Crimson Crusader is a 4* Core Tune that was introduced in the second batch of core tunes added to the game. This is a quick guide not about how to use the tune or how to build around it. It is simply meant as a quick guide to understanding how, and more importantly,
when it works.
- Table of Contents:
A Quick Overview of the TuneCrimson Crusader causes you to gain the Crimson Veil buff (immunity to stun/knockback/draw/etc) for
1 second when the first attack of a subweapon string is from an eligible subweapon. It's a 50% base chance, 100% chance if you Great Success. You can recognize it working because the bot will emit red rings during the CV period, as demonstrated in the below image.
- A legendary demonstration of Crimson Crusader:
It also makes a distinct snapping sound when it triggers, and if you're the pilot of the bot, then the easiest identification is that the CV buff icon shows up in the upper left. Any more talk here and we'd be wasting time.
What makes a subweapon eligible to trigger Crimson Crusader?The description of the tune explains that Crimson Crusader works on "melee-tuneable Subweapon". What does this mean?
There's a trait that *any* subweapon can have. This is what we'll call "melee-tuneable". If a subweapon has this trait, it means two things. It means that if it has slots, it can be tuned with Gladiator, Grappler, and Status tunes in the Cosmos Pot. It also means that it can work with Crimson Crusader.
For the most part, any "missile" icon subweapon (all the ones that require lockons to use, and are indicated by a missile icon in the UI) do not have this trait, and only "sword" icon subweapons have it. Not all of them. For example, 3WAY daggers, Combination Daggers, and the like, they do not have this trait so they cannot process those tunes or Crimson Crusader. This is how we know that it's a trait of its own that is set on an individual basis for each subweapon.
Probably the most important thing to understand, and half the purpose of this guide, is that
this trait of "melee-tuneable" is completely independent of whether or not the weapon has or can ever have slots to tune.. Slots merely make it easy to determine whether or not a given subweapon has the trait. But a weapon doesn't magically lose the trait once it has no slots - a 0s Cutter is still "melee-tuneable". This has its biggest impact on parts that never get slots. Prior to the introduction of Crimson Crusader, this trait was irrelevant on these weapons. But now that the core tune exists, suddenly this trait has become important again.
How do I test if a subweapon has the "melee-tuneable" trait?If it has slots, check the cosmos pot. If it allows the tunes, it has the trait, no matter whether or not it even makes sense for you to be able to put those tunes on that weapon. If it doesn't allow the tunes, then it does not have the trait, no matter whether or not it would make every bit of sense that it would work.
If the part naturally never has slots, then the only way to find out, unfortunately, is to SCIENCE it. Fortunately for you, lots of people like to science these things. I'll post some of the combined findings of folk. If you yourself have done science, or know people who have, feel free to help me include additional entries.
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List of Tested WeaponsFor obvious reasons that boil down to "You can figure this out on your own and the list would be enormous if I did otherwise), this list is not going to list any weapon that can be generated with slots. Only those that cannot.
I seem to recall some measure of testing done towards BD weapons in general not being melee-tuneable. However, I can't actually remember what has been tested.
Please let me know, most easily by posting in this guide, if you have done any tests of your own to determine whether or not a weapon is melee-tuneable.
- Things that Are Melee-Tuneable:
- Gradd Chainsaw (Kururu)
- Gradd Scissors (Kururu)
- Trisword (Trizelion)
- Hatigarm LG2 (Hatemachine)
- Aeolius AM
- Ouraikiri Sheath (Ouka Scarlet's Ouka Raisen)
- Shinuchi Ranouraikiri (Bikini Ouka BF / School Ouka BF's Ouka Raisen)
- Brave Shield @2 (Lios GB's Counter Dash)
- Seraph Crimrose BS2 (Seraph Crimrose's Deploy Wings)
- Flapjack AM2@ (Flapjack EC's Tackle)
- Liber (Mediger SIGN's Magic Book)
- Things that Are Not Melee-Tuneable:
- Astralyzer BD
- Chainblade Sheath (Killica's Blade Dash)
- Chainblade Sheath ALPHA (Killica's Blade Dash)
- Expiation (Istina Bullet)
- Flare Tail (Istina Bullet)
- Seraph Crimrose BD (Seraph Crimrose's Seraph Tackle)
- Krieger Shield@ (Corona's Burning Tackle)
- Manimo Wing (Manimo Girl's Reigntion)
- Zero Breaker BD
- Yunessa BD
- Celestial Robe BS@
- Milky Way BS@
- Zwei Kanone (Hanna's... Zwei Kanone)
- Yurika's Broom (Yurika's Broom Tackle)
- ALE Lily BD@ (ALE Lily's Slicer Dash)
- ALE Lily BD
- Great Roi BD
- Diana BD (Great Roi's Solar Buster)
- Great Roi BD@ (Diana's Roi Barrier)
- Helepolis Bow@ (Therese's Reload)
- Wilson Bomb (Therese's Multi Step)
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Changelog- The aforenamed Changelog:
2015-01-27 - First revision, data compiled thanks to JadeCicada, That_Wiesel_Guy, Diabolical, EvraeGrace, MIUU, Rufei, Davidrain
2015-01-27 - Sanzeinga points out that Crimson Crusader does not work on Seraph Tackle.
2015-01-30 - Harp tests out Corona and determines that Crimson Crusader doesn't apply to the melt tackle.
2015-02-07 - EvraeGrace notes that Crimson Crusader does not work on Manimo Girl's reignition. The lance could already be identified as not-tuneable via Cosmos Pot.
2015-02-19 - Anti90d tested Crimson Crusader on Zero Breaker, to no avail. "Doesn't work on BD weapons" still seems to be the prevalent reality.
2015-02-23 - I went and put CC+ on a Yunessa BD for SCIENCE, and in the process, also tested a few other random parts - namely Flapjack AM2@, Liber, Celestial BS@, and Milky Way BS@. The BD and the BS@s did not work, but the other two did.
2015-02-26 - Combined reports from various players. Winty reports that Hanna's Zwei Kanone doesn't work. Vyolets reports that ALE Lily's subweapons do not work. Diabolical reports that all of Great Roi / Diana's subweapons do not work.
2016-08-06 - 18 months is enough time to swim in mats and thus freely test CC+ on just about anyone. Tested Therese for the hey of it.
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