stylus1400 Newcomer
Posts : 4 Join date : 2015-01-11 Age : 28 Location : LA City
| Subject: Polygon Edit Tue Jan 13, 2015 12:56 pm | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Polygon Edit Tue Jan 13, 2015 1:01 pm | |
| it is just available for mechas and some old moes... | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Polygon Edit Tue Jan 13, 2015 1:01 pm | |
| You can't polygon edit most moes. (Most being literally 98% of them) | |
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stylus1400 Newcomer
Posts : 4 Join date : 2015-01-11 Age : 28 Location : LA City
| Subject: Re: Polygon Edit Tue Jan 13, 2015 1:06 pm | |
| why C$ don't open it for all moe ( that mode is usefull | |
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StickyKeys Master Poster
Posts : 2670 Join date : 2010-12-31 Age : 36 Location : Philippines
| Subject: Re: Polygon Edit Thu Jan 15, 2015 3:15 am | |
| The guy who shaped Illumnis' head should step on a lego. | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: Polygon Edit Thu Jan 15, 2015 5:15 am | |
| - StickyKeys wrote:
- The guy who shaped Illumnis' head should step on a lego.
Same for the guy who shaped original AG's head, but you can at least poly edit that one | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Polygon Edit Thu Jan 15, 2015 7:42 am | |
| - Arti wrote:
- StickyKeys wrote:
- The guy who shaped Illumnis' head should step on a lego.
Same for the guy who shaped original AG's head, but you can at least poly edit that one And same for the guy who made Luto/Homura's head shape so round... | |
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| Subject: Re: Polygon Edit | |
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