All UW rooms now give same amount of battle cards. This can be massive and good for low rank and not so try-hard people.
Robo restricted room's been revised too. Robo obtained from [Ro] Random Robo cube and weapons from [Wp] weapon cubes are usable now.
Weekly roomNew weekly room appears in event tab twice a day at 17: 00-18: 00 and 23: 00-24: 00 server time.
Depending on the day of the week the room changes. These room has x6 multiplier on EXP and x2 multiplier on UC.
Monday -> Room with Cost Limit[600 cost max per unit]
Tuesday -> Chibi character only room
Wednesday -> Room with cost limit[800 cost max per unit]
Thursday -> Chibi characters B&D[special rule]
Friday -> Limited Robo room[Cost 1000 max per unit]
Saturday -> Tri-Union Wars room
Sunday -> Angel Academy stage only
- Balance adjustment:
◆ Black Xmas CS
・ Following adjustments are made to the "PRESENT SHOOT" of Black Xmas CS BD and Black Xmas CS BD #1.
- Force: (NO EIW) 25 → 40 / (EIW 1) 25 → 45 / (EIW 2) 25 → 50
- Range: (NO EIW) 300 → 300 / (EIW 1) 300 → 350 / EIW 2) 300 → 400
- Speed: (NO EIW) 320 → 380 / (EIW 1) 350 → 400 / (EIW 2) 380 → 440
- Ammo: (NO EIW) 100 → 150 / (EIW 1) 150 → 200 / (EIW 2) 200 → 300
- Movement dictated by arrow key input made available.
- Increased projectile size.
- Changed the number of combos to 3.
- Enhanced homing.
- Attack is usable only when locked on enemy.
- Projectile can pass through allies.
Following adjustments are made for the special wonder bit "Present Box Unit".
- WB gauges accumulation is made easier.
- WB activation time increased.
- Increased the force of Fractalus's Attack and changed the action so that it attacks nearby enemies.
- Increased the force of Berzellious's attack, and changed action so that it hits enemies in further distances.
- Increased the force of Haku's attacks.
- Increased the force of Gigandroff's attack and increased the amount of missiles.
◆ Xmas Rouche
Following adjustments are made to "RPG" of the Hyper Xmas launcher.
- Force: 27 → 34
- Range: 295 → 350
- Speed: 355 → 420
- Ammo: 200 → 500
- Reduced dispersion of projectiles.
- Projectile size increased.
- Re use time increased.
- Enhanced the angle correction of projectiles.
Following adjustments are made to the "CRACKER" of Ultra Cracker
- Range: 50 → 400
- Interval: 2000 → 500
- Ammo: 30 → 200
- Reuse time increased.
- Barrier effect enhanced.
- Deployment time of barrier from projectile;s been increased.
- Enhanced the action of the barrier so that it covers Xmas Rouche.
◆ Xmas Nemlim
Following adjustments are made to the "COUNTER BAT" of Xmas Nemlim BD and Xmas Nemlim BD #1.
- Force: (NO EIW) 30 → 32 / (EIW 1) 32 → 34 / (EIW 2) 34 → 36
- Range: (NO EIW) 60 → 150 / (EIW 1) 60 → 170 / (EIW 2) 60 → 200
- Speed: (NO EIW) 80 → 250 / (EIW 1) 80 → 260 / (EIW 2) 80 → 280
- Interval: 1000 → 500
- Ammo: (NO EIW) 15 → 30 / (EIW 1) 20 → 45 / (EIW 2) 30 → 60
- Performs parry when activated.
- The priority list of weapon parts icons has been changed.
Following adjustments are made to the "BELL SHOT" of Nemlim Bell Hammer.
- Force: 5 → 25
- Range: 230 → 280
- Speed: 280 → 370
- Interval: 3500 → 1000
- Projectile size increased.
- Reduced dispersion of projectiles.
- Enhanced homing.
- Damage parameter changed to STR.
Following adjustments are made to the "BELL HAMMER" of Nemlim Bell Hammer.
- Range: 70 → 94
- Speed: 85 → 94
- Interval: 3000 → 500
- Distance of the first combo of the melee attack has been increased.
◆ Xmas Aquila Girl
Following adjustments are made to the “FULLBOOST” of Xmas Aquila Girl BD and Xmas Aquila Girl BD #1
- Ammo: (NO EIW) 3 → 5 / (EIW 1) 5 → 10 / (EIW 2) 7 → 15
Following adjustments are made to the "HOMING BLASTER"
- Force: (NO EIW) 8 → 8 / (EIW 1) 8 → 9 / (EIW 2) 8 → 11
- Range: (NO EIW) 240 → 270 / (EIW 1) 240 → 300 / (EIW 2) 240 → 330
- Interval: 1000 → 500
- Ammo: (NO EIW) 350 → 600 / (EIW 1) 475 → 750 / (EIW 2) 600 → 900
- Increased projectile size.
- Enhanced homing.
Following adjustments aremade to Xmas Aquila Girl LG's "PRESENT BOMB".
- Range: 300 → 360
- Speed: 250 → 300
- Interval: 3000 → 500
- Ammo: 120 → 400
- Increased projectile size.
- Enhanced homing.
- Enabled to move by arrow key input.
◆ Core tune up "Wonder Balancer": Grade 3 (★★★)
- When one of the STR/TEC value is less than 10, it adjusts the WB performance as if the STR/TEC values are at 10. - If, STR/TEC both values are 10 or more, the performance of WB will enhance according to the values of STR/TEC.
◆ Wonder bit
Following wonder bits have been adjusted.
- Auto Gun Bit
- Auto Gun bit D
- Rifle bit
- Rifle bit D
- Machine Gun bit
- Machine Gun bit D
- Ricochet Gun bit
- Ricochet Gun bit D
- Pierce Gun bit
- Slicer shield bit
- Missile bit
- Missile Bit D
- Beam bit
- Beam bit D
- Laser bit
- Laser Bit D
- Blaster bit
- Blaster Bit D
- Spike bit
- Spike bit D
- Sword bit
- Sword Axe Bit
- 3 way bit
- 3 way bit D
- Slayer bit
- Slayer Bit D
- Axe bit
- Axe bit D
- Lance bit
- Lance bit D
- Mini repair bit
- Repair bit
- Burst bit
- Anti-homing bit
- Camouflage bit
- High camouflage bit
- Propellant bit
- Mini range unit
- Range unit
- Undead unit
- Teleport unit
- Repair unit
- Burst unit
- Mini torch unit
- Torch unit
- Increased bit HP.
- Bit spawn time adjusted.
- Adjusted bit defense.
- WB gauge made easy to accumulate.
- Some of the WB will charge automatically.
- Attack performance improved.
- Cost to equip has been removed .
- Amount of HP recovery has been adjusted for "Mini Repair Bit", "Repair Bit", and "Repair Unit".
- Modified so that "Mini-burst bit" and "Burst bit" doesn't inflict "Disorder" debuff.