| mach knight guide | |
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xan1000 Regular Poster
Posts : 149 Join date : 2011-02-11 Age : 26
| Subject: mach knight guide Fri Feb 11, 2011 9:55 am | |
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Myzr Newbie
Posts : 51 Join date : 2011-01-10 Age : 104
| Subject: Re: mach knight guide Fri Feb 11, 2011 10:07 am | |
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IcyAmiki Regular Poster
Posts : 341 Join date : 2010-12-26 Age : 36
| Subject: Re: mach knight guide Fri Feb 11, 2011 10:10 am | |
| Which Mach Knight? >_> the one with pulse missile or the one with bomb? | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: mach knight guide Fri Feb 11, 2011 2:10 pm | |
| I might make one, I've been trying to come up with a setup for him that I enjoy. | |
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xan1000 Regular Poster
Posts : 149 Join date : 2011-02-11 Age : 26
| Subject: . Fri Feb 11, 2011 6:40 pm | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: mach knight guide Fri Feb 11, 2011 8:15 pm | |
| Is either mach knight any good? They're the only UC airs I haven't tried yet. Their stats and free capacity were a real turnoff for me, though I just recently noticed they have more core fly than sword wing - yet lower actual fly - and are M size, giving them access to negatron rifles, so idk. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: mach knight guide Fri Feb 11, 2011 9:05 pm | |
| Good? eh the problem with mach knights is that they have trashy capacity when you get them. The cost carts they get are good, they get good abilities over all. But it's hard to customize them when you first get them. They lack a booster slot so that's one less part you can fit on them for more stats, meaning you'll probably wind up tuning to get stats to an acceptable level. The ability to equip large size parts and weapons is nice, but at the same time makes you a larger target. Izuna does a better job at taking advantage of mid size, while having a much more desirable core ability.
However, they are low on the cost end. This lets you play them as expendable units that don't hurt the team upon death as much as an Izuna would.
Low tough and low fly, mach knights are best used as support for your teammates, rather than striking out against the other team. Use them to either kill rushing lands, or do a quick bombing run on a cluster of people (propeller bits would be your best bet for that). They are blugh in direct combat though. | |
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xan1000 Regular Poster
Posts : 149 Join date : 2011-02-11 Age : 26
| Subject: Carts Sat Feb 12, 2011 12:58 am | |
| So what carts do i use for them? | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: mach knight guide Sat Feb 12, 2011 1:02 am | |
| DIIIVE BOMMBIIINGGGG
lulwut. leave it at level 0 strip teh parts. add a bazooka and a abr. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: mach knight guide Sat Feb 12, 2011 1:06 am | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: mach knight guide Sat Feb 12, 2011 1:10 am | |
| - knyx wrote:
- CAAARPEEEEEET BOMB
BOMB'S AWAI! | |
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xan1000 Regular Poster
Posts : 149 Join date : 2011-02-11 Age : 26
| Subject: should i junk and remake? Sat Feb 12, 2011 1:17 am | |
| too late lv 5 and whats a abr? | |
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Guest Guest
| Subject: Re: mach knight guide Sat Feb 12, 2011 1:23 am | |
| - xan1000 wrote:
- too late lv 5
and whats a abr? Auto-beam rifle. It's a weapon from garapon. Unless you're loaded with cash, I suggest you stick to the ol' wide beam gun. Oh, and junk it. It will reset to level 0 when you reassemble it. |
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xan1000 Regular Poster
Posts : 149 Join date : 2011-02-11 Age : 26
| Subject: again... Sat Feb 12, 2011 1:26 am | |
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Guest Guest
| Subject: Re: mach knight guide Sat Feb 12, 2011 1:30 am | |
| - xan1000 wrote:
- what catridges?
Errr, level 0? Wait, wut? |
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xan1000 Regular Poster
Posts : 149 Join date : 2011-02-11 Age : 26
| Subject: Re: mach knight guide Sat Feb 12, 2011 1:38 am | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: mach knight guide Sat Feb 12, 2011 4:30 am | |
| - xan1000 wrote:
- what catridges?
level 0 = 0 carts. basically you do it so your unit is uber cheap. | |
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