| Stage Editor - Removing limits? | |
|
|
Author | Message |
---|
Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 34 Location : Switzerland
| Subject: Stage Editor - Removing limits? Tue Aug 27, 2013 7:11 am | |
| Hello guys~ Might be a silly question here, but...
Did anyone of you try to "break" the limits that are in the Stage editor by hacking the numbers?.. I mean for example you only can place 10 light sources... So I thought, as the Stage Editor is an offline program, there must be a way to hack that limit! I myself tried to use ArtMoney, but I seem unable to find the right number, especially since I cant use the filter and it is a static value... And CS for unknown reasons seems to have put in thousands and thousands of the same numbers for seemingly no reason, making it EXTREMELY hard to find what I'm looking for >.<...
So I wonder whether anyone of you tried that and had success... mhmmm. | |
|
| |
Guest Guest
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 7:15 am | |
| Use cheat engine, since the editor isnt server based you can make hacked stages, though they'll lower your frames if you go overlimit on limited parts, maybe even crash. |
|
| |
Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 34 Location : Switzerland
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 7:22 am | |
| yeah I know that x3 tough parts wont cause that much lag (thats why 500 are allowed) light might cause more lag of course thats why just 10 are allowed, and objects are allways connected to triggers... but some more objects certainly wont hurt... hehe... ok ill try cheat engine, as art money doesnt serve me well >.< | |
|
| |
Guest Guest
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 7:25 am | |
| scan for 10, place one, next scan 9, find the value of the address and change it to 999 |
|
| |
Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 34 Location : Switzerland
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 7:37 am | |
| tried that, but doesnt work o.o. scanned for 10, found 633456 results or something like this
placed 1 lightsouce and scanned for 9, found 51 results,
placed a second lightsource and scanned for 8... and with 0 results then O.o?.... *confuzzled* | |
|
| |
Guest Guest
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 7:40 am | |
| select all results and change them to 999, if not then it prob wont work, try doing it for powerspots |
|
| |
Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 34 Location : Switzerland
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 7:53 am | |
| nope, it simply cant find it xD so weird... tried everything except the 1byte stuff, because there are like 300000 values in 1 byte stuff, being shown as 244 despite I searched for 500 xD. how weird.. | |
|
| |
Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 34
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 8:42 am | |
| *cough* disassembler *cough* | |
|
| |
Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 34 Location : Switzerland
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 9:03 am | |
| - Aria wrote:
- *cough* disassembler *cough*
I have no clue about that :'x and even if, I cant java | |
|
| |
Silvershine Misty Hollow
Posts : 428 Join date : 2012-02-08 Age : 34 Location : Switzerland
| Subject: Re: Stage Editor - Removing limits? Tue Aug 27, 2013 3:16 pm | |
| also cant even disassemble java because there are only the 2 standart class files from java avaiable in the standart library that most java programs have no clue where cs put everything in xD wwww but I wish I could simply edit it with the cheat engine, sigh... whenever I just select and edit everything that has the wished number in it, the program either freezes and flashes or it just closes itself xD. | |
|
| |
Sponsored content
| Subject: Re: Stage Editor - Removing limits? | |
| |
|
| |
| Stage Editor - Removing limits? | |
|