| Project Verafice: air alpha overrange information database | |
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+10darkflared BARILLIAN Mie Relict? AnTi90d Akhenderson God is a Cat Girl ziix fggt Winty 14 posters |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 6:25 am | |
| I'd love to have a quote from verafice to start this off but I don't have my old IRC logs so fuck that. Understanding overranging: Every weapon has 2 range stats. One is the lockon range. This is the one listed in range stat. This is how far the weapon will lock on from. The other is travel range. This is the range at which the projectile is removed from the game. The projectile can hit things as long as it is in the game. For many weapons(but not all!) this range is further than the lockon range! What does this mean? When you alpha-strike, all your weapons will fire at the target you have a lock on, EVEN IF IT IS OUTSIDE THEIR LOCKON RANGE. This means that they will track as if you had a lock-on with that weapon. So, by using your longest ranged weapon to get a lock, you can fire your other weapons at a much longer range than you usually would, and you can then take advantage of the actual range, rather than being restricted to the lockon range. Effective use of overrange builds let you be effective from nearly 400 range which is highly useful against the strong artillery that exist today. This is something that those so-called "wingsluts" can't do. Who is Verafice? Verafice was a WIZ player who played back during official release. He was on the trendy wave of "alpha air" players, but he innovated the usage of magnet guns to overrange the popular air raider BD+cross shooter+tentrion/raystag HD builds that people usually used back then. He did a lot of initial research on this technique. He no longer plays but this guide/database is named after him because I'm a historyfag. BUILDING: you want all your weapons to have actual range equal to or greater than the weapon you use to overrange with, otherwise parts of your build will not reach the target. Having a targeting weapon with 330 range when you are using arms and a head that both max out at 300 range, you're going to be throwing out a lot of bullets that will vanish before getting near the target. Here's some good weapons to use to lead an overrange build: 300 range(pretty much the minimum range for these builds, this is the actual range of adone AM): flint musket - found in RT SHOP 320 range: musket - uc shop 330 range(good standard range): magnet gun - RT SHOP Katalina AM2 - magnet gun, frees up a hand to use a cross shooter, gara only 370 range(highest practical range) folded rifle amj - old weapon, garapon only, very rare. Won't really hit on their own due to projectile, ideal to run a single amj to get lockon. kind of low ammo psycho formula AMJ - AIR USABLE BLAST PSYGUN, found attached to PSYCHO FORMULA ROAR in garapon, has insane actual range. Great to run 2 of these. Also they have like infinite ammo. psycho formula HD2 - now in RT SHOP. gives you 2 arms and 2 cross shooters(no other good handheld weapons IMO) but takes away the ability to use a strong HD. PARTS AND WEAPONS:(These are everything I had access to and could test. If you want something added, see the bottom of this post) - HEADS:
tentrion HD: lockon range: actual range: 370+
raystag HD: lockon range: actual range: 370+
cylene HD: lockon range: 240 actual range: 370+
flapjack HD: lockon range: 230 actual range: 300
saber raystag HD: lockon range: 240 actual range: 370+
- ARMS:
fulcrum AM: lockon range: 295 actual range: 350
griest AM: lockon range: 190 actual range: 330~
cynbidion AM: lockon range: 250 actual range: 350
cinbydion AM2: lockon range: 290 actual range: 370+
frau AM: lockon range: 260 actual range: 300
katalina AM2: lockon range: 330 actual range: 370~
brickgale AM4: lockon range: 250 actual range: 330+
Izuna Kamui AM4 Lockon Range: 250 Actual Range: >330
Jet Falcon AM(barrier shot) lockon range: 230 Actual range: 420
Jet Falcon AM/t(beam psygun) lockon range: 300 actual range: 420
Jet Falcon AM@(Railgun): Lockon Range: 340 Actual Range: 340
Dieranarcam AM@: lockon range: 360 actual range: 360
Fairys AM: lockon range: 300 actual range: 580
Steel burn AM3: actual range: over 450
Armada AM2: actual range: over 450
- booster:
ygniv BS: lockon range: 280 actual range: 370+
yaksha BS: lockon range: 250 actual range: 370+ downward, less than 370 horizontally(wind slicers are dicks)
basca bs lockon range: actual range: ~350
Izuna Kamui BS3: Lock On Range: 240 Actual Range: ~340
F ruhl BS lockon range: 250 actual range: 370
- AMJ:
trance AMJ: lockon range: 240 actual range: 370~(inconsistent hits at 370 range)
beam missile AMJ: lockon range: 260 actaul range: under 300(do not use)
pusle missile AMJ: lockon range: 210 actual range: 370+
- core:
air raider BD(2x EIW): lockon range: 280 actual range: 370+
tonitrus BD: lockon range: 220 actual range: 370+
Rosso BD: actual range: over 450
Gwyain BD2: actual range: over 450
- weapons:
cross shooter: lockon range: 285 actual range: 330
cyclone gun lockon range: 250 actual range: 425+
beam launcher lockon range: 280 actual range: 425+
cupid shooter lockon range: whatever it is actual range: 370+
macaron pochette LGJ lockon range: 300 actual range: >425 (tested with grange psycho hd2 425 range) HOW TO HELP: if you have a weapon that is not on the list(because I don't have it/haven't tried it yet) here is how you check the actual range: 1. make a bot with the weapon in question and a weapon with the range you THINK is the actual range. 2. go into training arena 3. target a tree with the longer range weapon and fire if the weapon in question hits, it has range equal to or greater than that of the range of the weapon you just used to overrange it. come back and post the data you gained here and I will add it to the list. MOST WANTED LIST:
Last edited by Winty on Thu Jul 23, 2015 9:05 pm; edited 8 times in total | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 6:41 am | |
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ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 8:05 am | |
| basca bs lockon range: actual range: ~350 (tested with gaybird am 350 range)
slice gun lockon range: 200 actual range: a little less than 300 (tested with gaybird am2 300 range), sometimes hits at 300
curve lightning gun lockon range: 250 actual range: 275 (or 280...? tested with swing gun 275 range)
cyclone gun lockon range: 250 actual range: >425 (tested with grange psycho hd2 425 range)
beam launcher lockon range: 280 actual range: >425 (tested with grange psycho hd2 425 range)
macaron pochette lockon range: 300 actual range: >425 (tested with grange psycho hd2 425 range)
sharhead am2 lockon range: 200 actual range: a little less than 300 (tested with gaybird am2 300 range), sometimes hits at 300
snow bazooka lockon range: 270 actual range: 300 (tested with gaybird am2 300 range)
....fuck forgot screenshots and thanks for the info too ; _ ; | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 8:45 am | |
| Remember when I was fooling around throwing parts at a Paci a couple of days ago? I first used a meteora AM2, it makes a gigantic global cooldown. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 8:51 am | |
| oh right cyc gun, I always forget how godlike that is because I don't have one.
I'm going to ignore most 300 range weapons since there isn't much point in using them. I have frau arms listed because people seem to default to those. | |
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Akhenderson Adept Poster
Posts : 864 Join date : 2011-12-12 Age : 29 Location : Somewhere In Illinois
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 10:49 am | |
| Izuna Kamui BS3: Lock On Range: 240 Actual Range: ~340 (Tested with Elme Sary Hd2)
Izuna Kamui AM4 Lock On Range: 250 Actual Range: >330 (Tested with elme Sary HD2)
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 10:53 am | |
| - ziix wrote:
- cyclone gun
lockon range: 250 actual range: >425 (tested with grange psycho hd2 425 range)
macaron pochette lockon range: 300 actual range: >425 (tested with grange psycho hd2 425 range) I was wondering about the Pochette.. I'm planning another MB air and I kept looking at it.. but, I ended up building a Sledgeheim, first. Ooh, Cyclone guns have such range.. I have two, but their cost is so high that I never considered using them. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 5:06 pm | |
| This is a great guide. Thanks, wintydunno. | |
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Mie Ace Poster
Posts : 1136 Join date : 2011-12-13 Age : 29 Location : New York
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 5:11 pm | |
| Agreed. Quite a few information I'm always lazy to look for.
Big help. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 5:21 pm | |
| What about Cupid Shooter? Don't have that one at the moment, but it's similar to Cross Shooter, if I recall correctly. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 5:26 pm | |
| it's cost effectiveness is kind of ass but I'll look at when I get a chance. bowguns in general overrange pretty well | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 5:55 pm | |
| Yeah, seems like a poorman's cross shooter. Probably better to use flint muskets at that point, huh? | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 6:30 pm | |
| honestly with the amount of shit you can put on you won't get DREAM BUILDS without multiple gcapas. figure out what weapons you want and then go for stats. - Spoiler:
[Robot Name] Toni
[Parts] BD: Tonitrus BD : Propeller Bit : Pink Devil LGJ [Boost] : Frog Lander LG [High Tech Alpha] [High Tech Alpha] [Capacity] : Cyllene HD [Boost] [Tech] [Tech] : Crimrose Gear T [High Boost Beta] : Ace of Hearts Earrings : Psycho Formula AMJ : Cinbydion AM2 [Tech] [Tech] [Tech] : Flowering Gun [Tech] [Tech] : Psycho Formula AMJ : Cinbydion AM2 [Tech] [Tech] [Tech] : Flowering Gun [Tech] [High Boost Beta]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 空 SIZE: M COST: 1265 CAPA: 1265 HP: 437 STR: 2 TEC: 40 WLK: 9 FLY: 31 TGH: 9
LEVEL: 9
[Cartridges] Capacity +60×6 Float Dash Quick Boost Moving Burst Air Loop
i don't have cross shooters, and flint musket is just not a weapon that will hit at range. So when it comes down to it, I look at the options and say fuck it. Let's not do handhelds. The options are so bad it's better to just get more stats. - Spoiler:
[Robot Name] Paci
[Parts] BD: Pacifar BD : Propeller Bit : Pink Devil LGJ [Boost] : Frog Lander LG [High Tech Alpha] [Great Capacity] [Great Capacity] : Cyllene HD [Tech] [Tech] [Tech] : Snowman Head : Ace of Hearts Earrings : Yngvi BS [Tech] [Tech] : Yngvi BS@ : Trance Skirt AMJ [Tech] : Cinbydion AM2 [Tech] [Tech] [Tech] : Cross Shooter Mod [Tech] [Tech] [Tech] : Psycho Formula AMJ : Cinbydion AM2 [Tech] : Cross Shooter Mod
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 空 SIZE: M COST: 1500 CAPA: 1500 HP: 414 STR: 3 TEC: 40 WLK: 9 FLY: 25 TGH: 8
LEVEL: 9
[Cartridges] Capacity +70×6 Short Boost Quick Jump Moving Burst Air Loop
like i just don't see this being that effective you know | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 6:47 pm | |
| Guess I go with the Handy Mag I have tuned ;_; - out of ammo already? was this your first tim?:
[Robot Name] Premature Explosion
[Parts] BD: Air Raider BD : Beam Bit(default) : Frog Lander LG [High Tech Alpha] [Tech] [Tech] : Raystag HD : Trump Hat : Mini Lily [High Tech Beta] : Trance Skirt AMJ [Tech] : Griest AM [Tech] [Tech] : Magnet Gun [Tech] : Trance Skirt AMJ : Griest AM [Tech] [Tech] : Handy Magnum [High Tech Alpha] [High Tech Alpha] [Tech]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 空 SIZE: M COST: 1235 CAPA: 1235 HP: 399 STR: 2 TEC: 40 WLK: 8 FLY: 25 TGH: 6
LEVEL: 9
[Cartridges] Capacity +70×6 Enhance Internal Weapon×2 Moving Burst Air Loop
Probably going to be ass, but oh, well. I did okay in like one match with a level 4 air raider but there were many bad rushing lands. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 6:58 pm | |
| yeah you'll pull 10 free capa with a flowergun and be able to use prop bits and can switch trump hat to a tec/hp ac. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 8:22 pm | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Fri Jan 31, 2014 8:34 pm | |
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BARILLIAN Regular Poster
Posts : 285 Join date : 2010-08-26
| Subject: Re: Project Verafice: air alpha overrange information database Sun Feb 02, 2014 2:34 pm | |
| Are travel ranges and lock-on ranges affected the same way from range tunes and the long range effect? e.g. If I tune a Frau AM with the vanilla range tune, do my shots start disappearing at 315 range? Do they vanish earlier if I use -range tunes?
Also, thanks for the guide. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Sun Feb 02, 2014 2:42 pm | |
| The short answer is yes, both ranges are affected.
the long answer is I'm not sure if the +/- range is shared or applied individually, so it could be that a weapon with 300 lockon range and 400 actual range becomes 270 lockon range and 360 actual range, or it becomes 270 lockon range and 370 actual range. | |
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darkflared Molcars Partying
Posts : 54 Join date : 2013-04-27
| Subject: Re: Project Verafice: air alpha overrange information database Mon Feb 03, 2014 3:23 am | |
| Chocolate parasol lockon: 230 actual: 390+ | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Wed Jul 22, 2015 1:16 am | |
| give me a list of modern things to test and add to this
here's what I'm planning on so far: gwyain absol BD rosso BD+AM Armada AM2 steel burn AM3
anything else?
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Wed Jul 22, 2015 2:58 am | |
| Maybe Crystal Beam Gun (Mod)? | |
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elmatalast Molcars Party Hard
Posts : 1457 Join date : 2014-06-30 Age : 30 Location : MotherEarth
| Subject: Re: Project Verafice: air alpha overrange information database Wed Jul 22, 2015 4:08 am | |
| - Jet Falcon am+am@ - Dieranarcam am+am@ - Crystas BS - Psycho formula amj - Crystal beam gun - Ramdiver am2 is like original flapjack am but has 100 more range. fapjack am(range 270), ramdiver am2(370). Not sure if they're suitable for alpha build. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Project Verafice: air alpha overrange information database Wed Jul 22, 2015 4:52 am | |
| >crystas BS I'm not testing remote weapons. They basically have infinite range.
>psycho formula AMJ/crystal beam gun These are long range weapons that would be used to LEAD an alpha-strike. Learning their despawn range isn't useful because you aren't using another weapon to overrange them, but using them to overrange other weapons.
>ramdiver AM2 Fairly certain this doesn't overrange at all, due to the nature of it.
again, I'm asking what weapons to test the despawn range of. I know there's a bunch of things that should be added as good weapons to use for overranging, but I just want a list of things to test when I get down to that. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Project Verafice: air alpha overrange information database Wed Jul 22, 2015 5:53 am | |
| Oops, my bad.
Oboromaru AM? | |
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