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 [10/11] New maps

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DarkChuky
milk
Shai
Kobrakai
Mithril
Aria
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Suguri
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Suguri
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PostSubject: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:05 am

EDIT: Guess the teamfight I was speccing previously was actually being recorded. You can see all the maps in detail here:


Maps are in the following order:

[00:01]Grass Bridge
[02:34]Container Base
[05:27]Red Leaves
[09:11]Bumpy Hills
[12:48]Desert Fortress

Credit and thanks to tanakasangogouki for the video.

-------------------------------------------------------------------------------------------------------

Missed a screenshot of one and haven't seen another yet, but my CBJP just crashed so w/e. Maybe someone else has some they can supply.

Five new maps being added this update:

グラスブリッジ (Grass Bridge)
[no screenshot]
Have not seen this map yet. Teaser screenshot shows a massive bridge going over a battlefield.

コンテナベース (Container Base?)
[no screenshot]
Really interesting design, I had an idea for a map like this. It's a long, straight map with containers on the ground, and lines of floating tiling-float-style platforms about an air's height bar off the ground. Each team spawns on the far ends of the map, which are elevated above the tiles and have eight(ten?) trees to farm in two lines. Also worth noting that the BP count here is absurdly high, something like 43k for a 15v15.

レッドリーヴズ (Red Leaves)
Spoiler:
Really love how this map is designed. There's a pit in the center of the map with an upward wind tunnel. Players spawn on floating tiles on the ends of the map, which means you won't be spawncamped by melee.

バンピーヒルズ (Bumpy Hills)
Spoiler:
(nobody was cooperating, couldn't get a good view of the map)
Really bizarre terrain here makes the outer edges great for ART, the ravines great for AIR, and the center perfect for melees. Despite appearances, the ceiling here is really low and some of the terrain even goes past it.

デザートフォートレス (Desert Fortress)
Spoiler:
Another really cool map. Looks air dominant at first, but elevated ramparts and buried wind tunnels give SUPs safe healing locations and ARTs fantastic vantage points. The main fortresses have side tunnels that lnds will find handy for flanking.


Last edited by Suguri on Thu Oct 11, 2012 3:54 am; edited 3 times in total (Reason for editing : Added video.)
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:19 am

Oh boy, oh boy, looking forward to it.
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Aria
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:20 am

3rd map has that same poor visibility (fog of war) like Sandy Storm(?)
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Mithril
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:24 am

Red Leaves looks nice. I'm not too fond of most of the current forest-y maps so I can't wait for that.

Kind of hard to tell what's going on in the other two.. but Desert Fortress looks interesting from the mini map.
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:29 am

Watched a match on Desert Fortress, now my new favorite map, considering Sandy storm is still one of my favorites, it's pretty much a more interesting wider version of it.
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Suguri
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 3:37 am

Oh, apparently the team fight I was watching was actually being recorded V: Video added to the OP.
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Shai
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 3:51 am

Looks interesting. New maps are always nice. :3
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milk
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 5:13 am

this feels better.

new map chat.:
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DarkChuky
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 1:34 pm

mmm... all those maps look like more AIR advantage maps... in that screen shot I see you are flying really high!!!!

(one of that maps looks like random arcantus! xD)
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:11 pm

I played Desert Colesseum when maintainence was done.

Felt like another Sandy Storm but with a PS. Thought I wouldn't like it, but I'll give it another chance.

Looking forward to playing Bumpy.
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:14 pm

Only have to play Bumpy and Desert.

I liked the other 3 maps. It's just nice to play a different map for once.
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fggt
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 2:47 pm

Havent played Bumpy.

I like Grass Bridge and Desert Fortress(those fog is laggy though). Container Base is okay at first, but after that ppl started to derp rush melee in there-.-Cant say much abt Red Leaves, only played once.
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Zwiebel Force
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 5:28 pm

Played everything except red leaves/dessert fortress yet.

Container Bridge is hilarious, it reminds me of Chibi Union wars. Bumpy sounds and feels like a random arcantus map o,e
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 6:57 pm

The only one looking nice would be the Desert Fortresses one. Looks amazingly sexy.
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Zwiebel Force
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyThu Oct 11, 2012 8:34 pm

Played all of them now. Dessert Fortress will prolly turn into my new favorite map. Red Leafes is odd, like a reversed Tiling Float or something like that - but it's not Dirty Waterway, so it's still ok.
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyFri Oct 12, 2012 2:50 am

Dirty Waterway is the worst map Imo.

It looks bad, it feels bad, and it's just terrible to play in.
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PostSubject: Re: [10/11] New maps   [10/11] New maps EmptyFri Oct 12, 2012 4:04 am

Well, it is "dirty", isn't it? Wink

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