WARNNING : This Program Support Map Created By "Cosmic Map Breaker" Only I Not Sure This Program Take Damage To Your Map Created By Cosmic Break Map Editor Please BackUp Map Before UsingStart Program
New Map With "Cosmic Map Breaker"
Input Your Map Name And Save To Some Where
When New Map This Map Is Set To Very Biggest Map
WARNNING : Becareful If You Change The Map Size In Cosmic Break Map Editor The Custom Map Will Change Size And Can't RollBack Map Size
Load Custom Map For Setting First Map
Select Your Custom Map And Load
If You Already Loaded Map You can Press "F5" For Reload Current Map
When You Load Finish The Other Menu Will Display
AboutPage [MainMenu]
1. [Global Setting]
Setting Map Name And Map Comment
Start Setting Map This Menu First
2. [Custom Asset]
Setting Standard Asset, Extended Asset, Environment Asset And Object Assets
Second Menu After Global Setting Finish
3. [After Edit Setting]
Custom Water Damagem And Custom Curve
The Last Menu When Map Is Complete Edit
4. [Online Update]
Update Program Online To Lastest Version
I Attach The Online Update To This Program When I Update Program, Fix Bug Program And Add New Assets ID.
5. [Upload Found ID]
Upload Knew ID To Server And I Will Add Them To "Cosmic Map Breaker"
First Setting Map Go To [Global Setting]
AboutPage [Global Setting]
1. >Map Name<
Setting Your Map Name
2. _Map Comment Area_
Setting Comment Area Line View
3. >Comment Input<
Map Comment You Can Input Here
4. [Add Text]
Add Text From >Comment Input< To _Map Comment Area_ New Line
5. [Remove Text]
Remove Selected From _Map Comment Area_
6. [Apply]
Save Map With New Map Name And Map Comment
7. [Back]
Back To [MainMenu]
Second Setting Map Go To [Custom Asset]
If You Use All Stage Parts Set, Environment Effect And Objects In Cosmic Break Map Editor; Skip All This Setting
AboutPage [Custom Asset]
1. [Global Custom Asset]
Setting Standard Set,Extended Set,Environment Effect
You Can Select Custom Set In Here
2. [Custom Asset Editor]
Setting All Object
You Can Custom All Object In Here
3. [Back]
Back To [Global Setting]
For Edit Stage Parts Set [Global Custom Asset]
If You Use All Stage Parts Set And Environment Effect In Cosmic Break Map Editor; Skip All This Setting
AboutPage [Global Custom Asset]
1. >Standard<
Setting Standard Parts Set By Input
2. >Extended<
Setting Extended Parts Set By Input
3. >Environment<
Setting Environment Effect By Input
4. [Asset]
Show Complete Select Set Add To _Dynamic Scroll Bar_ For Display List
5. _Dynamic Scroll Bar_
Show Data From [Asset]
6. [Select]
Select Data From Selected _Dynamic Scroll Bar_ And Send To Selected [Asset] Input
7. [Apply]
Save Map With All Stage Parts And Environment Effect
3. [Back]
Back To [Custom Asset]
For Edit Stage Parts Set [Custom Asset Editor]
If You Use All Objects In Cosmic Break Map Editor; Skip All This Setting
AboutPage [Custom Asset Editor]
1. _Asset_
Display ID Object List In Map
2. _Object_
Display Object List In _Asset_
3. _Max Obj_
Display Object Count / Max
4. >PX< >PY< >PZ< >Rt<
Setting Position And Rotation Of Selected _Object_
PX PY PZ = Position X Y Z, Rt = Rotation (Facing)
5. >AX< >AY< >AZ<
Setting Area Of Selected _Object_
AX AY AZ = Area X Y Z
6. >Layer<
Setting Selected _Object_ Layer
If You Input Layer More Than 9 that Is Lock Can't Edit In Cosmic Break Map Editor
7. [Add]
Add New Object To _Object_
Object Add By Add Button The Position Is Set To X0 Y0 Z0
8. [Del]
Delete Selected _Object_
9. [Apply]
Save Map With All Custom Object
10. [Edit]
Go To [Customize Asset]
You Custom Objects Here
11. [Back]
Back To [Custom Asset]
About Customize Object [Customize Asset]
If You Use All Objects In Cosmic Break Map Editor; Skip All This Customize
AboutPage [Customize Asset]
1. _Asset_
Display ID Object List In Map
2. _Confirm Asset_
Display ID Object Confirmed By Me That Can Use
3. [Add]
Add Selected _Confirm Asset_ To _Asset_
4. [Del]
Delete Selected _Asset_
This Can't Delete TEAM0 And TEAM1 Because I Tested It Become Map Bug
5. [Ctm]
Go To [Edit Asset]
6. [Edt]
Go To [Edit Asset] With Selected _Asset_ Data
7. >Asset ID<
Input ID For Quick Change
8. [Back]
Back To [Custom Asset Editor]
Custom Asset [Edit Asset]
If You Use All Objects In Cosmic Break Map Editor; Skip All This Customize
AboutPage [Edit Asset]
1. >Data ID<
Input Object ID
You Can Try Object ID With Your Self If It Nothing Or Miss The Object Will Show DUMMY_ROBO Or Not Display Anything
2. >Object Type<
Switch Object Type Mode To Monster, Ally Team 0, Ally Team 1, Trap, Flag
Monster Type Is No Team
Ally Team 0 Type Is Team 0
Ally Team 1 Type Is Team 1
Trap Type Is Effect Ground Or Some Debuff Or Buff You Can Find By ID 000 - 999
Flag Type Is ... Flag
WARNNING : Flag Type Kick Player Disconnect From Game When Player Get That Flag3. [Add] [Change]
[Add] Go To [Customize Asset] And Add New Custom Object ID To _Asset_
[Change] Go To [Customize Asset] And Change Selected _Asset_ To Edited Custom Object ID To _Asset_
4. [Cancel]
Back To [Customize Asset]
When Finish Custom Asset You Can Go To Cosmic Break Map Editor Load Custom Map And Edit With Cosmic Break Map Editor
After Complete Edit With Cosmic Break Map Editor "Cosmic Map Breaker" Has Last Option For You
After Complete Edit Custom Map [After Edit Setting]
If You Complete Edit And Not Need Water Heal And Custom Curve; Skip All This Setting
AboutPage [After Edit Setting]
1. >Water Damage<
Value Water Damage When Player Drop To Water
2. [Water Type]
Switch Between Damage, Heal
If You Set Water Damage To 50 And Set Water Type To Heal That Mean When Player Drop To Water; Player Will Get HP Plus 50
3. >Curve<
Setting Map Curve More Or Less Than Cosmic Break Map Editer
4. [Apply]
Save Map With All Custom Water Damage And Custom Map Curve
5. [Back]
Back To [MainMenu]
WARNNING : If You Finish This Setting And Edit Something In Cosmic Break Map Editor All [After Edit Setting] Is Reset