| Updated drops and game mode suggestions? | |
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+12Tryrant That_Wiesel_Guy MrCake Garmraid Segawa zeando Samui Magna.Zero rei_hunter +RedCobra+ Zwiebel Force God is a Cat Girl 16 posters |
What do you think needs to be updated the most? | Arena | | 17% | [ 5 ] | Missions | | 28% | [ 8 ] | Quests | | 55% | [ 16 ] |
| Total Votes : 29 | | |
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Guest Guest
| Subject: Updated drops and game mode suggestions? Tue Sep 10, 2013 2:34 pm | |
| Suggestions to update drops and old game modes since they never seem to be updated: Arena:=Chaos Rooms= -Add onigiri chaos rooms to the chaos room cycle. =Other= -Remove arcantus parts from the drop list and decrease the amount of coins gained per match. (it's too mainstream and everyone plays it for better UC, drops, and raping each other) -Add capture the flag in official rooms. Missions:=Gigandroff busters= -General Add 3s bazookas, 3s handy magnums, and 3s scouter rifles as rare drops. Increase amount of EXP and UC gained. -Hard Make the drops have mission only parts like delgon parts. -Mad Make the amount of rank points earned range from 200 - 300, add extra parts like delgon HD2 (from beyond the delgon). -Extreme Make the amount of rank points from 300 - 400, add a rare 3s "Gigandroff BS" to the drops, add rare "Slot protector ALPHAs" to the drops, also add Harmonics beta and gamma to the drops list. =Operation Starcluster= -General Add 1-3s barrage heatguns, handy magnum mods, and bomb launchers as rare drops. Increase amount of EXP and UC gained. Add Hipproid HDs as rare drops. -Hard Make the mission drop "Pirateroid HD". -Mad Make the amount of rank points earned range from 200 - 300, and add "Jack barlock HD" to the rare drops list. -Extreme Make the amount of rank points earned range from 300 - 400, add [IT] Lucky cube ALPHAs to the drop list, also add [WP] Cubes to the list. =Pepen rebellion= -General Add pepen BD to the drops. Increase amount of EXP and UC gained. -Hard Increase rank points to 50 -70. -Mad Increase rank points to 100 - 150 -Extreme Increase rank points to 120 - 200, add "GOLD pepens" and "GOLD pepen AC" as rare drops. =Cacpetus Vacation= -General Add cacpetus HD and Cacpetus BD (?) to the drops list. Increase amount of EXP and UC gained. -Hard Increase rank points to 50 - 70. -Mad Increase rank points to 80 - 100 -Extreme Increase rank points to 100 - 150 and add "Cacpetus HD2" (with the built in bazooka) as a rare drop. =Lurking Evil= -General Slightly increase amount of EXP and UC gained, also increase ranks gained. Allow for "difficulty" changes so that people can play it on easier difficulties since the "event" for it is over. Add rare drops like "Abyssion Sword" or something. Quests:=Demonfox Haku= -2 star difficulty Add boss wonderbits. -3 star difficulty Add multi colored Kamui Staffs (Like blue, red, etc), add 3s stardust cannons to more actively drop. =Berzelius= -2 star difficulty Add boss wonderbits. -3 star difficulty Add a gimmick weapon "berzelius machinegun" which is a handheld bee machinegun. Add the old gimmick weapon from JP "Insecticide" to the rare drops list. =Fractulus= -2 star difficulty Add boss wonderbits. -3 star difficulty Double amount of EXP and UC gained (since this is the longest and most challenging boss fight), add handheld fract weapons like "Fractulus pulse gun" or "Fractulus shield" etc. =CS Experiment= -General Bring back the old beta version of the quest. Then increase the amount of EXP and UC gained. =Unexplored planet arcantus= -General Add secret dungeon modes in certain maps, or redesign into the C21 planet system. Add more C21 enemies like centipedes, as well as adding more c21 based drops. Readd cross shooters to the drop list, readd Epoch cubes to the drops list, add 3s versions of arcantus enemy parts, add normal skullroid BS's, add delgon BDs, I think you get the idea. Add a reward for clearing arcantus once a week, like a free slot protector ALPHA (like the event they gave out free omegas for clearing arcantus, good times). Add cosmos harmonics alpha and beta as rare drops, add laz-chan cubes like in JP. Increase the amount of EXP gained by enemies x3. Add 100 uc coins and increase the amount of UC coins that drop out of enemies (like how much money spam comes out in C21). Your suggestions?
Last edited by RedbriefGay on Wed Sep 11, 2013 10:00 am; edited 1 time in total |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 10, 2013 3:01 pm | |
| UC to berz. That's about it. | |
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Guest Guest
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 10, 2013 3:04 pm | |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 10, 2013 3:26 pm | |
| The dungeon system sounds fun, but only if the mobs actually get challenging.
Couldn't care less about drops really. The PvE modes are just so boring. | |
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+RedCobra+ Ace Poster
Posts : 1440 Join date : 2013-05-30 Age : 31 Location : Inside chibi house and hug my lovely chibi crim.
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 10, 2013 3:56 pm | |
| Cosmic break always talking about lost tecnologies, ancient tecnologies, legendary story, a lot of mistery arc, Random dimentions ( LOL Super robot taisen plot ).
yes its true but C$ never made or add the lost tecnology drop (the rare mech or parts ), ancient tecnologies ( ancient weapons ) inside Unexplored planet arcantus mode.
about legendary story = arc of haku, arc of cristal and other stuff is enought :3.
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they should be add spaces ship in underground area. | |
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rei_hunter Surprised Shiromo
Posts : 4660 Join date : 2010-09-22 Location : Amatsu (Philippines)
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 10, 2013 8:07 pm | |
| C21 Mode for Cosmic Break? D:....
I'd love it. Taking Eris and conquering planets. while getting killed by giant stuff. | |
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Guest Guest
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 10, 2013 11:29 pm | |
| Updated storyline is also very required, it's hanging by a thread and they can still fix it before it's too late. |
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Magna.Zero Master Poster
Posts : 2895 Join date : 2012-04-14 Age : 33 Location : nowhere
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 12:09 am | |
| and also, anti-feeder system for Chaos Room
Seriously, feeders are just... | |
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Samui Armed Teddy
Posts : 833 Join date : 2012-02-19
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 1:09 am | |
| Arcantus needs Major updates on areas 70 onward. CS should update the drops and rewards given on these areas. This can justify making it harder to complete (even if it is already hard to begin with). | |
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zeando Regular Poster
Posts : 230 Join date : 2010-03-12 Age : 912 Location : in the land of pizza and pasta al pesto
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 5:35 am | |
| "or redesign into the C21 planet system" yeah, the arena and pvp side got already enouth focus, what is lacking is exploration (they could just add gates in arcantus to get to previous areas and enlarge the arcantus maps and they would be partly done, and remove the timer)
but wouldn't remove the uc rate of arenas, arenas are for monery, missions and quest/exploration should be for uncommon/rare drops
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Segawa Adept Poster
Posts : 699 Join date : 2010-07-03 Location : Nagasarete Airantou --> Hakuou Gakuen
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 6:56 am | |
| Arena can only have more maps. Although King of the Hill wouldnt hurt. (or an official capture the flag arena mode instead of team match.)
Missions need more... well.... story like missions, that are not crazy hard but not too easy. I mean if they could have random missions like Lily and Crim in bikini's killing fishes then they could probably imitate that cannonballer manga, or make one where K-Ogre is the actual final boss etc.
and seriously, whats with that giant school, with giant chairs, and 1 hit KO lasers. Dont even have enough ammo to shoot all the things down.
C21 mode too.
and seriously the "Quest."
Bosses are "fun" in a sense but repetitive, not soloable and ends up boring. Only new bosses gets any players anymore. That is, if they are new bosses.
Arcantus is just trolling. The item locations kept changing and the time taken to find all that UC will be annoying and hard(cos you would just miss items along the way). For those aiming for the last map (243).... "Oh hi guys. Grats on reaching this place but i have no present for you."
Results in so many places for "improvement" that no suggestion could be given. Adding/changing anything at all would help lots.
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rei_hunter Surprised Shiromo
Posts : 4660 Join date : 2010-09-22 Location : Amatsu (Philippines)
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 7:08 am | |
| - Segawa wrote:
- Arena can only have more maps. Although King of the Hill wouldnt hurt. (or an official capture the flag arena mode instead of team match.)
Missions need more... well.... story like missions, that are not crazy hard but not too easy. I mean if they could have random missions like Lily and Crim in bikini's killing fishes then they could probably imitate that cannonballer manga, or make one where K-Ogre is the actual final boss etc.
and seriously, whats with that giant school, with giant chairs, and 1 hit KO lasers. Dont even have enough ammo to shoot all the things down.
C21 mode too.
and seriously the "Quest."
Bosses are "fun" in a sense but repetitive, not soloable and ends up boring. Only new bosses gets any players anymore. That is, if they are new bosses.
Arcantus is just trolling. The item locations kept changing and the time taken to find all that UC will be annoying and hard(cos you would just miss items along the way). For those aiming for the last map (243).... "Oh hi guys. Grats on reaching this place but i have no present for you."
Results in so many places for "improvement" that no suggestion could be given. Adding/changing anything at all would help lots.
Area 143. btw. really though, i wish they put C21 in Cosmic Break... like its Full World Adventure Mode into Cosmic Break. | |
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Garmraid Regular Poster
Posts : 290 Join date : 2013-09-06 Location : S-E-C-R-E-T
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 9:18 am | |
| - rei_hunter wrote:
- Segawa wrote:
- Arena can only have more maps. Although King of the Hill wouldnt hurt. (or an official capture the flag arena mode instead of team match.)
Missions need more... well.... story like missions, that are not crazy hard but not too easy. I mean if they could have random missions like Lily and Crim in bikini's killing fishes then they could probably imitate that cannonballer manga, or make one where K-Ogre is the actual final boss etc.
and seriously, whats with that giant school, with giant chairs, and 1 hit KO lasers. Dont even have enough ammo to shoot all the things down.
C21 mode too.
and seriously the "Quest."
Bosses are "fun" in a sense but repetitive, not soloable and ends up boring. Only new bosses gets any players anymore. That is, if they are new bosses.
Arcantus is just trolling. The item locations kept changing and the time taken to find all that UC will be annoying and hard(cos you would just miss items along the way). For those aiming for the last map (243).... "Oh hi guys. Grats on reaching this place but i have no present for you."
Results in so many places for "improvement" that no suggestion could be given. Adding/changing anything at all would help lots.
Area 143. btw.
really though, i wish they put C21 in Cosmic Break... like its Full World Adventure Mode into Cosmic Break. THIS, i'd love it(since C21 LOVES to crash my PC, and i have a hard time reading moonrunes T_T), afterall isn't CB lore about fighting the Chaos for all around peace and yadda-yadda? THEN make more PvE stuff already! P.S:Want a good example on how a game can have PvP/PvE(story) & PvE(for lulz)? Play Spiral Knights -_- | |
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MrCake [Administrator]
Posts : 1391 Join date : 2010-12-05 Age : 33
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 10:31 am | |
| - Garmraid wrote:
THIS, i'd love it(since C21 LOVES to crash my PC, and i have a hard time reading moonrunes T_T), afterall isn't CB lore about fighting the Chaos for all around peace and yadda-yadda? THEN make more PvE stuff already!
P.S:Want a good example on how a game can have PvP/PvE(story) & PvE(for lulz)? Play Spiral Knights -_- how often does it crashes? and does it still keep on crashing even after reinstalling? on topic: for arena, theres 1 thing they are definitely lacking, a real deathmatchonce the player's bot dies, its dead for good till the end of the match(no revival) and once all 3 bots are dead, the player is out. and the fight ends once the last team standing and also put night highway back into union war. mission: as usual, more major missions (multi staged without 100 cost or fixed bots unless for special occasions) like gigan busters and star cluster. quest: definitely more blastagant bosses and I mean arks (excluding cs) and how long has it been ever since they added a blastagant boss though for arcantus, it definitely needs more enemies with their own part drops and more areas instead of a loop all over again. and maybe a new mode for dungeons. | |
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rei_hunter Surprised Shiromo
Posts : 4660 Join date : 2010-09-22 Location : Amatsu (Philippines)
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 1:06 pm | |
| - MrCake wrote:
- Garmraid wrote:
THIS, i'd love it(since C21 LOVES to crash my PC, and i have a hard time reading moonrunes T_T), afterall isn't CB lore about fighting the Chaos for all around peace and yadda-yadda? THEN make more PvE stuff already!
P.S:Want a good example on how a game can have PvP/PvE(story) & PvE(for lulz)? Play Spiral Knights -_- how often does it crashes? and does it still keep on crashing even after reinstalling?
on topic: for arena, theres 1 thing they are definitely lacking, a real deathmatch once the player's bot dies, its dead for good till the end of the match(no revival) and once all 3 bots are dead, the player is out. and the fight ends once the last team standing
and also put night highway back into union war.
mission: as usual, more major missions (multi staged without 100 cost or fixed bots unless for special occasions) like gigan busters and star cluster.
quest: definitely more blastagant bosses and I mean arks (excluding cs) and how long has it been ever since they added a blastagant boss
though for arcantus, it definitely needs more enemies with their own part drops and more areas instead of a loop all over again.
and maybe a new mode for dungeons. They had that arena game mode for a while, but its more like "Your current BP" If its lower than one of your bot's costs, you can't use it or you spawn as some useless bot. | |
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That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 2:07 pm | |
| Why would you add C21 mode? If I wanted to play C21, I'd play C21. It'd be better if they came up with something completely different. | |
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Guest Guest
| Subject: Re: Updated drops and game mode suggestions? Wed Sep 11, 2013 2:23 pm | |
| - That_Wiesel_Guy wrote:
- Why would you add C21 mode? If I wanted to play C21, I'd play C21. It'd be better if they came up with something completely different.
Wish I could play C21 but it isn't in EN anymore now is it. Seriously though, we already have 70% of this game full of C21 robots, I don't get why they couldn't change anything else. |
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Tryrant Regular Poster
Posts : 177 Join date : 2011-01-07 Location : Pleasure Island
| Subject: Re: Updated drops and game mode suggestions? Sat Sep 14, 2013 5:24 am | |
| Arena: I wouldn't mind a mecha only room. and mainly just this: - God is a Cat Girl wrote:
- UC to berz. That's about it.
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Guest Guest
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 17, 2013 4:22 am | |
| - RedbriefGay wrote:
- Found old screenshots of unused objects from C21 that were imported into CB then changed later on.
Angel coins using the dungeon keys from C21
http://puu.sh/4ttbQ/62875773f0.jpg
Later on they got changed to this
http://puu.sh/4ttcD/d8e81ae847.jpg
This just proves they could make dungeons in CB since they have alot of the dungeon sites in late arcantus maps like this:
http://puu.sh/4tpdZ/0609a90d4b.jpg
For thos who don't know, the keys would float on those panels in C21, there's also "pointless" guided arrows that they never took out.
http://puu.sh/4tpgw/63a048de0d.jpg Figured I'd put this in here as well. |
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rei_hunter Surprised Shiromo
Posts : 4660 Join date : 2010-09-22 Location : Amatsu (Philippines)
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 17, 2013 4:45 am | |
| They've had those for a while now, really, CB is just a C21 Port designed for making money.
(But it doesnt have all the new maps C21 has) | |
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Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 17, 2013 6:02 am | |
| cb doesn't have space map | |
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Guest Guest
| Subject: Re: Updated drops and game mode suggestions? Tue Sep 17, 2013 3:57 pm | |
| dustaul ruins have a space background so yes they do |
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Reyn Newbie
Posts : 26 Join date : 2013-10-05
| Subject: Re: Updated drops and game mode suggestions? Sun Oct 06, 2013 2:24 am | |
| - Tryrant wrote:
- Arena: I wouldn't mind a mecha only room.
and mainly just this:
- God is a Cat Girl wrote:
- UC to berz. That's about it.
1. All Mecha Room 2. All Moe Room 3. All Male-Moe Room 4. ??? 5. UC to Berz | |
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dsp Adept Poster
Posts : 937 Join date : 2011-04-28
| Subject: Re: Updated drops and game mode suggestions? Sun Oct 06, 2013 3:36 am | |
| >What do you think needs to be updated the most? Why cant I vote for the game engine? | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Updated drops and game mode suggestions? Sun Oct 06, 2013 3:57 am | |
| because it's java and they can't move the whole thing over from java worth a shit. | |
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