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 Melee misty

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Zwiebel Force
Gerrion
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frankfrankfrank
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Posts : 9
Join date : 2012-09-06

Melee misty Empty
PostSubject: Melee misty   Melee misty EmptyFri Jun 07, 2013 8:45 pm

Spoiler:

This is not intended to be a joke build. Well, not really.
This build will only be used in beginner rooms and sometimes if there are lots of mistys present.(which is probably never)
Some person told me to "use G.strengh gamma and you're done". So I did that and was done.
Fuujin-ken is a neat weapon and shell drain is actually sometimes better than slow.
Also, Fuujin-ken wouldn't hit much even if the target was slowed.
Exchanging the current weapon for 3xGGrappler kamui sword might be considered.

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Gerrion
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Join date : 2012-01-10
Age : 37
Location : Portugal (Europe)

Melee misty Empty
PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 6:54 am

I wonder how a Fuujin-ken strikes. Haven't heard of the weapon before.

Also, are you sure you want to make a 3 TGH mellee bot without crimson veil? You'll be rooted in place due to stunlocks since you'll be greatly affected by them. Your Dark Mist can save from that (until a mellee enters the fray), but i'm still uncertain about that, since i never played a Misty seriously.

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Zwiebel Force
Cosmic Onion
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Male Posts : 11444
Join date : 2011-01-07
Age : 36
Location : Back on the No-Tomorrow-Lane

Melee misty Empty
PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 7:06 am

Fuujin-ken is a handheld from Yaksha and makes the user jump, etc. It seems intended to be used by AIRs mainl, but LNDs may use it as well.

Wit that being said, I'd use a War Slasher to trigger status tunes, but I suck hard with melee o 3o
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Age : 31
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PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 7:21 am

3 tgh is very bad, even my S size beam gun can stun you or maybe i just need my tuned hi rapid Handy bazoka to kill you:lol!:, @op you must leave at least 10 tgh to reduce damages and stun, so you can escape from any bad conditions in arena. study


but my recomentdation for TGH should be 15, 25 ( standart).
and the most recomended for anti stun & make you not affraid any damages you will take at least 30, 40 ( and tune a CV).

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Zwiebel Force
Cosmic Onion
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Male Posts : 11444
Join date : 2011-01-07
Age : 36
Location : Back on the No-Tomorrow-Lane

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PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 7:31 am

You don't need CV with 40 TGH.

But yeah, you should get at least 1 CV whenever you're below 7 TGH (1 CV might be enoug with 3 TGH lol). I believe you're 1 WLk away from the next hopping breakpoint, but me no sure.

I'd take uickland instead of blast guard.
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rei_hunter
Surprised Shiromo
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Female Posts : 4660
Join date : 2010-09-22
Location : Amatsu (Philippines)

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PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 8:05 am

Fuujin-ken, when used with a 2 combo weapon (at first) will let the user fly up w/ AoE Damage (The AoE's pretty huge)

I use it on Haku w/ Combi Daggers.

As for Misty Hollow Melee... i've used to do it on CB-KR, Red Tier Boost Run w/ Combi Dagger and Wooden Sword.

It does a good job xD
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Seraphcrim
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Join date : 2012-10-31
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PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 9:24 am

Can I suggest Ritter BS?
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UncleBobbie
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Melee misty Empty
PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 10:57 am

Can I suggest not doing this at all?
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Strykerr
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Melee misty Empty
PostSubject: Re: Melee misty   Melee misty EmptySat Jun 08, 2013 11:15 am

UncleBobbie wrote:
Can I suggest not doing this at all?

this
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