I really wanted to move along with a SIGMA build around all her guns, and i've reached a build.
- First, the build:
【Robot Name】
Seraph Crimrose SIGMA
【Parts】
BD: Seraph Crimrose BD11
: Beam Bit(default)
: Seraph Crimrose LG4 [High Capacity] [High Capacity] [Tech]
: Seraph Crimrose BS6 [EX High Tech] [High Tech Alpha] [High Tech Alpha]
: Seraph Crimrose HD10 [EX High Tech] [High Tech Beta] [High Boost Beta]
: Seraph SIGMA Gear T [EX High Tough]
: Seraph SIGMA Gear F [EX High Tech]
: Aquila Girl BS3 [EX High Tech] [High Boost Beta] [Tech]
: Seraph Crimrose AM4 [High Boost Beta] [High Boost Beta] [Tech]
: Seraphim Lance [Rapid] [Force] [High Rapid Beta]
: -
: Seraph Crimrose AM4 [High Tech Beta] [High Boost Beta] [Tech]
: Seraphim Lance [High Rapid Beta] [High Rapid Beta] [High Rapid Beta]
: -
【Config Check】
COST: OK
BS: OK
LG: OK
【Stats】
TYPE: 空
SIZE: S
COST: 1550
CAPA: 1550
HP: 520
STR: 4
TEC: 37
WLK: 4
FLY: 38
TGH: 8
LEVEL: 10
【Cartridges】
Capacity +70×5
Enhance Internal Weapon×2
Beam Guard
Float Dash
Broad Radar
【必要素材】
Hidora Cosmos×4
Fudara Cosmos×14
Midoro Cosmos×20
Yoguru Cosmos×10
Ones Cosmos×2
Twode Cosmos×4
Red Chip×55
Yellow Chip×25
Green Chip×50
Rainbow Chip×40
Power Amp×800
Stabilizer×100
Engine Shaft×800
Turbo Charger×25
Brake Damper×13
Strike Metal×4
Rapid Crystal×41
Drum Magazine×15
Guide Circuit×64
Prism Glass×400
Hard Plate×11
Steel Wheel×200
Miracle Ammonite×80
Shining Feather×80
Generic Element×40
Superior Element×10
Tough Element×15
Tech Element×60
Here's my ideas regarding her:
- The tune positions are final, taking into consideration success chances and stat distribution. As you can see i can tune her mobility first, and then tune her attack power after i've regainied enough slots/harmocis for further attempts;
- I've modelled her around two attack tactics: One is the Mega Lance / Nova Combo, in which she fires a charged cross attack, followed by her nova on the same target (Both have the same range of 280, and the charged strike has a speed of 416); The second one is using her Seraph Wings while firing her homing piercebeam attack, which fires 5 shots with 9 damage each ( it's roughly similar to Aquila Girl Air: both do a combined total of 45 damage, with AG firing 9 shots with 5 damage each, yet having 20 more range, while the speed is roughly the same; as a matter of fact, i've placed roughly the same weapon stats so that my adaptation between SIGMA and AG wouldn't change much should i use both on a match);
- Cartridge-wise, i could have switched Beam Guard (20 cost) and Float Dash (15 cost) for Stun Regain (20), Sword Guard (15) and Sniper Sight (20). But i preferred those two in the end.
- Should i decide to give up on one of the attack patterns to decrease total cost and perhaps add Accele Roll, the following can happen: give up the homing tunes and some Tec (the charged shot/ Nova combo will do some nice damage with 10 less Tec), or remove the charged shot tunes for speed and compromisse its chances to hit;
I wanted to ask the players' feedback on this build along with the following question: while under Seraph Wings, does Accele Roll costs boost gauge still? (the only Seraph Crimrose i have is on my Haku team, so i didn't had a chance to give this idea a spin)