| 12/02/2015 updates(updated) | |
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+32xakome zerocl Axanael JinNJuice AnTi90d rei_hunter ricardo_241 nzlk AlkaidStar zeando Fuwakomoriya 1134Guard Relict? GasaiYunoº Tuskin Magna.Zero bunnychung AhegaoMaster Winty Maelstrom YukiZero Miko Miko Spark +RedCobra+ Arti Sakura1 Thranduil God is a Cat Girl EvannGeo Frizz colfenor1337 fggt MrCake 36 posters |
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bunnychung Newcomer
Posts : 18 Join date : 2014-11-01 Location : United States
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 2:01 pm | |
| I zink bubble healer scoring system is fine, it reflect the importance of the healer. | |
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Guest Guest
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 2:53 pm | |
| Healers ain't shit. I enjoy watching teams fall apart after I take out their healer. People need to learn how to play without being babysat. |
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AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 4:18 pm | |
| - Diabolical wrote:
- Healers ain't shit. I enjoy watching teams fall apart after I take out their healer. People need to learn how to play without being babysat.
how to take out healer on your own team give a little luv 4 healers | |
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JinNJuice Regular Poster
Posts : 449 Join date : 2011-07-10
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 4:40 pm | |
| - Diabolical wrote:
- Healers ain't shit. I enjoy watching teams fall apart after I take out their healer. People need to learn how to play without being babysat.
Hey now, I remember when you were trying out as a healer. It wasn't even that bad. ;3 Also, when you say people, obviously you mean those getting/asking for heals, so does that make healers not shit? | |
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AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 5:16 pm | |
| - JinNJuice wrote:
- Diabolical wrote:
- Healers ain't shit. I enjoy watching teams fall apart after I take out their healer. People need to learn how to play without being babysat.
Hey now, I remember when you were trying out as a healer. It wasn't even that bad. ;3 Also, when you say people, obviously you mean those getting/asking for heals, so does that make healers not shit? sometimes people find joy in healing others, I can understand that there are bad medics that don't really stick with the team and it can cause loss or extended game duration. | |
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AlkaidStar Adept Poster
Posts : 657 Join date : 2011-06-23 Age : 32 Location : Pizza Hut n' Taco Bell
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 6:38 pm | |
| If your fellow healer doesn't move along with the (pushing) team and just sits 24/7 at the PS thinking they're going to win by just sitting there. Your team is gonna get buttfucked by the end of the match no matter the BP ratio. | |
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Guest Guest
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 6:53 pm | |
| - JinNJuice wrote:
- Hey now, I remember when you were trying out as a healer. It wasn't even that bad. ;3
Also, when you say people, obviously you mean those getting/asking for heals, so does that make healers not shit? - JinNJuice wrote:
- Hey now, I remember when you were trying out as a healer. It wasn't even that bad. ;3
- JinNJuice wrote:
- It wasn't even that bad
- Spoiler:
It was that bad.
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Axanael [SKELETOR]
Posts : 1319 Join date : 2012-08-02 Age : 27 Location : Team Manager for WoW
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 7:10 pm | |
| Theia balance | |
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AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 7:18 pm | |
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zerocl Molcar Coming Out Of A Vase
Posts : 1404 Join date : 2011-12-17 Age : 37 Location : Somewhere in South Pole
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 9:14 pm | |
| I guess the entire point of the bubbles are to put it in the front lines (like Regina Sp heal field, since less cooldown and stuff, sort of a combat medic) but it seems that turtling and spawn camping is more effective! | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: 12/02/2015 updates(updated) Wed Feb 11, 2015 9:43 pm | |
| you're supposed to use the bubbles aggressively, place them near the front lines so said front line can sustain themselves and also have motherfuckin' clearance (which is of course a valuable buff to have)
then you use the heal gun for people that aren't going to be playing that aggressively and you just kinda give people ammo whenever with the blume hd that everyone puts on their trintia for good reason
obviously this post applies to trintia, primarily. buff devastator can ignore the part about the heal gun and amy v can just kinda ignore it generally because her heal field doesn't even give a buff | |
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xakome Newcomer
Posts : 19 Join date : 2014-10-13 Location : VN
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 12:24 am | |
| Quickdraw Kagura and Uzumaki Momiji incoming ..... | |
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Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 33 Location : Switzerland
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 6:49 am | |
| Wonder what exactly they will balance on Momiji and Kagura.
Kagura was pretty fine and decent, only the ghost hits are a problem. The fact that she cant win in 1 vs 1 against airs is not a bug, its intended, Kagura is more someone who should sit behind the lines and shot airs from safety.
I also hope that they're going to buff Momijis special movement carts like shadow step and ninja run or air runner (or whatever its name was). For example shadow step is pretty useless because it has a pretty long cooldown and cannot be spamment like assault step or sway. Additionally, shadow step when used toghether with ninja run can cause Momiji to randomly stop moving despite having the movement keys asdw pressed. Her air step needs to be more like Killicas one, means that it should be usable even while falling and not just while holding space. And then ghost hit issues with fireball Momiji to be fixed as well. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 7:06 am | |
| maybe they will fix kagura charge delay bug (: (: (: | |
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That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 7:43 am | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 8:21 am | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 8:54 am | |
| Theiamilis barrier step effect changed into a chain guard effect (?) | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 12:20 pm | |
| - Silvershine wrote:
- Wonder what exactly they will balance on Momiji and Kagura.
Kagura was pretty fine and decent, only the ghost hits are a problem. The fact that she cant win in 1 vs 1 against airs is not a bug, its intended, Kagura is more someone who should sit behind the lines and shot airs from safety.
I also hope that they're going to buff Momijis special movement carts like shadow step and ninja run or air runner (or whatever its name was). For example shadow step is pretty useless because it has a pretty long cooldown and cannot be spamment like assault step or sway. Additionally, shadow step when used toghether with ninja run can cause Momiji to randomly stop moving despite having the movement keys asdw pressed. Her air step needs to be more like Killicas one, means that it should be usable even while falling and not just while holding space. And then ghost hit issues with fireball Momiji to be fixed as well. It was mostly changes to her melee on Momiji's case. Ranged weapons got really minor improvements, and they aren't really any better, except for fire ball charging faster. Both Kagura and Momiji now have +25 cost because they got L0 quick land. The changes on Kagura's melt trap seem to also apply to the Mai variant, but Mai isn't eligible to the free regrets. | |
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elmatalast Molcars Party Hard
Posts : 1457 Join date : 2014-06-30 Age : 30 Location : MotherEarth
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 12:30 pm | |
| New arena campaign's ticket is same as the pepe-mani gara's ticket. Got a Ticket and seems it can be used to roll pepe-mani garapon. | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: 12/02/2015 updates(updated) Thu Feb 12, 2015 1:32 pm | |
| New gara will probably use the same tickets. | |
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dsp Adept Poster
Posts : 937 Join date : 2011-04-28
| Subject: Re: 12/02/2015 updates(updated) Sat Feb 14, 2015 5:49 am | |
| Wpw fuck you rho, I wanted mach and machine chaser in-game | |
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AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
| Subject: Re: 12/02/2015 updates(updated) Sat Feb 14, 2015 11:18 pm | |
| oh is that a zero cart reset I see on the list | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: 12/02/2015 updates(updated) Sat Feb 14, 2015 11:22 pm | |
| - Princess Nana wrote:
- oh is that a zero cart reset I see on the list
No, it's a Respawn ZERO Ticket | |
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AhegaoMaster 野獣先輩
Posts : 3335 Join date : 2013-08-07
| Subject: Re: 12/02/2015 updates(updated) Sat Feb 14, 2015 11:23 pm | |
| - Arti wrote:
- Princess Nana wrote:
- oh is that a zero cart reset I see on the list
No, it's a Respawn ZERO Ticket I wish they could send out zero cart resets, or at least put them on the list | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: 12/02/2015 updates(updated) Sat Feb 14, 2015 11:33 pm | |
| They should put zero cart resets in the star coin shop for twice as much as regular cart resets or something
I mean, shop alcy/vanessa exist, there's no reason to keep zero cart resets that rare/valuable | |
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| 12/02/2015 updates(updated) | |
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