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 Few meele projects

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Winty
colfenor1337
duckov
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duckov
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duckov


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PostSubject: Few meele projects   Few meele projects EmptySat Jun 14, 2014 9:07 am

So after playing a bit the katana max ive realized making the cv tunes will take a while and looks like its more like i am tankin with it so ive decided to think about other lnds and made 2 new projects. So please help me to decide wchich one i should make.

Mighty Byne:

Project number 2 Vanguard but this is going to be a long term since i need 120 rt:

Any critics and other ideas are welcome
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colfenor1337
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colfenor1337


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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 9:40 am

Omega and I had discussed on how superior 3s Fencer than the 2s, but you can still work it out.
1. You need CV, so that during melee you won't be stunned.
2. Power Gain override all stat penalty on your sword, so go for 2x GGrap.
3. That WLK stat is ok, but without Boost Run, you'll be nowhere near to your target. Make sure you refer to Boost Run chart to get your ideal target.
4. Don't use Prop BSJ, it's terrible cost, and I don't think it has a slot. Better with Moulin BSJ = 1 Tank tune.
5. Boost run + Sway is good for him. Plus you can upgrade the sway on his core.

There are BS that can increase your critical attack like Jet Accel BS. Despite the insane dmg, also as Omega had pointed out to me, it'll have a vertical slash, so that you'll have a hard time hitting anyone should your target see where you come from. People can just dash left or right to dodge you critical swing when you combo with the BS.
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duckov
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 9:42 am

Ok um i forgot the cartridges on vanguard well anyway idk wat to do with the 3 cartridges left sway and boost run and maybe sword guard probably will meet tons of moes on my way.

And believe me i got a slotted bsj ;]
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colfenor1337
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 9:50 am

Wow really?? That's really rare then, but trust me Moulin is better D:
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duckov
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 9:52 am

i can do both xD

[Robot Name]
Vanguard

[Parts]
BD: Vanguard BD
 : Sword Bit(default)
 LG: Ouka LG [Crimson Veil] [Crimson Veil]
  BS: Prop BSJ [Power]
   BS: Tonosama Lander BS [High Run Alpha] [High Run Alpha] [Tough]
 HD: Big Mountaiz HD [High Tough] [High Tough]
  HDAC: Road Cone [High Power Alpha]
  FCAC: Recording Cam [High Run Alpha]
 BS: Tonosama Lander BS [High Run Alpha] [Run] [Run]
 AM: Vanguard AM [High Tough Alpha] [High Power Alpha]
  WP: Two Handed Sword [Great Grappler Alpha] [Great Grappler Alpha]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 陸
SIZE: M
COST: 1205
CAPA: 1205
HP: 455
STR: 34
TEC: -2
WLK: 33
FLY: 2
TGH: 21

LEVEL: 10

[Cartridges]
Capacity +60×7
Sword Guard
Sway
Boost Run

[Material]
Hidora Cosmos×104
Fudara Cosmos×49
Midoro Cosmos×20
Yoguru Cosmos×10
Threede Cosmos×2
Blue Chip×40
Yellow Chip×40
Green Chip×70
Rainbow Chip×20
Power Amp×23
Engine Shaft×46
Brake Damper×40
Physical Stone×100
Strike Metal×18
Shock Graphite×14
Snail Liquid×58
Hard Plate×129
Miracle Ammonite×40
Shining Feather×40


Something like this?
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Winty
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 10:16 am

the rankup reward one has a slot.
it's still an ass part.
most successful fencers I've seen are jet accel builds, if you have that I'd suggest just using that.
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Alathon
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 10:20 am

I would opt for blast guard over sword guard on Fencer, primarily because you're going to be trying to kill some arts more than melee.

Also, don't tune TGH. Lower TGH -> Higher CVeil proc chance.

really awful build i thought of in ten seconds:

I forgot 1 str but i'm too lazy to figure out how to get it
basically use assault step in angel coin shop to close gaps quickly
also 2x eiw isn't really necessary since you're likely not going to live long enough to benefit from all of its uses, but an extra eiw helps
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duckov
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 10:42 am

Ok thanks then ill try this out once i get the fencer but its a 2 sloteed so i ll be getting ptolly only 2 GG and probably use slotted accs

I dont have a jet accel BS ;/
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colfenor1337
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 1:30 pm

You can always opt for Sol Volca Wing BS Razz
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duckov
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 2:34 pm

me poor feget u expect to much from me
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Pork Chop
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 2:53 pm

About your Mighty Byne... High TGH on a bot that has no stun regain... I would rather get more HP instead.

And isn't it already S.O.P. that LND Melee bots should have high enough mobility to reach their intended target?  Happy Dracken
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duckov
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PostSubject: Re: Few meele projects   Few meele projects EmptySat Jun 14, 2014 3:14 pm

when i dive them its not a problem with the impact hammer i just need to hit anything that miughty byne is for trololo 15 v 15 diving like a noob strategy
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Aurum_Sol
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PostSubject: Re: Few meele projects   Few meele projects EmptySun Jun 15, 2014 9:15 am

colfenor1337 wrote:

2. Power Gain override all stat penalty on your sword

nonsense
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colfenor1337
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PostSubject: Re: Few meele projects   Few meele projects EmptySun Jun 15, 2014 10:00 am

eh it doesn't? derp Razz
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aosepsa
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PostSubject: Re: Few meele projects   Few meele projects EmptySun Jun 15, 2014 1:43 pm

Aurum_Sol wrote:
colfenor1337 wrote:

2. Power Gain override all stat penalty on your sword

nonsense

It overrides and fixes the attacking SPEED that has been lost from Great Grappler Alpha, thank you.

Test done from both EN and KR.

You obviously haven't researched about Vanguards' Power Gain system hard enough.
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Aurum_Sol
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PostSubject: Re: Few meele projects   Few meele projects EmptySun Jun 15, 2014 5:56 pm

great grappler does not affect attacking speed. it never did.

maybe you should research the tuneup system before you research its effects. that way you might not test stuff that was not even affected >.>
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