SC9|cAMb|cWPbS|adcHD|ACb20|SC13a|eM155|EB5aE|ET7aE [17:32:42] VietPho : check out all those great tunes
also do not build your V.A. like this:
How do I play the nuke?
1. Bring Shell Supply/A 2. Lead with your psygun 3. Locate enemy AIRs, LNDs, SUPs. Certain ARTs are fair game, too 4. Get into enemies face and then hold down M1 5. Watch as they get stunned from how hard the weapon hits 6. Switch to your boost steal gun / alpha if you need to regain boost or if you want to ground the enemy and make them sitting ducks or when you need the burst damage 7. Go back to raining death with your psygun 8. Switch to your other psygun when you run out of ammo. Alpha when necessary 9. Use shell supply and continue fighting until you're outta of ammo again 10. This is where you make a decision. Do you die and respawn on a new bot? Do you beg for ammo supply? Do you hump a cactus to regain ammo via Stun Supply? If there are no cacti, do you farm using your BS? Or do you go into the midst of your enemy forces and ask them to shoot you? The choice is yours.
Not included it is you looping as necessary.
What carts should I use for Valiant Axeler?
I recommend 6 capacity carts. If you want the build to be low budget, you can take 5 capacity carts and Moving Burst. Hell, technically you don't even need Moving Burst. But I preferred being able to evade while alpha striking.
Moving Burst, as stated above, is optional. I recommend it, personally. Don't go too crazy with it or you'll run out of ammo extremely quickly.
I like Beam Guard on my AIRs. That's up to you.
Since the meta is filled with so much debuffs these days, Fast Recovery is considerable. Also up to you.
I guess you could take Broad Radar. Right now my tab key does not work, so I can't even access my regular radar. I still do fine. Just head towards the action and you'll surely find enemies to shoot.
Other notable carts include Float Dash, Quick Jump, Quick Boost, Short Boost, Quick Land, Stealth System, and Stun Regain (lol 8 tgh makes this not a great idea IMO). I've always wondered if Tough Wonderbit is worth it on an AIR with prop bits. I doubt it, though.
Air Loop is recommended over Accel Roll for this kind of bot.
What core tunes should I use on Valiant Axeler?
2* core tunes
Stun Supply+ makes you regain 7 psygun shots instead of 4
Back Protect should go on every unit. Quick Recovery and Rocket Starter are basically mandatory, as well, IMO
3* core tunes
Crit+ is the best core tune in the game. Highly recommended
Wonder Balancer makes your 1/40 prop bits last longer. Recommended if you're going to take prop bits. Also recommended if you give your V.A. wolfraid bits if you have 0 STR. This would have your wolfraid bits last long enough to travel 75% of the distance it would have traveled if you had kept 1 STR, which allows the bit to do its job before disappearing
Guard Burst if you're going to take Moving Burst
Guard Dash if you're ignoring MB
4* core tunes
Long Moving Burst if you're going to take Moving Burst
Crimson Crusader is worthless on him
Which Drive should I give Valiant Axeler?
Honestly, I think he needs the HP offered by Armor Drive. Plus, since he's a close range AIR, he'll be subject to a lot of danger to ARTs compared to that of safer AIRs. Ablative Plating helps with that.
I really like the mobility offered by Boost Drive. Augmented Thrusters means he doesn't need Short Boost, basically. Eco Boost increases air time, which is quite important, I think, for a bot that lacks a reignitition. Prop Armor lets you fight boost stealing alphas more effectively (fuck you Crystas AM). I also found myself running out of ammo before running out of HP when I used Armor Drive.
tl;dr version
Lead with psygun
Alpha strike only when necessary (need to ground airborne / boost run opponent or need to regain boost in order to stay in air)
Praise Fluene the based elf goddess
Last edited by Relict? on Thu Jun 11, 2015 12:48 pm; edited 18 times in total
Aoko Regular Poster
Posts : 117 Join date : 2013-01-26 Age : 32
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 5:50 am
Quote :
[17:32:38] VietPho : http://cosmiccalc.appspot.com/?AXLER%26BDbAM46cLGbM108@RV2aRV2gbM288@dadgh01@ET8cFCh06@EB8cBSbM144@iF1aMS1j@daB5ade-fO31@kB5aEB5j@B6aiT4e-fL16fO156@lT7aET7%233*6a8a15a21a26aEX1|%2C|%3A|%7C|SC9|cAMb|cWPbS|adcHD|ACb20|SC13a|eM155|EB5aE|ET7aE [17:32:42] VietPho : check out all those great tunes Smile
I wanted to follow this build cuz its VietPho's but then I realized that i counldn't transform
AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 5:57 am
guess im not the only person with LMB HAHA.
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 7:16 am
Oh wow, I'm always scared of alphaing with it, b/c he has no ammo.
Samui Armed Teddy
Posts : 833 Join date : 2012-02-19
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 8:12 am
Seeing Relict? use dat Axeler makes me imagine having an entire team made up of Valiant Axelers in formation. Anyway, great guide man, I'll work on my build with this thanks.
fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 8:43 am
Aoko wrote:
Quote :
[17:32:38] VietPho : http://cosmiccalc.appspot.com/?AXLER%26BDbAM46cLGbM108@RV2aRV2gbM288@dadgh01@ET8cFCh06@EB8cBSbM144@iF1aMS1j@daB5ade-fO31@kB5aEB5j@B6aiT4e-fL16fO156@lT7aET7%233*6a8a15a21a26aEX1|%2C|%3A|%7C|SC9|cAMb|cWPbS|adcHD|ACb20|SC13a|eM155|EB5aE|ET7aE [17:32:42] VietPho : check out all those great tunes Smile
I wanted to follow this build cuz its VietPho's but then I realized that i counldn't transform
No you should follow CB's top player's build.
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 32 Location : Malaysia
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 8:46 am
How about this:
Instead of using High Rapid Beta on the BS weapon, put it into an investment on a tuned 3s handgun. I know that you'll alpha with him, although not likely all the time, but at least the handgun will have more ammo than any of his weapons. I have not test this myself, but I think a back-up investment can be worth it.
Also I dunno how the beam missiles perform with High Rapid Beta. But since you're leading with the psygun, it's better to let the bullet stuns your target, then alpha a bit, allowing everything else hits it. owob
Also why bother dying when you're all out ammo right? You can still be a supply drop unit for you team xD
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 1:08 pm
Aoko wrote:
I wanted to follow this build cuz its VietPho's but then I realized that i counldn't transform
Princess Nana wrote:
guess im not the only person with LMB HAHA.
Changed my mind. Too often I have to get personnel and LMB helps with that.
Zwiebel Force wrote:
Oh wow, I'm always scared of alphaing with it, b/c he has no ammo.
It is a true fear. Just alpha when necessary.
Samui wrote:
Seeing Relict? use dat Axeler makes me imagine having an entire team made up of Valiant Axelers in formation. Anyway, great guide man, I'll work on my build with this thanks.
They'd need Fluene. Speaking of which, I need to add that Fluene is Valiant's goddess. You're welcome! Glad it could be of help.
fggt wrote:
No you should follow CB's top player's build.
Haha
@colfenor1337
Tuned handgun wouldn't be happening due to its cost and lack of stat. 10 cost on handheld -> 15 cost for magnum / handgun. +1 TEC on handheld -> 0 TEC.
Don't worry, I already alpha strike like that.
You die when there's no medic on your team (which prevents you from utilizing Stun Supply). I'd rather not sit around and contribute nothing.
VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 1:22 pm
Wtf!
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 32 Location : Malaysia
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 1:24 pm
Ah AKB I was implying that rather that using the High Rapid Beta, which is 10 cost, you can use it to put just 1 TEC, and the extra 5 capa for a handgun owob
VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 1:25 pm
lol. I might just try my build without the transform when I get the chance ^^
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 1:29 pm
colfenor1337 wrote:
Ah AKB I was implying that rather that using the High Rapid Beta, which is 10 cost, you can use it to put just 1 TEC, and the extra 5 capa for a handgun owob
Oh, I see that now. Sorry was in class when I replied.
I think that's ideal. I'll try to tune a handy mag, then, probably. Thank you.
EDIT: Ugh but I don't want to cycle through yet another main weapon. I think I like how it is right now. Thanks for the suggestion anyways.
VietPho wrote:
lol. I might just try my build without the transform when I get the chance ^^
You can make Valiant builds without Valiant BD@. That's when you use parts that aren't stock. But that requires building.
Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 1:57 pm
does he still get shield without transform
God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 2:10 pm
He gets the shield on spawn, even without the transform part.
His missile his designed after 2 weapons that can be rather terrible at doing their job of killing lnds (Illumis version can't hit jackshit under her, which is rather bad for an air unit. You basically have to aim at things far away or stay close to the ground to be able to hit things near you), and the less range the weapon has, the worse it gets because of the amount of effective ground between the blindspot outer boundaries and max range is rather thin, and then most of his weapons rely on rather close ranges. It would work better if they made it like like Yngvis BS but honestly, the flaws on the missile kinda of balances it out, since if it was super accurate it would make him even dumber than he can already be when you fire from the sweetspot.
Last edited by God is a Cat Girl on Mon Feb 23, 2015 2:22 pm; edited 1 time in total
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 2:15 pm
Mmm. I'll clarify it in guide.
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 32 Location : Malaysia
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 9:08 pm
btw how does Valiant's psygun with 26 force has smaller projectile than Armada's?.....C.S.... =w=
+RedCobra+ Ace Poster
Posts : 1440 Join date : 2013-05-30 Age : 31 Location : Inside chibi house and hug my lovely chibi crim.
Subject: Re: Valiant Axeler - a guide Mon Feb 23, 2015 9:58 pm
even it's a small projectile, has very very good tracking btw. no problem.
Last edited by +RedCobra+ on Tue May 12, 2015 2:34 pm; edited 1 time in total
AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
Subject: Re: Valiant Axeler - a guide Tue Feb 24, 2015 10:39 pm
with LMB you can use valiant more aggressively c3: thats how it appears to me