Fireflywater Ace Poster
Posts : 1220 Join date : 2011-05-22 Age : 28 Location : The Undead Daily Garapon
| Subject: Firefly's Statsheet Catalog Tue Aug 06, 2013 2:15 am | |
| So I made this here template here for bot ideas, I've been hesitating to make a thread to catalog all the ideas, and I don't want to bump oldass threads. So, yeah. this. - Template:
Name = NAME Desc = DESCRIPTION Size = S/M/L Type = LND/AIR/ART/SUP Bit = xxx Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 000 - 000 - _00 - _00 - _00 - _00 - _00 - SS // Capa 1010 BD1 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _S // Main WP - x; Sub WP - x HD1 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _M // Built-in BS; LG1 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _L // LND+SUP only; BS slot (BS2); LG@ LG1@ - 55 HP Shield, Forward/Down BS1 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - LL // LND only BS2 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _M // Multiclass; Main WP - Gun AM1 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _M // AIR only; No Hand; BS slot AM2 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _M // ART only; WP slot (SW1) SW1 - 000 - 000 - _00 - _00 - _00 - _00 - _00 - _M // SUP only; Sub WP - Sword
WPS - __F - __A - __R - __S - __I - __C BD1(m) - 4*4 - 400 - 300 - 300 - 500 - __2 // EIW1 - 5*4 - 400 - 300 - 300 - 400 - __2 // EIW2 - 6*4 - 400 - 300 - 300 - 300 - __2 // BD1(s) - __0 - __2 - _10 - _10 - 1000 - __1 // EIW1 - __0 - __3 - _10 - _10 - 950 - __1 // EIW2 - __0 - __4 - _10 - _10 - 900 - __1 // BS2 - __2 - 200 - 200 - 200 - 200 - _10 SW1 - _20 - inf - 200 - 200 - 500 - __4 //
LV - LONG_NAME____- CST // LND/AIR/ART/SUP NUMBERS // LV1, 4 w/o gaurds; LV6, +3; LV9, +3. ALLOWED TO HAVE + OR - 2 FROM TOTAL, ALLOWED + or - 1 FROM LEVEL 01 - CAPACITY_0x_00 - 15-25 // 50 to 90 for cap. 5-10 HP for high HP bots, 20-30 for low HP bots. 01 - BEAM_GAURD__ - ??? // NA/20/15/30 01 - BLAST_GAURD__ - ??? // 15/NA/20/30 01 - SWORDGAURD - ??? // 20/15/NA/30 01 - SHELL_GAURD - ??? // 20/30/20/20
01 - ABSORB_BUMP__ - ??? // 15/15/15/10 01 - ANTI_BURNING__ - _20 // chk 01 - ANTI_SLOWING__ - _20 // chk 01 - BOOST_RUN____ - ??? // 15/30/15/20 01 - BROAD_RADAR_ - ??? // 50/50/40/30 01 - ENHANCINTERNAL - _30 // 2 per bot; 30->30->40->50 01 - FAST_RECOVERY - ??? // 30/30/30/20 01 - FLOAT_DASH___ - ??? // 30/15/20/20 01 - GROW_WONDER - ??? // NA/NA/NA/40 01 - MOVING_BURST - ??? // 20/20/10/20 01 - QUICK_BOOST_ - _20 // 01 - QUICK_JUMP__ - _30 // 01 - QUICK_LAND__ - _25 // 01 - QUICK_SWIM__ - _20 // 01 - REVENGESHOT - _15 // 01 - SHORT_BOOST - ??? // 15/30/20/20 01 - SNIPER_SIGHT - _20 // 01 - SOUL_EATER_ - _40 // 01 - STEALTHSYST - _40 // 01 - STUN_REGAIN - ??? // 15/20/30/30 01 - SWAY_______ - ??? // 15/20/20/20 01 - TOUGHRUNNER - ??? // 20/NA/30/20 01 - TOUGH_WDRBT - ??? // 20/20/20/10 01 - WONDER_RTUP - ??? // 30/30/30/20
BD_______ - _HP - CAP - #C - +HP.- +CAP - +CST Frog Lander - _60 - 130 - __8 - _29 - _70 - _25 Daedalian - 440 - 1065 - __5 - __5 - _60 - _15 Beezle - _60 - 130 - __8 - _29 - _70 - _25 Garulabird - 320 - 1020 - __5 - __6 - _60 - _15 Mechled - 115 - 390 - __8 - _24 - _80 - _25 Sieben - 230 - 725 - __7 - _12 - _60 - _15 ^2 - 230 - 725 - __6 - _12 - _70 - _20 Boiledeck - 330 - 945 - __6 - __7 - _15 A Maid - _95 - 320 - __7 - _25 - _25 Pulsardio - 300 - 905 - __6 - _10 - 15
6 Capa carts is trend
- Newer ideas:
- A.L.E. Shino:
Name = A.L.E. Shino Desc = A Shino model from the A.L.E. series of next-generation robots. Growing taller and too big for her Exroad, she uses armor to get around. Very nostalgic, though breezy, to her. Size = S Type = LND Bit = Spike Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 740 - 305 - __5 - _16 - _21 - __5 - _14 - _S // Capa 760 BD1 - 420 - 190 - __3 - _10 - _13 - __5 - __9 - _S // Main WP - HasteAlpha; Sub WP - Stovl HD1 - // LG1 - _70 - _50 - __1 - __1 - __4 - _-1 - __2 - _M // BS slot (BS1) BS1 - _45 - _25 - _-1 - __3 - __2 - __1 - _-1 - _S // LND only AM1 - 120 - _20 - _-1 - __3 - __1 - __0 - __2 - _S // LND only; Main WP - Magnum AM2 - _95 - _20 - __3 - _-1 - __1 - __0 - __2 - _S // LND only; Sub WP - Knife
WPS - __F - __A - __R - __S - __I - __C BD1(m) - __0 - __2 - __0 - __0 - 500 - __1 // Gives "Haste Alpha" EIW1 - __0 - __4 - __0 - __0 - 500 - __1 // Like Haste, but she moves even faster. EIW2 - __0 - __6 - __0 - __0 - 500 - __1 // But she suffers from Disorder and Bad Homing. BD1(s) - __0 - _15 - 100 - 120 - 1200 - __1 // Yes. Stovl. For LNDs. Sue me. EIW1 - __0 - _20 - 100 - 120 - 1200 - __1 // She jumps at Max Altitude, good for dodging. EIW2 - __0 - _25 - 100 - 120 - 1200 - __1 // Airdash forward if used in the air. Not as abusable as Stovl is for AIRs. AM1 - _10 - 330 - 160 - 300 - 200 - __5 // Acts like AM3, pretty much. AM2 - _15 - inf - _22 - _62 - 600 - __4 // Short range, but great tracking.
LV - LONG_NAME____- CST // LND/AIR/ART/SUP 01 - CAPACITY_7x_60 - 20 // +10 HP 01 - BLAST_GAURD__ - _15 // 01 - SWORDGAURD - _20 // 01 - SHELL_GAURD - _20 // 01 - ENHANCINTERNAL - _30 // 2 per bot; 30->30
01 - QUICK_BOOST_ - _20 // 01 - TOUGHRUNNER - _20 // 01 - SWAY_______ - _15 // 06 - SHORT_BOOST - _15 // 06 - BOOST_RUN____ - _30 // 06 - BROAD_RADAR_ - _50 // 06 - STUN_REGAIN - _15 // 09 - SNIPER_SIGHT - _20 // 09 - TOUGH_WDRBT - _20 //
- A.L.E. Tesladonna:
Name = A.L.E. Tesladonna Desc = A Tesladonna model from the A.L.E. series of next-generation robots. She is outfitted with the latest of electrical explosives and is prepared for an era of calamity. Size = S Type = AIR Bit = Laser Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 860 - 345 - _12 - _16 - _11 - _17 - _15 - _S // Capa 860 BD1 - 485 - 250 - __8 - __8 - _12 - _14 - __6 - _S // Built-in BS; Sub WP - ShockArmor; BD@ BD1@ - // Main WP - ThunderGrenade HD1 - // Locked LG1 - 140 - _45 - __2 - __2 - _-1 - __3 - __3 - _S // AIR only; Sub WP - ThunderKick AMJ - _70 - __5 - __0 - __1 - __0 - __0 - __1 - _M // AIR only; Main WP - Elecgun AMJ - _70 - __5 - __0 - __1 - __0 - __0 - __1 - _M // AIR only; Main WP - Elecgun AM1 - _35 - _15 - __0 - __3 - __1 - _-1 - __2 - _S // AM2 - _60 - _25 - __2 - __1 - _-1 - __1 - __2 - _S // AIR only; No Hand; Main WP - Gaurd
WPS - __F - __A - __R - __S - __I - __C BD1 - __0 - __5 - __0 - __0 - 500 - __1 // Applies the buff "Shock Armor" to herself. EIW1 - __0 - __7 - __0 - __0 - 500 - __1 // While the buff is in effect, all enemies who melee her will be interupted and stunned. EIW2 - __0 - __9 - __0 - __0 - 500 - __1 // Stuns regardless of CViel. Does no damage. BD1@ - _25 - _90 - 170 - 220 - 700 - __2 // Shoots 2 "ThunderGrenades" from 2 large Raikos behind her. EIW1 - _27 - 120 - 170 - 220 - 700 - __2 // These Grenades are beam based and has a large explosion. EIW2 - _29 - 150 - 170 - 220 - 700 - __2 // High stun rate and has the Thoarla AM3 explosion effect. Can pierce shields. AMJ - __9 - 310 - 210 - 270 - 250 - __6 // Shoots basic Elecgun rounds from 3 Raikos. Low damage, but good stun. AM2 - __0 - _25 - __0 - _10 - 1000 - __5 // Basic Gaurd, like Eris, Elisalotte Glanz, Slyvia, and Ouka Scarlet. LG1 - _26 - inf - 65 - 80 - 2000 - __3 // TEC based. Combo described below. Hits multiple times, every hit does Thoarla AM3 explosions and pierces shields. LG1c - Left Kick, Right Kick -> Knee -> Thrust kick // Last hit does knockback.
LV - LONG_NAME____- CST // LND/AIR/ART/SUP 01 - CAPACITY_6x_60 - 15-25 // +13 HP 01 - BEAM_GAURD__ - _20 // 01 - SWORDGAURD - _15 // 01 - SHELL_GAURD - _30 // 01 - ENHANCINTERNAL - _30 // 2 per bot; 30->30
01 - STUN_REGAIN - _20 // 01 - BROAD_RADAR_ - _50 // 01 - QUICK_BOOST_ - _20 // 01 - QUICK_JUMP__ - _30 // 06 - SHORT_BOOST - _30 // 06 - QUICK_LAND__ - _25 // 06 - FLOAT_DASH___ - _15 // 09 - SNIPER_SIGHT - _20 // 09 - MOVING_BURST - _20 // 09 - FAST_RECOVERY - _30 //
- A.L.E. Maril March:
Name = A.L.E. Maril March Desc = A Maril March model of the A.L.E. series of next-generation robots. Plans to fill the world with her lovely, deadly music that can "Idols" can "Envy" over. Size = S Type = ART Bit = Mini Long Range Unit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 820 - 340 - _11 - _18 - _13 - _14 - _11 - _S // Capa 850 BD1 - 510 - 230 - __6 - _11 - __9 - __9 - __9 - _S // BD@ BD1@ - // Main WP - Shockwave; Sub WP - ExtendBuff HD1 - // Locked LG1 - _70 - _45 - _-1 - __2 - __2 - __2 - __3 - _S // BS1 - _40 - _25 - __2 - __1 - __1 - __2 - _-1 - _S // ART only AM1 - 110 - _20 - __2 - __2 - __0 - __1 - __0 - _S // ART only; Main WP - SoundBall AM2 - _90 - _20 - __2 - __2 - __1 - __0 - __0 - _S // LND+ART; Sub WP - GuitarSwing
WPS - __F - __A - __R - __S - __I - __C BD@(m) - 12*2 - 300 - 145 - 460 - 600 - _10 // A mix of normal Maril AM2 and AM3, leaning towards AM2. EIW1 - 15*4 - 350 - 145 - 460 - 600 - _10 // Designed to be mained. The range is too crippling, might need changing. EIW2 - 18*4 - 400 - 145 - 460 - 600 - _10 // Remember the sexiness of a correctly tuned AM2 on the days of old? Yeah... BD@(s) - __0 - __6 - __0 - __0 - 500 - __1 // Inflicts "Extend Buff" on self. EIW1 - __0 - __8 - __0 - __0 - 500 - __1 // This, as expected, extends the time of buffs on oneself. EIW2 - __0 - _10 - __0 - __0 - 500 - __1 // Works well in calaboration of her LR Unit. AM1 - _12 - 200 - 300 - 300 - 450 - __5 // Soundball, made to be more effective than Lala's titballs and more mainable than Maril's BD. AM2 - _25 - inf - _60 - _70 - 2500 - __4 // A beefed up AM4. Soundballs included.
LV - LONG_NAME____- CST // LND/AIR/ART/SUP 01 - CAPACITY_7x_60 - _20 // +12 HP 01 - BEAM_GAURD__ - _15 // 01 - BLAST_GAURD__ - _20 // 01 - SHELL_GAURD - _20 // 01 - ENHANCINTERNAL - _30 // 2 per bot; 30->30
01 - SWAY_______ - _20 // 01 - SNIPER_SIGHT - _20 // 01 - STUN_REGAIN - _30 // 06 - BOOST_RUN____ - _15 // 06 - QUICK_LAND__ - _25 // 06 - STUN_REGAIN - _30 // 01 - MOVING_BURST - _10 // 01 - FAST_RECOVERY - _30 // 01 - BROAD_RADAR_ - _40 //
- A.L.E. Medi Aide:
Name = A.L.E. Medi Aide Desc = A Medi Aide model from the A.L.E. series of next-generation robots. Built for massive medical duty, able to nurse entire companies of bots with tender love and Spike Bits. Size = S Type = SUP Bit = Mini Repair Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 835 - 330 - _16 - _16 - __9 - _15 - _15 - _S // Capa 840 BD1 - 510 - 225 - _11 - _11 - __7 - _13 - __6 - _S // Sub WP - Recharge; BD@ BD1@ - // Main WP - RepairGrenade; Sub WP - MutualHeal HD1 - // Locked LG1 - _70 - _45 - __1 - __1 - __2 - __2 - __2 - _S // BS1 - _35 - _20 - __2 - __2 - __0 - __0 - __1 - _S // SUP only AM1 - 110 - _20 - __1 - __1 - __0 - __0 - __3 - _S // SUP only; Main WP - RepairGun AM1 - 110 - _20 - __1 - __1 - __0 - __0 - __3 - _S // SUP only; Main WP - RepairGun
WPS - __F - __A - __R - __S - __I - __C BD1 - __0 - __4 - __0 - __0 - 500 - __1 // Fills the WB gauge by 50%. EIW1 - __0 - __6 - __0 - __0 - 500 - __1 // Just like Mialy, but without the stupid. EIW2 - __0 - __8 - __0 - __0 - 500 - __1 // BD@(m) - _30 - 100 - 400 - 250 - 1200 - __4 // Shooting homing, healing grenades upwards at great altitude. EIW1 - _35 - 120 - 400 - 250 - 1100 - __4 // It falls on long range allies and heals them. Amazing homing. EIW2 - _40 - 140 - 400 - 250 - 1000 - __4 // Cannot be used if allies are too close or if there's a cieling. BD@(s) - __0 - __2 - __0 - __0 - 500 - __1 // Gives "Mutual Heal" status. EIW1 - __0 - __3 - __0 - __0 - 500 - __1 // For every 3 HP healed to allies while this is under effect, EIW2 - __0 - __4 - __0 - __0 - 500 - __1 // Medi gets 1 HP healed to herself. AM1 - __7 - _90 - 180 - 220 - 440 - _10 // Acts like AM2, but with a hand.
LV - LONG_NAME____- CST // LND/AIR/ART/SUP 01 - CAPACITY_8x_60 - 20 // +9 HP 01 - BEAM_GAURD__ - _30 // 01 - BLAST_GAURD__ - _30 // 01 - SWORDGAURD - _30 // 01 - SHELL_GAURD - _20 // 01 - ENHANCINTERNAL - _30 // 2 per bot; 30->30
01 - SWAY_______ - _20 // 01 - TOUGH_WDRBT - _10 // 01 - FLOAT_DASH___ - _20 // 06 - WONDER_RTUP - _20 // 06 - STUN_REGAIN - _30 // 06 - GROW_WONDER - _40 // 06 - ABSORB_BUMP__ - _10 // 09 - BROAD_RADAR_ - _30 // 09 - QUICK_BOOST_ - _20 //
- Adult Kokodoko:
Name = Koko Desc = A beautiful sorceress who once had sealed the demonic robot Gaap in her body, but meditated to fix the idea to seal Gaap in a hat, returning to her former power. Size = S Type = SUP Bit = Spike Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 880 - 330 - __6 - __7 - _15 - _26 - _11 - _S // Capa 880 BD1 - 390 - 230 - __7 - __7 - __7 - _15 - __7 - _S // IN slot (IN1); IN slot (IN2) HD1 - // ACu slot (ACu) ACu - __0 - __5 - __0 - __0 - __0 - __0 - __1 - __ // Gaap, the demon robot. Sealed into a fasionable but creepy headware. LG1 - _50 - _35 - __1 - __1 - __2 - __2 - __1 - _S // IN slot (IN3) BS1 - _30 - _20 - __0 - __1 - __0 - __3 - __0 - _S // SUP only AM1 - _40 - _20 - _-1 - _-1 - __3 - __3 - __1 - _S // IN slot (IN4) AM1 - _40 - _20 - _-1 - _-1 - __3 - __3 - __1 - _S // IN slot (IN4) IN1 - _80 - __0 - __0 - __0 - __0 - __0 - __0 - _S // Main WP - MagicKiss IN2 - _60 - __0 - __0 - __0 - __0 - __0 - __0 - _S // Sub WP - MagicCircle IN3 - _70 - __0 - __0 - __0 - __0 - __0 - __0 - _S // LND+SUP; Sub WP - MagicKick IN4 - _60 - __0 - __0 - __0 - __0 - __0 - __0 - _S // SUP only; Main WP - MagicHandmag IN4 - _60 - __0 - __0 - __0 - __0 - __0 - __0 - _S // SUP only; Main WP - MagicHandmag
WPS - __F - __A - __R - __S - __I - __C IN1 - __5 - 300 - 205 - 155 - 900 - __1 // Kissu like chibis. Acts like EVE's shot and Magfrit's shot. CG2 - 5*3 - 300 - 205 - 155 - 900 - __1 // Successful hits refill ally's boost gauge minorly CG3 - 5*9 - 300 - 205 - 155 - 900 - __1 // More charges make the kiss act like a shotgun. Only 2 rounds are deticated to the target, the rest auto-home to random allies. IN2 - __0 - _10 - _43 - _63 - 500 - __1 // She does a little jig and summons a chibi Magic Circle of a random variety (from Long Range to Full Boost) on the ground. Press M2 again to quick-cast on self. IN3 - _19 - inf - _80 - _63 - 2300 - __2 // Does a long jump forward combined with a roundhouse kick. Successful hits inflict Bind and drains WB Gauge and Boost Gauge IN4 - __7 - 220 - 200 - 320 - 460 - _10 // Similar to Dismoke AM. Succesfull hits drain WB Gauge and Boost Gauge.
LV - LONG_NAME____- CST // LND/AIR/ART/SUP 01 - CAPACITY_7x_60 - _20 // HP +9 01 - BEAM_GAURD__ - _30 // 01 - BLAST_GAURD__ - _30 // 01 - SWORDGAURD - _30 // 01 - SHELL_GAURD - _20 //
01 - ABSORB_BUMP__ - _10 // 01 - WONDER_RTUP - _20 // 01 - FAST_RECOVERY - _20 // 06 - TOUGH_WDRBT - _10 // 06 - BOOST_RUN____ - _20 // 06 - SOUL_EATER_ - _40 // 09 - REVENGESHOT - _15 // 09 - SWAY_______ - _20 // 09 - STEALTHSYST - _40 //
- Psycho Formula Variant:
Name = Psycho Formula Type-5 Desc = A heavier version of the Psycho Formula project, the ESP abilities have been improved to control larger mass objects wirelessly. Size = S Type = ART Bit = Rifle Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 860 - 350 - __8 - _17 - __9 - _13 - _24 - _S // Capa 860 BD4 - 565 - 235 - __4 - _14 - __5 - __5 - _17 - _S // BD@ BD@ - // Main WP - Psygun HD5 - _40 - _20 - __2 - __2 - __0 - __0 - __1 - _M // LG4 - _45 - _25 - __1 - __1 - _-1 - __3 - __2 - _S // ART only; Built-in BS BS4 - _40 - _20 - __2 - _-1 - __1 - __1 - __2 - _S // ART only AM7 - _40 - _25 - __0 - __0 - __2 - __2 - __1 - _S // WP1; Firing a gun in the WP slot causes the arm to stretch and fire weapon from a different point. AM7 - _40 - _25 - __0 - __0 - __2 - __2 - __1 - _S // Firing a gun in the WP slot causes the arm to stretch and fire weapon from a different point. WP1 - _90 - __0 - _-1 - __1 - __0 - __0 - __0 - _M // ART only; Main WP - Psygun
WPS - __F - __A - __R - __S - __I - __C BD@ - N/A - 1200 - 180 - 170 - 340 - _18 // A large Psygatling that hovers above the Formula. EIW1 - N/A - 1480 - 190 - 170 - 340 - _18 // A random number generator is built in, changing how many rounds, the size, and force of them. EIW2 - N/A - 1760 - 210 - 170 - 340 - _18 // Designed to be a main weapon, despite being a psygun. 1of3 -6*4 - ... // Normal or Small round; Shoots in a + pattern; Eats 1 ammo per shot. 2of3 -10*2 - ... // Medium round; Shoots in a - pattern; Eats 2 ammo per shot. 3of3 - _18 - ... // Large round; Shoots directly forward; Eats 4 ammo per shot. WP1 - __8 - 200 - 180 - 160 - 340 - _18 // Handheld version of AM3.
LV - LONG_NAME____- CST // LND/AIR/ART/SUP 01 - CAPACITY_7x_50 - 15 // +10 HP 01 - BEAM_GAURD__ - _15 // 01 - BLAST_GAURD__ - _20 // 01 - SHELL_GAURD - _20 // 01 - ENHANCINTERNAL - _30 // 2 per bot; 30->30
01 - REVENGESHOT - _15 // 01 - MOVING_BURST - _10 // 01 - STUN_REGAIN - _30 // 06 - SHORT_BOOST - _20 // 06 - BOOST_RUN____ - _15 // 06 - STEALTHSYST - _40 // 09 - BROAD_RADAR_ - _40 // 09 - SOUL_EATER_ - _40 // 09 - FAST_RECOVERY - _30 //
- Older ideas:
- Gwyain Varient; Melee based:
Name = Gwyain BH Desc = Modified for high-priority targets, whose goal is to never give up until he who is in his grasp is in peices. Size = L Type = AIR Bit = Beam Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 1000 - 495 - _16 - _14 - _10 - _21 - _20 - _L // Capa 1035 BD2 - 600 - 320 - __9 - _10 - __6 - _16 - _13 - _L // Main WP - Stardust Gun HD1 - _45 - _30 - __2 - __1 - __2 - __0 - __0 - _M // DEFAULT LG1 - _50 - _55 - __1 - __1 - __3 - __0 - __1 - _L // DEFAULT BS1 - _45 - _30 - __0 - __2 - _-1 - __3 - __1 - _L // AIR only; DEFAULT AM3 - _40 - _20 - __1 - __0 - __0 - __1 - __3 - _L // AIR only; AM@ AM3@ - Protects against part breaking AM4 - 220 - _40 - __3 - __0 - __0 - __1 - __2 - LL // AIR only; AM@; No Hand; Sub WP - Beam Halberd AM4@ - Protects against part breaking
WPS - __F - __A - __R - __S - __I - __C BD1 - _16 - 100 - 160 - 285 - 700 - __5 // Kinda like Gwyain BD1's weapon. EIW1 - _18 - 110 - 160 - 285 - 700 - __5 // But a single round, more force, and larger AoE. EIW2 - _22 - 130 - 160 - 285 - 700 - __5 // Should be no better than BD1's weapon. AM4 - _29 - inf - _36 - _47 - 3750 - __6 // Made to be an effect LL sized AIR melee. Very good, but slow. Mostly melee damage, part beam. AM4C - Thrust -> Horizontal Spin -> Vertical Spin -> Poke -> Horizontal Spin -> Thrust AM4cont. // If you hit the ground during a Thrust, you'll pop in the air much like Jumper Halberd.
- Mountaiz Promotion:
Name = Gunship Mountaiz Desc = A Mountaiz with further improved defencive and offencive capabilities. Quite sluggish. Size = L Type = AIR Bit = Rifle Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 1005 - 470 - _11 - _20 - __1 - __8 - _34 - _L // Capa 1010 BD1 - 455 - 305 - _11 - _15 - __2 - __6 - _15 - _L // Main WP - Missile; Sub WP - GaugeRecharge; BD@ BD1@ - 40 HP Shield, Forward HD1 - _40 - _25 - _-2 - __0 - __2 - __2 - __2 - _M // LG1 - _85 - _55 - __1 - __1 - _-1 - _-1 - __5 - _LL // AIR only; BS slot (BS2); LG@ LG1@ - 55 HP Shield, Forward/Down BS1 - _35 - _20 - __0 - __2 - __0 - __1 - __2 - _L // AIR only BS2 - _25 - _15 - _-1 - _-1 - _-1 - __0 - __5 - _M // Multiclass AM1 - 145 - _25 - __3 - __0 - __0 - __1 - __2 - LL // AIR only; AM@; No Hand; Main WP - BeamGun; Sub WP - Pilebunker AM1@ - 50 HP Shield, Forward/Side AM2 - 220 - _25 - _-1 - __3 - _-1 - _-1 - __3 - LL // AIR only; AM@; No Hand; Main WP - BeamCannon AM2@ - 50 HP Shield, Forward/Side
WPS - __F - __A - __R - __S - __I - __C BD1(m) - 12*4 - 360 - 250 - 260 - 1200 - __4 // Fires 2 AG missiles and 2 Regular missiles in 1 shot. EIW1 - 14*4 - 400 - 270 - 265 - 1200 - __4 // Regular missiles are shot up and panned to the sides. AGs fire panned to the sides. EIW2 - 16*4 - 440 - 290 - 270 - 1200 - __4 // BD1(s) - __0 - inf - _10 - _10 - 9000 - __1 // Transfers wonder bit gauge into boost gauge. Only works in air. EIW1 - __0 - inf - _10 - _10 - 8500 - __1 // A full WB gauge translates into 3 full boosts. EIW2 - __0 - inf - _10 - _10 - 8000 - __1 // Will cap out at full boost or when WB gauge is depleted. AM1(m) - _13 - 200 - 230 - 290 - 500 - _26 // Basic beamgun. Low ammo because it's a sidearm. AM1(s) - _41 - 25 - _60 - _92 - 760 - __1 // Pilebunkhurr AM2(m) - 22x7 - 1050 - 260 - 260 - 2000 - _1 // 3 second charge time. "Shotgun SDC"
- Sturbanger Varient; Junking based:
Name = Sturbanger RYC Desc = A modular form of Sturbanger, fitted for the purpose of being deconstructed and still form full purpose. Size = L Type = ART Bit = Missile Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ// NOTES NET - 870 - 430 - __3 - _23 - __7 - __9 - _21 - _L // Capa 920 BD3 - 460 - 290 - __1 - _17 - __3 - __3 - _14 - _L // Main WP Severed HD1 - _40 - _25 - __2 - _-1 - __0 - __1 - __3 - _M // DEFAULT LG1 - _50 - _55 - __1 - __2 - __1 - __2 - __0 - _L // DEFAULT BS2 - 100 - _25 - _-1 - __1 - __1 - __2 - __2 - _L // ART only; Main WP - BANGER MISSILE AM2 - 110 - _20 - __0 - __2 - __1 - __0 - __1 - _L // ART only; Main WP - BANGER MISSILE AM2 - 110 - _20 - __0 - __2 - __1 - __0 - __1 - _L // ART only; Main WP - BANGER MISSILE
WPS - __F - __A - __R - __S - __I - __C BS2 - __8 - 900 - 315 - 235 - 800 - _10 // Similar to Sturbanger BD1, but with 2 launchers instead of 6. AM2 - __8 - 900 - 315 - 235 - 800 - _10 // Similar to Sturbanger BD1, but with 2 launchers instead of 6.
- Gathima Varient:
Name = Gathima Beneteau Desc = A Gathima Series robot built to fight in large open spaces. But can compensate when the terrain is unfavorable. Size = M Type = ART Bit = Rifle Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 820 - 340 - __5 - _21 - _12 - _11 - _15 - _M // Capa 845 BD3 - 470 - 230 - __5 - _13 - __7 - __7 - __9 - _M // Sub WP - Cluster Missile HD3 - _30 - _20 - __0 - __2 - __1 - __0 - __1 - _M // LG1 - _40 - _30 - __1 - __0 - __3 - __0 - __1 - _M // DEFAULT BS1 - _40 - _20 - _-1 - __1 - __0 - __3 - __2 - _M // ART only; DEFAULT AM5 - 120 - _20 - __0 - __2 - __1 - __1 - __0 - _M // ART only; No Hand; Main WP - Gatling AM6 - 120 - _20 - __0 - __3 - __0 - __0 - __2 - _M // ART only; No Hand; Main WP - BoundGun
WPS - __F - __A - __R - __S - __I - __C BD3 - _27 - 60 - 360 - 240 - 1500 - __1 // Fires a single Cluster Missile that explodes into 4 smaller missiles. EIW1 - _30 - 80 - 360 - 240 - 1500 - __1 // Locks to 1 target. Designed for long range bombardment. EIW2 - _32 - 100 - 360 - 240 - 1500 - __1 // Shoots upward. AM5 - _11 - 900 - 210 - 370 - 140 - _20 // Regular gatling. Higher force, lower ammo, clip, and speed. Barrels rotate on left/right axis than front/back AM6 - _25 - 225 - 300 - _80 - 600 - _12 // Regular boundgun. Improved in most areas. Suspended in the air longer, moderate sized explosion per bounce.
- Snailbot Promotion:
Name = Snailbot Goddess Desc = Laziness has given him time of thought, examining his enemy and situations. With the assistence of Gathima's manufacters, he has been outfitted with maximum long range firepower. Size = L Type = ART Bit = Missile Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 885 - 470 - __5 - _24 - __7 - __4 - _22 - _L // Capa 920 BD1 - 530 - 305 - __1 - _19 - __2 - __1 - _18 - _L // Built-in BS; Sub WP - Howitzer; BD@; BD@2 BD1@ - Main WP - Grenade BD1@2 - Main WP - Breaker HD1 - _40 - _25 - __3 - __3 - __0 - __0 - _-1 - _M // LG1 - _70 - _90 - _-1 - _-1 - __4 - __3 - __3 - _L // Built-in BS AM1 - 120 - _25 - __1 - __1 - __1 - __0 - __1 - _L // ART only; AM@; No Hand; Main WP - CartMag AM1@ - Protects against part breaking AM2 - _95 - _25 - __1 - __2 - __0 - __0 - __1 - _L // ART only; No Hand; Main WP - Bazooka
WPS - __F - __A - __R - __S - __I - __C BD1 - 25*4 - 200 - 350 - 175 - 1300 - __4 // Max Lock: 4, Minimum Projectiles: 4, Maximum Projectiles: 4. EIW1 - 27*4 - 400 - 350 - 175 - 1300 - __4 // Locks through walls, fired vertically. EIW2 - 29*4 - 600 - 350 - 175 - 1300 - __4 // Comparable to Gathima BD. BD@ - _49 - _80 - 430 - 240 - 2200 - __1 // Much like Gathima's grenade. Large explosion, random, damage. Bad INT and no burn. EIW1 - _51 - 110 - 430 - 240 - 2150 - __1 // Designed as main weapon, and for bombardment. EIW2 - _53 - 140 - 430 - 240 - 2100 - __1 // Like this. http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm6748245 BD@2 - 19*2 - 200 - 300 - 410 - 400 - __3 // Basic breaker. EIW1 - 19*2 - 230 - 300 - 410 - 400 - __3 // A rifle on both sides. EIW2 - 19*2 - 260 - 300 - 410 - 400 - __3 // Used as a sidearm. AM1 - _32 - _60 - 330 - 450 - 2300 - __1 // Magnum that uses gunpowder to send rounds flying; "Rail Magnum" AM2 - _22 - 100 - 230 - 290 - 420 - __5 // Basic bazooka.
- Albatreos Varient:
Name = Albatreos BLEN Desc = An Albatreos modified for taking on groups of tightly packed enemies. Albatreos managed to save his homeworld with little effort, he can do the same now if he wishes.. Size = L Type = ART Bit = Missile Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 805 - 405 - __5 - _23 - __7 - _14 - _26 - _L // Capa 815 BD3 - 550 - 305 - __4 - _21 - __4 - __4 - _18 - _L // Empty BS slot; BD@; BD@2; BD@3; BD@4; BD@5; BD@6; I'm not kidding, 6 of 'em. BD3@1-6 - Main WP - CruiseMissile HD2 - _40 - _25 - _-1 - __0 - __1 - __2 - __3 - _M // Weapon Removed LG3 - _40 - _35 - __0 - __0 - __1 - __4 - __0 - _L // ART only; Built-In BS; Slightly larger AM1 - _65 - _20 - __2 - __0 - __1 - __0 - __2 - _L // DEFAULT AM2 - 110 - _20 - __0 - __2 - __0 - __0 - __3 - _L // ART only; No Hand; Main WP - HeatGun
WPS - __F - __A - __R - __S - __I - __C BD3@ - _28 - _80 - 510 - 185 - 1200 - __1 // Fires Toybox-like Cruisemissiles EIW1 - _30 - _95 - 510 - 185 - 1200 - __1 // 1-second charge time that stacks with each fired (6 seconds with Alpha) EIW2 - _32 - 110 - 510 - 185 - 1200 - __1 // Designed to Alpha Strike. Maximum group damage. 70% blast radius of that of Toybox BD. AM2 - _16 - 250 - 210 - 365 - 420 - 12 // Basic HeatGun, Custom Magnum-sized rounds.
- Lancerlot Variant:
Name = Lancerlot L. Desc = The "Endowed Ranger", a custom Lancerlot built for the purposes of versatality while scouting. His experience is unmatched by the veterans of war. Size = L Type = LND Bit = Sword Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 920 - 465 - _14 - _20 - _15 - __8 - _21 - _L // Capa 920 BD2 - 505 - 310 - _10 - _14 - __7 - __4 - _16 - _L // HD3 - _40 - _25 - __1 - __0 - __0 - __1 - __3 - _M // LG1 - _50 - _65 - __1 - __1 - __4 - __0 - __0 - _L // DEFAULT BS1 - _40 - _20 - __0 - __0 - __1 - __3 - __1 - _M // DEFAULT AM6 - _65 - _30 - __1 - __2 - __2 - __0 - __0 - _L // LND only; Sub WP - KBarrier AM7 - 155 - _30 - __1 - __3 - __0 - __0 - __1 - LL // LND+ART; No Hand; Main WP - KGatling GN1 - _65 - __0 - __0 - __0 - __1 - __0 - __0 - _M // LND+ART; Main WP - KMagnum
WPS - __F - __A - __R - __S - __I - __C AM6 - __0 - _15 - 600 - 100 - 5000 - __1 // Effectively a beehive barrier in AM form. AM7 - _10 - 1300 - STR - STR - 140 - _40 // Regular Gatling, but gets improved S and R with more STR. @01S - _10 - 1300 - _80 - 210 - 140 - _40 // LND and ART only. @40S - _10 - 1300 - 460 - 510 - 140 - _40 // "Crank Gatling", perhaps. GN1 - _11 - 340 - 185 - 310 - STR - _12 // KMagnum gets reduced INT as STR goes up. @01S - _14 - 530 - 180 - 315 - 900 - _12 // LND and ART again. @40S - _14 - 530 - 180 - 315 - _80 - _12 // "Button-Masher Magnum", perhaps.
- New Idea; L SUP; Ala Akhenderson:
Name = Suitoron Desc = A new bot to the Cosmic Arc, whom is armed with weaponry made for Wars of Attrition. Size = L Type = SUP Bit = Mini Burst Fire Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 840 - 465 - _14 - _12 - __7 - _23 - _17 - _L // Capa 890 BD1 - 630 - 295 - __8 - __8 - __6 - _12 - _14 - _L // BD@; BD@2 BD1@ - Main WP - DrainCurvegun BD1@2 - Main WP - RepairGun HD1 - _40 - _25 - __0 - __0 - __1 - __3 - __1 - _M // LG1 - _40 - _65 - __2 - __2 - __0 - __0 - __1 - _L // BS1 - _40 - _20 - __0 - __0 - __0 - __2 - __3 - _L // SUP only AM1 - _45 - _30 - __2 - __1 - __0 - __3 - _-1 - _L // AM1 - _45 - _30 - __2 - __1 - __0 - __3 - _-1 - _L //
WPS - __F - __A - __R - __S - __I - __C BD@1 - 6*4 - 360 - 260 - 270 - 940 - _10 // Basic Curvegun that does Beam damage. Rounds are purple colored. EIW1 - 8*4 - 440 - 260 - 270 - 940 - _10 // However, every time it hits, it gives ammo to BD@2. EIW2 - 10*4 - 520 - 260 - 270 - 940 - _10 // Effectively, an "HP steal" mechanic. BD@2 - _20 - _20 - 260 - 220 - 500 - _15 // Basic Repairgun, like Medi Aide AM2. Ammo gets replenished via BD@1 EIW1 - _25 - _20 - 260 - 220 - 500 - _15 // Heals HP based on force. EIW2 - _30 - _20 - 260 - 220 - 500 - _15 // Every successful BD@1 hit adds 2 ammo. Max ammo, 1000.
- New Idea; S AIR:
Name = Garasu Comet Desc = A friendly rival of Tristar. He has special engines and parts suited for very low altitude assault. Size = S Type = AIR Bit = Beam Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 610 - 310 - __1 - __6 - _22 - _21 - _16 - _S // Capa 670; Level 1 Boost Run BD1 - 385 - 195 - __3 - __6 - _10 - _12 - __8 - _S // Main WP - BeamAccelgun HD1 - _40 - _20 - __0 - __1 - __2 - _-1 - __3 - _M // LG1 - _45 - _25 - __1 - __0 - __2 - __2 - __0 - _S // BS1 - _40 - _20 - _-1 - __1 - __2 - __2 - __1 - _S // AIR only AM1 - _50 - _25 - _-1 - _-1 - _3 - __3 - __2 - _M // AIR only; Built-in BS; No Hand AM1 - _50 - _25 - _-1 - _-1 - _3 - __3 - __2 - _M // AIR only; Built-in BS; No Hand
WPS - __F - __A - __R - __S - __I - __C BD1 - __9 - 250 - 270 - 445 - 430 - _12 // What, ever heard of a Beam Accelgun before? EIW1 - _11 - 325 - 270 - 460 - 430 - _12 // It's a Beam-based Accelgun, duh. EIW2 - _13 - 400 - 270 - 475 - 430 - _12 // Not much else besides that.
- Garulabird Variant:
Name = Garulabird Harpie Desc = Using the data from Garulabird, this robot is more combat based than it's brethren. Size = L Type = AIR Bit = Beam Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 1000 - 450 - _11 - _19 - _11 - _23 - _16 - _L // Capa 1020 BD3 - 590 - 320 - _10 - __9 - __9 - _18 - __8 - _L // BD@ BD3@ - Sub WP - Barrier HD3 - _45 - _30 - __0 - __2 - __1 - __1 - __1 - _M // LG3 - _40 - _30 - __0 - __2 - __2 - __0 - __1 - _L // BS1 - _45 - _30 - __1 - __0 - __1 - __2 - __2 - _L // DEFAULT AM2 - 140 - _20 - __0 - __3 - _-1 - __1 - __2 - LL // AIR only; AM@; No Hand; Main WP - Rifle AM2@ - Protects against part breaking AM2 - 140 - _20 - __0 - __3 - _-1 - __1 - __2 - LL // AIR only; AM@; No Hand; Main WP - Rifle AM2@ - Protects against part breaking
WPS - __F - __A - __R - __S - __I - __C BD3 - __0 - _10 - _10 - _10 - 5000 - __1 // Creates a forward shield. EIW1 - __0 - _15 - _10 - _10 - 5000 - __1 // Shield blocks all ranged attack damage, and smothers explosive damage. EIW2 - __0 - _20 - _10 - _10 - 5000 - __1 // Shield lasts 4 seconds. AM2 - _16 - 360 - 370 - 380 - 160 - __5 // Like AM1, but oversized. Slightly larger round.
- New Idea; L ART:
Name = Scull Zasshu Desc = Designed for defense, this bot was made with data obtained from Angel Force Base turrets. Can take out waves of enemy forces. Size = L Type = ART Bit = Rifle Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 910 - 485 - __1 - _20 - __8 - __9 - _23 - _L // Capa 995 BD1 - 620 - 300 - __3 - _13 - __2 - __4 - _15 - _L // BD@ BD1@ - Main WP - Missile HD1 - _40 - _25 - __0 - __0 - __3 - __2 - __0 - _M // LG1 - 150 - _85 - _-2 - __3 - _-1 - _-1 - __4 - LL // ART only; Sub WP - Deploy; Quad-legged BS1 - _40 - _25 - __2 - __2 - _-1 - __0 - __2 - _L // ART only AM1 - _50 - _25 - _-1 - __1 - __2 - __2 - __2 - _M // No Hand AM1 - _50 - _25 - _-1 - __1 - __2 - __2 - __2 - _M // No Hand
WPS - __F - __A - __R - __S - __I - __C BD@ - _16 - 420 - 350 - 240 - 210 - __7 // Basic Missile. Fires in a horizontal line, left -> right. EIW1 - _19 - 490 - 350 - 240 - 210 - __7 // 1 second charge time. EIW2 - _22 - 560 - 350 - 240 - 210 - __7 // Moderate homing. LG1 - __0 - inf - _20 - _20 - 10000 - __1 // Takes some time to start the deployment process. While deployed, all main weapons and locking subweapons gain +20% force, speed, and range. Along with that, but CV and super-TGH is applied. However, one cannot move or use melee while deployed. Being stunned while in the deployment and undeployment animation will cause the animation to be interrupted and the player to revert to the original state.
- Vangaurd Variant; Ala Wisp:
Name = Vanguard Paladin Desc = Uses a mace that's heavier than he is, though poor for a weapon, he is extremely well defended. Suited for distraction and luring. Size = M Type = LND Bit = Spike Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 800 - 415 - _23 - __1 - __14 - _10 - _22 - _M // Capa 830 BD4 - 435 - 300 - _19 - __1 - __9 - __4 - _12 - _M // Sub WP - Provoke; BD@ BD4@ - 40 HP Shield, Front HD4 - _35 - _20 - __0 - __1 - __0 - __3 - __1 - _M // LG3 - _65 - _30 - __3 - _-1 - __1 - __0 - __3 - _M // Locked; BS slot (Empty); LG@ LG3@ - 40 HP Shield, Front BS3 - _45 - _25 - _-1 - __0 - __2 - __3 - __1 - _M // LND only AM4 - 100 - _40 - __2 - __0 - __2 - __0 - __6 - _M // Locked; AM@; AM@2 AM4@ - 40 HP Shield, Forward/Left AM4@2 - 40 HP Shield, Forward/Right SW4 - 120 - __0 - __0 - __0 - __0 - __0 - __0 - _L // Locked; Sub WP - Mace; SW@ SW4@ - 40 HP Shield, Forward
WPS - __F - __A - __R - __S - __I - __C BD4 - __0 - __2 - 400 - _10 - 20000 - __7 // Provoke. Enemies within range gets their targeting systems forced upon the Paladin. EIW1 - __0 - __3 - 440 - _10 - 20000 - __7 // Paladin glows a bright yellow. Enemies who enter or leave the range while in effect will be effected accordingly. EIW2 - __0 - __4 - 480 - _10 - 20000 - __7 // Lasts for 13 seconds. Works on a different cooldown than SW1. SW4 - _27 - inf - _20 - _20 - 3000 - __1 // Heavy knockback, not designed for constant offense.
- New Idea, M ART; NO NAME:
Name = Desc = Size = M Type = ART Bit = Sniping Unit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 885 - 485 - __1 - _29 - __8 - __4 - _22 - _M // Capa 920 BD1 - 675 - 295 - __2 - _19 - __1 - __1 - _15 - _M // Sub WP - Safety; BD@ BD1@ - Main WP - Gatling; Sub WP - Reload HD1 - _40 - _25 - _-1 - __3 - __2 - __2 - _-1 - _M // LG1 - _50 - _95 - __0 - __1 - __1 - __0 - __4 - _L // BS1 - _40 - _20 - __2 - __2 - __0 - _-1 - __2 - _M // ART only AM1 - _40 - _25 - _-1 - __2 - __2 - __1 - __1 - _M // AM1 - _40 - _25 - _-1 - __2 - __2 - __1 - __1 - _M //
WPS - __F - __A - __R - __S - __I - __C BD1 - _60 - __2 - 10 - 10 - 1000 - __1 // Think of it working like a K-shield. When it's ON (default), you keep mobility but you lose the gatling. EIW1 - _60 - __3 - 10 - 10 - 1000 - __1 // When it's OFF, you can't fly nor dash, but you get to use the gatling. EIW2 - _60 - __4 - 10 - 10 - 1000 - __1 // Every time you go from ON -> OFF, the gun shoots out using gunpowder, giving it a pilebunker-like effect. The effect only works until ammo is dry. BD@(m) - _12 - 200 - 230 - 410 - 140 - _40 // "Basic" gatling. Extremely overpowered EIW1 - _13 - 240 - 230 - 410 - 140 - _40 // Fortunatly, the Safety and the Reload prevent it from being too OP. EIW2 - _14 - 280 - 230 - 410 - 140 - _40 // Hopefully... BD@(s) - __0 - __3 - 10 - 10 - 2000 - __1 // The "Reload" fills the BD@ main weapon to full ammo. EIW1 - __0 - __5 - 10 - 10 - 2000 - __1 // The bot must stay still for about 4 seconds for reload to be complete. EIW2 - __0 - __7 - 10 - 10 - 2000 - __1 // Beware, any leftover ammo will be lost.
- New Idea, M ART; NO NAME; Ala Cybernetic:
Name = Desc = Size = M Type = ART Bit = Missile Bit
___ - CST - _HP - STR - TEC - WLK - FLY - TGH - SZ // NOTES NET - 800 - 355 - __2 - _29 - _16 - _11 - _12 - _M // Capa 805 BD1 - 405 - 240 - __3 - _20 - _10 - __6 - __6 - _M // Sub WP - Reload HD1 - _35 - _20 - __0 - __0 - __1 - __2 - __2 - _M // LG1 - _45 - _30 - _-1 - __2 - __3 - __0 - __1 - _M // BS1 - _45 - _25 - __0 - __1 - __0 - __3 - __1 - _M // ART only AM1 - _70 - _40 - __0 - __6 - __2 - __0 - __2 - _M // Locked; WP1 WP1 - 200 - __0 - __0 - __0 - __0 - __0 - __0 - _L // Locked; Main WP - CartBreaker; WP@ WP@ - 60 HP Shield, Forward
WPS - __F - __A - __R - __S - __I - __C BD1 - __0 - __2 - _10 - _10 - 1000 - __1 // Refills ammo on WP. No EIW gives +25% ammo. EIW1 - __0 - __4 - _10 - _10 - 1000 - __1 // This gives +50% ammo. EIW2 - __0 - __6 - _10 - _10 - 1000 - __1 // And last gives +75% ammo. WP1 - _27 - 150 - 280 - 600 - _400 - 150 // Uses gunpowder to makes the round go supafast. Essense of awesomeness.
I'll clean up and add levels to the older ideas later. Eventually, I'll add Toybox BP, Toybox Girl BAZ, Mighty Byne A, and Mighty Byne Girl LB. | |
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